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Fast Fusion review - 4K and 60fps on the Nintendo Switch 2

Fast Fusion review - 4K and 60fps on the Nintendo Switch 2

Metroa day ago

Fast Fusion – not F-Zero but it'll have to do (Shin'en)
Nintendo might not want to make a new F-Zero game but the creators of Fast RMX do, with a sequel that has some of the best graphics on Switch 2.
Much has been said about how Nintendo is in a slightly awkward position with the Switch 2, in that most of its major franchises were so expertly revamped and perfected on the Switch 1 that it's hard to know where to go with them from here. Do they try to reimagine Zelda once again? Or make Smash Bros. even bigger in scale? Or do they continue with more iterative and less ambitious sequels? Or maybe they should focus on other forgotten franchises… like F-Zero.
Nintendo's explanation for why there hasn't been a new F-Zero in over two decades (except for online title F-Zero 99) is that there's no point unless they can come up with something new for it, especially as it's never been a big seller, that can get by on just its name.
As the inspiration for WipEout, F-Zero is the quintessential future racer and its greatest entry is GameCube title F-Zero GX, which technically is a Switch 2 launch title, as it's now available as part of Nintendo Switch Online + Expansion Pack. But if you crave something new there is an alternative, in the form of loving tribute Fast Fusion.
German developer Shin'en has been making F-Zero clones since the Wii era, all with different names but always starting with word Fast. Fast RMX was a launch title for the original Switch and now we have Fast Fusion, which suffers from all the same pros and cons as the previous titles. As if to make Nintendo's point, there's precious little innovation here but what it does have is a blistering sense of speed and some of the best graphics on the Switch 2.
Unlike F-Zero and WipEout, there's very little context given for Fast Fusion's races. Not only is there no attempt at a story, or even any characters, but there's no explanation for what's going on or where you are. The implication is that you're taking part in a futuristic racing championship but there's zero worldbuilding, beyond some vaguely sci-fi sounding names in the leaderboard.
That doesn't really matter though and once in a race you can instantly see where all the effort has gone, with some really quite stunning visuals for a launch game. Mario Kart World's cartoon style has made it difficult to gauge exactly how powerful the Switch 2 is, but Fast Fusion frequently looks like a higher end PlayStation 4 game, and certainly much better than Fast RMX.
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If you don't know what F-Zero, or WipEout, is then it doesn't matter, because it's not a complex concept: imagine Formula One but in the future, with anti-gravity cars and roller coaster style tracks, and that's pretty much it. WipEout had weapons and power-ups, but F-Zero and Fast Fusion do not.
Instead, Fast Fusion has a boost that is, slightly counter-intuitively, activated by collecting enough coins to fill up a bar. But you can also get a boost from driving over differently coloured chevrons, while manually switching colours between red and blue, so as to match the colour on the ground – or otherwise you slow down instead of speeding up.
There's also a very powerful jump and the ability to lean left and right, but those are more advanced techniques that are not necessary at first. You can knock into enemies, to send them spinning, but there isn't really an attack ability, which is something of a shame because if you or an opponent hit an obstacle you explode in a rather nice crash.
Red sky at night, future racer's delight (Shin'en)
Although the game has the worst rubber band AI we think we've ever experienced, and the vehicles feel a bit lightweight in terms of handling, races are a lot of fun. The track design can seem a little pedestrian (we've been spoilt by the overabundance of shortcuts in Mario Kart World) but the sheer spectacle of it all keeps your interest.
If you're wondering about the name, there is a fusion process, similar to the Shin Megami Tensei series, where you can put two vehicles together, to fuse them together and get a blend of both their stats and their physical appearance. That's kind of neat but there's only three stats and there's not a lot of thought needed for which ones to splice together.
This costs money to do, naturally, but while the standard game mode is similar to the Grand Prix system from Mario Kart you have to pay to unlock subsequent cups, which we wish we'd known the first time, before we spent all our money on new cars and fusions. Although it's a regular irritation when you have to repeat a whole cup, or waste time in Time Attack, just to earn a few more credits to play a new one.
There's also Super Hero mode, where if you crash that's it (it's basically iron man mode, in other words). That's as frustrating as it sounds and so too, unfortunately, is the online multiplayer. There's up to four-player split screen, which is great, but there's no matchmaking for online so you either race with a friend via GameChat or… you don't race online at all.
Again, it all comes back to the visuals, with 12 highly varied tracks that range from a redwood forest to deserts with sand whales jump out around you, to a race in an asteroid belt and around a futuristic city. There are four separate graphics options in TV mode, two of which are 4K, although this results in a slight blurriness that we assume is a result of upscaling rather than being a native resolution – so we stuck with the performance option, although only the Ultra Quality option is not 60fps.
Fast Fusion is rough around the edges in almost every respect and, apart from its graphics, shows little real improvement over its eight-year-old predecessor. Its low price excuses a lot of its problems but at the same time it fails to address Nintendo's problem, of how to introduce new concepts to the formula. And yet between this and the GameCube games on Switch 2, this is a good as F-Zero fans have eaten in a long time.
Fast Fusion review summary
In Short: The best F-Zero clone since Fast RMX, with some extremely impressive visuals for a Switch 2 launch game, although the structure and track design lack Nintendo's finesse.
Pros: Fantastic graphics, with a ton of options in both TV and portable mode. Solid racing action and dizzying sense of speed, especially in the higher championship levels. Four-player split screen and surprisingly cheap.
Cons: The track design lacks flair and the championship structure is very irritating. Outrageously cheating rubber band AI. Vehicle fusion adds very little and online multiplayer is extremely limited.
Score: 7/10
Formats: Nintendo Switch 2
Price: £13.49
Publisher: Shin'en
Developer: Shin'en
Release Date: 5th June 2025
Age Rating: 3
The graphics are really great (Shin'en)
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I played Nintendo Switch 2 BEFORE it's released – I'm obsessed with new Mario Kart mode but console tweak is even better

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