Latest news with #TakeTwo


Forbes
5 days ago
- Entertainment
- Forbes
Gamers Are Making EA, Take-Two And CDPR Scared To Use AI
GTA 6 This past week, Fortnite introduced an AI Darth Vader using James Earl Jones' voice to respond to players' voice chat. It was goofy fun (and in keeping with Jones' voice rights deal), but AI is not starting to make some large publishers nervous for a few reasons. Jason Schreier has an excellent article over at Bloomberg highlights that recent reports from big companies like EA and Take-Two have addressed the issue, as have others like CDPR. On its surface, it seems like GenAI could be used as a tool in games to produce artwork, voice acting, or even game elements themselves. But these companies are starting to realize the very real risks this poses, both legally and 'reputationally.' Take-Two says that the use of AI 'presents social and ethical issues that may result in legal and reputational harm and liability. EA echoes something similar, saying that the use of AI 'may result in legal and reputational harm' which would cause players to 'lose confidence in our business and brands.' We've already heard aspects of this in the past from fan-favorite developer CDPR as well, which said: 'Use of GAI raises many legal concerns, including lack of IPR protection for content on which GAI relies, or potential inadvertent infringement of third-party IPR.' FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Cyberpunk 2077 So there are two issues here. 1) The legality of GenAI is still in flux. Yes, big tech companies from Google to Meta to OpenAI are blasting forward by training their models on the entire internet, copyrighted work they don't own. A number of content producers, from the New York Times to musicians and actors are suing various services and there have yet to be any firm decisions about what can or cannot be used with GenAI. So the issue here would be that if you use AI assets in the game, and rulings come down that this is all now illegal, you'd have to reshape large parts of your game, or even risk legal action yourself if you were wrapped up with all these other entities. 2) 'Reputational harm' is a very real thing with gamers right now. When a game is discovered to be using GenAI, it's roasted online and players deem it 'slop' and sometimes will even say they'll boycott a game because of it. Attach GenAI to your games, which is at this point, not hard to spot, and you risk associating that brand with tech everyone hates, including many of the developers actually making those games, like say, artists or writers that are having their work replaced by 'slop.' Darth Vader Even with instances like the Darth Vader AI in Fortnite, which is approved of and licensed by the family of James Earl Jones, how does that affect video game voice actors, and there is already a strike going on there where the attempt to license voices to be fed into AI is a core issue. There may be an aspect of AI more generally to help with development in more technical ways, but GenAI to create art or voicework is an entirely different category and something that as of now, has been roundly rejected by gamers to the point that this kind of things needs to work its way into financial reports. It reminds me of the whole web3/NFT craze that then turned into the metaverse crazy and then they all died because…gamers didn't want any of that. AI at large is already reshaping the world, but perhaps gamers can keep this wall up so it doesn't make it into video games. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Globe and Mail
21-05-2025
- Business
- Globe and Mail
Is Take-Two Stock (TTWO) a Buy After Earnings?
Take-Two (TTWO) stock was up on Monday as analysts updated their coverage of the company following its latest earnings report. As a reminder, the video game publisher posted adjusted earnings per share of $1.07 on revenue of $1.58 billion, compared to Wall Street's estimates of $1.10 per share and $1.55 billion in revenue. Confident Investing Starts Here: Easily unpack a company's performance with TipRanks' new KPI Data for smart investment decisions Receive undervalued, market resilient stocks straight to you inbox with TipRanks' Smart Value Newsletter Despite those mixed results, analysts remain bullish on TTWO stock. Morgan Stanley analyst Matthew Cost maintained an Overweight rating and increased his price target to $265 from $210, representing a possible 13.35% upside for the company's shares. UBS analyst Chris Schoell kept a Buy rating for TTWO stock and increased the price target to $275 from $230, a potential 17.63% upside. Five-star Roth MKM analyst Eric Handler reiterated a Buy rating and $265 price target, implying a 13.35% upside for the shares. Analysts remain bullish on Take-Two stock as the company gears up to release Grand Theft Auto VI on May 26, 2026. This could be a huge catalyst for TTWO shares as its predecessor, Grand Theft Auto V, is the second-best-selling game in history with over 215 million units shipped. Even a fraction of those sales could be a huge win for Take-Two and its investors. TTWO Stock Movement Today While Take-Two had to delay Grand Theft Auto VI to 2026, and its latest earnings were mixed, TTWO stock has remained a strong investment in 2025. The company's stock jumped 3.05% on Monday morning, and has rallied 26.93% year-to-date. Is TTWO Stock a Buy, Sell, or Hold? Turning to Wall Street, the analysts' consensus rating for Take-Two is Strong Buy, based on 15 Buy ratings over the last three months. With that comes an average TTWO stock price target of $253.60, representing a potential 8.3% upside for the shares. See more TTWO stock analyst ratings Disclaimer & Disclosure Report an Issue
