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Millennial Experiences That Defined A Generation
Millennial Experiences That Defined A Generation

Buzz Feed

time12-05-2025

  • Entertainment
  • Buzz Feed

Millennial Experiences That Defined A Generation

Times have changed significantly, and if you're a millennial, then you've likely witnessed how our society has shifted toward being entirely technology-based. We grew up in a time when cell phones were a privilege, not a necessity; in an era when dial-up internet forced you to choose between making phone calls or surfing the web. It sounds prehistoric, but frankly, it was an interesting time when kids were just as ecstatic about discovering the evolution of technology as they were about being outside. A recent r/AskReddit post asked millennials, "What is something that other generations forget that we actually experienced?" The responses felt like a blast from the past, reminiscing over the days when Google wasn't readily available with information at our fingertips, and physical maps were the only way to get directions if you got lost on a road trip. Below are 23 truly millennial experiences that other generations have seemingly forgotten: Note: Some responses have been edited and condensed for clarity. "I miss going to the computer lab and knowing more about the computers than the teacher and admin. I remember setting the auto correct on Microsoft Word to change 'and' into 'chickens' and nobody could figure out how to change it back, so they just said you can't use that computer for Microsoft Word anymore." –u/RichardBottom "Whoever took you to the airport could go through security and watch you board the plane." –u/Neckrolls4life "Sweet, sweet internet. AOL chat rooms, Neopets, RuneScape, Halo 2, and other things." –u/Rawrin23 "Omegle, ChatRoulette, Habbo Hotel, setting your MSN messenger status to display what you were currently listening to (which had all been downloaded from Limewire)." –u/ComorbidlyAtPeace "A true millennial can spot the real download link on a software sharing website." "Not only the internet, but computers. We had computers before the internet was widespread, so we couldn't just Google how to do stuff, or check online guides. No one in your family knew how to use one either. We basically learned how to use computers by trial and error. If you encountered a bug, well, good luck, there won't ever be a fix for it, because online updates did not exist either. One thing I realized about Gen Z is how bad they are at using computers for anything that cannot be accessed by a single click." –u/Tripod1404 "Kazaa taught me so much that I, even to this day, did not need to learn." "Being home alone after school. We weren't called latchkey kids because it was just normal. Everyone I knew got left at home alone after school." –u/First-Expression2823 "I've seen a lot of people say things like 'you probably don't know what this is' with respect to things like landline phones, VHS tapes, cassette tapes, etc. Not only were all those things core millennial technologies that we all grew up with, but I have memories of growing up with technology even older than that. My grandparents' houses still had rotary phones, typewriters, and gramophones." –u/badgersprite "It took until eighth grade for us to get broadband Internet at home, and for any of us to start using it for things other than work. Eventually, I got my own computer for my room, but it was not connected to the internet and I used it mainly for homework and some basic games — the first thing I ever bought on eBay (via the family computer, on my 1-hour-per-day allotted Internet time) was my own copy of The Oregon Trail." "I listened to my cassettes and CDs all through high school. I had a boombox in my room that could play either, and I would use it to play music as I did my homework each night.I didn't get my first cell phone (a very basic flip phone, to be used only in emergencies) until high were the last generation to experience the idyllic childhood older generations love to reminisce on. Leave the house after breakfast, be back for dinner. No supervision, no Internet, no phone."–u/Finetales "Yeah I grew up out in the sticks and at my first job, I had to use MS DOS, 3.5' and 5.5' floppy disks, a fax machine, a dot matrix printer with carbon copy continuous feed paper, a blue line machine that used ammonia and photo sensitive paper, a plotter where you had to load it with the specific pens you wanted technology had left that office behind and the boss was stuck in 1985 basically, so people are always surprised that somebody my age has experience working with all that junk lol. But if you didn't live in a wealthy household in an urban or suburban area, odds are you (like me) didn't get the new tech stuff coming out until much later and made do with the old junk." "I still remember having to ask for a non-smoking table at a restaurant." –u/Defiant-Day-8377 "Learning to drive without a GPS. Using a paper map in the car." –u/blue-opuntia "Ebaumsworld!!!" "Millennials (I am one) are funny in that we were raised at the crossing between the old era and the new one, when the internet and computers took hold. We've been part of both generational sides. Old-style flip phones and landlines, portable CD players for music, VHS tapes, and Blockbuster Video. There was probably only one computer in the house, and you shared it with the family. You were allowed to roam outside wherever you wanted without your parents thinking you'd be kidnapped. The existence of Furbies." –u/Rubysage3 "Researching with books. I still remember diving into the stacks and archives to review books that have been out of print for decades to research an extremely niche topic, then having to wait weeks or months for an inter-library loan for a different book that may or may not be relevant to my topic to cross reference and check for biases." –u/nekosaigai "9/11, for some reason. An older Gen X'er told me that if I'm a millennial, there's no way I remember 9/11 because her kids are millennials and they were toddlers when it happened. I was 12. I remember it vividly. And it turns out, her kids are Gen Z. Idk why older Gen X'ers and Boomers think millennial just means 'someone younger.'" –u/xbad_wolfxi "Spending hours on the perfect city in SimCity 2000 and then it gets destroyed by disaster." –u/iamcode101 "My Gen Z friend didn't believe we used to have to pay a few cents per text message." –u/workfastdiehard "Tons of places didn't accept cards and were cash only, and more people carried loose cash on them. Now the reverse seems to be true, where many places are card only, and fewer people seem to carry cash on them." "I remember using pay phones…like a lot." –u/TheDukeofArgyll "Having to ask for a job or a job application at the place you want to apply. And then the transition to online-only applications." "That transition was so painful. My dad didn't believe most places went to online-only (besides some small mom and pop restaurants I'd already applied to) and insisted that I had to ask the manager to ask them to apply. The most humiliating thing in my life was him accompanying me to apply to places, and when I'd walk out and tell him they said to do it online, he walked back in with me only to get told the same thing. Took three tries for him to silently just drive us back home."–u/slothdonki "To type 'LOL' on our phones, it took nine key presses." If you're a millennial, what's something you think our generation got to experience that others haven't? Share it in the comments!

