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How to Share Games on Nintendo Switch 2 (Spoiler: It's Easier Than You Think)
How to Share Games on Nintendo Switch 2 (Spoiler: It's Easier Than You Think)

CNET

time2 hours ago

  • Entertainment
  • CNET

How to Share Games on Nintendo Switch 2 (Spoiler: It's Easier Than You Think)

If your household has more than one Nintendo Switch 2, you don't have to purchase the same game again and again for every console. Instead, Nintendo offers two ways to share a single copy of a game you've purchased between multiple Switch 2s, using a new feature called Virtual Game Cards. I'll walk you through both. Before we get started however, you may have heard of a feature called GameShare, which is also found on the bottom row of the home screen. I'm not talking about GameShare here. Confusingly, GameShare doesn't mean sharing or lending full games with other systems. It's for when you want to play a multiplayer game using more than one Switch 2 to play. You could use it to play Mario Kart with additional Switch 2s all racing one another on the same track, for example, all from one copy of the game. If you had a Nintendo DS, it is very similar to DS Download Play. How to Share Games Between Two Switch 2s How to Share Games Between Two Switch 2s Click to unmute Video Player is loading. Play Video Pause Skip Backward Skip Forward Next playlist item Unmute Current Time 0:01 / Duration 0:06 Loaded : 100.00% 0:01 Stream Type LIVE Seek to live, currently behind live LIVE Remaining Time - 0:05 Share Fullscreen This is a modal window. Beginning of dialog window. Escape will cancel and close the window. Text Color White Black Red Green Blue Yellow Magenta Cyan Opacity Opaque Semi-Transparent Text Background Color Black White Red Green Blue Yellow Magenta Cyan Opacity Opaque Semi-Transparent Transparent Caption Area Background Color Black White Red Green Blue Yellow Magenta Cyan Opacity Transparent Semi-Transparent Opaque Font Size 50% 75% 100% 125% 150% 175% 200% 300% 400% Text Edge Style None Raised Depressed Uniform Drop shadow Font Family Proportional Sans-Serif Monospace Sans-Serif Proportional Serif Monospace Serif Casual Script Small Caps Reset Done Close Modal Dialog End of dialog window. Close Modal Dialog This is a modal window. This modal can be closed by pressing the Escape key or activating the close button. Close Modal Dialog This is a modal window. This modal can be closed by pressing the Escape key or activating the close button. How to Share Games Between Two Switch 2s The two sharing features I'm walking you through below, and in the video above, are different. They're both ways to share games between more than one Switch 2 without having to purchase multiple copies of the game. Let's get started. Method 1: Load the game on another Switch 2 Sean Booker The first method we'll go through is loading a game on a second, separate Switch 2 system. Both consoles will be able to play the game on their own, but not at the same time. Also, save files will transfer between the two as long as each system is able to connect to the internet. That way, each system will stay up-to-date with progress made on the other. Sean Booker To start, you'll need to have your Nintendo account signed in on both Switch 2 systems. On the secondary device (the one without the game) go to Virtual Game Cards, and select your account. Here you'll be able to see all the games tied to that account, and any game with an empty cartridge icon is currently not loaded onto this system. Select the game you want to share and then Load on This System. Sean Booker You'll then be prompted to link the two Switch 2s together if you haven't already done so. If this is the first time doing this, you may need to unlink your account from an original Switch, like I had to with my old Switch OLED (pictured above). Sean Booker Select "Link on the Primary" console and wait for them to connect. Make sure both are on the same Wi-Fi network. Over on the secondary console, you'll see that they're now successfully linked together. You can then proceed to Load on This System. Once loaded, the game will automatically begin to download. Sean Booker To stop sharing, go to Virtual Game Cards on the Primary system, select the game, and Load on This System. This will remove access to it on the secondary system. Method 2: Lending to a family member Sean Booker Now let's look at the second way to share your game library. This is called Lending to a Family Group Member and it works kind of like lending a library book. But don't be confused by the wording – we're not talking about Nintendo Switch Online family. This is a method to use if you don't want your personal Nintendo Account connected to multiple Switch 2 consoles. Sean Booker The first thing you'll need to do is add the other member, in this case my SeanTest account, to your Family Group using After following the instructions and adding the new member, return to the primary Switch 2. Go to Virtual Game Cards, select the game, then Lend to Family Group Member. The Switch 2 will mention here that these lent games can only go out for up to 14 days at a time, before they automatically come back (just like a library book). Choose Select a User to Lend To, you'll then need to bring both Switch 2s near each other. Sean Booker On the secondary device, hit continue. Go to Virtual Game Cards and select Borrow. Once transferred, the game will begin to download. On the Primary Switch 2, you won't be able to play that game while it's lent out. You'll also be able to see which of your Family Group Members have which games. It's also worth noting that each member can only borrow one game at a time. If you want your game back, select the game and then choose Collect from Family Group Member. The secondary device won't get a warning. Once it's loaded, the Secondary Switch 2 will automatically be unable to play the game anymore. Sean Booker There you have both ways to share games across multiple Switch 2s. Hopefully this helps you figure out which option will work best for your gaming setup.

