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The Verge
3 days ago
- Business
- The Verge
The Nintendo Switch was an indie game haven, until it was overrun with slop
The first several months after Nintendo released the Switch in 2017 have been described as a 'gold rush' for independent game developers. The Switch's eShop wasn't exactly barren, but early on there was a lot of room for new releases. To put it into perspective, Nintendo announced in 2018 that around 1,000 games were added to the platform in its first year or so. The number of games released each year just adds to the number of games available on the eShop; in 2024, GameDiscoverCo reported that 50 games were added per week, leading to more than 2,300 new games in 2024 by November. What started as a gold rush for indie developers slowly spoiled, and eventually the eShop became overrun with slop. This pushed some developers to the margins, while platform degradation soured the experience as a whole. Coming out of the so-called indiepocalypse, the period after the indie golden age from 2008 to 2015 — think Fez, Braid, and Super Meat Boy — developers were reeling from the massive influx of competition and a decline in discoverability. The eShop, for some time, was a reprieve to that. Nintendo itself seemed poised to support that period of growth; days ahead of the Switch's launch date, the company announced that it had already locked in more than 60 'quality indie games' for 2017. PC Gamer reported in October 2017 that 'almost every indie release on Switch' had sold better on Switch than on other platforms. Enter the Gungeon sold more than 75,000 copies in just two weeks, developer Dodge Roll Games said, while Team Meat posted in January 2018 that Super Meat Boy 's first day on Switch had 'shockingly close' numbers to its Xbox 360 debut. SteamWorld Dig 2, one of the titles Nintendo was boasting about, sold between five to 10 times more copies on Switch than it did on Steam, per a PC Gamer report. Rodrigue Duperron of Spiritfarer developer Thunder Lotus says that the studio 'missed the gold rush' when it published Jotun on the Switch in April 2018, but was still 'quite pleased' with its performance. (It was published on Wii U in 2016.) 'I don't believe it's a coincidence that monthly releases to the eShop still numbered in 'mere' dozens in early 2018,' he says. Thunder Lotus expected its next game, Sundered, to sell better, but Duperron said the team was 'mildly disappointed' — and pointed to the massive increase of games released monthly. 'It didn't feel at the time that shovelware or bargain basement titles were yet flooding the platform, but this was more of a low simmer which would come to a boil over the next few years,' he says. 2020's Spiritfarer saw increased success outside of the 'indie boom' for several reasons, one of which was that Nintendo included it in its featured section. 'More visibility led to more sales, led to being included in the Best Sellers section,' Duperron says. Abhi Swaminathan, founder of Venba developer Visai Games, echoes this sentiment. The game, which was released in 2023, was featured in two Nintendo Indie Directs, which he partly attributes to success on the platform. (Sales remain 'almost neck-to-neck with Steam sales,' he says.) Over the eight years since the Switch launched, the platform became crowded. It began looking a lot more like Steam, which is blasted daily with new games. The Switch, clearly, is not immune from the low-effort games that muck up the market. In recent years, they've gotten a name: eShop slop. As IGN put it in February, slop games are distinct from the otherwise 'unremarkable games' that get released every day. They're rarely what they're advertised as, are based on popular or trending concepts, and are rife with technical issues. It's not really that the eShop has started to rust, just that it wasn't 'particularly sophisticated from a discovery point of view to start with,' GameDiscoverCo author and industry analyst Simon Carless tells The Verge. 'I don't know if any store is free from the eventual onslaught of 'slop games.'' Among Us studio Innersloth CEO Forest Willard tells The Verge that the process of getting games onto the eShop is more specific and time-consuming than with other platforms, like Steam. 'Many games on the eShop are ones that have gamed the system and streamlined their processes to churn out content (slop), while developers who go through the process with care and intent aren't necessarily rewarded by the algorithm,' he says. But it's not an easy fix — nor is it a problem unique to Nintendo. 'I don't know if any store is free from the eventual onslaught of 'slop games' unless they're highly curated or gatekeep-y, which would present its own problems,' Innersloth communications director Victoria Tran adds. Nintendo has made tweaks to its system over the years, but its biggest one happened recently, likely in anticipation of the Switch 2. Nintendo updated how it ranks games in its top-sellers category, changing the ranking from number of sales to highest sales. Carless said this is a shift from three-day revenue to 14-day downloads, a way of pushing out highly discounted games that sell a lot. (Nintendo declined to comment.) James Barnard of Let's Build a Zoo developer Springloaded says this system 'could help to reduce certain titles climbing the charts solely through continued deep discounts.' But he warns that it's not a total fix. 