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Death Relives and The First Descendant Get Frame-Boosting NVIDIA DLSS 4 Update
Death Relives and The First Descendant Get Frame-Boosting NVIDIA DLSS 4 Update

Al Bawaba

time07-08-2025

  • Entertainment
  • Al Bawaba

Death Relives and The First Descendant Get Frame-Boosting NVIDIA DLSS 4 Update

This week, NVIDIA DLSS 4 with Multi Frame Generation multiplies performance in Death Relives and The First Descendant, delivering the definitive PC experience for GeForce RTX by Unreal Engine 5, The First Descendant is a free, third-person cooperative action-RPG shooter that lets gamers experience the fun of strategic boss fights through 4-player co-op. Season 3, 'Breakthrough,' launches August 7th. It introduces a massive new open area to explore and fight in, a new Field Colossus Raid, and a new hoverbike mount to speed up travel. There's also a crossover with the popular action RPG NieR: Automata. The game already supports DLSS Frame Generation, DLSS Super Resolution, DLSS Ray Reconstruction, DLAA, Reflex, and several ray-traced effects. With the launch of Season 3, NVIDIA DLSS 4 with Multi Frame Generation joins the party, multiplying frame rates at 4K resolution by an average of 4.9X. Nyctophile Studios' Death Relives is a survival horror puzzle game that sees an ancient Mesoamerican deity stalk the player as they solve puzzles in Aztec settlements and surrounding areas. To bring Death Relives to life, its developers leveraged the NVIDIA RTX Unreal Engine 5.4 branch to add cutting-edge tech that boosts speed, enhances image quality and immersion. NVIDIA DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution are available to maximize performance, while NVIDIA Reflex reduces PC latency, making gameplay more responsive.

Mafia: The Old Country gets detailed PC requirements and next-gen features
Mafia: The Old Country gets detailed PC requirements and next-gen features

Express Tribune

time31-07-2025

  • Entertainment
  • Express Tribune

Mafia: The Old Country gets detailed PC requirements and next-gen features

Hangar 13 has officially revealed the full PC system requirements for Mafia: The Old Country, outlining the hardware needed to run the game at various performance levels—from HD to 4K. Built on Unreal Engine 5, the title will support DLSS, FSR, XeSS, HDR, ultrawide displays, and an uncapped frame rate, promising a visually rich experience for PC gamers. To run the game at its minimum 'HD'/Medium preset (1920x1080), players will need an AMD Ryzen 7 2700X or Intel Core i7-9700K, 16 GB of RAM, and a Radeon RX 5700 XT or GeForce RTX 2070 GPU with 8 GB VRAM. These settings require FSR or DLSS in Balanced mode. For recommended '2K'/High settings (2560x1440), the specs jump to a Ryzen 7 5800X or Core i7-12700K, 32 GB RAM, and a Radeon RX 6950 XT or RTX 3080 Ti with 12 GB VRAM. DLSS or FSR in Quality mode is advised. The 'Epic' preset targets 4K with 75% render resolution (2880x1620) and requires a Ryzen 9700X or Core i7-14700K, 32 GB RAM, and either a Radeon RX 9070 or RTX 4070 Ti with 12 GB VRAM. For our Family playing #MafiaTheOldCountry on PC, here are the required specs to bask in the beauty of 1900s Sicily - — Mafia Game (@mafiagame) July 31, 2025 Hangar 13 highlighted its decision to adopt Unreal Engine 5 to streamline development and focus on visuals, gameplay, and cinematic storytelling. President Nick Baynes emphasized the importance of prioritizing game content over engine-building to deliver a higher-quality experience. Mafia: The Old Country launches August 8, 2025, on PC, PlayStation 5, and Xbox Series X/S.

Valorant moves to Unreal Engine 5 today.
Valorant moves to Unreal Engine 5 today.

The Verge

time29-07-2025

  • Entertainment
  • The Verge

Valorant moves to Unreal Engine 5 today.

