Latest news with #MaxPayne


Time of India
2 days ago
- Entertainment
- Time of India
Rockstar Games and Remedy confirm long-awaited Max Payne remakes are still coming; fans say ‘We already have reached that limit'
Rockstar Games and Remedy Entertainment have reaffirmed that the long-awaited remakes of Max Payne and Max Payne 2: The Fall of Max Payne are still in development. According to Gaming Bible, the announcement was first made in April 2022; the news excited both long-time fans and newcomers. Remedy, the original developer behind the iconic titles and known for Alan Wake and Control, is leading the project, making the remakes especially promising. The collaboration with Rockstar ensures a faithful yet modern revival of the noir-action classics, keeping hopes high for a stylish, story-driven return. In an interview with Kiwi TalkZ, David O'Reilly confirmed the same; he said, "I worked on GTA 6 from 2018 to 2023. Went onto it after we wrapped up on RDR2. It's fascinating having a look at all this stuff." Max Payne's iconic debut Max Payne originally launched on the PlayStation 2 back in 2001, and its blend of gritty, noir-style storytelling, comic book-style cutscenes, and intense gunplay quickly made it a fan favourite. One of its most iconic contributions to gaming was the introduction of 'bullet time', a slow-motion mechanic inspired by John Woo action films, which let players dive through the air in cinematic fashion while taking down enemies. Sequels and development Following the original, Max Payne 2: The Fall of Max Payne arrived in 2003, continuing the story with the same developer, Remedy Entertainment. The series was later expanded with Max Payne 3 in 2012, available on PC, PlayStation 3, and Xbox 360. Unlike the first two games, this instalment was developed by Rockstar Studios. Though both Max Payne and Max Payne 2 are set to be fully remade and released together, updates on the project have been sparse. It's been over three years since the remakes were announced, leaving fans eagerly anticipating new information. Rockstar Games has been working closely with Max Payne 2 Naturally, some fans worried that the Max Payne 1 & 2 remakes might be stuck in development limbo. Fortunately, there's good news. According to The Vice, Remedy Entertainment recently confirmed in an investor report that they have been collaborating closely with Rockstar Games on the project. Amid this, a Reddit post has garnered attention where one said, 'Love David's channel; his videos offer a lot of great insight into game development. Hope he gets mentioned in the credits for his work on GTA 6.' 'He did explore GTA 5 and mountains he worked on, there's an easter egg by some dev where they put a persons face in the terrain and it spotted after launch and removed and replaced by a cock (chicken), he says he can't talk about that story since he's under NDA. That part always sticked out to me, he even sorta references that easter egg but tries to brush it off and be vague,' another added. 'These games are so massive that I don't think anything less than 8 years is a reasonable expectation.'


Metro
7 days ago
- Entertainment
- Metro
GTA 6 maker Rockstar working on multiple other games says Take-Two
Aside from the Max Payne remakes, GTA 6 studio Rockstar is rumoured to be working on more ports of older games. With how big a game GTA 5 was, both in terms of its content and how much it sold, it's not unreasonable to assume GTA 6 is aiming to be even bigger. As such, you have to imagine that the entirety of developer Rockstar Games is putting all its time and energy into ensuring it lives up to the lofty expectations of fans. Especially since it's been more than a decade since GTA 5's initial launch. This isn't necessarily the case, though, as Strauss Zelnick, the CEO of Rockstar's parent company Take-Two Interactive, has suggested the studio has a lot more on its plate besides GTA 6. As spotted by Rockstar Mag on X, Zelnick made a recent appearance on CNBC's business section, where he was of course asked for an update on GTA 6's progress. After once again recommitting to its new release date of May 26, 2026, adding that his 'level of conviction is very very high,' Zelnick was then asked how much of the Rockstar team is working on GTA 6 specifically. 'Rockstar does have a lot of other things going on,' answered Zelnick, adding that GTA 6 is, of course, 'the primary focus.' Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. This does make sense since larger studios tend to juggle more than one project at a time. Otherwise, the wait between new games would be much longer. Rockstar Games travaille sur « plusieurs projets » et pas seulement sur # niveau de conviction concernant la date de sortie de GTA 6 est « très, très élevé ».Rockstar compte dépasser les attentes les plus élevées dans l'industrie du JV et de la Pop Culture avec GTA 6. — Rockstar Mag' (@Rockstar_Mag) August 12, 2025 With how much of an undertaking GTA 6 is, any other projects Rockstar is simultaneously handling are likely smaller in scope. So, don't go expecting a big budget Red Dead Redemption sequel to drop in a year or two. If anything, Rockstar could be working on ports and remasters of its back catalogue; several of which have been the subject of popular rumours in the past. More Trending Red Dead Redemption 2, for instance, is said to be due an updated re-release for modern consoles, including the Nintendo Switch 2, as well as modern ports of 2008's GTA 4 and 2012's Max Payne 3. Speaking of Max Payne, Rockstar does have a hand in the remakes of the first two games that are currently in development over at Remedy, the studio responsible for the Alan Wake and Control games. According to a new financial report from Remedy, development on the remakes is going steady and 'collaboration with Rockstar Games remains close and productive, ensuring alignment as the project advances toward its next major phase.' However, there's nothing to indicate when Remedy will have something tangible to show, let alone a release date. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: GTA 6 cost might surprise fans as Take-Two boss talks 'fair price' MORE: GTA Online age check settings confirmed real as screenshots leak MORE: Lewis Hamilton admits he's cancelling work just to play new video game


