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Heat 2 gets a worrying update
Heat 2 gets a worrying update

Perth Now

time6 days ago

  • Entertainment
  • Perth Now

Heat 2 gets a worrying update

Heat 2 is reportedly in trouble at Warner Bros. According to Puck's Matthew Belloni, the upcoming sequel to director Michael Mann's 1995 action movie is facing a money crunch - with the filmmaker locking horns with Warner Bros. over its budget. Mann's initial budget reportedly came in at over $200 million, though the director was said to have brought it down to $170 million. Even so, that budget was reportedly still too high for the studio. As a result, Warner Bros. is said to be exploring other avenues for making the movie, and is supposedly considering partnering with another studio or streamer on the project. Heat 2 would be based on Mann's 2022 prequel novel of the same name, which follows master thief Chris Shiherlis (Val Kilmer) and detective Vincent Hanna (Al Pacino) across two timelines, exploring the events leading up to and following the explosive heist of the first film. Belloni has also claimed that Leonardo DiCaprio has spoken with Mann about starring in Heat 2, which he has said may be the factor that pushes the movie across the line. Heat followed criminal mastermind Neil McCauley (Robert De Niro) as he plans one last heist while being relentlessly pursued by dedicated LAPD Lieutenant Vincent Hanna (Pacino) - leading to a tense game of cat and mouse. As their lives become increasingly intertwined, both men struggle with the personal costs of their relentless pursuits. In March, Mann teased he had 'handed in the first draft' of the script for Heat 2. The 82-year-old director told Vulture: 'I just finished the screenplay and handed in the first draft. In this case, it was Warner Bros. Any more than that, I can't talk about. But it's an exciting project.' Last November, Mann confirmed he was deep in the process of writing the screenplay, and hoped the project would move forward 'as soon as possible' at Warner Bros. Speaking with Collider, he said: 'Nothing's definitely going because the sky may fall. But Heat 2 is at Warner Bros. I'm writing the screenplay for them, and hopefully, we will go forward as soon as possible.' The Collateral director also revealed he had been driving through Los Angeles in the early hours to spark ideas for the sequel. He said: 'I'm finishing the screenplay, and at 2:30 this morning, it woke me up in the middle of the night. 'So, I'm in the middle of writing the screenplay, and I wound up driving through LA at 3 a.m., which is fantastic, there are no cars, and ended up at [restaurant] Canter's Delicatessen because that's the only thing open 24 hours.' The filmmaker had also paid tribute to Kilmer - who died in April at the age of 65 from pneumonia following a battle with throat cancer - saying he was 'tremendously sad' to learn the Heat actor had passed away. He told The Hollywood Reporter: 'While working with Val on Heat, I always marvelled at the range, the brilliant variability within the powerful current of Val's possessing and expressing character. 'After so many years of Val battling disease and maintaining his spirit, this is tremendously sad news.'

If NFL, ESPN deal is done soon, it will have an immediate impact on how fans consume the most popular sport in the US
If NFL, ESPN deal is done soon, it will have an immediate impact on how fans consume the most popular sport in the US

Boston Globe

time26-07-2025

  • Business
  • Boston Globe

If NFL, ESPN deal is done soon, it will have an immediate impact on how fans consume the most popular sport in the US