Posted Jul 29, 2025 at 1:00 PM UTC Valorant moves to Unreal Engine 5 today. And Riot Games is hoping you won't even notice, apart from the big download. Today's update moves Valorant from Unreal Engine 4.27 to Unreal Engine 5.3, and there might even be some small performance improvements on some systems. While other PC games using Unreal 5 have run into stutter issues, Riot says its switch shouldn't even be noticeable for most players. Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates. Tom Warren Posts from this author will be added to your daily email digest and your homepage feed. See All by Tom Warren Posts from this topic will be added to your daily email digest and your homepage feed. See All Gaming Posts from this topic will be added to your daily email digest and your homepage feed. See All News Posts from this topic will be added to your daily email digest and your homepage feed. See All PC Gaming

The Witcher 4 dev shares concern over meeting expectations set by The Witcher 3
The Witcher 4 dev shares concern over meeting expectations set by The Witcher 3

Express Tribune

time29-07-2025

  • Entertainment
  • Express Tribune

The Witcher 4 dev shares concern over meeting expectations set by The Witcher 3

CD Projekt Red's upcoming release The Witcher 4 is facing high expectations, and the studio acknowledges the pressure of following up one of the most critically acclaimed RPGs of all time. In a recent interview with GamesRadar+, narrative director Philipp Weber admitted that the development team is aware of online discussions questioning how the next game will match the success of The Witcher 3. Weber responded to this by saying, 'I'm like 'yeah, how are we going to do that?'' He added that while expectations are high, the team remains committed to the creative principles that guided the previous title. 'The way we want to do justice to the legacy of The Witcher 3 is to take the philosophy we had during The Witcher 3 – how to make a game, how to really care about these things, how to tell stories – and keep that philosophy.' He also explained that the goal isn't to replicate the previous game, but to create a new experience that honours its foundation. 'This is supposed to feel like a true sequel, not just redoing what we did before,' Weber noted. Although the game is still in early development, it has been confirmed that The Witcher 4 is set in Kovir and will use Unreal Engine 5. CD Projekt Red has not yet announced a release date.

NVIDIA Announces DLSS 4 Support for Multiple Games
NVIDIA Announces DLSS 4 Support for Multiple Games

TECHx

time24-07-2025

  • Entertainment
  • TECHx

NVIDIA Announces DLSS 4 Support for Multiple Games

Home » Emerging technologies » Gaming » NVIDIA Announces DLSS 4 Support for Multiple Games NVIDIA has announced new updates to its DLSS 4 technology, now featuring Multi Frame Generation. The latest enhancement boosts performance in Killing Floor 3 , WUCHANG: Fallen Feathers , and The First Descendant . The company also revealed the release of a new GeForce Game Ready Driver. It delivers optimal performance for WUCHANG: Fallen Feathers and prepares systems for Valorant 's upcoming Unreal Engine 5 upgrade. Tripwire Interactive's Killing Floor 3 is the latest title in the action-horror FPS series. It launches July 24 and supports DLSS 4 with Multi Frame Generation, DLSS Frame Generation, and DLSS Super Resolution. Gamers can also enhance image quality using DLAA and improve responsiveness with NVIDIA Reflex. WUCHANG: Fallen Feathers , developed by Leenzee and published by 505 Games, also launches July 24. Set in the late Ming Dynasty, this action RPG supports DLSS 4 out-of-the-box. At 4K and max settings, DLSS 4 with Super Resolution multiplies frame rates by an average of 5.9X. Meanwhile, The First Descendant: Breakthrough goes live on August 7 as part of season 3. A sneak peek of the update starts on July 24. The Unreal Engine 5-based shooter introduces DLSS 4, adding to existing support for DLSS Super Resolution, Ray Reconstruction, Reflex, DLAA, and ray-traced effects. Moonshot Games and Dreamhaven will release Wildgate on July 22. This PVP multiplayer shooter combines ship-to-ship combat with fast-paced first-person gameplay. The game supports DLSS Super Resolution with the latest transformer AI model. Valorant , developed by Riot Games, is set to upgrade to Unreal Engine 5 on July 29. NVIDIA reported that the new Game Ready Driver will ensure optimal performance and continue to support NVIDIA Reflex. NVIDIA DLSS 4 now features Multi Frame Generation Game Ready Driver optimizes Valorant UE5 update UE5 update DLSS 4 support expands to Killing Floor 3 and WUCHANG These updates highlight NVIDIA's continued push to enhance performance and image quality across top-tier gaming titles.

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