Latest news with #BioShock


Metro
2 days ago
- Entertainment
- Metro
BioShock 4 is definitely happening 'without question' says Take-Two boss
After undergoing a change in leadership, Take-Two has confirmed the next BioShock game will be released eventually. BioShock 4 was originally announced way back in 2019 and outside of a job listing last year, which suggested development was ramping up, we've heard practically nothing since. However, that changed last week when a Bloomberg report revealed publisher 2K Games had decided to overhaul certain aspects of the sequel and change the leadership at developer Cloud Chamber. This decision, which was later confirmed by the publisher, was made after senior executives said they were unhappy with its progress. The game's narrative was highlighted as one area which will be 'revamped' in the coming months, although it's unclear what that means exactly. Following these changes, Take-Two Interactive, the parent publisher of 2Kand Rockstar Games, discussed BioShock 4's progress in an interview with IGN, where they promised the sequel will come out 'without question'. 'It's going to come out. That I can say hand on heart, without question,' Take-Two Interactive CEO, Strauss Zelnick, told the outlet. If that didn't qwell your fears around the sequel's tumultuous development, Zelnick offered some more words of encouragement. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. 'We don't talk about how long our development cycles are,' he added. 'We have had some ups and downs along the way. That is accurate. And we have had changes in studio leadership. 'That said, we have very big shoes to fill on BioShock because of the legacy of Ken Levine, the legacy of what has gone before, which has been so successful. And we need to make sure that this experience is true to the BioShock DNA on the one hand, and a massive step forward on the other hand. That's always challenging. We think we're up to the challenge, but it has not been seamless.' More Trending While BioShock 4 does have a lot to live up to, it's not an encouraging sign that we've seen nothing from the sequel after six years – even if it does eventually come out. Previous rumours suggested the game is based in Antarctica, with a plot loosely inspired by H. G. Wells' The Time Machine, but even if that was true at the time, that's not necessarily the case now. After the original Bloomberg report, 2K Games issued a statement: 'We are working hard to set BioShock up for the best possible future. Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path.' The last game in the series was 2013's BioShock Infinite. A remake of the original game is rumoured to be in development, and Netflix is working on a film adaptation. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Extremely rare Xbox game is being sold for over £1,000 – do you own a copy? MORE: New Lego Batman game will be revealed at Gamescom claims rumour MORE: Battlefield 6 will force 'lazy' Call Of Duty to change says former Blizzard boss

Engadget
03-08-2025
- Entertainment
- Engadget
BioShock 4 hits a major development snag, and a remake of the original gets put on ice
BioShock fans will have to wait even longer to find out if we're going to Rapture, Columbia or a brand new city since the next game in the franchise may be headed back to the drawing board. According to a report from Bloomberg , the latest BioShock game that's being developed by Cloud Chamber failed a review with executives at 2K Games. Bloomberg 's sources explained that the execs wanted improvement with the game's narrative, which "will be revamped in the coming months." 2K Games said in a statement to Bloomberg that it currently has a "good game, but we are committed to delivering a great one." As the fourth installment in the hit BioShock franchise, it has to follow up on the success of BioShock Infinite , which was released in 2013 and earned several awards for overall design, gameplay, story and original soundtrack. The latest development hitch also comes along with some major changes in the game studio's leadership. According to Bloomberg , Cloud Chamber's studio head, Kelley Gilmore, left the role, while the studio's creative director, Hogarth de la Plante, was shifted to a publishing position. While the title isn't confirmed, the game believed to be BioShock 4 was announced in 2019 along with the creation of the Cloud Chamber studio. We still don't have a game six years later and the studio responsible may be at risk of layoffs, as the latest Bloomberg report mentioned a recent all-hands meeting where Cloud Chamber developers were told the company "needs to become more agile and efficient." The fourth BioShock isn't the only game in the series that seems to be stuck in development hell. According to Bloomberg , the remake of the original BioShock was reportedly shelved earlier this year by 2K Games. The breakout hit that threw players into the unique setting of Rapture came out in 2007 and has since been remastered in 2016 as part of BioShock: The Collection . The remaster was made to support 1080p resolution and higher frame rates, but fans have been waiting for a complete remake that portrays the dystopian underwater city with more modern graphics.


