Latest news with #TheGameAwards2024


Metro
5 days ago
- Entertainment
- Metro
First The Witcher 4 footage looks stunning even on a base PS5
Almost too good to be true (Epic Games/CD Projekt) PlayStation 5 owners can breathe easy knowing they won't need a new console to enjoy The Witcher 4 with amazing graphics. While we finally got our first look at The Witcher 4 during The Game Awards 2024. It was via an entirely pre-rendered trailer, without so much as a whiff of gameplay. Today, however, as part of a State of Unreal presentation showing off the capabilities of Unreal Engine 5 (which is being used for The Witcher 4 as part of a multi-year deal), CD Projekt took to the stage to show what The Witcher 4 will actually look like in action. Although it's technically not gameplay and more of a tech demo (so don't expect this exact section to appear in the final game) this is the first real in-engine glimpse at The Witcher 4 and it looks remarkably good in terms of visuals. Things begin with a cut scene of a wagon being attacked by monsters, with new protagonist Ciri investigating it sometime afterwards, before transitioning to gameplay of her running through a mountainside, riding her horse, and strolling through a busy town (the whole thing starts at the 30:10 mark in the video below). There's talk of realistic muscle movement for horses, faster rendering for foliage, and densely populated towns, but the most impressive detail is that this demo is running smoothly on a standard PlayStation 5 – not a PS5 Pro. According to The Witcher 4's game director Sebastian Kalemba, not only is the demo running at a consistent 60 frames per second, but it also has ray-tracing enabled. As a reminder, the standard PlayStation 5 has separate performance and quality modes. You can't usually have the best quality graphics and a smooth frame rate of 60fps at the same time. It wasn't until the PS5 Pro that having games run with both high frame rates and ray-tracing became more common. This means that anyone still holding onto their original PlayStation 5 won't be forced to upgrade to the more expensive Pro console, if they want The Witcher 4 looking as good as it possibly can. That said, it won't be surprising if The Witcher 4 offers higher fidelity rates and/or 120 frames per second on the Pro. By that point, though, the differences will be negligible to most people. The demo contains no examples of combat or any other mechanics, though CD Projekt has confirmed that The Witcher 4 will take place in the northern region of Kovir, a setting not seen before in the series. With any luck, you'll be able to play The Witcher 4 as early as 2027, at least according to CD Projekt's most recent financial results. That said, the studio hasn't ruled out needing more time than that, so don't be shocked if it takes until 2028 for the sequel to come out. Given the timing, it's also possible The Witcher 4 will wind up a cross-gen release and launch for the PlayStation 6 and next Xbox, as well as PlayStation 5, Xbox Series X/S, and PC. It's widely suspected that Sony and Microsoft will have new hardware out in a couple of years. Earlier this year, an allegedly cancelled Blade Runner game was claimed to have been in development for such hardware and was aiming for a 2027 launch. (YouTube) Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: The Witcher 4 will be 'bigger' and 'better' than The Witcher 3 says CD Projekt Arrow MORE: Cyberpunk 2 release date narrowed down as production ramps up Arrow MORE: PS6 will have home and portable models but handheld won't be as powerful as PS5


Time of India
15-05-2025
- Entertainment
- Time of India
Elden Ring Nightreign all classes and how to choose the best one
Image via FromSoftware. Elden Ring Nightreign is knocking at the door right now. This FromSoftware title was one of the most shocking announcements at The Game Awards 2024 as the long-hailed developing company has been never seen working in the field of co-op titles. That means Nightreign is going to be a new beginning. As the days go by, new details emerge regarding this upcoming game, and fans are getting more and more excited. That is why to raise the excitement even more, this guide comes in about all the details of the available classes in Elden Ring Nightreign. All classes in Elden Ring Nightreign As of now, six characters are confirmed in Elden Ring Nightreign. | Image via FromSoftware. Historically, FromSoftware has taken a far more flexible approach to typical RPG classes in games like Dark Souls and Elden Ring, where a player's beginning class is more of a suggestion or starting point than a rigid set of rules to follow. The same goes for Elden Ring Nightreign as well. Currently, there are six confirmed classes in the game, known as Nightfarer. Here are they: 1. Wylder Every multiplayer game has that one character who can do it all on its own or is the star of the show. Wylder is actually that character. For the new Soulslike players who are booting up the game for the first time, Wylder should have been the perfect choice. With weapons like Greatsword, Shield, and Grappling Hook, this has to be most balanced Nightfarer of the game. Abilities Claw Shot Sixth Sense Onslaught Stake 2. Guardian Guardians work in tandem with shields and are urged to retaliate and withstand strikes. In addition, he has a strong dive tank Ultimate Art with an AoE defense benefit and a dual-purpose stun-and-erase status effect clouds ability. This Tank character will be ideal for the players who are looking to get the most damage from the enemies for the allies. Abilities Whirlwind Steel Guard Wings of Salvation 