Global Switch 2 shortage may continue into next year
Global Switch 2 shortage may continue into next year

Arab Times

time4 hours ago

  • Business
  • Arab Times

Global Switch 2 shortage may continue into next year

TOKYO, Japan, July 5: The Nintendo Switch 2, which launched globally on June 5, is expected to remain in short supply through next spring, according to industry analysts, as demand continues to outpace production capacity despite record-breaking sales. Nintendo President Shuntaro Furukawa addressed the ongoing shortage during the company's 85th Annual General Meeting of Shareholders this week, stating that demand for the new-generation console has 'exceeded supply in many countries,' with Japan among the hardest hit. 'We sincerely apologize for any inconvenience this may be causing our consumers,' Furukawa said. 'I understand that some of our shareholders and their families and friends might still be unable to purchase Nintendo Switch 2.' The Switch 2 has enjoyed a historic launch, selling more than 3.5 million units worldwide in its first four days, according to VGChartz estimates — more than double the original Nintendo Switch's 1.4 million units during its launch week in 2017. This makes it the biggest global hardware launch in video game history. However, the success has led to significant stock issues. In Japan, Nintendo introduced a lottery-based sales system through its My Nintendo Store as early as April. Furukawa disclosed that the company received over 2.2 million applications for purchase — a number that far surpassed initial forecasts. 'Since then, we have conducted a total of four lottery rounds, but many consumers have still not been selected,' Furukawa added. 'A fifth round is scheduled to take place in early July.' Retailers across Japan have also adopted similar lottery systems to cope with high demand, although recent reports indicate that more storefronts have started offering direct in-store purchases. Nintendo says it is working to scale up production to meet global demand. Despite improved availability in markets like the United States and United Kingdom — Nintendo's largest revenue regions — analysts predict that full supply stabilization may not occur until spring 2026, particularly in Japan and other parts of Asia. According to Statista data, Nintendo prioritized supply to the U.S. and Europe due to their sales potential, with Japan ranking third in terms of company revenue. This decision has fueled frustrations among domestic consumers, who face the steepest wait times and most competitive purchasing systems. While the company ramps up manufacturing, Nintendo is also facing minor post-launch issues such as packaging damage caused by retail mishandling — including screens punctured by receipts stapled to the console box. However, no widespread product defects have been reported. With analysts forecasting sustained demand through the holiday season, consumers are advised to monitor official Nintendo channels and trusted retailers for updates on availability and upcoming lottery rounds. In the meantime, Nintendo maintains its commitment to improving access: 'We will continue to strengthen our production and supply systems to deliver as many Nintendo Switch 2 systems as possible to our customers,' Furukawa affirmed.

I took my Nintendo Switch 2 on a trip for the first time — here's 3 things I loved and 2 I didn't
I took my Nintendo Switch 2 on a trip for the first time — here's 3 things I loved and 2 I didn't

Tom's Guide

time5 hours ago

  • Entertainment
  • Tom's Guide

I took my Nintendo Switch 2 on a trip for the first time — here's 3 things I loved and 2 I didn't

