
Vice City returns: GTA VI's second trailer reveals story twist amid delay (VIDEO)
Originally slated for a fall 2025 launch, the title has been pushed back as Rockstar promises a groundbreaking step forward for the franchise.
The new video offers more insight into the story of Jason and Lucia, a pair of outlaws caught in a vast criminal web in the state of Leonida.
Vice City returns as a major setting, reimagined within the fictional Florida-like landscape where the action unfolds.
While gameplay footage is still scarce, Rockstar touts the sequel as its 'most immersive' instalment to date.
Fans have waited over a decade since GTA V, which sold over 200 million copies and redefined online multiplayer for the series.

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The Star
06-08-2025
- The Star
Millions are flocking to grow virtual gardens in viral Roblox game created by teenager
Whether it serves as a chill escape from the onslaught of the real world or simply a way to beat vacation doldrums, a viral Roblox game about gardening has become the surprise hit of the summer. Grow a Garden , created by a 16-year-old in a few days, has shattered records for the most concurrent players of any game in history, beating out video games that take years and millions of dollars to develop. And there's no one to shoot, fight or race. If your last attempt at cultivating vegetables was FarmVille in 2010, don't worry – your tomatoes will grow even if you never water them. Grow a Garden is as simple as its name suggests – players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture – for better or for worse, it's where the kids hang out. "The word I keep hearing used over and over to describe this particular game is that it's chill, which is just such a nice alternative. I get a lot of sort of that Animal Crossing vibe from it. You know, like you can check in, you can check your gardens, you can get some new seeds, you can plant them,' said Betsy Bozdech, editorial director at the nonprofit Common Sense Media. "I have an 11-year-old son who (plays it) and he says to him the big difference is that a lot of games have a big giant objective that you have to do, but in Grow a Garden , you can just kind of hang out and do what you want.' Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite 's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations. While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush , with puzzle games, with Animal Crossing . Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call Of Duty or drive around creating mayhem in GTA ? "There's a huge percentage of gamers that play Roblox and the actual industry just views it as like this esoterically immature platform of weird gameplay habits,' said Janzen Madsen, the New Zealand-based CEO and founder of Splitting Point studios, which acquired the game from its teenage creator. "Well, I actually think in five years this is what player expectation is gonna be. And because you guys haven't embraced it, like you're not gonna know how to make games.' To start growing your garden, you'll need a Roblox account. The game will start you out with an empty plot and some money – sheckles – and a starter seed. From there, you can plant seeds, harvest and sell your crops and buy more seeds, animals or tools for your garden. While it is possible to play the game without spending real-world money, it will take longer. Once you sell enough crops, you earn money to buy more expensive seeds beyond basic carrots and blueberries. "For me, I just, I really want to get all the rarest stuff. I'm a completionist, so I want everything and that's what's fun for me,' said Leah Ashe, a YouTuber who plays Grow a Garden and other popular games to an audience of 5.3 million. "It's really cool because you can come together because the seed shop is global, so everybody's shop is the exact same. So you can work with other people and be like, 'Oh my gosh, the sugar apple is in stock. Get online!' The seed shop updates every five minutes, so there's always something pulling you back into the game.' For Roblox, which has faced a backlash for not doing enough to protect kids on its gaming service, Grow a Garden has served as something of a reprieve – along with new safety measures such as chat restrictions and privacy tools. New players get help from more established peers who send them gifts and let them know when rare seeds become available in the seed shop. Bozdech said that "if you have the right supervision and guidance,' Roblox can be a positive experience for kids, allowing them to create their own designs or practice coding, for instance. "Something like Grow a Garden, particularly, is a nice opportunity maybe for parents and kids to play together,' she said. And perhaps the slow cultivating of a magical garden can benefit parents too. "It's hitting a nerve, you know?' Bozdech said. "People need an escape from the world, I think we all do.' – AP