3. Recluse Casting strong sorcery is the Recluse's main strategy for dealing a lot of damage and surviving. It is not recommended to get into melee range because they have very little HP and a good number of FP to use for spells. Recluse, Nightreign's primary spellcasting class, is most suited to using the majority of spells that a party encounters. Abilities Magic Cocktail Elemental Defense Soulblood Song 4. Duchess With an improved dodge, the ability to basically replicate teammates' attacks on an enemy with Restage, and an amazing rescue ability in Finale that renders allies invisible, the Duchess is all about illusion and evasion for players who want to play as Bloodborne hunters. Although her Restage ability is the true star of the show, her Ultimate Art makes close allies invisible, even during boss battles. Abilities Restage Magnificent Pose Finale 5. Ironeye Ironeye's entire set is built around nimble archery in Elden Ring Nightreign, yet bows and non-magic ranged builds are typically not very good in Elden Ring. The ability to pelt adversaries with arrows from a safe distance will be a huge advantage, even as Ironeye lacks any defensive or healing-based support abilities. Abilities Marking Eagle Eye Single Shot 6. Raider Raider is the ultimate Jaggernaut Brawler of the game. Raider is probably for you if you play a strength main most of the time. Raiders also seem to have a large leaping strike in which the ground erupts, sending them upwards and allowing them to crash down and topple foes. Any Strength-favoring Souls gamers will probably wind up in this Viking counterpart, which has a strong, super-armored character skill and an affinity for huge weaponry. Abilities Retaliate Fighter's Resolve Totem Stela How to choose the best class in Elden Ring Nightreign You have choose the right Elden Ring Nightreign class according to your playstyle. | Image via FromSoftware. This is actually a pretty tough question, because it's totally up to you on how you want to progress throughout the game. For example: If you like to play defensively, then you can go for Guardian anyday. On the other hand, if you like supporting the team from a far distance, then Ironeye will be your best bet. And if you want some action packed battle and lead your team into destroying enemy troops, then there is no better option than Raider. You can choose Wylder if you want an allrounder, or go for Recluse for its mystical prowess. Read More: Elden Ring Nightreign release date announced: Know the price, game details and other key information Get IPL 2025 match schedules , squads , points table , and live scores for CSK , MI , RCB , KKR , SRH , LSG , DC , GT , PBKS , and RR . Check the latest IPL Orange Cap and Purple Cap standings.
Yahoo
13-03-2025
- Entertainment
- Yahoo
Devil May Cry and Bayonetta veteran Hideki Kamiya is still leaning on Resident Evil creator Shinji Mikami's wisdom at new studio Clovers: "I have always made decisions based on his teachings"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Following his departure from Platinum Games, Hideki Kamiya announced his new studio, 'Clovers,' back in December at The Game Awards 2024, alongside the news that the studio would be teaming up with Capcom to release a follow-up to the cult classic Okami. During Kamiya's original tenure at Capcom, he worked closely with Resident Evil creator Shinji Mikami at Capcom Production Studio 4, which resulted in him directing Resident Evil 2 and the original version of Resident Evil 4 – which turned into Devil May Cry. Despite the two not having been under the same roof since Mikami finished work on Vanquish in 2010, Kamiya still uses the Resident Evil creator as a source of inspiration years later. Speaking to Game*Spark (translated by Automaton Media), Kamiya says that Mikami's teachings from his time at Capcom directly impact how he teaches his staff today. "I don't tell the staff, 'This is what Mikami-san would say,' every step of the way," he says. "But in the course of developing games up to now, I have always made decisions based on his teachings, and I have shared them with the production team. "Back then, we used to call what Mikami taught us the 'spirit of the 4th.'" Kamiya says, adding, "The reason I left PlatinumGames was because the company's way of thinking was gradually shifting towards a modern model of game development that doesn't place importance on the creators' individuality," presumably referencing Platinum's shift to live-service titles like Babylon's Fall (with Kamiya's Project G.G. allegedly being turned into a live-service title during development). Kamiya felt so strongly about this that he didn't care if leaving Platinum marked the end of his creating games, saying, "even if it meant the end of my career as a creator, I couldn't allow myself to kill my soul in order to work in an environment that I didn't agree with." The Mikami-led Capcom Production Studio 4 was a bastion of creativity at Capcom, giving us the likes of Resident Evil, Devil May Cry, and Killer 7, and this is something that has followed Kamiya throughout his career. Clover Studio – despite only sticking around for three years – made the wild trio of Viewtiful Joe, Okami, and God Hand. The name Clover Studio was an abbreviation of 'creativity lover,' with Kamiya taking that one step (or three steps) further with Clovers, which the director says stands for "Creativity," "Challenge," "Craftsmanship," and "our 4th C…" on the Clovers being happy to leave Platinum Games in the past, Kamiya recently said he would love to take another crack at making the canceled Microsoft collab, Scalebound.