RuneScape: Dragonwilds Sells Over 600,000 Units In First Week
RuneScape: Dragonwilds Sells Over 600,000 Units In First Week

Forbes

time24-04-2025

  • Entertainment
  • Forbes

RuneScape: Dragonwilds Sells Over 600,000 Units In First Week

RuneScape: Dragonwilds Jagex Jagex CEO Jon Bellamy revealed in a LinkedIn post recently that during its first week of Early Access on Steam, new spin-off survival crafting RPG RuneScape: Dragonwilds sold over 600,000 copies. For a spin-off game in a saturated genre based on a multi-decade old free-to-play MMORPG, that's a really strong debut. I decided to check out RuneScape: Dragonwilds right when it surprise launched and I came away extremely impressed with not only how feature complete it already feels, but how fresh its mechanics are in a sea of lookalike crafting survival games. All the staples of the genre are present, but they have a unique Runescape-twist that lends a distinctive charm and personality. You couldn't really ask for a better Early Access launch. 'The response from players, the RuneScape community, and the industry so far has exceeded even our most hopeful expectations,' Bellamy said in his LinkedIn post. 'And it's reminded me just how much games — and the people behind them — can still surprise, and inspire us in the most unexpected ways. It's the alchemy of this industry.' The reception is strong in terms of player sentiment and engagement as well. With over 13,000 reviews as of the time of this writing, 85% of them are positive which gives the game a 'Very Positive' designation. According to Steam Charts, peak concurrent players surpassed 50,000 or hovered near it for multiple days in a row. Furthermore, in that same LinkedIn post, Bellamy goes on to state RuneScape: Dragonwilds reached the global #1 top seller rank on all of Steam during its launch week, climbed to the #3 most-watched slot on all of Twitch, and clocked an average play session length of over two hours so far across all users. RuneScape: Dragonwilds Roadmap Jagex Fortunately, the roadmap is very strong with plans for new regions, new dragons, new skills, new quests, and much more. Just about every aspect of the game has planned upgrades and expansions during Early Access, which is a really positive sign. You can check out RuneScape: Dragonwilds now in Steam Early Access and see what it's like in its current state, and even take on an active role in the community to help shape its development.

