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Nvidia's new driver is ready for Valorant's Unreal 5 upgrade.
Nvidia's new driver is ready for Valorant's Unreal 5 upgrade.

The Verge

time20 hours ago

  • Entertainment
  • The Verge

Nvidia's new driver is ready for Valorant's Unreal 5 upgrade.

Posted Jul 22, 2025 at 1:00 PM UTC Nvidia's new driver is ready for Valorant's Unreal 5 upgrade. Nvidia is releasing a new GeForce Game Ready Driver today, designed to improve performance in Wuchang: Fallen Feathers and Valorant 's Unreal Engine 5 upgrade. Valorant is moving to Unreal 5 on July 29th, which Nvidia says will introduce 'additional content and changes.' You can download the new 577.00 driver right here.

Wuchang Fallen Feathers release date and when you can slash across the new soulslike adventure
Wuchang Fallen Feathers release date and when you can slash across the new soulslike adventure

Daily Mirror

time5 days ago

  • Entertainment
  • Daily Mirror

Wuchang Fallen Feathers release date and when you can slash across the new soulslike adventure

Wuchang: Fallen Feathers is a new soulslike game set in the land of Chu during the Ming Dynasty, and it's coming to consoles and PC later this month Wuchang: Fallen Feathers is poised to deliver a fresh wave of soulslike action across the land of Chu, and Xbox fans might have the opportunity to play it without any additional cost. ‌ The soulslike genre, the gameplay style that just seems to keep going, is going even further yet again. FromSoftware's creation has taken flight, reaching various corners of the gaming industry, with numerous developers keen to incorporate the genre into their own creations. ‌ The sharp and responsive combat of Where Winds Meet's July beta has players eagerly anticipating a new, truly challenging experience, and Wuchang Fallen Feathers appears ready to rise to the occasion. ‌ This new soulslike game, set in the land of Chu during the Ming Dynasty, seems primed to offer players a fresh dose of frenzied sword-fighting action as Wuchang, an amnesiac pirate warrior afflicted with Feathering disease. The game appears shrouded in mystery, but even so, the prospect of slicing enemies to bits with a sword is more than enough to entice many potential fans, even if they don't plan to engage deeply with the game's storyline. It's good news, too, that players across Xbox, PlayStation and beyond are getting the chance to get stuck in. Fortunately, the game's release is imminent – and fans on a certain console could be about to get it at no extra cost. Here's what you need to know about the Wuchang: Fallen Feathers release date. ‌ Introducing All Out Gaming Introducing All Out Gaming, a dedicated gaming brand providing the best gaming news, reviews, previews, interviews and more! Make sure you don't miss out on our latest high-quality videos on YouTube, TikTok, and Facebook, where we'll be posting our latest reviews, previews, interviews, and live streams! You can also subscribe to our free All Out Gaming newsletter service. Click here to be sent all the day's biggest stories. Wuchang: Fallen Feathers release date The release date for Wuchang: Fallen Feathers is slated for Thursday, July 24 at 3am local time globally, with the exception of the United States. This release timing has been disclosed by the game's page on the PlayStation Store. As is typical with global launches like this, the game will be available for players in the United States at 3am EDT on the East Coast, and whatever that time translates to in their specific regions, which is 12am PDT / 2am CDT. It's an unusual setup for game releases, but at least in this instance it is designed to allow all players to dive in when they wake up on the morning of Thursday, July 24. The game is set to debut on PS5, Xbox Series X |S and PC. Fortunately for Xbox players, the game will also be arriving on Xbox Game Pass Ultimate on the release day at no additional cost, meaning that if you're a subscriber, you'll have access to the game the moment it goes live. Soulslike action is always a hit, and given the success that Black Myth Wukong managed to garner, there's a high probability that Wuchang Fallen Feathers could be the next big sensation. Brace yourself for a hefty dose of brutal bosses.

‘Wuchang: Fallen Feathers' Preview: This Year's ‘Black Myth: Wukong'?
‘Wuchang: Fallen Feathers' Preview: This Year's ‘Black Myth: Wukong'?