'The new system still isn't perfect, as it seems that the charts instead favor games with higher price points,' he says. 'This means we would potentially need to sell three times as many copies as a AAA game to feature as highly in the listings.' Game developers The Verge spoke to agree that there are improvements Nintendo can make to help indies shine on its new eShop. Duperron suggests user reviews, while Barnard and Willard would both like to see better performance overall — load times, curation, and search functionality can be an issue. 'It's fine to know exactly what you want to play, but there's no 'You might like' that would get me from Hollow Knight (easily found on the best seller lists) to Unsighted or Iconoclasts (incredible and similar games, but not evergreen sellers),' Willard says. Nintendo is trying something like this with its 'Game finds for you' feature so that players don't have to 'search every nook and cranny' of the eShop, Switch 2 producer Kouichi Kawamoto said in an Ask the Developer interview from April. In that interview, Nintendo senior director Takuhiro Dohta addressed performance on the eShop, too, stating that it will run more smoothly even with a huge amount of games. He added that the act of finding a game to play is an important part of the Nintendo Switch 2 experience. Nintendo is clearly thinking about the problems of the past, and has implemented some fixes to support the eShop on its new hardware. The key detail, however, will be how it continues to tweak the platform — developers and analysts hope Nintendo won't simply set the shop then forget it. 'Nintendo has made some much-needed changes to both Switch and Switch 2 eShop ahead of launching the Switch 2, but we'd like to see iterations more often than 'once per platform cycle,'' Carless said.


Arab News
3 days ago
- Business
- Arab News
Nintendo expands in Saudi Arabia with online store, upcoming launch of Switch 2
RIYADH: Nintendo has announced the launch of its Nintendo eShop and Nintendo Switch Online services in Saudi Arabia, marking a major step in the company's regional expansion as it prepares to roll out the long-awaited Nintendo Switch 2 on June 5. Nintendo also launched its official online store in the Kingdom in April. The Nintendo Saudi Online Store offers a full range of products including the new Nintendo Switch 2 console, accessories, games and amiibo figurines. In a press release, Nintendo said the move was part of a broader push to strengthen its presence in new markets and improve local accessibility to its ecosystem. While the company has not yet revealed the exact launch date for the eShop and online subscription services in Saudi Arabia, it confirmed that 'details will be announced at a later time.' Coinciding with the Saudi store launch, Nintendo also revealed full details of the Nintendo Switch 2, which is being positioned as the next evolution in hybrid gaming. The new console will feature upgraded performance and a more immersive experience through a 7.9-inch (20-centimeter) full high-definition screen, redesigned magnetic Joy-Con 2 controllers with mouse-like capabilities, 256 gigabytes of internal storage and spatial 3D audio. 'Nintendo Switch 2 is the next step in at-home gaming that can be taken on the go, based on eight years of play and discovery that began with Nintendo Switch,' said Shuntaro Furukawa, Nintendo's president, in the press release. 'With its new features that expand the possibilities of gaming experiences, I truly believe that Nintendo Switch 2 is a leap forward in our journey of putting smiles on the faces of everyone that Nintendo touches.' A key new feature is GameChat, a built-in system allowing voice and video communication for up to 12 players during gameplay. Players will be able to use a built-in microphone or an optional USB-C camera to chat, share screens or see each other in real time. GameChat will be available to all Nintendo Switch 2 users until March 31 next year, after which it will require a Nintendo Switch Online membership. Nintendo Switch 2 will also include GameShare, enabling users to share compatible titles with friends and family even if they do not own the games themselves, as long as they are part of the same Nintendo Account family group. At launch, the system will debut with several major titles. These include Mario Kart World with its new Knockout Tour mode, the exclusive 3D platformer Donkey Kong Bananza, Cyberpunk 2077: Ultimate Edition, EA SPORTS Madden NFL, and Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV. With the online store now live and digital services on the way, Saudi Arabia is set to become a key market for Nintendo as it rolls out its next-generation console under the global theme: 'All Together, Anytime, Anywhere.'