Per CNBC, the league is expected to take a 10 percent stake in Disney-owned ESPN, while ESPN would have ownership of NFL Network — including its seven live games per season — and Red Zone. Some other NFL Media properties also may be part of the package, though NFL Films is not expected to be one. The benefits for ESPN are obvious and enormous. ESPN is launching a much-anticipated standalone app in the fall, with the hopes it will revive the network's pre-streaming status as 'The Worldwide Leader in Sports.' Having more NFL content will be nothing short of a gold mine for the direct-to-consumer app, which will cost $29.99 per month. And with the NFL holding a stake in ESPN, it essentially makes the network, as Puck's John Ourand put it, 'a forever partner' with the league, and legitimate security when broadcast and streaming rights are up for bid again. Advertisement The benefits for the NFL? The league has been looking for years to find a way to offload or share its in-house media properties, and there's no better partner than ESPN and its parent company, Disney. From a journalistic standpoint, it's fair to wonder whether the NFL believes there is a side benefit to the deal — the possibility of limiting certain critical reporting on the league, which ESPN has done exceptionally well. Advertisement How this partnership would fully affect you and me won't be totally clear until the deal is complete and the parameters are revealed. But the baseline is this: Much of what you currently enjoy watching on the NFL Network — which will still exist in 24/7 form — will be under the purview of ESPN. And you're probably going to have to pony up for one more pricey streaming service if you want to keep watching all of it. This really is fake news One of the many, many, many scourges of social media — particularly the swamplands of Facebook — is AI-generated content. The vast majority of posts about a pop-culture or sports topic or personality is AI-generated at this point. Some of it seems real. All of it is trash. A more recent trend is phony but believable stories about an athlete doing an extremely good deed. The Sports Hub's Scott Zolak got duped by one recently, passing along on his afternoon show that Patriots quarterback Drake Maye and his wife donated all of the gifts from their recent wedding to local homeless shelters and children's charities. It was the kind of story you want to believe, and plausible to some degree. It also wasn't true. It was a lie concocted and spread by a social media content farm. Advertisement Zolak isn't alone. On Thursday, I noticed a longtime prominent NBA media member share a post on the social media platform Threads that Lions quarterback Jared Goff donated — let's get this concoction right — 'his entire $15.9 million bonus and sponsorship earns to a homeless shelter in Detroit to help fund 150 units [of] housing with 300 shelter beds.' That was followed by a fake Goff quote about seeing homelessness firsthand growing up. Listen, if actual media people can't spot a phony story, it's understandable — if disheartening beyond belief — why so much of this sludge is treated as truth by so many. A word of advice: if a story that seems too good to be true (or, on the opposite end, too scandalous), it probably is. Always check to make sure it is something that has been initially reported by a credible journalist. Preferably with a link to an actual story. Please don't tell me that's too much to ask. Boring or a booming British? Reader Pete G. reached out this week to ask whether Scottie Scheffler's systematic dominance on the PGA Tour, combined with a nature that is somewhat less charismatic than Tiger Woods's in his heyday, has led to a decrease in viewership in the anti-climactic final rounds. 'Watching the 4th round [of the British Open] was so boring and uninteresting,' he wrote. 'He is annoyingly steady and he never ( gives up a lead when he is in the driver's seat.' All true. But golf viewers seem to be digging it, at least according to the viewership numbers from Sunday's final round on NBC. Nielsen reported 4.1 million viewers for the fourth round, which was up 21 percent from the final round of Xander Schauffele's victory a year ago. Even without much suspense — Scheffler finished at 17 under par to win by four strokes — golf fans stuck around to watch him complete his fourth major victory and second this year. Advertisement McAfee apologizes — five months later Sentient monster truck Pat McAfee apologized Wednesday on his eponymous ESPN show to a female Ole Miss student, a mere five months after carelessly amplifying a false rumor that sent her life into chaos. McAfee being McAfee, he did it in the most self-aggrandizing way possible, including deploying the phrase/shield, 'As a girl dad,'' which is almost always followed by an apology for some behavior that humiliated a woman. 'Girl dads' fear lawsuits too, I'd imagine. "As a Girl Dad, I was very thankful for the opportunity to let Mr. Cornett know that I was wildly regretful for the part that our show played in his daughter, Mary Kate's, pain." - Pat McAfee apologizing for sharing a false rumor about an 18-year-old Ole Miss student on his show. — Awful Announcing (@awfulannouncing) Chad Finn can be reached at

Countdown is on to Ireland's oldest and most unique festival Kerry's Puck Fair
Countdown is on to Ireland's oldest and most unique festival Kerry's Puck Fair

Irish Independent

time24-07-2025

  • Entertainment
  • Irish Independent

Countdown is on to Ireland's oldest and most unique festival Kerry's Puck Fair

Puck Fair, which runs annually on August 10th, 11th and 12th, can trace its roots back to the ancient Pagan festival of Lughnasa. Among the most well-known traditions of the festival is the crowning of a mountain goat as 'King Puck' each year, his coronation being officiated by the Queen of Puck, a local schoolgirl. This year the honour goes to Robyn O'Shea, pupil at Scoil Réalt na Mara in neighbouring Cromane. 'I have had a lifelong love for the history of Puck Fair and have enjoyed celebrating the festival with my family and friends down through the years. It's the atmosphere that grips me the most, with the town coming alive and celebrating amidst all the music playing and the traditions. I am looking forward to welcoming all those to the town who decide to come home to celebrate with us and also all those who come to visit to experience first hand what this great festival has to offer.' Speaking at the festival's launch, newly elected Kerry TD, Michael Cahill said that he is absolutely delighted to launch Puck Fair 2025. 'Puck Fair, Aonach an Phoic has been celebrated for hundreds of years in this fantastic part of Kerry, where I come from, people set their calendars by Puck. All other events happen either before or after Puck, that is the importance of it,' said Deputy Cahill. "Thousands of people arrive in Killorglin from every corner of the Globe every 10th, 11th and 12th of August annually, much thanks goes to the fantastic work put in by the local organising committee, in cooperation with An Garda Síochána.' Chairperson of the organising committee, Declan Falvey, highlighted the importance of the festival to the town 'Puck Fair is Ireland's oldest festival, and one of the most anticipated events in the Killorglin calendar annually. This year, as always, we have a stellar line up of musicians and activities, so look forward to welcoming crowds from far and wide to Killorglin over the three days of the festival.' This year's festival will also include a fantastic line-up of Irish talent, with musical acts and performances which will cater to audiences of all tastes and ages. Headline acts for this year's festival, which are all free to attend, include the supercharged musical act, The Fogues, the Celtic Irish Rock group Erin's Fury, the long established South West of Ireland Group Truly Diverse, and Jack Keogh. The full list of events for the festival is at

