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I wish Bethesda didn't make Fallout and The Elder Scrolls - Reader's Feature
I wish Bethesda didn't make Fallout and The Elder Scrolls - Reader's Feature

Metro

time13-07-2025

  • Entertainment
  • Metro

I wish Bethesda didn't make Fallout and The Elder Scrolls - Reader's Feature

A reader is frustrated at the slow progress on The Elder Scrolls 6 and a new Fallout and wishes that Bethesda would work more closely with other developers. I feel there are a lot of love/hate relationships in gaming. Where you love the games but, if not hate, at least feel exhausted having to put up with the nonsense of the company making. Even Nintendo is kind of like this, with all their weird ways of doing things, but at the end of the day they make great games, so everyone lets it slide. For me though the big problem is Bethesda. I love Skyrim and Fallout, but I swear they must be the slowest, most backwards company in the whole of gaming. There was a story this week about how there are a bunch of new Fallout games on the way, including New Vegas 2, and all I could think is I hope that Bethesda don't have anything to do with them. I know how weird that sounds, considering they're the ones that created the franchises (well, not Fallout but the modern first person ones) but I think it's pretty obvious by now that they have not moved with the times and you don't even need Starfield to tell you that. I don't want to harp on about Starfield, because I feel everything that could be said about it already has been, but I think the most important thing to note is that for something that was meant to be a graphical step forward it was the smallest baby step possible. More importantly, the gameplay didn't do anything new at all. Not only that but it purposefully undermined one of the best bits about Bethesda games, in terms of their open world design. This makes me very worried about The Elder Scrolls 6, because Bethesda seems to hate negative feedback and always does everything to talk themselves out of it. And if they do react it's by the smallest degree possible, as in Starfield's graphics. How much this has to do with Todd Howard I don't know but he does seem to have an unhealthy amount of influence. If it wasn't because he wanted to direct it, we would have already had Fallout 5 by now. But instead, they've been caught empty handed after the Fallout show hit it big and are now going to end up relying on other developers anyway. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. And what if they do a better job, as Obsidian did with New Vegas? Todd's probably going to get all funny about it again, because there's no way he doesn't feel bitter about how much love New Vegas gets. If they were sensible, they should've had a sequel to that 10 years ago. Heck, they probably should've bought Obsidian (not that that would've made much different now Microsoft owns them both). I hesitate to say this, given the layoffs at Microsoft at the moment – which I am totally against – but I really do feel the old guard needs to be removed from Bethesda, or at least put in a purely supervisory role, so that we can get some forward momentum here. In terms of their first party studios, their best games are all over a decade ago and the one big one they've done since then, was heavily criticised for being old-fashioned. Heck, so was Fallout 4 for that matter. I think what's maybe most worrying for Bethesda is I don't see when there's going to be any change. Everything's gone quiet on Starfield (what happened to one expansion per year?) and The Elder Scrolls 6 doesn't seem any closer now than in the last 15 years. I hate to say it but I'd rather other developers took over the Fallout franchise entirely. It's probably too late for The Elder Scrolls 6 now, but at the very least commission the Elder Scrolls equivalent of New Vegas and see what another team can do with the franchise. More Trending Bethesda leaders, whether that's Todd Howard or whoever, have got to get themselves into gear and embrace current day technology and standards. Because if their next game is another Starfield style disaster then we all know what Microsoft's response is going to be to that… By reader Koban The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: I've given up on getting a PS5 and I've already got real concerns about PS6 – Reader's Feature MORE: Competition does not drive innovation in video games, talent does – Reader's Feature MORE: Everyone should play Rematch: the best new football game in years – Reader's Feature

Anythink Libraries Unveils Immersive Poetry Experience in First-of-Its-Kind Library Metaverse Platform ‘Anythink World'
Anythink Libraries Unveils Immersive Poetry Experience in First-of-Its-Kind Library Metaverse Platform ‘Anythink World'

Business Wire

time01-07-2025

  • Entertainment
  • Business Wire

Anythink Libraries Unveils Immersive Poetry Experience in First-of-Its-Kind Library Metaverse Platform ‘Anythink World'

