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Former Solid Snake Actor Makes Admission About Metal Gear Solid 5
Former Solid Snake Actor Makes Admission About Metal Gear Solid 5

Yahoo

time18 hours ago

  • Entertainment
  • Yahoo

Former Solid Snake Actor Makes Admission About Metal Gear Solid 5

Former Solid Snake Actor Makes Admission About Metal Gear Solid 5 originally appeared on GameDaily. For a very long time, David Hayter was synonymous with Solid Snake. He was the first actor to voice the character in 1998's Metal Gear Solid and held onto the role until he was recast for Kiefer Sutherland for Metal Gear Solid V: The Phantom Pain. Hayer was very attached to the character and didn't take losing the role well. He swore off playing MGS5 for a very long time, but is finally starting to move on. Hayter is back in the role with the upcoming Metal Gear Solid Delta: Snake Eater, and he finally decided to give The Phantom Pain a chance. "Well, there was reluctance," Hayter said of playing MGS5 in an interview with PC Gamer. "I didn't want to play the game because I figured it would hurt my feelings. Then, you know, 10 years went by and I was like, 'Ah, to hell with my feelings. What do I care?' … I'm a screenwriter, so I get fired for a living, like I literally, eventually, get fired from every single gig that I've got, and I'm not a child." "I was like, 'Stop being a baby and play the game.' So I played it. It's amazing," Hayter added. The Phantom Pain is light on story compared to other MGS games, but it has some of the best stealth gameplay ever produced, so it's good that Hayter finally gave it a shot. It also helped that he spent some time with Sutherland, who sounds like a great hang. "I ran into Kiefer Sutherland at a bar in Dallas," Hayter said, "and we had a bunch of drinks. And he's a great guy, you know? No, no ill will. All is forgiven." This story was originally reported by GameDaily on Aug 15, 2025, where it first appeared. Solve the daily Crossword

Future Games Show returns to Gamescom 2025 with more than 50 game reveals — here's how to watch every trailer and demo
Future Games Show returns to Gamescom 2025 with more than 50 game reveals — here's how to watch every trailer and demo

Tom's Guide

time3 days ago

  • Entertainment
  • Tom's Guide

Future Games Show returns to Gamescom 2025 with more than 50 game reveals — here's how to watch every trailer and demo

The annual Future Games Show highlights the next wave of games to look forward to, and the next iteration kicks off on Wednesday, August 20, as part of Gamescom 2025. This year's edition will be hosted by David Hayter (Solid Snake in Metal Gear Solid) and Maggie Robertson, known for playing Lady Dimitrescu in Resident Evil Village. We're set to see trailers and 'stealth demo drops' for over 50 games from AAA publishers and indie studios alike, including a first look at gameplay from Resident Evil Requiem. You'll be able to watch the stream on Twitch, YouTube, Steam, X, Facebook, TikTok, GamesRadar, PC Gamer and more starting on Wednesday, August 20 at 2 p.m. ET, 11 a.m. PT, and 7 p.m. BST. We've already mentioned the more than 50 games, including titles from Capcom, Bandai Namco, EA and NACON. Capcom is getting some serious shine with developer spotlights for Resident Evil Requiem and interviews with the devs behind PRAGMATA. For variety, there will be closer looks at skate., the long-awaited skateboarding title from EA and Full Circle, as well as Windstorm: The Legend of Khiimori set in Mongolia, among other major and indie titles. Plus, demos will be available as soon as the show is over. Set a reminder, head back here, and watch along with us! Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Additionally, there will be two other broadcasts following the main showcase. Directly after the Future Games Show will be FGS Live with more new trailers, premieres and demos, including NORSE: Oath of Blood and Call of the Elder Gods. On Sunday, August 24, at 11 a.m. PT, 2 p.m. ET, 7 p.m. BST, the FGS Best of Gamescom will round up the week, highlighting the 'best of' from the Gamescom show floor, interviews, and demos from AAA games. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.

The six strangest games Hideo Kojima made before Death Stranding 2
The six strangest games Hideo Kojima made before Death Stranding 2