Time of India
21-06-2025
- Entertainment
- Time of India
4 ways GTA 6 could make combat feel more cinematic than GTA 5
(Image via Rockstar Games) GTA combat has always been fun, but never really 'cinematic.' You aim, you shoot, chaos follows. But with GTA 6 pushing boundaries in story and visuals, it's the perfect time for Rockstar to upgrade the action. Give us something that feels like we're in a movie, not just playing one. Here are 4 ways GTA 6 could make its combat scenes feel straight out of Hollywood. 1. Slow-Mo Kill Shots Like Max Payne Remember Max Payne 3 ? Rockstar made that, and it was pure bullet-time bliss. Imagine that same slow-motion final headshot cam making a comeback in GTA 6. You kick down a door, drop the last enemy, and bam — slow-mo close-up as the bullet hits. It's not just cool — it's satisfying. Every intense shootout needs a little drama, and this would give it exactly that. Whether it's Lucia clearing out a room or Jason sniping from a rooftop, this feature would make every fight feel personal. GTA VI: Combat System, Fighting Styles - What Do We Want To See?! 2. Environmental Interactions During Fights What's more cinematic than flipping a table for cover or knocking over a shelf to block a doorway mid-gunfight? Games like The Last of Us Part II nailed this — GTA 6 needs to let us interact with the environment in real time. Not just hiding behind walls, but sliding over counters, pushing over crates, or using fire extinguishers as weapons. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Trading CFD dengan Teknologi dan Kecepatan Lebih Baik IC Markets Mendaftar Undo Rockstar has the tech — it's time to make every room a weapon. Imagine a bar fight in Vice City where bottles shatter, stools fly, and every object tells a story. 3. Dynamic Camera Angles That Adapt to Action Static third-person combat works, but dynamic cameras? Next level. Picture this: you enter a tight hallway shootout and the camera automatically shifts to a shoulder-close view. You hit a clean takedown and the camera zooms and tilts like a crime thriller. Think Uncharted meets John Wick . With modern consoles, Rockstar could make combat feel more fluid, cinematic, and intense, without losing control. Give us those 'did-that-just-happen' moments, with the perfect camera angle to match. GTA VI: Combat System, Fighting Styles - What Do We Want To See?! 4. Tag-Team Takedowns with Lucia and Jason Lucia and Jason are a duo — let's feel that. Imagine missions where you can coordinate cinematic tag-team takedowns. Jason kicks open a door, Lucia dives in and takes down two guys in a slick animation. Think Arkham-style dual finishers, but R-rated. It's not just stylish — it deepens the bond between the characters. These scripted-yet-interactive moments could turn basic combat into iconic action sequences. And when done right? Insta-viral. GTA 6 is shaping up to be Rockstar's most ambitious game yet. If they want to take combat to the next level, it's not just about more guns — it's about more cinema . We want the shootouts to hit like heat, drama, and adrenaline combined. Rockstar has the tools. Now it just needs to bring the movie magic. Follow all the live updates, scores, and highlights from the India vs England Test match here . Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here