THORNTON, Colo.--(BUSINESS WIRE)--Adams County's award-winning library system, Anythink Libraries, is launching a groundbreaking collaboration with Adams County Poet Laureate and revered storyteller Kerrie Joy, featuring an immersive, interactive poetry experience within the library's virtual platform, Anythink World. This innovative partnership invites exploration, storytelling and creativity for all library cardholders through a deeply personal journey into Joy's creative process. The debut of this one-of-a-kind virtual poetry experience will kick off on July 15 with a unique in-person event at Anythink Wright Farms. 'We've always believed that libraries should meet people where they are, and with Anythink World, we're opening a new frontier—one that expands access to joy, creativity and community for people across Adams County and beyond.' Share The Anythink World experience featuring Kerrie Joy, titled Unwritten, invites visitors into a virtual recreation of downtown Brighton's Main Street. As users explore this immersive environment, they encounter key locations that reflect different stages of Joy's life and creative development. Inspired by the real Brighton streetscape, this digital world serves as the creative home for poet and storyteller Kerrie Joy. It offers a deeply personal, interactive journey through her artistry—blending moments of self-reflection with thoughtful prompts designed to help users craft a poem of their own. 'The Unwritten experience is like stepping into my mind and walking through my creative processes,' said Joy. 'It's an invitation to slow down, reflect and transform the user's experiences into poetry. My hope is that everyone who visits 'my world' walks away feeling seen, inspired and empowered to write their truth.' More than just a virtual library, Anythink World serves as a portal and a digital gateway into an expanding universe of interactive library-inspired experiences. Designed to mirror and expand upon the programming and resources available at Anythink's seven physical branches and bookmobile, the platform provides new access for those who may not be able to visit the library in person due to geographical, physical or other barriers. Built with the same technology behind popular games Fortnite and Skyrim, Anythink World is accessible via desktop, tablet and mobile phones. It also features live translation, closed captioning, avatar customization and virtual meeting capabilities. 'The intention behind Anythink World is to build a digital ecosystem where each area portal is its own world. From The Campus to The Island to Main Street, Anythink World is its own expression of what a library can be,' said Alex Thao, Anythink World Branch Manager. 'We see it as a living, evolving space where people can explore ideas, collaborate and connect in totally new ways.' With accessibility and equity at the core of its design, Anythink World reflects the library system's ongoing commitment to breaking down barriers and creating new entry points for discovery, learning and expression. 'We've always believed that libraries should meet people where they are,' said Mark Fink, Executive Director of Anythink Libraries. 'With Anythink World, we're opening a new frontier—one that expands access to joy, creativity and community for people across Adams County and beyond.' Anythink World is free to explore for all Anythink cardholders. To create your avatar and begin your journey, visit: About Anythink Libraries Anythink, an award winning public library system, serves the residents of Adams County, Colorado via its seven branches and a bookmobile. With a mission to 'Open Doors for Curious Minds,' Anythink is a catalyst for innovation and provides comfortable spaces, accessible resources and hands-on programming for all ages. Guided by values of creativity, optimism, compassion and lifelong learning, the library system is committed to representing the diversity of Adams County and creating a sense of belonging for everyone. Anythink's digital resources are available 24/7—including Anythink World, the library's custom virtual experience platform in the metaverse. The library's customer experience also extends to specialty spaces and hands-on programs like The Studio, the Nature Library and mySummer. Whether you're exploring a new topic or mastering a skill, discover something new at Anythink. Learn more:

Over 100 musicians to stage one-night-only video game extravaganza in Vancouver
Over 100 musicians to stage one-night-only video game extravaganza in Vancouver

