Latest news with #TokyoGameShow


SoraNews24
3 days ago
- Entertainment
- SoraNews24
Gacha capsule toy machine you control with your brain/prayers created in Japan【Video】
Designers want Mushin Gacha in arcades, anime specialty shops, and character cafes. We're in a gacha capsule toy golden age in Japan right now, with an unprecedented variety of items available to suit just about every interest and aesthetic taste. But while toy designers are constantly coming up with new prizes to stock gacha machines with, the purchasing process has changed very little: toss your coins into the slot, then turn the handle until a capsule drops for you. But what if instead of turning the handle with your hand, you could turn it with your mind? That's the idea behind Mushin Gacha, a new type of capsule toy machine dreamed up by Tokyo-based neurotechnology and AI research/solutions company Araya. 'Mushin' has a number of possible meanings, but among them are associations with innocence or desire, and those are aspects of the mental state you must achieve to get their Mushin Gacha prize capsule to drop. ▼ Mushin Gacha demonstration video Users don an electroencephalograph head sensor which measures their brain's current level of alpha waves, said to be produced when the mind is in a relaxed state. At the same time, a camera equipped with AI image recognition software will check to see if you've got your hands clasped in a 'please give me a gacha capsule' pose. Fulfilling those conditions, showing an unabashed genuine desire, will activate the Mushin Gacha's motor, causing it to drop your prize capsule. ▼ If you're wondering why it needs a crank at all, it's because gacha is the onomatopoeia of the clunking noise it makes as it turns, so it'd be weird to make a gacha machine without that traditional aural factor, even if it's so cutting-edge you operate it with your brain. Araya says it hopes to install Mushin Gacha machines at video game arcades, anime/manga specialty stores, shopping center game corners, fan events, popup stores, and themed cafes. The preview images show a 'Please insert coin' message on the screen, but it's not clear what happens if you don't achieve the right combination of prayer pose and alpha waves right away. Theoretically, operators could set it to so that players have an unlimited amount of time/number of chances to keep trying in, or perhaps could set a time limit after which no prize is won and the player needs to step aside and let someone else have a turn. Although the unit in the preview video is made out of cardboard, it feels like a safe bet that that's just a pre-production mockup, and that a more substantial and high-tech housing is in the works, and perhaps something Araya has in the works for its upcoming demonstration for visitors at this year's Tokyo Game Show in September. Source: PR Times Top image: PR Times Insert images: YouTube/Araya Inc., PR Times ● Want to hear about SoraNews24's latest articles as soon as they're published? Follow us on Facebook and Twitter!

Engadget
09-06-2025
- Entertainment
- Engadget
Watch 22 minutes of Death Stranding 2 gameplay from Summer Games Fest
To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Hideo Kojima doesn't really go for half measures. Following a 10-minute trailer that unveiled some early details, the game creator participated in a beefy 80-minute panel discussion with Geoff Keighley about Death Stranding 2: On the Beach on the final day of Summer Games Fest 2025. The wide-ranging conversation included some clips from the sequel to the acclaimed Death Stranding , including its first five minutes, which sparked lots of cheers as people recognized performers' names in the opening credits. Kojima also showed the English language version of a scene that was revealed during the Tokyo Game Show, highlighting the performances of Elle Fanning as Tomorrow and Shioli Kutsuna as Rainy. Fans also got a chance to see Tomorrow in action as she literally gets down and dirty in the tar to take out some robotic combatants. There was also a live gameplay demo, first showing Sam in combat with a blood boomerang and a tar cannon, then a more challenging fight against Neil that showed off some stealth attacks as well as some more weaponry. Death Stranding 2: On the Beach will be available on PlayStation 5 starting June 26.