Geek Culture
13-05-2025
- Entertainment
- Geek Culture
'Grand Theft Auto IV' Remaster Reportedly Hitting The Streets Later This Year
Grand Theft Auto VI might have been delayed to May next year, but new rumours suggest that Rockstar Games is gearing up for a remastered port of 2008's Grand Theft Auto IV , and that it could be released as early as this year. The latest rumours come from known Rockstar insider Tez2, who wrote on the GTA forums that someone at the studio had 'hinted' at a GTA 4 port. 'By now it should've gone up a year in development,' the insider added, 'We may end up seeing it drop later this year.' According to Tez2, the port was one of the reasons why Rockstar took down the Liberty City Preservation Project earlier this year, a fan-made mod which would have added a playable version of GTA 4's map into GTA 5 . The insider also hinted that a port of 2012's Max Payne 3 was also in the works, and would release after the GTA 4 remaster, writing that 'If [Rockstar follows] their plan laid out from the pandemic days, they'll do an MP3 port after IV . So that is an opportunity to do a bundle or a Definitive Edition. Max Payne 1 & 2 remakes, and a Max Payne 3 port.' As always, these rumours should be taken with a pinch of salt, although they do make sense considering Grand Theft Auto IV is set in Liberty City, which is also where Grand Theft Auto VI protagonist Lucia Caminos is from, so releasing a port before release not only serves as a good way to tide fans over while they wait, but also introduce some links between the two games. For now, all fans can do is wait for official confirmation from Rockstar on the rumoured remaster. In the meantime, its next mainline entry, Grand Theft Auto VI , is due out on 26 May 2026 for the PS5 and Xbox Series X|S, and has recently received its second trailer alongside more details on its characters and world. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Grand Theft Auto Grand Theft Auto IV Rockstar Games


Forbes
06-04-2025
- Entertainment
- Forbes
'Video Games Are The Most Exciting Medium For Storytelling'
Sam Lake always wanted to be a novelist. 'Growing up, the strongest emotions I felt came from reading books' he says. The 55-year-old Finnish games developer is yet to publish a novel; instead he says he's funnelled his passion for literature into the video games he's written, which includes 2001's Max Payne and 2023's Alan Wake II. Lake is seated at a desk in front of a large plaque that reads 'federal bureau of control'. It's a nod to a fictional agency in another game he's penned, the 2019 twisted romp, Control. Draped across the background is a set of deep maroon curtains that instantly makes me think of the nightmarish red room in Twin Peaks. It's no coincidence as Lake cites the TV show and its creator, David Lynch as an inspiration. But it's literature that he speaks most enthusiastically about when I sit down with him over Zoom. He names authors like Paul Auster, Thomas Pynchon and Bret Easton Ellis before talking about comic books and hard-boiled crime fiction. 'I can see all of them echoing around in the stories I love writing' he explains. Sam Lake FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder At the age of 12, Lake read The Lord of the Rings for the first time and it kickstarted a binge of J.R.R Tolkien's other works. He then advanced onto tales of Norse mythology and poetry. 'Books were my first love and they've always been a part of a toolbox for me to draw [inspiration] He's not alone as there's an ongoing trend in video games where developers are taking their influences from literature and folklore. Take a look at some of the titles nominated for the best narrative award at BAFTA's upcoming Games Awards ceremony - Black Myth: Wukong adapted the 16th century Chinese novel, Journey to the West while Senua's Saga: Hellblade II is entrenched in Icelandic mythology. Last year's recipient of the award, Baldur's Gate 3 (which pipped Alan Wake II to the gong) takes its world and gameplay mechanics from the pages of a Dungeons and Dragons rulebook. Of course, this isn't a nascent thing, but it's the complexity of the stories in those games that really highlights just how far gaming has come since Pong and Space Invaders. Games are no longer just considered entertainment and they frequently tackle complex subjects, whether that be trauma in The Last of Us or fatherhood in God of War. God of War 2018 is about the relationship between Kratos and his son, Atreus. Across his career which has spanned almost 30 years, Lake has seen a shift in how developers approach storytelling. He uses his own games as an example, labelling 2010's Alan Wake as pulpy and cartoonish compared to its more sophisticated sequel which came out 13 years later. 'The ambition has matured through the years and [gaming] has become a more serious art form' he adds before telling me that the concepts in Alan Wake II wouldn't have been possible a decade earlier. The game follows a troubled writer and an FBI agent and it mixes traditional animation with live-action sequences to tell its mind-bending story. Separately, I spoke with the director of Metaphor: ReFantazio, Katsura Hashino, who says that it is advances in technology that has allowed video games to create more detailed worlds and subsequently, more realistic narrative themes. 'As technology has evolved, games have grown tremendously as a means of expression. We have a greater means to express the subtle nuances of a character's emotions or the ambiguous complexities between good and evil' he explains. Hashino's sprawling role-playing game, which has also been nominated for the best narrative award at Tuesday's Bafta event, tackles social class and anxiety. He says that the interactivity offered by gaming makes a difference to how stories are presented. 'Compared to literature and movies, video games allow players to enter another world. The sense of being fully immersed is unique to games. Playing a game is an intuitive experience. To pull the player into that world completely, I think it is more effective to provide an experience that mirrors real life, as opposed to telling them a story.' he adds. It's a sentiment that Lake previously voiced too. 'Gaming is the most exciting medium to tell a story in, just because there's more freedom to invent. Many older forms of storytelling have a format that isn't challenged. With games, there's room for exploration and innovation' he says.