Engadget
22-05-2025
- Entertainment
- Engadget
How to use Nintendo Switch virtual game cards
Nintendo has shaken up how it treats your digital game purchases. It's now calling those virtual game cards, and it hopes to make it easier for you to share your games across multiple Switch systems. You can even let friends and family members borrow a game you've purchased from the eShop so they can play it on their own Switch. Getting things set up is a slightly complex process, but in most cases, you'll only need to do the tricky stuff once. In any case, we're here to help. The virtual game card system went live on the console on April 30 when Nintendo rolled out a major update. The Nintendo Switch 2 (which arrives on June 5) will support virtual game card lending and borrowing as well. Virtual game cards also include any of a game's associated DLC (i.e. extra downloadable content) that you've acquired. If you haven't tried out this way of letting your kid, partner or roommate jump into a Switch game you're not currently playing, sharing a virtual game card is a pretty simple process. We'll break down how to do that before explaining how to use virtual game cards across two of your own Switch consoles. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. When it comes to lending and borrowing virtual game cards, there are a number of caveats you'll need to be aware of. Sadly, a casual internet acquaintance who lives on the other side of the country won't be able to borrow a game from your Switch. The virtual game card system is designed for sharing games between friends and family — you'll need to be on the same Wi-Fi network to make the transfer. To wit, you can only lend out a virtual game card to another member of your Nintendo Account family group. Both Switch systems will also need to be connected to the same wireless network at the time a game is lent and borrowed. You can lend out a game for 14 days at a time. While a game of yours is loaned out, you won't be able to play it on your own Switch. However, if you do decide you want to hop back into that title, you can recall it at any time (which is, perhaps, a way to show a misbehaving child the consequences of their actions). Let's run through the other key virtual game card lending provisos in bullet points: You can lend out as many as three virtual game cards at a time. A borrower can only take one game at a time, and they can't borrow from multiple users simultaneously. Similarly, you can only lend out one virtual game card to a given console at any time. If a Switch has users that belong to different family groups, it won't be able to borrow any virtual game cards. Got all of that? Cool. Let's jam through how to actually lend and borrow virtual game cards on the Nintendo Switch. Sam Rutherford for Engadget Before you actually get started with lending and borrowing virtual game cards, there are a few things you'll have to do. First, make sure your system software is up to date. You can check that's the case by going to the Switch home screen, then System Settings > System > System Update. If your Switch isn't running the latest system software, it will start the update process. Otherwise, you're golden. Next, as mentioned, you'll need to make sure the Switch systems that are going to exchange virtual game cards are on the same wireless network. Once you've taken care of that, it's time to ensure the consoles are in the same Nintendo Account family group, if you haven't already done so. (A family group can include up to eight account holders, and a role-based system allows for parental controls.) Slightly annoyingly, you can't add a Nintendo Account to a family group from Switch consoles as things stand. You'll have to set things up on Nintendo's website. First, sign in to the Nintendo Account that will be the admin for the family group (only one account can be an admin per family group). From there, select "Family group" then either "Add a member" or, if you haven't set up a family group yet, "Create family group." To invite an existing Nintendo Account holder to a family group, first click the "Invite someone to your family group" option (or go through the process of setting one up for a child aged 12 or younger, if that's who you're adding). Of course, if the person you want to invite to a family group doesn't yet have a Nintendo Account, they'll need to set one up. Next, you'll need to read a disclaimer about only adding people you know to a family group and then what will happen if either your account or theirs is banned (spoiler, it won't be a good thing!). After you've agreed to the disclaimer and clicked Confirm, you'll be prompted to enter the email address linked to the Nintendo Account you want to add to the family group. Click Submit when you're done. The person you're inviting to the family group will receive an email. They'll need to click the verification link, sign into their Nintendo Account if necessary and click "Join family group." After that person has joined the family group, the admin can assign them a role. Phew, okay. All of the hard/annoying stuff is out of the way. Save for connecting to the same wireless network, you should only have to do all of that stuff once to make sure a pair of Switch consoles is ready to use virtual game cards. Now for the fun part. For the sake of clarity, let's call the system that's lending a virtual game card Switch A. We'll refer to the device that's borrowing a game as Switch B (calling them Switch 1 and Switch 2 would have made things more confusing!). Go to the Virtual Game Cards option on the Switch A home screen, then select the user that's linked to your Nintendo Account. At this point, you'll need to enter your password or a PIN if you've enabled the user verification