RuneScape: Dragonwilds Impressions: Fresh Take On Survival Games
RuneScape: Dragonwilds Impressions: Fresh Take On Survival Games

Forbes

time17-04-2025

  • Entertainment
  • Forbes

RuneScape: Dragonwilds Impressions: Fresh Take On Survival Games

RuneScape: Dragonwilds Jagex I've felt for the last several years that, once you play one survival game, you've more or less played them all. The fact of the matter is that there are only so many ways you can repackage the acts of collecting sticks, picking up rocks, drinking water, and eating cooked rabbit, then building a shack, before it starts to grow stale. But despite it all, Jagex found a way to make RuneScape: Dragonwilds feel fresh, fun, and exciting in a sea of lookalike survival crafting games. After playing it for myself for a couple of hours, I'm really intrigued and excited about what the future could hold for the game. RuneScape: Dragonwilds definitely seems like more than just another crafting survival game so far. RuneScape: Dragonwilds shadow dropped this week on Steam Early Access after just getting announced only a couple of weeks ago. Not only did it release in a surprisingly polished and feature-rich state, but there's already a thorough roadmap with tons of plans for future content, features, and more. Character creation is pretty bare bones in RuneScape: Dragonwilds, but that's surely an area that will see additions over time. You can select a body type, hair style and color, eye color, and a few other options so it's enough to get started with the game. Notably, RuneScape: Dragonwilds begins with a very nice illustrated cutscene featuring some stellar motion graphics and art work alongside superb voice acting. I was really shocked to see something of such high-quality for an Early Access release. You'll pick up on my pleasantly surprised attitude being a bit of a theme here throughout these impressions. Just like most other survival games, you speak to a wise NPC who sets you off on an adventure to collect sticks, gather rocks, and learn the basics of survival. The real secret sauce of RuneScape: Dragonwilds becomes apparent though the very moment you start to interact with anything in the world. Just like in the main RuneScape game, you earn XP for doing pretty much anything. The classic MMO was one of the very first games to ever utilize a leveling system of that kind and they've adapted that exact same format here. Everything from collecting wood, chopping trees, crafting materials, and so on is gradually leveling each of your individual skills. Group combat in RuneScape: Dragonwilds Jagex In terms of gameplay flow, it feels fantastic. The UX is really dialed in here in such a way that the sound effect and visuals absolutely tap into the dopamine centers of your brain and make you want to keep earning the dings and bursts of fanfare. I felt like a hero every time I plucked a berry from a bush. But then it goes a step further. As you expand each of your skills, you'll gradually unlock more nuance within that skill to represent your increased proficiency. For example, once I leveled up my woodcutting a few ranks, I could start chopping overhead instead of just horizontally. This let me break down large logs after chopping the tree itself. Another example is unlocking the ability to parry after fighting enough creatures using melee weapons. It's a simple system in concept, but in practice every single thing you do is rewarded in such a satisfying way that it definitely feeds into that addictive sense of progress in some really magical ways. RuneScape: Dragonwilds Early Access Roadmap Jagex Speaking of magic, that's another element that RuneScape: Dragonwilds introduces to shake things up. In addition to the typical resources like wood and stone, there are magical sources with floating rocks spread around the continent as well. Breaking these apart gives you rune stones, which can be channeled for casting magic. And magic in RuneScape: Dragonwilds is seriously useful. There's a 'rocksplosion' ability that you can detonate in an area on the ground and it instantly vaporizes rock deposits and rune stones into their raw materials. It's extremely satisfying and very useful. Eventually I started building a house of my own to place my bed and some storage crates. I never felt pressured to spend much time building, which was kind of nice, but I imagine that side of things will get some love and attention soon. For now, I was relieved to find actual NPCs to talk to, quests to complete, and areas to explore since most games in this genre are seriously lacking in those elements out of the gate. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Near the end of my first play session last night I was able to explore a dungeon and see what that's like and generally speaking combat is pretty solid. I had a mace and shield crafted and was able to block, parry, and dodge so everything felt very natural. I'm most interested in seeing how those elements are expanded beyond what we have right now. Building in RuneScape: Dragonwilds Jagex I only spent a couple of hours learning the basics in RuneScape: Dragonwilds, but I can absolutely tell this is going to be a special survival game if they can dial in on what sets it apart. If you've ever played Old School RuneScape, or even modern RuneScape, there is a good chance you'll find a lot of familiar things in Dragonwilds. Many of the items, critters, and NPCs are named and designed after their main game counterparts. I haven't actively played RuneScape in many, many years but I still got a nice surge of nostalgia booting this new game up for the first time. What stood out to me above all else is just how polished and complete of an experience RuneScape: Dragonwilds is from the jump. Looking back over the years, games like Valheim, Enshrouded, Rust, and so many others often suffered from rocky launches. Whether it be bugs, poor performance, missing basic features, or some combination of factors it's usually expected for a Steam Early Access release to have a tough start out of the gate. That's not the case here. What makes it even more surprising is the fact that it was announced, promoted, and surprise released all in the span of about two weeks. That's wild. RuneScape: Dragonwilds is only available on PC right now via Steam Early Access, but the developer is planning to eventually bring the game to consoles as well. So far, RuneScape: Dragonwilds is off to a very strong start and it'll be interesting to see how Jagex decides to grow and expand the game over the next year. Currently, they're targeting an 'early 2026' timeframe for a full release.