Forbes

time19-06-2025

  • Entertainment
  • Forbes

‘Wuchang: Fallen Feathers' Preview: This Year's ‘Black Myth: Wukong'?

There's a lot riding on Wuchang: Fallen Feathers. It's the next major video game to emerge from China, a country with a growing influence on the wider games market. That's largely due to the success of last year's Black Myth: Wukong, a title made by Shenzhen's Game Science that has now sold a whopping 25 million copies worldwide. Will Wuchang follow in its path? After playing the game for just over three hours recently, it's clear it has heaps of potential to be one of 2025's best games. We awaken as the pirate warrior, Wuchang, in a tranquil cave. It's strikingly similar to the opening of The Legend of Zelda: Breath of the Wild except we're in ancient China during the late Ming dynasty, not Hyrule. Both are equally picturesque, however. Emerging from Wuchang's slumber, we venture outside. There's a stunning horizon in front of us. Mountains are shrouded in mist. Treetops sway gently in the breeze. But something is awry. Blue feathers sprout from one of our heroine's arms. Just like Link in Nintendo's adventure, Wuchang can't remember a thing. As we climb down a hillside, the game's tone changes. Everything starts to feel apocalyptic. It's eerily quiet. A giant claw has torn through a muddy road covered in blood. It's a fantasy world infused with supernatural horror. Nothing feels safe in this beautiful land all of a sudden. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder That's because a plague is spreading. We meet a local community holed up in a large house who tell us the disease is called the Feathering. Wuchang has it. If it's left untreated, she'll turn into a ghastly creature. And so begins her plight to find a cure and to discover who she was before all this turmoil started. At first Wuchang appears to be just like every other soulslike game. The first hour or so has us experimenting with the standard array of light and heavy attacks. We learn the basics of fighting which, as expected, requires patience to decipher a foe's behavioural patterns. Shrines are dotted around; they can be used to replenish Wuchang's health but doing so will reset all the monsters you've just killed. If you've played something like Elden Ring before, you'll know the drill. But towards the end of my demo it became apparent that the developer Leenzee is trying to do something different with this worn out formula. There's bold choices - jumping isn't an option and you can't parry from the start (although it can be unlocked later). This combat setup is going to be divisive but it actually makes everything feel more cinematic and snappier. There's an emphasis on dodging attacks here too. Time one perfectly and you'll be able to use your weapon's special abilities for extra damage. The further you progress, more weapons and upgrades become available. Just how much depth is offered in terms of customising your own fighting style remains to be seen. A magic system is bolted on too; it means you can flit around the battlefield and fire attacks off from a distance which makes everything generally more aggressive. You take the fight to the enemies in Wuchang more often than not, regardless of how grisly and challenging they can be. An unusual feature captures that spirit perfectly. Every time Wuchang dies, a madness meter increases. This makes her more susceptible to damage while also temporarily powering up her attack statistics. If you're getting absolutely battered by an enemy time and again, it means you can respawn stronger (and again, fight more aggressively) so you stand a greater chance of progressing. Once that bar peaks, a demon appears at the site of your last death. Defeat it and you'll be able to reclaim the red mercury (this game's currency) you dropped. Good luck with that as they're mighty tough to kill. In my short play through I faced a couple of boss fights too. They're a spectacle and feel more accessible than what's usually on offer in this genre as the difficulty is more balanced. There's still a lot to learn about Wuchang: Fallen Feathers - how far will upgrades and progression permit you to diversify your playstyle? Will its locations provide enough variety? It remains unclear but what I've seen so far gives me high hopes.