Shadow Labyrinth review - Pac-Man meets Metroid
Shadow Labyrinth review - Pac-Man meets Metroid

Metro

time18-07-2025

  • Entertainment
  • Metro

Shadow Labyrinth review - Pac-Man meets Metroid

The Pac-Man episode of Amazon Prime show Secret Level is the inspiration for this strange new Metroidvania and its peculiar mix of influences. 2025 has so far been a good year for weird games, with plenty of unlikely oddities, including one featuring a boy stuck in a permanent T-pose and whose best friend is a singing giraffe, and the latest from Hideo Kojima where you take orders from a talking shop mannequin and fight ghosts by flinging a boomerang soaked in your own blood at them. It may seem a cliché but most of the strangest video games are made in Japan; those two certainly and so is this: a grim and gritty 2D Metroidvania that's also a secret Pac-Man game. As bizarre as that idea is it's worryingly reminiscent of Bomberman: Act Zero on the original Xbox, which reimagined the colourful party game as a dystopian nightmare and became infamous as one of the worst video games ever made. Shadow Labyrinth is nowhere near that bad, but then it's not actually that gritty either. It's inspired by a 10 minute episode of Amazon Prime Video show Secret Level, which reimagined Pac-Man as a sci-fi story about a starfighter pilot crash landing on an alien world and being manipulated by a malign Pac-Man. We haven't seen it, but we hope it was better than the game tie-in. Before we learned of the Amazon connection, we assumed the game had been inspired by the famous The Madness of Mission 6 fan art for Pac-Man, which you've probably seen on a T-shirt or two, if you've ever been to any kind of video game convention or similar event. That almost certainly would've been a lot more interesting than the vapid, cliché ridden sci-fi tale that is Shadow Labyrinth's actual backstory. Right from the start, the plot is filled with nonsensical sounding names and jargon, but the short version is you're a nameless swordsman who's been revived by a floating yellow orb called Puck, that anyone else would recognise as Pac-Man. (The name is a reference to the fact that the original arcade game was originally meant to be called Puck Man, until someone realised how easily the first letter of the word could be defaced.) After the brief, and very confusing, introduction you're immediately knee deep in Metroid homages, whacking weird alien bugs with your sword and practicing your 2D platform jumping. All of this is fine, although the bland and clinical-looking art style is immediately unappealing and almost makes it look like an old Flash game. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The core gameplay is absolutely bog standard Metroidvania but the degree to which it copies the look and feel of Metroid, rather than Castlevania or anything more original, is strange and off-putting, given this is supposed to be a Pac-Man game. More importantly, Shadow Labyrinth is no Metroid Dread, and not only is it not as well designed or executed (the signposting is awful) but the only thing unique about it is the shoehorned in Pac-Man references. Like all Metroidvanias, there's a lot of exploration and backtracking in Shadow Labyrinth, as you pick up new abilities and weapons that then allow you to access areas you've previously seen, but which were inaccessible the first time round. That sense of slowly opening up the whole map, slowly peeling open its secrets, is the core appeal of the genre but this is a very uninspired implementation of the concept, with a hundred better example available elsewhere – especially from indie developers. You've probably already guessed, but one of the most important uses for Puck is taking over the morph ball role from Metroid, as you squeeze into places you can't usually fit. The Spider Ball upgrade, that allows you to stick to walls and tracks, is the real focus though, as you move along like the arcade game, eating little white dots along the way. There're more explicit recreations of the classic Pac-Man gameplay in a series of mini-games, which look and sound like the excellent Pac-Man Championship Edition games. They even use the same music, which only begs the question of why Bandai Namco didn't just make a new one of those, instead of wasting everyone's time with this Metroid nonsense. More Trending Having Puck combine with your character to become a sort of mechanical demon Pac-Man dragon sounds interestingly weird in theory but even that doesn't make the game any more fun to play. To add more salt to the wound, Puck is a very annoying character, and the whole game comes across as obnoxious and abrasive. When we say our favourite bit is the subtler references to other Namco classics, like Galaga and Xevious, it should give some indication of how much we enjoyed the majority of the game. Pac-Man has been around for 45 years and has aged better than most other golden age coin-ops, with the Pac-Man Championship Edition series keeping the core gameplay fresh and exciting even after all these decades. There's nothing fresh or exciting about Shadow Labyrinth though, the memory of which will linger for far less time. In Short: Mixing Pac-Man with Metroid seems like an enjoyably strange idea at first, until you realise just how bland and unimaginative the end result is. Pros: You have to get a long wrong to make a Metroidvania completely uninteresting and the sword-based combat is mildly engaging. The Pac-Man Championship Edition mini-games are fun. Cons: Once you dismiss the Pac-Man gimmicks the game has no notable ideas of its own and pales compared to better examples of the genre. Confusing and unengaging story, with ugly visuals. Score: 4/10 Formats: PlayStation 5 (reviewed), Nintendo Switch, Xbox Series X/S, PlayStation 5, Nintendo Switch 2, and PCPrice: £24.99Publisher: Bandai NamcoDeveloper: Bandai Namco StudiosRelease Date: 18th July 2025 Age Rating: 12 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Cyberpunk 2077 fans think new update secretly runs better on PS5 Pro MORE: The Drifter review – Australian adventure time MORE: RoboCop: Rogue City – Unfinished Business review – 20 seconds to comply

