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Kenichiro Tsukuda On ‘Daemon X Machina: Titanic Scion' And ‘Astro Boy'
Kenichiro Tsukuda On ‘Daemon X Machina: Titanic Scion' And ‘Astro Boy'

Forbes

time22-07-2025

  • Entertainment
  • Forbes

Kenichiro Tsukuda On ‘Daemon X Machina: Titanic Scion' And ‘Astro Boy'

'Daemon X Machina: Titanic Scion' is released this September. With Daemon X Machina: Titanic Scion out in a few months, I was lucky enough to catch up with the game's producer, Kenichiro Tsukuda, about what we can look forward to. Tsukuda also has a long history with mecha games, having worked on the older Armored Core games and Frame Gride at FromSoftware, also as a producer. I also interviewed Tsukuda for a UK games magazine around the time of Armored Core 3 back in 2002, so it's nice to be able to talk to him again. Considering it's been over two decades since we last talked, I wondered what he'd been up to. 'I moved to a development company called Feelplus, which later merged with Marvelous. During that time, I was involved in the development of various games, including the Fate/Extella series, Bakumatsu Rock, Rune Factory: Guardians of Azuma, the Daemon X Machina series, and other various titles.' 'Daemon X Machina: Titanic Scion' is set 300 years after the first game. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The mecha in Titanic Scion are also closer in scale to power armor this time around, and Tsukuda was kind enough to explain why. 'As technology advanced, mecha became smaller. Although this is science fiction and a mecha title set in a fictional world, incorporating elements of reality adds depth to that world. Our goal is also to enhance the player's feeling of directly making a difference in the world as the main character. 'With the anime-style mecha that appeared in the previous game, game design can be relatively straightforward because the mecha are only used for battle. However, by scaling down the size of the mecha and making the game open world, we were forced to rethink exploration, missions, and various other elements. And while I'm proud of the unique way our game allows players to move freely between the air and the ground, this increased freedom also required us to design the world with a greater focus on three-dimensionality and spatial awareness than we otherwise would have needed. We encountered various challenges along the way, such as players accidentally accessing areas they shouldn't be able to reach, but the team persevered and successfully resolved these issues. 'As for the bigger mecha seen in the trailers, yes, they will be playable with special controls. In this game, you can summon and use Heavy Armor, which are the previous game's Arsenals, by building up your energy gauge during battle. 'Regarding the controls, we've made it possible to fly more freely in the air by having your Arsenal respond to joystick inputs. Additionally, we've revised the controls to accommodate new mechanics. The basic control scheme hasn't changed significantly, and you can fully customize the key configuration, so players should be able to find a setup that suits them. This change was inspired by a letter we received from a single player. We also enhanced accessibility options in Daemon X Machina to make the game more inclusive.' You now pilot power armor in 'Daemon X Machina: Titanic Scion', although bigger mecha are also ... More available. The story for the first Daemon X Machina was certainly one of its weaker points, but it seems things will be different this time around. 'Titanic Scion is set about 300 years after the events of the first game, so similar to how the mecha have gotten smaller over time, we wanted to express how the change in time period would affect clothing and the appearance of people's faces and bodies. I worked together previously with character designer Kimihiko Fujisaka on Bakumatsu Rock. He is well-known for his fantasy work, but his style always incorporates sci-fi elements. I consulted with him about depicting a world that has changed over time, and he agreed to take on the project. While we made many changes from the previous title, I believe Fujisaka's characters have helped bring everything together. 'This time, we set out to make a more accessible story by maintaining the same depth but narrowing the scope. We hold great respect for various works of science fiction, manga, movies, and anime, and I believe our story will resonate with fans of these genres, giving them a lot to think about. Take the robot character Toby, for example, who references the robot Astro Boy. Astro Boy was created by Dr. Tenma after his son died. However, Dr. Tenma's son's name was actually Tobio, and the name Toby was chosen as a tribute to him. Finishing up, I wanted to know what Tsukuda hoped players would enjoy most about the game. 'I would like players to enjoy everything. We designed the gameplay so that players can experience everything. I also want players to jump into online play. Other players can revive you if you fall in battle while playing co-op, so there's nothing to fear.' Daemon X Machina: Titanic Scion will be released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