Wuchang Fallen Feathers could be a smart Soulslike where parrying won't save you
Wuchang Fallen Feathers could be a smart Soulslike where parrying won't save you

Daily Mirror

time17-06-2025

  • Entertainment
  • Daily Mirror

Wuchang Fallen Feathers could be a smart Soulslike where parrying won't save you

Wuchang: Fallen Feathers is shaping up to be a confident Soulslike spin that pits you against some particularly tough bosses using flexible, inventive melee combat. More than just anothersoulslike set in ancient times, Wuchang: Fallen Feathers makes some smart and creative mechanical changes that so far keeps the formula fresh. By this point, even as someone who covers these games for a living, I'm used to routinely getting my arse kicked by whatever hot, new Soulslike the release calendar spits out next. The question is: will I be enthused to do it all over again whenever that 'You Died' screen (or its equivalent) inevitably hits? ‌ Thankfully, every time an enemy shoved my face to the floor in my recent Wuchang: Fallen Feathers preview, the answer was inevitably, yes, mostly due to the generous level of customisation and combat freedom the game provides by way of distinct melee-focused builds. It has a story focus, of course, which when combined with a beautiful world and some fairly flexible weapons, easily makes this one soulslike to watch in 2025. ‌ On the surface, Wuchang: Fallen Feathers doesn't look to be doing too much new. You play as an amnesiac pirate warrior experiencing an affliction that is slowly transforming her arm into feathers, which causes her harm but allows her to wield a type of rage that sees her inflict more damage on others (as well as herself). While searching for answers to this quandary, there's the usual gamut of underlings to sneak behind and defeat, labyrinthine environments to traverse, and bosses. Oh, the bosses, which might be some of the hardest I've faced since probably Lies of P. (No, I didn't go back to play the DLC). Wuchang makes the most of its otherwise typical premise, however, by letting the character's unique 'feathering' ailment bleed into actual gameplay. The biggest example is the aforementioned Rage mechanic, whereby the more times you die, the more weakened you are to pretty much any type of attack, while also being able to deal more damage to others. It's a different variation on the risk/reward approach Soulslike titles traditionally take that made traversing biomes – here spanning everything from ancient ruins to underground mines – much more of a challenge. The game purposefully makes ridding yourself of this Rage really tricky, and so I was forced to just deal with it for the majority of my demo. Learning all Wuchang's specific intricacies was made much easier due to the fact I got to play three-and-half right from the very start. Casting spells, landing light and heavy attacks all feels very responsive and natural, though I couldn't shake the feeling that something was still missing whenever time came to slice up a few fools with my standard sword. ‌ Because while dodging around works well for a while, some enemies hit so hard that a standard block wasn't enough – especially using the slow-moving Halberd weapon. Dodging is always on hand to remedy this to an extent, yet Wuchang shakes things up by only making parries available to deploy with certain weapons. READ MORE: The 10 best Nintendo Switch 2 games you can play right now – must-play titles to try at launch Birds of a feather When I eventually did find a weapon capable of parrying, taking down bosses like the giant underground spider and blade-slinging empress felt a bit more of a possibility. But it looks to totally be up to the play, and mostly dependent on their preferred playstyle. The sheer flexibility of combat builds is what I came away from my Wuchang: Fallen Feathers impressed by most, especially since every weapon comes with two unique manoeuvres such as my starting sword's Dash Strike or the hammer's 'Mighty Blow', all of which combine with any gained spells (received after defeating bosses), charm abilities, and devastating Obliterate attacks that can be performed when enemies are staggered. There are plenty of ways to get the upper hand. ‌ Interesting combat is one thing, but I was also pleased to see in my demo that Wuchang: Fallen Feathers also has the chops in terms of locations. Set during the late Ming Dynasty, it features the expected settings of ancient temples, multi-tier huts, and luscious forests. However, following the second boss I defeated, I was thrust into a dark and winding underground area, where shortcuts mean taking a lift up and down various floors after going the long way round via spiralling pathways. It was in this area where I could no longer rely on dodging to get out of scrapes, either, since mistiming the slightest step meant falling to my death instantly. Luckily, I felt that Wuchang was fairly generous with its Shrine placement during the three hours I played, all of which are activated after making an appropriately gruesome-looking blood sacrifice. Despite how it might look superficially, then, Wuchang: Fallen Feathers manages to introduce enough new elements, such as the Rage mechanic and flexible melee weapon builds, to prevent it from falling into the category of 'just another soulslike'. Geoff Keighley's most recent Summer Games Fest showing proved just how generic these types of titles can be these days, yet so far, from what I've seen, there's every reason to get excited about what Leenzee has been cooking up. It could turn out to be something special, provided you don't mind some particularly tough bosses and not always being able to rely on constant parrying to stay alive.