Last month, I reviewed the Nintendo Switch 2 for Tom's Guide. Overall, I love the hybrid console, as my enthusiastic write-up proves. And while I did everything I could to replicate various conditions in my testing, there are some real-world scenarios you can't mimic from your home base, such as taking the Switch 2 on an aeroplane, or whipping it out in a bustling hotel lobby. I've just returned from my first trip with the Switch 2 in tow, and have come away once again seriously impressed with Nintendo's next-gen handheld/home console. However, the experience of going abroad with the Switch 2 has also further highlighted some of its frustrating flaws. So, here's my first experience taking Nintendo Switch 2 on a trip, the good and the bad. The Switch 2 is bigger in every way than its predecessor. The larger 7.9-inch display takes all the attention, but the LCD screen is wrapped in an equally beefier plastic shell, and frankly, I love the larger size. As a Steam Deck OLED convert since last winter, I'm now used to larger handhelds, and by the end of the generation, the Switch 1 was feeling uncomfortably small in my palms. So, when playing the Nintendo Switch 2 for longer periods, such as on a four-hour flight, my fingers were thanking the designer for the larger Joy-Con 2 controllers and overall size. I still prefer playing with a Nintendo Pro controller, but at least now the Joy-Con 2s don't feel entirely designed with small, child-sized hands in mind. Oh, and the magnetic connectors are still fantastic. It's a huge upgrade over the old railing system, and a breeze to snap on and off. Speaking of detaching the Joy-Con 2s, the Switch family of systems continues to offer a feature that few handhelds can replicate: Tabletop Mode. Even if the Nintendo Switch 2 is significantly more comfortable to hold in handheld mode compared to its predecessor, you can take your play experience up a level via Tabletop Mode, letting you prop up the main console unit via the built-in kickstand and give your arms a proper rest. As somebody who never upgraded to a Nintendo Switch OLED (I stuck with my launch unit till the end), which had an improved flexible kickstand already, I've found the Switch 2's adjustable stand a real revelation. And tabletop mode also proved very useful for playing two-player Mario Kart World on a flight. I've seen more than a few grumbles about the library of available software on Nintendo Switch 2 at launch. You don't have to search social media far to find people arguing, 'Switch 2 has no games,' but I just don't believe this mocking statement matches up with reality. Yes, I will concede the Switch 2 is lacking in exclusive software, with only Mario Kart World and Nintendo Switch 2 Welcome Tour offering experiences you can't get anywhere else, but the roster of third-party ports and excellent upgrades to must-play Switch 1 games is nevertheless very healthy at this early stage. I had a great time on my trip chipping away at my latest playthrough of Cyberpunk 2077, and The Legend of Zelda: Breath of the Wild has completely hooked me all over again after leaving it mostly untouched after wrapping up my original run back in the spring of 2017. Plus, Mario Kart World, for all my issues with its focus on rally races over traditional three-lap courses, is still the perfect pick-up-and-play title, and I enjoyed a quick race or two while waiting for my gate number to be called. There's just no sugarcoating this one, the Nintendo Switch 2 battery life sucks. I had a four and a half hour flight as part of this trip, and was reaching for a power pack before we were even halfway to our landing destination. The battery life is so underwhelming that traveling with a portable charger or having access to in-flight charging is practically a necessity if you want to take the Switch 2 to 30,000 feet. Anything beyond a quick domestic journey, and the Switch 2 isn't going to touch down with any juice left. I noted the poor battery life as an issue in my Switch 2 review, but the problem really comes into focus when you're traveling and can't always easily connect to a reliable power supply. Having also taken my Steam Deck OLED on various trips in recent months, I felt the Switch 2 did not stack up well in the battery life department. And if the Switch 2 gets a mid-gen refresh, the battery life needs to be boosted. Okay, so technically this is an issue I encountered prior to my trip, specifically the night before, as I was installing games to play on my vacation, but I just do not quite understand what the deal is with Switch 2 download speeds. Naturally, I have my Nintendo Switch 2 hooked up to the same Wi-Fi connection as the rest of the gaming consoles (and tech devices) in my house. While on PS5 Pro and Xbox Series X, I'm able to download 50GB in about 30 minutes, my Switch 2 needs several hours to download a quarter of that. Heck, the evening before my trip, I went to download a new update for Hitman: World of Assassination, and while it was a ludicrously huge 112GB update, my Switch 2 informed me that it would take more than 130 hours to complete. That's less than a gigabyte downloaded per hour! A quick search tells me I'm far from the only one experiencing this issue, and while various user fixes are currently floating around, none have entirely resolved the seriously slow download speeds for me. I'm just hoping this is a patchable problem and not something faulty within the hardware itself.