Metro

time19-06-2025

  • Entertainment
  • Metro

The six strangest games Hideo Kojima made before Death Stranding 2

Death Stranding 2 is out soon but Hideo Kojima's gameography is full of weird games, from Penguin Adventure to a stock market simulator. It would be reductive to describe Hideo Kojima's video games simply as weird, but it's the obvious place to start. He's very much aware of how they come across, and plays up to the commentary about them, to the point where he was worried the upcoming Death Stranding 2 wasn't divisive enough. Death Stranding 2: On The Beach, the sequel to the original 2019 hit, promises to be another bizarre experience, with a stop-motion animated puppet as part of its main cast, a villain wielding an electric guitar as a weapon, and a very blatant stand-in for Solid Snake from the Metal Gear games. With the sequel's launch right around the corner, we wanted to look back through Kojima's gameography and highlight the ones that stand out as the weirdest of the lot. This one deserves recognition not so much for its content but for the fact that it was designed to be played outside. That's because this 2003 action role-player for the Game Boy Advance had a light sensor built into its cartridge, with certain mechanics requiring you to make use of real sunlight, since the gameplay was all about fighting vampires. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It's certainly a novel idea, although anyone who owned a Game Boy Advance knows it's next to impossible to see what's on-screen when out in the sun. Also, it just flat out didn't work most of the time in the gloomy UK. Nevertheless, the game did well enough to justify three sequels, although the last one for the DS removed the light sensor. The first Metal Gear Ac!d game was already weird for being so far removed from the main series, as it merged stealth action with a turn-based collectible card game, while also setting up its own continuity. We have to give the point to its follow-up, though, since it's not even technically a sequel and is itself set in another separate continuity. If that's not quite nutty enough for you the PSP version came with a cardboard box called the *Solid Eye*, that you can look through to get a stereoscopic image. While he didn't direct this one, and instead served as producer, Kojima's influences are still all over this game, particularly in regards to its overly complex narrative. It was quite good, but unfortunately it's not available on any modern formats and the only other version was a Java ME port for non-smartphones. Penguin Adventure is only weird in retrospect, since it's Kojima's professional debut in the games industry and is so unlike anything else he's made since, being a platformer for MSX home computers, where you play as a cartoon penguin. A deeper dive unveils some humorously child unfriendly details, like one of the weapons being an actual gun and one of its multiple endings seeing the princess you're meant to save die. Despite its status as Kojima's first game, though, he downplayed his involvement in a 2014 social media post, saying he only worked on it for a short while and didn't contribute much beyond ideas for some of the boss fights and gimmicks. Even so, a penguin with a gun is still pretty weird. What makes Snatcher so strange is that there was truly little else like it when it came out. It's technically an adventure/visual novel, but Kojima's love of film meant it had a far more cinematic flair than its contemporaries. The influences it takes from sci-fi films like Blade Runner, Terminator, and Akira are laughably obvious, but this was many players' first real exposure to cyberpunk stories. Although it was a commercial flop, it's long since been vindicated as a cult classic. Perhaps the weirdest thing about it is that there's no modern re-release, although there was a radio play prequel that Kojima made with Suda51 and is, predictably, Japanese only. Although he didn't direct Zone Of The Enders or its sequel, Kojima is credited as the series' creator and certainly had a lot of influence over it, with a 2003 interview translated and archived by schmuplations stating he was responsible for its world and backstory. He also appeared to have enough creative control to be the one to scrap plans for a Zone Of The Enders 3, after the less than stellar HD collection botched remasters of the first two games. That's a shame as Zone Of The Enders is a fun giant robot sim, although its mechs are much zippier than you'd expect. More Trending Incredibly niche outside of dedicated fan circles, and growing obscurer by the day, Zone Of The Enders' story is perhaps even more impenetrable than Metal Gear's, with all the cut scenes and characters it throws at you; although the sequel wasn't quite so bad. Even some diehard Kojima fans may not have heard of this one and we wouldn't blame you, since it only ever released in Japan on the DS. You're not missing out, though, since this is no stealth action adventure but instead a stock market simulator. While Nintendo was busy with its blue sky strategy, of expanding gaming beyond the normal core audience, Kojima's response to games like Brain Training was what translates as Stock Transaction Trainer. It was a serious simulator, using real Tokyo Stock Exchange data, and successful enough to spawn two sequels. None of them were ever localised for the West though, probably because so much would need to be changed beyond just the dialogue. Or maybe Konami's US division just thought it was too weird. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Metal Gear creator Hideo Kojima explains why he'll never retire MORE: Hideo Kojima's Metal Gear spiritual successor won't be out this decade MORE: Hideo Kojima put a secret stash of game ideas on a USB stick for when he dies

If Death Stranding and Metal Gear Solid ever crossover, Kojima knows who should be a porter, even though they "won't be able to carry things so much"
If Death Stranding and Metal Gear Solid ever crossover, Kojima knows who should be a porter, even though they "won't be able to carry things so much"

Yahoo

time17-06-2025

  • Entertainment
  • Yahoo

If Death Stranding and Metal Gear Solid ever crossover, Kojima knows who should be a porter, even though they "won't be able to carry things so much"

When you buy through links on our articles, Future and its syndication partners may earn a commission. A crossover between Death Stranding and Metal Gear Solid is pretty unlikely. Hideo Kojima and Konami split on seemingly acrimonious terms, and we've only seen remakes and re-releases from the latter series for years now. Still, should it happen, Kojima has a notion about who'd manage the tricky job of being a porter the best. When asked by IGN during a Death Stranding 2 event who from the Metal Gear canon could make the jump over to delivering across the KNOTS, he named Dr. Hal 'Otacon' Emmerich, tech genius and Solid Snake's trusted friend. "Maybe Otacon!" Kojima laughs. "But he won't be able to carry things so much." Sadly, he's probably right. Physical strength and endurance are necessary qualities for any good delivery person in the wasteland of Death Stranding, and Otacon doesn't appear to have much of either. But, he's excellent and solving problems and knows a thing or two about improvising under pressure. Stuck somewhere with BTs hanging around, Otacon would find a way to somehow escape without taking too much damage. Same for Demens, who'd probably be left perplexed by some gadget or other by the military scientist. Otacon is the kind of guy you want around in a pinch, even if he's not the person you'd like assigned to your delivery. Unlike Sam Porter Bridges, Hal's backpack isn't getting too full. But maybe he's the sensible one in that regard, given how much of Death Stranding you spend picking up and re-Tetris-ing your own overfull pack of goods. This is all extremely hypothetical, and the Death Stranding games aren't in need of the boost. The second, Death Stranding 2: On the Beach, arrives on June 26, taking place predominantly in Mexico and Australia instead of the US. Aside from having whole other countries and continents to wander, Sam gets more hands on this time, helping communities he encounters in different ways. As it's a Kojima Productions game, most narrative elements are protected through esoteric teases. There's a talking ventriloquist's dummy, though! Never change, Kojima. Metal Gear Solid Delta: Snake Eater comes out on August 28, 2025. Hideo Kojima already has a Death Stranding 3 pitch that could relate to a DS2 plot device, but "I am not going to make it myself"