setting. Pick the game you want to lend out from your library of virtual game cards then to go Lend to Family Group Member > Select Select a User to Lend To. Select the person you'd like to receive the game, and then click on Lend. After that, it's the recipient's turn to act. On the Switch B, access Virtual Game Cards from the home screen. Choose the user profile for the person that's receiving the game, and enter the PIN or password if necessary. Then choose the Borrow option. After that, the virtual game card should start downloading, then you'll be able to play! You only need to be connected to the same wireless network when you're actively lending and borrowing ("loading" or "ejecting" to use Nintendo's terms for it) a virtual game card. You don't necessarily have to be online to play a game once it's on your Switch. Nintendo has a help article that should help you address any error messages you encounter as part of the process. Returning a virtual game card (perhaps so you can borrow a different one from Switch A) is straightforward too. Go to Virtual Game Cards from the home screen, select the relevant user profile, enter the password or PIN if need be. Go to the game, select Return to Family Group Member and then click Return. This is all perhaps a little more complicated than it has to be. It probably would have been easier for the Switch B user to receive a notification when Switch A lends a game out to them. Still, the process should be simple enough to run through, especially after you get the hang of it. One other thing you can do with virtual game cards is freely swap them between two of your own Switch consoles, even if one is in sleep mode. Maybe you have a Switch docked in your living room and a Switch Lite you take on the go. This system could be useful in that case. As ever, other users of a Switch console can play any game or DLC that's installed on the system through their own profile. To swap virtual game cards from one Switch to another, you first need to link them. First, bring the system that you can already install virtual game cards on (Switch A, we'll call it) and the other one (Switch B) in close proximity to one another and connect them to the internet. Make sure your Nintendo Account is linked to a user on Switch B as well. On Switch B, choose Virtual Game Cards from the home screen, then the user that's linked to your Nintendo Account (again, you'll need to enter a password or PIN if you have user verification on). Choose a virtual game card that you'd like to add to the Switch B, then go to Load on This System > Next > Systems Are Close Enough (once you've ensured both consoles are within close proximity). Next, return to Switch A. Again, do the virtual game cards > user linked to the same Nintendo Account > password/PIN (if necessary) deal. You'll then see a message about linking to another console. Select the Link option to enable this. After the linking process is wrapped up, click the OK button. You'll also need to click on Load on This System if such a prompt pops up to load the virtual game card you picked earlier onto Switch B. And that's it! After that, you don't need to keep the consoles in close proximity to each other to load virtual game cards onto either system. Bear in mind that only two consoles can be linked at a time for this purpose. To set up another console as a new Switch B (we're still calling it that for the sake of clarity), go through the same setup process again on that device. Partway through, you'll see a message on the new Switch B telling you that you already linked two consoles for the purpose of loading virtual game cards. After you read the information about that (and assuming that linking a different Switch is what you want to do), select Unlink next to the console that you want to unlink. Click this button again to confirm. If you want to play digital Switch games across more than two consoles (perhaps you have one in your den, another in the bedroom and a third at a vacation home?), you may need to use a different method called the online license feature. Nintendo has a help article that'll walk you through how to set that up. With either method, there is a significant factor you'll need to take into account. Save data isn't automatically shared across each system, so you can't simply start playing a game on one Switch and continue where you left off on another. To do that, you'll need to transfer the data manually, either by having the two consoles in close proximity to each other or via the cloud if you're a Nintendo Switch Online subscriber. The Nintendo Switch has been around for over eight years. That's a long time! Over that period, you may have amassed a large collection of digital games, perhaps making it increasingly difficult to find what you're looking for. Thankfully, there's an option to hide (and unhide) virtual game cards in your collection. To hide one, go to Virtual Game Cards on the Switch home screen and choose the user that's linked to your Nintendo Account. Highlight the game or DLC you'd like to hide, select Options and then Hide twice to mask that title from your library. To view a hidden virtual game card, repeat those first two steps, then scroll down and choose the Can't Find Software? option. From here, you'll see a prompt to View Hidden Virtual Game Cards. Pick this and you'll see the full list of hidden game cards. You can unhide a virtual game card from this section too. Select the particular game, then choose Options and Unhide. It will then appear back alongside your regular library of virtual game cards. A game card isn't exactly useless while it's hidden. You can still download the associated game onto your Switch while a card is hidden or lend it out to others in your family group.