RuneScape: Dragonwilds Spin-Off Game Surprise Drops In Early Access
RuneScape: Dragonwilds Spin-Off Game Surprise Drops In Early Access

Forbes

time15-04-2025

  • Entertainment
  • Forbes

RuneScape: Dragonwilds Spin-Off Game Surprise Drops In Early Access

RuneScape: Dragonwilds Today, Jagex surprised everyone by surprise releasing RuneScape: Dragonwilds after initially announcing the game only two weeks ago. Dragondwilds is an open world survival crafting spin-off game set in the RuneScape universe, but it's not an MMO. Instead, you can play solo or online cooperatively with up to three other friends. This hybrid approach to solo or co-op in an open world survival environment is similar to other such games like Valheim, LEGO Fortnite, Enshrouded, and several other survival games. In RuneScape: Dragonwilds, players are whisked away to a 'forgotten continent' known as Ashenfall. You find yourself stranded and in need of resources as you set off to build shelter and craft equipment. As it turns out, dragons have awoken in this strange new land so you've got to complete quests, improve your gear and skills, and take on the rising threat. The setup is pretty standard stuff, but the bright, colorful art style and signature RuneScape whimsy is the real appeal. As a spin-off of the main MMORPG, there will undoubtedly be familiar elements for longtime fans, but it's aiming to also serve as a great new entry in the open world survival crafting genre. I haven't tried RuneScape: Dragonwilds for myself just yet, but I'm eager to hop in there and see what it's like. The high fantasy setting is extremely appealing to me for this type of game since most others lean on a darker fantasy setting. I like color and distinct personality in my magical worlds. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Jagex states that RuneScape: Dragonwilds first began alpha testing in late 2024, so they've already got around half a year of player feedback in the pipeline. The page estimates it may be ready for full 1.0 release in early 2026, but also states it will remain in Early Access 'as long as it takes' so don't consider that a hard and fast promise. Player involvement and feedback should be key parts of the development process, just as they are for the studio's other games. RuneScape: Dragonwilds is out now in Steam Early Access and available for purchase.

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