Yahoo
14-02-2025
- Entertainment
- Yahoo
Okami 2: 7 Small Details We Now Know About The Mysterious Sequel To A PS2 Cult Classic
Okami 2 was one of the most surprising game reveals ever, as evidenced by the fact that host Geoff Keighley almost broke into tears when talking about it at The Game Awards 2024. But there's still a ton we don't know about the sequel to the beloved PlayStation 2 cult hit, including its official title. That's starting to change now, however, as director Hideki Kamiya and the rest of the team in charge of development open up about the highly anticipated project. In a new interview with IGN, Kamiya and others laid out what fans of the 2006 game can expect from this follow-up two decades later. The original Okami let players control the goddess of the sun, Amaterasu, in the form of a white wolf with magical ink abilities who sets out to free a vibrant, painterly countryside from demonic curses. It was inspired by The Legend of Zelda but looked and played unlike anything else at the time. Despite critical acclaim and a 2010 successor for the DS called Okamiden, Capcom eventually abandoned the franchise, seemingly due to poor sales. So why return to the beautiful world of Okami all these years later, especially when big publishers appear more focused than ever on blockbuster games that sell millions of copies? We learned the answer to 'why now?' and some other important questions in IGN's profile of the upcoming game: Capcom wanted to bring Okami back but was waiting until Kamiya was available again (he worked at Platinum Games until 2023) The team is using the RE Engine that all major Capcom games have been adopting in order to realize 'Kamiya-san's artistic dreams for this project' The sequel will be a direct continuation of the first game's story, which Kamiya said he always felt was left unfinished (that's Amaterasu in the reveal teaser) Despite being announced last December, the Okami sequel has only just begun development In talking about updating the control scheme of the original game, Kamiya said he wants 'people of all ages to be able to enjoy it,' even if they aren't hardcore gamers Okami has sold better than many people think: across ports and the HD remaster, the sales are currently at 4.6 million Kamiya isn't the only veteran of the original game working on it. Kiyohiko Sakata heads up Capcom partner studio Heart Machine Games, which handled the HD port Kamiya and the rest of those involved in Okami 2 didn't go into much more detail beyond that, either because they're waiting to reveal it later or, since it's still so early in development, they don't actually know themselves. It remains unclear just how big of a budget and launch the game will have, but one thing Capcom has proven in recent years is that even smaller releases, at least relative to a Monster Hunter Wilds or Resident Evil 7, can still deliver something exceptionally special. That's how I felt about 2024's Kunitsu-Gami: Path of the Goddess, a gorgeous action strategy game with a streamlined focus on its core mechanics. While some may have a desire for Okami to now be realized in a sprawling open world full of characters to meet and secrets to discover, akin to how Zelda has evolved in recent years, I'd love to see the sequel stay more focused and not become too burdened with modern AAA expectations and bloat. It might also be the only way we see Okami 2 come out a few years from now, rather than being made to wait over half a decade for a sequel many of us have already been dreaming of across multiple console generations. . For the latest news, Facebook, Twitter and Instagram.