Yahoo
21-05-2025
- Business
- Yahoo
Take-Two Interactive Software, Inc. Announces Pricing of Public Offering of Common Stock
NEW YORK, May 21, 2025--(BUSINESS WIRE)--Take-Two Interactive Software, Inc. (NASDAQ: TTWO) (the "Company" or "Take-Two") today announced the pricing of an underwritten public offering of 4,750,000 shares of its common stock, at a price to the public of $225.00 per share. All shares to be sold in the offering are to be sold by the Company. In addition, the Company has granted the underwriters a 30-day option to purchase up to 712,500 additional shares of its common stock. The expected net proceeds of the offering after expenses are approximately $1.04 billion, which are intended to be used for general corporate purposes, which may include the repayment of outstanding debt and future acquisitions. If the underwriters exercise their option in full, the expected net proceeds of the offering after expenses would be approximately $1.19 billion. The offering is expected to close on May 22,2025, subject to customary closing conditions. J.P. Morgan Securities LLC and Goldman Sachs & Co. LLC are acting as lead bookrunning managers for the offering. Wells Fargo Securities, BofA Securities and BNP Paribas are acting as joint bookrunning managers for the offering. The offering of these securities is being made pursuant to Take-Two's effective shelf registration statement (including a prospectus) on Form S-3 previously filed with the Securities and Exchange Commission ("SEC") on February 7, 2025. Before you invest, you should read the prospectus included in the shelf registration statement and other documents that Take-Two has filed with the SEC and incorporated by reference into that shelf registration statement for more complete information about Take-Two, its common stock and the offering. A copy of the prospectus and the related prospectus supplement relating to the offering may be obtained, when available, from J.P. Morgan Securities LLC, Attention: c/o Broadridge Financial Solutions, 1155 Long Island Avenue, Edgewood, NY 11717 or by email at prospectus-eq_fi@ and postsalemanualrequests@ or Goldman Sachs & Co. LLC, Attn: Prospectus Department, 200 West Street, New York, New York 10282, by calling (866) 471-2526, by facsimile at (212) 902-9316 or by email at prospectus-ny@ or by visiting the EDGAR database on the SEC's website at This press release shall not constitute an offer to sell or the solicitation of an offer to buy, nor shall there be any sale of these securities in any jurisdiction in which such an offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such jurisdiction. Any offer or sale will be made only by means of Take-Two's prospectus supplement and prospectus forming part of the effective registration statement relating to these securities. About Take-Two Interactive Software Headquartered in New York City, Take-Two is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through Rockstar Games, 2K and Zynga. Our products are designed for console gaming systems, mobile, including smartphones and tablets and PC. The Company delivers its products through physical retail, digital download, online platforms, and cloud streaming services. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements Statements contained herein that are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; risks relating to conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise. View source version on Contacts (Investor Relations)Nicole ShevinsSenior Vice PresidentInvestor Relations & Corporate CommunicationsTake-Two Interactive Software, Inc. (646) (Corporate Press)Alan LewisVice PresidentCorporate Communications & Public AffairsTake-Two Interactive Software, Inc. (646) Sign in to access your portfolio


Bloomberg
20-05-2025
- Business
- Bloomberg
Take-Two, QXO Launch $2 Billion Wave of Share Sales After Hours
A trio of companies kicked off a surge of large share sales after the close of US trading on Tuesday, in deals that could raise at least $2 billion in aggregate. Video game maker Take-Two Interactive Inc. is seeking to raise $1 billion in a sale of new shares. The firm behind franchises including Grand Theft Auto and Sid Meier's Civilization is marketing the shares for $225 to $232 each, according to people familiar with the matter who asked not to be identified as the information isn't public. A representative for Take-Two declined to comment.


Bloomberg
20-05-2025
- Business
- Bloomberg
Take-Two Dips as Video-Game Maker Preps $1 Billion Stock Sale
Take-Two Interactive Software Inc. shares fell as much as 5% in extended trading after the company announced plans to sell $1 billion of new stock to investors. The New York-based video-game maker plans to use the proceeds for general corporate purposes, including repayment of debt and future acquisitions, according to a statement Tuesday. The company declined to comment further on the sale.