Global News

time11-06-2025

  • Entertainment
  • Global News

Over 100 musicians to stage one-night-only video game extravaganza in Vancouver

See more sharing options Send this page to someone via email Share this item on Twitter Share this item via WhatsApp Share this item on Facebook At the Orpheum Theatre, musicians are preparing for a note-worthy, one-night-only performance. And this music is sure to draw a more diverse crowd — one that often enjoys screen time. The Game On! concert features symphonic music from video games. 'The audiences tend to go a little bit crazy, which is really nice,' Game On! Conductor Andy Brick told Global News. Get breaking National news For news impacting Canada and around the world, sign up for breaking news alerts delivered directly to you when they happen. Sign up for breaking National newsletter Sign Up By providing your email address, you have read and agree to Global News' Terms and Conditions and Privacy Policy 'There's this great enthusiasm that gamers have for all aspects of gaming. And it really gets this almost rock star kind of quality to it.' Brick said the show was three years in the making, and creators considered music from 100 video games. He told Global News the performance will include 'blockbuster titles as Skyrim from The Elder Scrolls, we'll be doing World of Warcraft, Assassin's Creed, Ori and the Blind Forest, and a whole bunch of others.' Story continues below advertisement Some 110 musicians from the Vancouver Symphony Orchestra will perform in Game On!, Wednesday night at 7 p.m.

Elder Scrolls IV: Oblivion Remastered review – the madness has not faded, thankfully
Elder Scrolls IV: Oblivion Remastered review – the madness has not faded, thankfully

Irish Independent

time08-05-2025

  • Entertainment
  • Irish Independent

Elder Scrolls IV: Oblivion Remastered review – the madness has not faded, thankfully

If you know anything about Oblivion, you'll be aware of its fabled foibles, the amusing glitches that accompanied its sweeping medieval fantasy in the land of Tamriel. But perhaps you've only heard of and never played Bethesda's seminal RPG, one of the pinnacles of the Elder Scrolls series before the even more revered Skyrim. Now's your chance, a scarcely conceivable 19 years after its debut as it gets the Remaster treatment while we wait for Bethesda to put a date on Elder Scrolls VI, the next instalment that's been in the oven for many moons. We shouldn't be surprised that Oblivion's remakers chose not to sanitise its lunacies too much. Bethesda built a large open world back in 2006 and the Xbox 360 technology of the time couldn't always reliably handle the permutations of underlying systems. Hence the infamous but largely amusing kinks where characters and the world itself behaved unpredictably at times. Players of the original enjoyed a novel buffet of adventures – wielding magic spells and swords while exploring the Tamriel wilderness, all wrapped in a yarn about an evil sorcerer and portals to hell. Crucially, though, you could ignore the main quest endlessly in favour of swashbuckling exploits in dungeons, forests and cities. Almost as importantly, the bugs in the code could frequently produce a smile on your face for their sheer ridiculousness. Bethesda went on to even better things with 2011's Skyrim, which built on Oblivion's template, albeit featuring possibly even more glitches. Hopefully that remaster is only just around the corner, nonetheless. In the meantime, there's plenty to appreciate in Oblivion's 2025 makeover but despite its occasional brilliance it feels a product of its time despite the new coat of paint. The original voice cast had put in a decent shift – including celebrity performances from the resonant tones of Patrick Stewart, Sean Bean and even Lynda Carter of Wonder Woman fame. But many of the NPCs still look stilted and often a bit freaky. Tamriel felt like an impressively capacious realm back in the day but, two decades on, its boundaries chafe at your freedom as the game sends you pinballing from one side of the map to the other. The hinterlands may be generously loaded with dungeons but they're very obviously copied and pasted from place to place. How often must you sift the junk loot from the real treasure scattered around every location? The answer is tediously often. Oblivion Remastered offers an assortment of concessions to 2025, such as the ability to sprint, a breadcrumb trail to your next objective, a graphical upgrade and a smoothing of levelling curve. Yet the weapons and magic combat that fuel the core gameplay remain clunky and imprecise. It's tricky to disconnect the expectations of the modern gamer from an RPG that was unconventionally innovative back in 2006. Yet Oblivion can still put on an admirable show two decades on and will please many players for whom nostalgia is not the primary motivation.

