
The Witcher 4 dev shares concern over meeting expectations set by The Witcher 3
In a recent interview with GamesRadar+, narrative director Philipp Weber admitted that the development team is aware of online discussions questioning how the next game will match the success of The Witcher 3.
Weber responded to this by saying, 'I'm like 'yeah, how are we going to do that?'' He added that while expectations are high, the team remains committed to the creative principles that guided the previous title.
'The way we want to do justice to the legacy of The Witcher 3 is to take the philosophy we had during The Witcher 3 – how to make a game, how to really care about these things, how to tell stories – and keep that philosophy.'
He also explained that the goal isn't to replicate the previous game, but to create a new experience that honours its foundation.
'This is supposed to feel like a true sequel, not just redoing what we did before,' Weber noted.
Although the game is still in early development, it has been confirmed that The Witcher 4 is set in Kovir and will use Unreal Engine 5.
CD Projekt Red has not yet announced a release date.
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