Daemon X Machina: Titanic Scion is adding a card game as the mecha sequel targets an increasingly specific type of guy
Daemon X Machina: Titanic Scion is adding a card game as the mecha sequel targets an increasingly specific type of guy

Yahoo

time27-06-2025

  • Entertainment
  • Yahoo

Daemon X Machina: Titanic Scion is adding a card game as the mecha sequel targets an increasingly specific type of guy

When you buy through links on our articles, Future and its syndication partners may earn a commission. Daemon X Machina wasn't a perfect game, as our 2020 review will tell you. But with former Armored Core producer Kenichiro Tsukuda, designs from Macross creator Shoji Kawamori, and the voice actors of Gundam's original anime rivals, it had a compelling pedigree for meeting the particular tastes and expectations of the modern mecha enthusiast. Now, its follow-up, Daemon X Machina: Titanic Scion, is appealing to an even more specific brand of sicko. Titanic Scion isn't just for mecha freaks. Titanic Scion is for mecha freaks who are also into card games. In gameplay demos at IGN Live earlier this month (via RPG Site), developer Marvelous showed off a bit more of what we can expect from the sequel this September. While it trades the first game's Gundam-sized mech suits for smaller Arsenals in the style of Iron Man armor, Titanic Scion is expanding the scale of its environments by adopting large, freely explorable biomes. That exploration is just as important between excursions, however, because it's back at base where you might find cards for Overbullet, Titanic Scion's very own Gwent competitor. Demo players weren't able to play Overbullet with the cards they found, but those cards seemed to be based on Arsenal weaponry and individual components. The cards have attack and defense stats, but it's unclear whether they'll be played directly or used to assemble an Arsenal of component cards for battling your opponents. Whatever the case is, I just hope it's feasible to fund your actual Arsenal customization purely from Overbullet winnings. After all, it's probably better for everyone involved if I'm minimizing my time in the actual robot. If mecha anime has taught me anything, it's that mechanized humanoid killing machines don't really tend to solve problems very well. Mostly the cool robots just make people build more cool robots to fight with. Weird! Even if you're not into videogames with card games inside them, Titanic Scion is bringing other welcome additions. Arsenal aesthetics will be fully customizable down to individual components, and the sequel's rectifying the dearth of basic PC features and settings that the first Daemon X Machina suffered. From the sounds of it, there are dozens of settings to adjust in the gameplay section alone. It'll even have a mouse cursor this time. The future grows ever brighter. Daemon X Machina: Titanic Scion launches on Steam on September 5.

‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor
‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor

Forbes

time27-06-2025

  • Entertainment
  • Forbes

‘Daemon X Machina: Titanic Scion' Shows Off Its New Heavy Armor

The newly revealed Heavy Armor in 'Titanic Scion'. In a new trailer for Daemon X Machina: Titanic Scion, we get to see a much bigger type of mecha called Heavy Armor that is similar to the Arsenals from the first game. To make all of this a bit confusing, the smaller power armors we've already seen in Titanic Scion are already called Arsenals. That aside, the power armor in Titanic Scion can enter the Heavy Armor and 'pilot' it accordingly. This is actually similar to the setup in the first Daemon X Machina, except the pilots of those Arsenals technically lacked power armor (and I'm not counting the upgraded armor for the pilot as power armor here). It also seems that not only can Heavy Armors transform and fly around, but that their usage is limited, which gives me flashbacks to the first Lost Planet game on the Xbox 360 and the thermal energy-powered Vital Suits. In any case, this new Heavy Armor setup flips Titanic Scion on its previously powered armored head, and that is interesting, especially as there will be instances where you face down Heavy Armor in your power armor and vice versa. It also seems that the base character abilities are more fleshed out now, and that too will play a big part in the game. To be honest, the more that comes out about Titanic Scion, the more I'm on board with what it's doing. From everything I am seeing, it feels like this will be a proper evolution from the first Daemon X Machina, and that's a rare thing in gaming these days. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Daemon X Machina: Titanic Scion is released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