Mint
01-08-2025
- Entertainment
- Mint
Next ‘BioShock' Game Changes Leaders After Development Turmoil
(Bloomberg) -- Take-Two Interactive Software Inc. is overhauling parts of the next BioShock game and shaking up management after senior executives expressed they were unhappy with its development, according to people familiar with the situation. The new BioShock, which is being produced by Cloud Chamber, recently failed a review by executives at 2K Games, the publishing subsidiary of Take-Two, said the people, who weren't authorized to discuss private information and asked not to be identified. The game's narrative was identified as an area that was particularly in need of improvement and will be revamped in the coming months, the people said. 2K Games subsequently ousted studio head Kelley Gilmore and moved creative director Hogarth de la Plante to a publishing role. In a recent all-hands meeting, Cloud Chamber staff were told that the company needs to become more agile and efficient, leading to worries that layoffs may follow, the people said. 'We are working hard to set BioShock up for the best possible future,' 2K Games said in a statement in response to questions from Bloomberg. 'Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path.' A spokesperson confirmed the leadership change and added that the company is 'fully committed to ensuring we deliver a BioShock game that exceeds the lofty expectations of our fans.' BioShock is one of the most successful franchises in gaming, with more than 43 million copies sold across three games. But 2K Games hasn't released a new entry in the series since 2013's BioShock Infinite. The fourth BioShock has been in development for more than a decade and has shifted between multiple studios. In 2019, Take-Two announced that the new BioShock game was in development at Cloud Chamber, which has branches in Novato, California, and in Montreal, but the company has remained quiet about the game since then. 2K Games was also developing a remake of the first BioShock game, but that was shelved earlier this year, according to people familiar with the plans. More stories like this are available on


Bloomberg
01-08-2025
- Entertainment
- Bloomberg
Next ‘BioShock' Game Changes Leaders After Development Turmoil
Take-Two Interactive Software Inc. is overhauling parts of the next BioShock game and shaking up management after senior executives expressed they were unhappy with its development, according to people familiar with the situation. The new BioShock, which is being produced by Cloud Chamber, recently failed a review by executives at 2K Games, the publishing subsidiary of Take-Two, said the people, who weren't authorized to discuss private information and asked not to be identified. The game's narrative was identified as an area that was particularly in need of improvement and will be revamped in the coming months, the people said.


Geek Culture
15-07-2025
- Entertainment
- Geek Culture
'BioShock' Creator's Upcoming 'Judas' Will Be A Complete Single-Player Game With No Microtransactions
Ken Levine, best known for creating the BioShock series and his work on the 1999 sci-fi classic, System Shock 2 , has revealed that his upcoming first-person shooter (FPS), Judas , will be an 'old-school' single-player experience, and will not include modern gaming troupes like live-service elements or any online component. Speaking during an interview with System Shock 2 developer Nightdive Studios on YouTube, Levine confirmed that Judas will not only feel like BioShock , something that was already obvious from what its trailers have shown, but it will also follow the same format of the games, being purely a single-player adventure focused on 'telling the story and transporting the player', and not on an abundance of multiplayer content or monetisation that's prevalent in many modern titles today. 'I grew up playing single-player games,' Levine said. 'And I grew up before certain types of monetisation existed. I'm not here at all to say this is bad, or this is good, right? That's not really my thing. I know the kinds of games I like to make, and so we never made a [live-service] game.' 'Juas is a very old-school game,' he continued, 'You buy the game and you get the whole thing. There's no online component. There's no live service, because everything we do is in service of telling the story and transporting the player somewhere.' In an industry so plagued with rampant monetisation and the constant push for 'shared experiences' by including some sort of multiplayer component, it's refreshing to see a developer double down on what makes gaming so great to begin with, transporting a player into an immersive digital world in a finely crafted story-driven experience, instead of blindly chasing trends. Let's hope that Judas becomes a great success, so that more developers will learn from Levine's example and return gaming to its glory days, free of live-service and monetisation woes. For now, the game does not have a firm release window, so fans will just have to wait and see how it shapes up. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. bioshock Judas Ken Levine