China's no. 1 char siew rice & O.G. viral HK teddy bear iced tea arrive in SG
China's no. 1 char siew rice & O.G. viral HK teddy bear iced tea arrive in SG

Yahoo

time21-05-2025

  • Entertainment
  • Yahoo

China's no. 1 char siew rice & O.G. viral HK teddy bear iced tea arrive in SG

Have you ever wondered who invented the iconic teddy bear iced tea that's stolen the hearts of so many ever since its debut in 2019? It's Keming Bing Sat, an award-winning eatery with 140 outlets in Hong Kong and China, which will open its first Singapore outpost on 22 May at Plaza Singapura! 'Yesterday's Hong Kong, Today's Shenzhen' is how Keming Bing Sat describes its concept. Taking inspiration from traditional Hong Kong (tea restaurants) and combining them with creative new ideas to appeal to today's youth, it has been met with tremendous support from customers all over China and Hong Kong. The chain has racked up a commendable collection of achievements, including Dianping's Must-Eat List 2022 and TikTok's Favourite Restaurant 2021. The most memorable and contributing much to the brand's name is their award for the No. 1 Best Selling Rice in China from 2024 to 2025; they sold over 3.3 billion portions of the dish in a single year. Keming Bing Sat's famous signature Rice (S$10.90) didn't earn the title for nothing. It's the creation of a Hong Kong chef who has mastered the techniques of making the best roast meat over 40 years. The juicy and perfectly charred char siew is served on a bed of Wuchang rice and paired with 2 fried eggs and a secret sauce made of over 23 ingredients. The oh-so-aesthetic Ice Bear Drink Series is a must-get to pair with your Keming Bing Sat mains (and also for the cutest Instagram photos). These beverages, which include the Signature Iced Lemon Tea (S$4.90), come topped with an adorable ice bear. Options for soda lovers include the Pink Bear Soda (S$5.90) and Dreamy Blue Bear Soda (S$5.90), though I myself prefer the Little Bear Iced Hong Kong Milk Tea (S$4.90) as it's perfectly gao! If char siew isn't your fancy, Keming Bing Sat's Thai Style Curry Beef Brisket Rice (S$13.90) or noodle dishes like Stephen Chow's Favourite Noodles (S$10.90) might be. A classic Hong Kong comfort food, the instant noodles are topped with brisket, a chicken wing and luncheon meat, and radiate the warmth of home. Don't miss the Western-style dishes like the Thick-cut Sirloin Steak (S$19.90), either. Tomatoey pasta paired with salad and a tender grilled sirloin steak with old-school black pepper sauce— what's not to love? End your meal at Keming Bing Sat with its desserts, which are just as picture-worthy as the drinks and mains. The Happiness Lava Egg Waffles cost S$3.80 for 2 pieces or S$6.90 for 4. They're fluffy, egg-shaped waffles with tiny faces encasing melty cream cheese for a combination of sweet and savoury, The Lava Ovaltine Toast (S$7.90) is sweet, chocolatey and creamy – the restaurant's best dessert in my opinion! It consists of crispy French toast soaked in condensed milk and flowy cream for a rich, milky flavour and scattered with Oreo crumbs for a light cocoa crunch. Are you ready for an incredible Hong Kong culinary experience with good food and beautiful photo ops? Get ready to visit Keming Bing Sat when it opens to the public on 22 May! Hong Kong dim sum at kopitiam by ex-4-star hotel chef with 30 years experience The post China's no. 1 char siew rice & O.G. viral HK teddy bear iced tea arrive in SG appeared first on

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