Most popular video game-inspired baby names of 2025 revealed
Most popular video game-inspired baby names of 2025 revealed

Daily Record

time05-05-2025

  • Entertainment
  • Daily Record

Most popular video game-inspired baby names of 2025 revealed

Baby name books may no longer rule supreme with parents turning to the gaming universe for inspiration From much-loved names passed down through generations to titles inspired by a romantic trip you took with your partner before falling pregnant, there are many instances in life that contribute to what we name our child. However, an expert has revealed that traditional baby names in video game characters are inspiring parents worldwide, meaning our penchant for the digital world is actually influencing some of the biggest choices we make in real life. ‌ Remember frantically choosing a name for your Skyrim character or Sims family? Now parents are facing that same excitement - and pressure - when naming actual humans. ‌ "Gaming is such a big part of modern culture, it's part of who we are," Serge Eliseeff, CEO of Online Free Games, explained. "The characters we connect with through hundreds of gameplay hours become meaningful to us. So it makes perfect sense that their names would top the list when parents are brainstorming baby names." To see which video game names are trending in nurseries, Online Free Games analysed global Google searches for baby name queries related to famous gaming characters. They tracked search patterns over the past year for names from IGDB's top 100 games, looking at how often people searched things like '[name] baby name' or 'is [name] a boy or girl name.' So, from badass heroines to legendary outlaws, read on to see the video game character names parents are hitting "select" on for their little players. Topping the list is Jade, the protagonist from Ubisoft's cult classic Beyond Good & Evil. As a photojournalist fighting against alien conspiracies, Jade represents courage and determination. ‌ The name, meaning ' precious stone,' bridges traditional appeal with gaming cool factor. Though the original game came out in 2003, anticipation for the long-awaited sequel has kept Jade relevant in gaming culture. The name's somewhat gender-neutral sound and short, punchy style fits modern naming trends, while still honouring gaming history. ‌ Coming in second is Max, the time-rewinding photography student from Life is Strange. This choice highlights the growing preference for shorter, unisex names that work across gender lines. Max (short for Maxine in the game) represents a character known for compassion and complex decision-making. The name's gender flexibility mirrors current naming trends, with parents increasingly choosing names that work for any gender. Life is Strange's likely resonates with millennial and Gen Z parents who grew up gaming. ‌ Rounding out the top three is Arthur, after Arthur Morgan, the rugged outlaw with a heart of gold from Red Dead Redemption 2. Classic names can clearly get a popularity boost when connected to compelling modern characters. Arthur, meaning 'bear' or 'noble,' delivers traditional masculinity with a touch of cowboy cool. The character's redemption arc and moral complexity make him more than just a typical video game protagonist, giving the name depth and resonance for parents who appreciate nuanced storytelling alongside Western aesthetics. ‌ The rest of the top 10 features a balanced mix of classic and contemporary names. Lee from Telltale's The Walking Dead and Isaac from the horror series Dead Space represent strong male options. Meanwhile, Faith from Mirror's Edge offers spiritual meaning alongside gaming cred. Apollo from Ace Attorney brings mythological weight, while Chloe from Uncharted and Claire from Resident Evil represent timeless female options. Surprisingly, the iconic Link from The Legend of Zelda barely makes the top 10, suggesting parents may prefer names that blend more easily into traditional naming conventions. ‌ "What we're seeing here is the natural evolution of how culture shapes our most personal choices," Serge went on. "Parents have always named children after heroes – it's just that today's heroes are more likely to be virtual. "The popularity of names like Jade and Arthur shows that parents are looking for names with substance and meaning. They're choosing characters known for their courage, resilience, and moral complexity – qualities any parent would want their child to embody. "It's fascinating to see how the lines between virtual worlds and real life continue to blur, with video games now influencing one of the most significant decisions a parent can make." ‌ Top 10 most searched baby names inspired by video games Rank Name Interest Over Time (avg, total) ‌ Gender 1 ‌ Jade 89.72 Beyond Good & Evil ‌ Female 2 Max ‌ 84.91 Life is Strange Female ‌ 3 Arthur 82.91 ‌ Red Dead Redemption 2 Male 4 ‌ Lee 81.75 The Walking Dead ‌ Male 5 Isaac ‌ 80.23 Dead Space Male ‌ 6 Faith 78.91 ‌ Mirror's Edge Female 7 ‌ Apollo 78.66 Ace Attorney ‌ Male 8 Chloe ‌ 78.55 Uncharted Female ‌ 9 Claire 77.60 ‌ Resident Evil Female 10 ‌ Link 77.38 The Legend of Zelda Male Join the Daily Record WhatsApp community! Get the latest news sent straight to your messages by joining our WhatsApp community today. You'll receive daily updates on breaking news as well as the top headlines across Scotland. 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