I played the Switch 2 with AR glasses — here's what it's like to race Mario Kart World on a 135-inch screen in front of your face
I played the Switch 2 with AR glasses — here's what it's like to race Mario Kart World on a 135-inch screen in front of your face

Tom's Guide

time9 hours ago

  • Tom's Guide

I played the Switch 2 with AR glasses — here's what it's like to race Mario Kart World on a 135-inch screen in front of your face

The Nintendo Switch 2 builds on the strong foundation established by its predecessor and if you've played the original Switch, you'll be immediately at home with the hardware and controls of Nintendo's upgraded hybrid console. From the Joy-Cons to the kickstand to the home screen, the Switch 2 feels more like a refined version of what worked the first time around without any new gimmicks to sidetrack things. Sure, the screen is now 7.9-inches instead of 6.2-inches and the console itself is larger too. However, besides the switch to faster microSD Express cards (no pun intended) and what many believe is a downgrade from OLED back to LCD, the biggest change Nintendo made to the Switch 2 was equipping it with not one but two USB-C ports. Back when I first went hands-on with the Switch 2, that extra USB-C port was the upgrade that excited me the most and for good reason. With a second USB-C port just like on the Asus ROG Ally X or the Lenovo Legion Go, I initially thought Nintendo's new console would pair perfectly with the best smart glasses. As it turns out, that wasn't the case at all, or at least I thought so at first. While you can't plug a pair of Xreal One or Viture Pro AR glasses directly into either of the Switch 2's USB-C ports, with a bit of trickery and a timely firmware upgrade, I managed to play Mario Kart World and my new favorite Mario game in AR. Although the experience wasn't as plug and play as I had hoped Nintendo would've made it, playing the Switch 2 on a 135-inch screen half an inch away from my face, without the official dock no less, was awesome to say the least. Here's how I did it, the devices I used and why the inevitable Switch 2 OLED or even the Switch 2 Pro better support AR glasses right out of the box. This bundle has everything you need to start playing your Switch 2 or other game consoles in AR. You get a pair of Viture Pro XR glasses, the Viture Pro Mobile Dock and Viture is even throwing in a limited-edition controller made in collaboration with 8BitDo as a free gift. After I ditched my laptop for a pocketable mini PC and a pair of AR glasses, Viture reached out to me about testing its new mobile game controller made in collaboration with 8BitDo. This wasn't just any controller that attaches to one of the best phones though. Instead, it has an extra port equipped with DisplayPort Alt Mode over USB-C functionality on the bottom you can plug a pair of AR glasses into. That way, you can play games on a massive screen right from your phone. In the box with the controller and a pair of its AR glasses though, Viture also included a few extras including its Viture Pro Mobile Dock. If, like me, you think it bears a striking resemblance to one of the best power banks, you'd be right as it does have a built-in 13,000 mAh battery that can charge your devices. That's not its main purpose though. When you flip the Viture Pro Mobile Dock over, you're greeted with several ports including three USB-C ones and an HDMI port. While the two USB-C ports on the right allow you to plug in two pairs of Viture's AR glasses, the one in the middle plugs into your source device which can be a phone, a tablet, a laptop or in this case, a game console. Meanwhile, the HDMI port on the left is for connecting one of the best streaming devices such as a Roku or an Amazon Fire Stick or even a game console without a USB-C port, like the PS5 or the Xbox Series X. With support for two pairs of AR glasses simultaneously, you can do things like watch a movie with a friend from the same device. Likewise, you can also play local multiplayer games in the same way that you would in front of a TV in your living room, but both people have their own screen. I still need to try this out myself but I could really see it coming in handy on a long flight or even on the couch during those times when your TV is otherwise occupied. When the Switch 2 launched, the Viture Pro Mobile Dock wasn't compatible with the new console. You could connect the Switch 2 via HDMI using Nintendo's official dock but not directly over USB-C. Following a recent firmware update though, Viture's Pro Mobile Dock now works with the Switch 2 in the same way that it does with the original Switch. You just plug the console into the USB-C port with the blue and red ring around it and a pair of Viture's AR glasses into one of the other USB-C ports on the right side and you're good to go. I have to admit, I had my doubts at first too. Would I still need to connect my Switch 2 to an AC outlet? Would doing so damage my brand new handheld? Well, I'm happy to report that the answer is no on both fronts. Updating the Viture Pro Mobile Dock was easy enough via my browser and once the new firmware was installed, I now had a plug and play way to use the Switch 2 with AR glasses. Since Viture's Pro Mobile Dock is designed to work seamlessly with all of its AR glasses, I used the Viture Pro XR glasses with it to test out the dock's new Switch 2 compatibility. However, the dock also works with smart glasses from other manufacturers too, including ones from Xreal and RayNeo. My favorite thing about the Viture Pro XR glasses is that they use a magnetic connector instead of a standard USB-C port. Not only does this make taking them out and getting everything set up faster but it also prevents the glasses from being ripped off your face if their cord gets snagged. With the Viture Pro Mobile Dock updated to the latest firmware (version 1.03.0.02_20250613) and my Switch 2 in hand, it was time to try to play some Nintendo games in a brand new way. As I was heading out on a family trip to the beach, I decided to bring Viture's Pro Mobile Dock and its Pro XR glasses with me along with my Switch 2. Normally, I prefer playing on the big screen in docked mode when possible instead of in handheld mode. However, since there isn't a Switch 2 version of my favorite third-party dock—the Genki Covert Mini—yet, I figured this setup would let me play on the big screen without having to bring Nintendo's larger dock with me. At the same time, I wouldn't have to mess with the TV in the place we rented for the weekend. In AR, the whole experience of dealing with Fury Bowser felt even more intense, especially when I turned electrochromatic dimming on and couldn't see anything outside of what was on the screens of the Viture Pro XR glasses. After getting everything plugged in, much to