A gritty Pac-Man reboot makes for surprisingly solid Metroid-style action
A gritty Pac-Man reboot makes for surprisingly solid Metroid-style action

The Verge

time17-07-2025

  • Entertainment
  • The Verge

A gritty Pac-Man reboot makes for surprisingly solid Metroid-style action

Shadow Labyrinth didn't make the best first impression, though I'm not talking about the game itself. The concept of a gritty reboot of Pac-Man first reared its strange head in Secret Level, an anthology that turned notable video games into animated shorts that mostly felt like extended commercials. And that's exactly what the episode 'Circle,' which reimagined Pac-Man as a blood-soaked survival story, turned out to be. But as off-putting as the episode was, it turns out that the premise actually works for a Metroid-style action game. For those who didn't watch Secret Level, Shadow Labyrinth puts you in the role of an unnamed, hooded swordmaster, who awakens to find himself inside some sort of dark alien labyrinth. He's greeted by a floating drone named Puck, who serves as both a guide and a partner to survive in this treacherous world. Puck, of course, is Pac-Man. For the most part, the game plays a lot like a typical Metroidvania. It's a side-scrolling game that's heavy on action, like Metroid Dread, and as you defeat bosses and collect gold, you'll slowly expand your arsenal of skills, which opens up the game further. The twisting, maze-like map is full of dead ends that you can't explore until you get the right ability, which include staples like a double jump and grappling hook. You can also craft various upgrades, both permanent and temporary, so you can customize the character to your liking. It's a satisfying loop of exploration, combat, and problem-solving (usually involving some kind of platforming sequence), punctuated by tense, elaborate boss fights that depend a lot on pattern memorization. I could be describing a lot of other games here, but there are a few elements that make Shadow Labyrinth unique. And it mostly has to do with Puck. Scattered throughout the labyrinth are rails that Puck can ride on, sort of like Pac-Man moving his way through a classic arcade maze. It's reminiscent of Samus' morph ball ability, except it's relegated to predetermined areas of the map. Later on, there are actual Pac-Man mazes to play through, too, complete with pellets and ghosts to eat. The game is at its best when you're quickly swapping between Puck and the swordmaster, either to navigate a tricky platforming sequence or defeat enemies. In one early boss battle, I was able to use a rail on the ceiling to avoid projectiles, and then drop behind the enemy for some quick sneak attacks. Early on, Puck and the swordmaster gain the ability to temporarily fuse together to create a power-up that's sort of like a mech suit, which you can use to devastate most enemies and even avoid environmental hazards. Oh, and when you're a mech, you can eat your enemies to gain materials needed for those important unlocks. One of the nice things about Shadow Labyrinth is that, unlike the animated short that preceded it, it doesn't overdo it with the grim tone. It can get a little bloody when you're slicing through creatures, but it's not gratuitous. In fact, much like Dread, the oppressive tone creates an interesting kind of tension, one that makes the rare moments of respite feel especially welcome. That said, the cutscenes are self-serious and convoluted, and there are silly moments where Puck becomes giant and eats the corpses of bosses, but these are mostly easy to ignore if all you want to do is explore a complex map, Metroid-style. That's really what the game offers. The combat is solid, the platforming is challenging, and the bosses are exciting. And thankfully, the tone mostly doesn't intrude on the experience, while the Pac-Man theme brings just enough new to add an interesting twist for those well-versed in Metroidvanias. Secret Level may have been a commercial, but it was a pretty poor one: it missed what actually makes Shadow Labyrinth worth playing. Shadow Labyrinth launches on July 18th on the PS5, Xbox, Nintendo Switch, and PC.

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