The Star
05-08-2025
- The Star
Amazon to cut Wondery staff, reorganise audio business
Existing Wondery series will either be moved under Amazon's Audible banner or become part of the company's new 'creator services' team. — Bloomberg NEW YORK: Inc is breaking up the operations of its Wondery podcast network as part of a broad reorganisation of the business. About 110 people will lose their jobs because of the move, according to a person familiar with the plans. In addition, Wondery chief executive officer Jen Sargent will exit the company, according to a memo to staff viewed by Bloomberg News. Existing Wondery series will either be moved under Amazon's Audible banner or become part of the company's new 'creator services' team, which will become home to personality-driven shows, including Jason and Travis Kelce's podcast. The Wondery brand will still exist on some of these creator services-run shows. The moves are an acknowledgement that Amazon's big push into podcasts hasn't worked out as planned. Despite signing up some of the biggest names in the business, the online retailer is shifting strategies to compete better with platforms like Spotify Technology SA and Alphabet Inc's YouTube as podcasts shift to video formats from audio-only. 'The podcast landscape has evolved significantly over the past few years,' Steve Boom, vice-president of audio, Twitch and games, wrote in the memo. 'The rise of video has also blurred the lines on what it means to be a podcast creator.' The Wondery+ team will now report into Audible, the memo stated. Wondery's narrative-driven studio, which creates shows including the Dr Death series, will merge with Audible, and Wondery chief content officer Marshall Lewy will join Audible in a new role, according to the memo. Meanwhile, Wondery's tentpole shows with major talent, such as Dax Shepard, will start working with the creator services team, a move designed in part to do a better job of selling large sponsorships and integrations across the Amazon platform. The company has created a blueprint of sorts with LeBron James, who hosts a podcast, Mind the Game, and has worked as a Prime Day spokesperson, a role in which he promoted his line of male-grooming products. — Bloomberg


Free Malaysia Today
01-08-2025
- Free Malaysia Today
Nintendo's quarterly revenue surges thanks to Switch 2
The Switch 2 smashed industry records by selling 3.5 million units in its first four days. (AFP pic) TOKYO : Nintendo today said quarterly revenue had more than doubled year-on-year thanks to the Switch 2, which became the world's fastest-selling console after its launch in early June. Pent-up demand for the new gadget from the 'Super Mario' gamemaker fuelled fan excitement at the release that saw sold-out pre-orders and midnight store openings. Like the hugely popular original Switch, the Switch 2 is a hybrid console that can be handheld or connected to a television, with a bigger screen and more processing power than its predecessor. It smashed industry records by selling 3.5 million units in its first four days, and Nintendo said today that the figure had increased to 5.8 million units by the end of June. 'Net sales increased significantly in the first quarter, due mainly to the launch of Nintendo Switch 2,' the Japanese company said as it reported a 132% on-year jump in sales for April-June, to ¥572 billion. Net profit in the quarter rose 19% on-year. However, a challenge for Nintendo will be maintaining a supply of hit games for the new system, gaming industry consultant Serkan Toto told AFP. 'There are new games from the Pokemon, Metroid and Kirby franchises coming later this year, but some fans have already started to ask for even more titles,' he said. But 'the launch of Switch 2 has surpassed many people's expectations' and it will be hard for another console to match its strong start, Toto added. 'Nintendo should be able to comfortably ride on this momentum through the holidays and into 2026,' he predicted. 'Major comeback' The company expects to sell 15 million Switch 2 units by the end of March 2026 – a target it left unchanged today. Nathan Naidu of Bloomberg Intelligence said Nintendo was 'likely' to hike this number, having already sold 40% of the target. The Switch 2 launch positions the company 'for a major comeback after four straight years of lacklustre top-line momentum… barring punishing US tariffs that might prompt Nintendo to hike hardware prices', he wrote today. While Nintendo is diversifying into hit movies and theme parks, consoles remain at the core of its business. The original Switch soared in popularity during the pandemic with games such as 'Animal Crossing' striking a chord during long lockdowns worldwide. It has sold 153 million units since its 2017 release, making it the third best-selling console of all time after Sony's PlayStation 2 and the Nintendo DS. The Switch 2, which has new features including controllers that can also be used like a desktop computer mouse, costs US$449.99 in the US – more expensive than a launch price of US$299.99 for the original. 'Once the hardcore Nintendo fans are tapped out, the company will need to get to the next level by convincing mainstream players to make the jump to Switch 2,' Toto noted. But the postponed launch of the hotly anticipated 'Grand Theft Auto VI' (GTA6) by US publisher Rockstar Games from this year to May 2026 will be a boon, he said. 'If GTA6 (had) launched this year, it would have sucked almost all the oxygen out of the room and made marketing Switch 2 definitely harder for Nintendo.'