my surprise, the Switch 2's home screen suddenly appeared on the Viture Pro XR glasses. Since the console's launch, AR enthusiasts like myself have been trying to get it to work with smart glasses to no avail. With its latest firmware update for the Pro Mobile Dock though, Viture managed to pull off what myself and my colleague Jason England thought was impossible only a few weeks ago. As I had Mario Kart World open as I'm trying to unlock all the characters and the game's Special Cup, I decided to try things out with a few races. Even though I was sitting on the back porch with a pair of AR glasses on my face, it really felt like I was back at home in front of my TV. For those unfamiliar with AR glasses, one of their coolest features is that you can have a black background thanks to their electrochromatic dimming or a clear one if you turn this off. I chose the latter and as I was racing through courses in Mario Kart World, I was still able to take in the scenery with the Viture Pro XR glasses on. This also comes in handy if you want to play games or work in a room with other people without being completely cut off from the world around you. Think passthrough mode on one of the best VR headsets but with it enabled while you're playing a game. Since the full-featured USB-C to USB-C cable Viture includes in the box with its Pro Mobile Dock is definitely on the short side, I put my Switch 2 down on the table next to me and played with its Joy-Cons in their controller grip. You can use any of the best Nintendo Switch controllers with this setup if you want but as I haven't had a chance to try out Nintendo's new Joy-Con 2 Grip as I've mainly been playing with the Switch 2 Pro Controller, I figured now was the perfect time to test it out. Although you do need to carry a bit more gear than you would if you were playing the Switch 2 in handheld mode, as you can see here, it doesn't take up that much space at all. The Viture Pro Mobile Dock is just over 6.5 inches long, about 3.5 wide and less than an inch thick, which makes it even easier to slip into a bag than the Switch 2. Honestly, the Joy-Con 2 Grip was more awkward to bring with me and for a more portable setup, I'd probably use a detached Joy-Con in each hand. After a few races in Mario Kart World, I decided to boot up an original Switch game that I still haven't finished on a whim. Although I beat Super Mario 3D World back on my Wii U, I had just scratched the surface on the standalone expansion Nintendo included with it when the company brought the game to the Switch. If you're a Mario fan that hasn't played Bowser's Fury yet, you owe it to yourself to give this cat-themed open world take on 3D Mario a try. I won't go into all the details but what I really enjoy about the expansion is that besides being the first truly open world Mario game, it has a unique mechanic that really shakes up the tried-and-true formula Nintendo's been using since Super Mario 64. Around every six minutes, the sky turns dark and Fury Bowser appears. Unlike in past games, Bowser is absolutely massive in this form and it really feels as if you're running away from a Kaiju like Godzilla instead of from a normal boss. In AR, the whole experience of dealing with Fury Bowser felt even more intense, especially when I turned electrochromatic dimming on and couldn't see anything outside of what was on the screens of the Viture Pro XR glasses. Playing this way instead of in handheld mode or in traditional docked mode was also more comfortable too as I didn't have to strain my neck while looking down or take up the entire TV. In fact, before I knew it, I had collected several Cat Shines, which serve as stand-ins for the stars Mario usually gets when completing levels or challenges, and I was even closer than I had been to stopping Fury Bowser for good. Once fully charged, the Viture Pro Mobile Dock is able to power the Switch 2 just like if you had placed it in Nintendo's official dock. With the original Switch, you can play for up to eight hours on a single charge. However, on Switch 2, which uses more power while docked, you'll likely get about half this time. On the top of the Pro Mobile Dock, there are four orange indicator lights, which let you know how much battery power you have left. They stay lit but become dimmed one by one once you start depleting the dock's internal battery. This is a nice visual touch that means you don't have to look at yet another battery percentage meter. Plus, the lights are easy to see with AR glasses on. So why would you want to play video games or watch movies in AR glasses to begin with? Well, doing so gives you much more screen space than you'd get with your average TV. The Viture Pro XR glasses I'm wearing here can project a 135-inch image right in front of your eyes. At the same time, they also have a refresh rate of 120Hz which the Switch 2 can take advantage of at the glasses' native 1080p resolution. The other big benefit to using AR glasses this way is that instead of craning your neck down to look at your Switch 2 in handheld mode, you can sit upright or lean back with good posture. You can also lie down and play this way without being worried that you might accidentally drop your Switch 2 on your face. The Viture Pro Mobile Dock works seamlessly with the company's AR glasses. However, as I also have a pair of Xreal One glasses on hand, I decided to try it with them when I got home. They worked and I could see the Switch 2's home screen as soon as I plugged them into the dock. There was just one problem though: everything was red. I could read text and see the games installed on my Switch 2 but instead of the black background you get with dark mode enabled, I saw a red one instead. Granted, I haven't updated my Xreal One glasses yet, so doing that could potentially fix this problem. After playing my Switch 2 in AR over the course of several days during my vacation, it was time to head home. While it was fantastic having a big screen experience with the Switch 2 using this setup when I was away from home, it's just as convenient when you're not traveling. Getting everything set up only takes a few minutes or so and then, you can play Mario Kart World and other Switch 2 games on a massive screen with the added benefit that what you're playing is completely private. Nobody can look over your shoulder or walk into the living room and see what game you're currently playing on your TV. I definitely need (and want) to play my Switch 2 in AR a bit more but for now, I really enjoyed the experience of using Viture's Pro Mobile Dock with its glasses. I would have been over the moon if Nintendo had included video out over USB-C without a dock on the Switch 2 but until the Switch 2 Pro or the Switch 3 comes along, this portable, battery-powered AR setup more than does the trick.

Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?
Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?

Tom's Guide

time20 hours ago

  • Tom's Guide

Switch 2 dock supports a key feature Nintendo won't let you use — so what's going on?

While docking the Nintendo Switch 2 does unlock better picture quality, including 4K resolution and up to 120fps refresh rates, there is one feature still locked off. Even if your TV supports variable refresh rate (VRR), it seems Nintendo won't let you take advantage of it with the new console. Weirdly, it turns out that this isn't an issue with the Switch 2 dock itself. They tested this over at The Verge, plugging various other handheld gaming systems in using the Switch 2's dock. Evidently the Steam Deck, Lenovo Legion Go S and Asus ROG Ally X all supported VRR through the Nintendo dock. And that was tested with actual VRR testing tools, rather than just taking the handheld's promise that it was at face value. Plus, this confirmed VRR worked at up to 120fps. The Verge did note that connecting a handheld to the Switch 2 dock did require an extra USB-C cable, naturally. Unfortunately the Switch 2 dock is spring-loaded, and kept pushing the cable out — which means it's a less than ideal way to connect your handheld to the TV. The Switch 2 supports VRR in handheld mode, so if you're playing on the built-in screen you should see dynamic refresh rates as you play. But since the console and the Dock both support VRR, why the heck can't you get VRR working on a compatible TV or monitor? Well, we just don't know. We do know Nintendo originally advertised that the Switch 2 did support VRR in TV mode, but then removed those references from its website and support pages. Nintendo did apologize for the error and confirmed the feature was only available in handheld mode. But the company hasn't actually explained why things are the way they are. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Digital Foundry did find that VRR suffered "clear problems" on the Switch 2 in handheld mode — including "juddering" in various games like Cyberpunk 2077. Though it was noted that Welcome Tour, the $10 Switch 2 demo, did have proper VRR support. So it's not like Nintendo is secretly saving us from crappy performance because VRR doesn't actually work properly. Sadly Digital Foundry's Richard Leadbetter told The Verge he has no idea why VRR support hasn't been included in TV mode. Only that he doubts Nintendo removed the feature last minute, and that the company's previous promises were likely a mistake. So this is down for Nintendo to explain, and so far the company has been staying quiet. It's a pretty weird situation all round, though.

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