Yahoo
30-04-2025
- Yahoo
Forget Switch 2, your OG Nintendo Switch just got a mammoth free update
When you buy through links on our articles, Future and its syndication partners may earn a commission. Quick Summary Nintendo has pushed one of its largest system software updates to existing Switch models. Many of the new features prepare the console for upgrading to a Switch 2, although some also benefit existing Switch owners. Yes, the Nintendo Switch 2 is the latest and greatest console from the much-love Japanese gaming giant, but that doesn't mean it's turning its back on existing Switch models. After all, over 150 million Units of the Nintendo Switch, Switch Lite and Switch OLED have shipped to date – that's a lot of consoles in the hands of eager gamers. We'll certainly not run out of new games anytime soon, with publishers and developers continuing to support all models, thanks to Switch 2 backward compatibility. And now Nintendo has pushed one of its most significant system software upgrades for its existing consoles. Firmware 2.0.0 is now available to download and includes several new features, including the previously announced Virtual Game Cards and the ability to easily transfer your entire Switch system over to a Switch 2 if you manage to get one. As well as Virtual Game Cards, which enable the lending of digital games between consoles, you also now get GameShare. This new feature allows users to temporarily share a game with other Switch consoles on the same network, so players can play together without each owning the same game. There is one caveat to this, it seems – the host user needs to be on a Switch 2, although the other players can use a standard Switch console. Other additions include icon colour changes for the eShop and Nintendo News sections, and perhaps more useful is the new ability to transfer multiple save data files to and from the cloud. That'll help if you do want to switch (pardon the pun) to the Switch 2. As for the new system transfer utility, you can either move across the system once you have both consoles or alternatively, save it to the cloud and then redownload it onto a Switch 2 later. This latter option is good if you want to sell your Switch to fund the new console, for example. Both of the methods will reset your original Switch to factory settings, so should only be performed if you have or plan to buy a Switch 2. You can see the entire list of new features arriving with Firmware 2.0.0 on Nintendo's support site.
Yahoo
18-02-2025
- Yahoo
Nintendo Drops Gold Points, Switch Game Vouchers for Switch 2
Nintendo's Switch 2 is less than two months away from its big reveal on April 2, but it appears Nintendo is already making some changes to its eShop in preparation for the new portable console. The company plans to eliminate two programs for its digital store that saved Switch owners some money when buying games online. The first program to be sunset is Gold Points. This was Nintendo's reward program for those who buy Switch games on the eShop. After each purchase, they receive a certain amount of Gold Points, depending on how much they purchased. For example, buying a $60 game results in $3 of Gold Points. Those points can then be used toward the next game purchased. Starting on March 24 at 9:30 p.m. PT/12:30 a.m. ET, Gold Points will no longer be earned when making purchases in the Nintendo eShop. Points will still be valid for 12 months after they're awarded, including those earned right before the cutoff. Along with the end of the Gold Points, Nintendo also updated its page about Switch Game Vouchers. This program allows customers to buy two Nintendo games from the eShop -- Splatoon 3 and Mario Kart Deluxe 8, for example -- for $100, saving $20 off the full price. What changed is that Switch Game Vouchers cannot be redeemed for games exclusive to the Switch 2. Nintendo didn't immediately respond to a request for comment on why these programs were changing. Considering the timing of these updates and their proximity to the Switch 2 reveal in April and likely a summer release for the console, it appears Nintendo wants to end these programs before the big launch, maybe to start a new Switch 2-focused reward program. It's unclear what Nintendo's plans are right now, and everyone will have to wait and see in the coming months.