Forbes
21-03-2025
- Entertainment
- Forbes
The Team Behind ‘Iron Saga VS' Talks About Their Love Of Super Robots
'Iron Saga VS' owes its visual style to the 'Super Robot Wars' games. What with Iron Saga VS finally released on Steam, I caught up with Renaud Cormier, Global Media Director at Game Duchy about the game. If you remember, I played Iron Saga VS at last year's Tokyo Game Show and I was very impressed. Infusing the style and pathos of the Super Robot Wars games into a cogent 2D fighting game, Iron Saga VS definitely stood out. The game is now finally released and in addition to an interesting roadmap of content over the coming year (shown below), I thought it worth digging more into the studio behind the game, something Renaud was very kind enough to oblige. 'Most members of Game Duchy are either mecha fans, fighting game fans, or both. After building technical experience with Iron Saga mobile, it made sense to move on to the next logical type of game, a fighting game. It's been a dream for a lot of us to finally see our favorite super robots in a modern, easy to get into yet competitive one-on-one fighting game. Alongside these classic anime mecha are our own Iron Saga originals, who introduce some unique fighting styles and weaponry, together, they create a solid roster where each design complements the next. The rising popularity of units like Kaguya and Qing Long during our open betas, alongside fan-favorite super robots like Getter Robo and Mazinger Z, has only reinforced our confidence in the beauty of this combination. This is what inspired our most recent splash artwork of Kaguya facing off against Getter 1, currently used as the main image in the Steam store. 'The design team has been significantly inspired by the Street Fighter series, particularly Street Fighter V. Many of Iron Saga VS's core mechanics reflect this influence, for example, things like the Flash Counter mixing Street Fighter V's Crush Counters and Street Fighter 6's Punish Counters, further customized with our own special twist, the Arsenal System. Each of our playable mecha has a set of 2 distinct, unique move lists primarily affecting which attacks are used with the 'D' button, somewhat akin to Street Fighter V's V-Skill and V-Trigger selection. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder 'We have also taken cues from various other games, including the King of Fighters and Guilty Gear series, for instance, their expanded combo freedom and air mobility. The final result is a fine-tuned assembly reminiscent of classic fighting series while still keeping our own unique identity. Visually, this identity is immediately clear: instead of boxing or using magical powers, our giant robot characters will be firing off missiles and rocket punches while boosting across the battlefield, brandishing laser swords. This year's roadmap for 'Iron Saga VS' has a lot of impressive content. 'Our roster features a mix of popular mecha and pilots from the mobile game, alongside a few that we believed would bring a distinct, unique visual style and gameplay mechanics. For example, Nero and its pilot Slokai, the 7th pope of the Mechanical Vatican, are already highly popular among our mobile users. Meanwhile, the lesser-known Wu Shuang will truly shine in a fighting game with its Lu Bu-inspired weaponry and its own original 'pilot' created for the game: Yin, the computerized spirit of an ancient warrior. Story-wise, Iron Saga VS is a spinoff and splits from the narrative of Iron Saga mobile, so they should be considered as two alternate timelines. 'As mecha game fans, we've also been following the Super Robot Wars tactical role-playing games in many ways. Inspired by its fun animation style, we wanted to capture the same excitement while still ensuring we keep the body proportions of each mecha, such that the limbs are long enough for a fighting game's close combat animations. You can also see it communicated in the cut-ins of our Supermoves, where a zoomed-in, highly detailed version of the mecha will perform the awesome final attack. That said, this art style also integrates well with our bones-based animation style, further encouraging us towards this choice. The end result is a fun and vibrant mecha fighting game we hope still manages to carry on the classic legacy of super robots. 'We are also excited to share that we are past the planning phase for other platforms and have begun developing on Nintendo Switch, PlayStation, iOS, and Xbox. We are also striving to provide cross-platform play as much as possible in order to let our players face their friends regardless of their preferred device. Additionally, our testing for the Steam Deck has been very positive, and we will work on obtaining certification shortly.' The extra content on the way also looks great, especially the story mode and the addition of Zeorymer. The latter is a genuine beast in Super Robot Wars J, with its upgrade to Great Zeorymer being notably rather scary. In any case, I'm just happy I can use Final Dancouga to punch other mecha in the face and that makes me very happy indeed. Iron Saga VS is now available to play on PC via Steam. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.