Hideo Kojima put a secret stash of game ideas on a USB stick for when he dies
Hideo Kojima put a secret stash of game ideas on a USB stick for when he dies

Metro

time16-05-2025

  • Entertainment
  • Metro

Hideo Kojima put a secret stash of game ideas on a USB stick for when he dies

The creator behind Metal Gear and Death Stranding wants his studio to continue to make new games after his death, so he's left some ideas on a USB stick for them. Hideo Kojima's games might not be everyone's cup of tea, as seen with the divisive Death Stranding, but he certainly has plenty of interesting ideas. The famed developer, who founded his own independent studio, Kojima Productions, in 2015 is best known for the Metal Gear franchise, which he worked on at Konami. His next title is Death Stranding 2: On The Beach, which looks set to amp up the weirdness with doll-like characters, Solid Snake lookalikes, and more baby-protecting shenanigans. Kojima, who turned 60 during production on the sequel, has explained how he became more aware of his mortality after falling ill during the pandemic, which caused him to re-evaluate his studio's future. Speaking in an interview with Edge magazine, Kojima said: 'Turning 60 was less of a turning point in my life than my experiences during the pandemic. I fell seriously ill at that time, and also had an eye operation. Until then, I didn't think I was old, you know? I just didn't feel my age, and I assumed I would be able to create for as long as I live. 'But then I became sick, and I couldn't create anything. And I saw lots of people around me passing away at that time. I was confronted with death. Of course, I recovered, but now I was thinking, 'Wait, how many years do I have left to make games or a film? Perhaps I have 10 years?' This illness led Kojima to reassess his career priorities. At one point, he wanted to direct a film, but directors Guillermo del Toro and Nicolas Winding Refn – who both appear in Death Stranding – are said to have encouraged him to stick to video games. In the interview, Kojima explained how his studio's already confirmed future projects – the Metal Gear inspired Physint and Jordan Peele collaboration OD – were borne out of a desire to provide a stronger future for Kojima Productions beyond his lifetime. These thoughts for his studio's future have taken on a physical form via a USB stick Kojima has filled with his ideas, so Kojima Productions can continue to make new original games after his death. 'I gave a USB stick with all my ideas on it to my personal assistant, kind of like a will,' he added. 'Perhaps they could continue to make things after I'm gone at Kojima Productions… This is a fear for me: what happens to Kojima Productions after I'm gone? I don't want them to just manage our existing IP.' Kojima has recently talked about some of his cancelled, and slightly mad, concepts on his radio podcast KOJI10. In the latest episode, he discussed one idea where the passage of time in real life would be a mechanic, where you would start out being born and 'then gradually over time you become an adult', which would affect your abilities. 'If you keep playing the game, you will become a 70 or 80 year old man,' Kojima explained. 'However, at this age you will be weaker, your eyesight will worsen. When you are a teenager you'll be able to run faster but by the time you reach 60 you'll slow down a bit.' While your character would be in better physical condition when they're younger, the older you get the more knowledge and experience you possess. He added: 'But no-would buy it!' More Trending Elsewhere, Kojima proposed a game where your character gradually forgets important information and abilities, like 'how to fire their gun or what their job is', if you take too long a break from it. 'Players would have to take a week off work or school to play it,' he joked. While these ideas appear to be just for podcast giggles, Kojima has experimented with real-time mechanics in the past. In Metal Gear Solid 3: Snake Eater, food you acquire would go off after a few days had passed in real life. An elderly boss, named The End, would also die of old age if you waited a week and booted up your save. A similar mechanic almost made its way into Death Stranding 2. 'Originally in Death Stranding 2, I was going to have Sam's beard gradually grow out over time, and the player would have to shave it. If they didn't, Sam would end up looking unkempt,' Kojima said. 'However, as Norman Reedus is a big star, I didn't want to make him look uncool!' Death Stranding 2 is set to launch on PlayStation 5 on June 26, 2025. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: GTA 6 delay is to give Rockstar 'no limitations' as Take-Two commits to new date MORE: Nintendo Switch 2 will overtake PS5 as 'primary partner' for third party games predict analysts MORE: The worst video game ever made is coming to PS5, Switch and Xbox this month

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