‘Daemon X Machina: Titanic Scion' Finally Shows Some New Gameplay
‘Daemon X Machina: Titanic Scion' Finally Shows Some New Gameplay

Forbes

time09-06-2025

  • Entertainment
  • Forbes

‘Daemon X Machina: Titanic Scion' Finally Shows Some New Gameplay

It's taken a while, but we're finally getting to see more of Daemon X Machina: Titanic Scion in action, and it's definitely impressive. Specifically, two new trailers for Daemon X Machina: Titanic Scion have dropped. The first (shown below) covers 'particle weapons', which are functional additions to your Arsenal. They come in three varieties: Assault Shift (AS), Guard Shift (GS), and Wing Shift (WS). The first offers minor ancillary weapons fire, the second gives you added protection, and the third increases your aerial mobility. All three use Femto, which was one of the main fuel types from the first Daemon X Machina. The second video (shown below) covers the game story, and this is where things get weird. This is because for the first Daemon X Machina, the story was an incomprehensible mess. While there was a very nice prologue anime done by Satelight that set the tone of the narrative, the game's eventual story was just plain confusing. The interesting thing here, though, is that the new Arsenals are scaled to power armor, and that means you can get actual characters sans-helmet emoting in cutscenes. For all the failings of the first Daemon X Machina's story, it did try very hard to add proper characterization into the game. Most mecha games, such as Armored Core, had a historically hard time landing a solid narrative, because you rarely got to see any of the characters. So this time around, not only are we getting characters in power armor, but also a new character designer, Kimihiko Fujisaka, whom I interviewed a while back for Terra Battle. In any case, story weirdness aside, Titanic Scion is shaping up to being an interesting mecha game and I'm looking forward to taking it through its paces once it is released on September 5. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

‘Daemon X Machina Titanic Scion' On Switch 2 Embraces Power Armor
‘Daemon X Machina Titanic Scion' On Switch 2 Embraces Power Armor

Forbes

time03-04-2025

  • Entertainment
  • Forbes

‘Daemon X Machina Titanic Scion' On Switch 2 Embraces Power Armor

'Daemon X Machina Titanic Scion' will be released this September. It's been a while since we heard anything about Titanic Scion, but we now know it's not only a Switch 2 game but it is also based around power armor. The original Daemon X Machina, which was a decent mecha game, had you pilot mecha called Arsenals. They were still pretty small, but they were definitely bigger than most power armor. This time around, the Arsenals have gotten smaller, are more form-fitted to the pilot, and are effectively power armor. Functionally, this will make targeting more straightforward, as the relative speed issue will be less overt. In that the larger and faster the vehicle you pilot, the greater the relative speed between targets. As the original Daemon X Machina used a more manual approach to targeting, the shift in size down to power armor should make targeting enemies easier for newcomers. The mecha design is still clearly penned by Shoji Kawamori and looks great, something that is refreshingly confirmed on the official Japanese site for the game. Apart from the new trailer (shown below) on the Japanese side of things, we also have three other videos covering the game's action, weapon types and customization. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Most of it looks similar to the first game, but the different weapon types will impact certain enemies differently. This is a similar setup, albeit simplified, to the one used in Armored Core V and Verdict Day. The other big thing here is that Titanic Scion won't just be a Switch 2 game, as it's planned to also be released on the PlayStation 5, Xbox Series X|S and PC. However, it is handy seeing the game run on the Switch 2, as that gives us a good indication of how the new console will handle Unreal Engine games. All that aside, I am just glad that Titanic Scion is still actually happening. The first Daemon X Machina was a solid mecha game, and it's nice that the genre is getting more attention finally. Daemon X Machina Titanic Scion will be released for Switch 2, PlayStation 5, Xbox Series X|S and PC on September 5. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

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