Millions of PS5 Players Can't Buy or Play Gears of War: Reloaded
Gears of War: Reloaded PS5's Japan release plans has left players puzzled. Initially, it was assumed that the game was simply denied rating by the country's strict rating board, CERO. But things got confusing when it emerged that Gears of War: Reloaded will release on PC and Xbox in Japan.
So, what exactly happened here and what 'platform' restrictions is Microsoft talking about? Automaton Media has the answer.
For games to release in Japan, they must either be rated by CERO or an international body called IARC (International Age Rating Coalition). On their platforms in Japan, Microsoft and Nintendo allow games that are refused classification by CERO but approved by IARC.
Sony, on the other hand, still requires publishers to have CERO's seal of approval for mature games (18+) to be sold on the PS Store in Japan. And since Gears of War: Reloaded has not been approved by CERO, it'll be skipping PS5 in the country. Other platforms are content with the IARC rating, so the launch will go ahead as planned.
Automaton Media suggests that Sony currently doesn't have any plans to change its policies in Japan.
The post Millions of PS5 Players Can't Buy or Play Gears of War: Reloaded appeared first on PlayStation LifeStyle.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles

Engadget
an hour ago
- Engadget
Blizzard's Story and Franchise Development team has voted to unionize
Workers from Blizzard Entertainment's department for Story and Franchise Development have voted to unionize. Members of the team will become members of the Communication Workers of America and Microsoft has recognized the union. The SFD team is responsible for cinematics, animation and narrative in Blizzard's series, creating content such as in-game cutscenes and promotional videos. The department also includes archival workers and historians for Blizzard franchises, such as World of Warcraft and Overwatch . A spokesperson from CWA said that there will be about 169 workers from the company joining the local chapter. "After more than a decade working at Blizzard, I've seen all the highs and lows. For years, Blizzard has been a place where people could build their careers and stay for decades, but that stability's been fading," Bucky Fisk, a principal editor and member of the organizing committee, said. "With a union, we're able to preserve what makes this place special, secure real transparency in how decisions are made, and make sure policies are applied fairly to everyone." "These past couple of months have felt both important and cathartic given what's happened to video game workers across the industry," said Sammi Kay, another member of the organizing committee and an associate producer at Blizzard. "At multiple points in my life, I've always been told to accept the way things are, but with organizing, we're able to build a future better than we found it." Blizzard is owned by Microsoft. Today's development marks the latest move for game developers under the tech giant's umbrella to pursue union representation. About 600 quality assurance workers from Activision joined CWA last March. The QA team from ZeniMax also ratified its union agreement in June and Raven Software finally secured a union contract earlier this month.


The Verge
3 hours ago
- The Verge
League of Legends is testing a new WASD control scheme, 16 years in
Riot Games is going to slowly introduce a WASD-based control scheme to League of Legends, which previously relied on point and click controls. 'We believe that offering WASD controls will provide a fresh yet familiar way to play for both new players and veterans of the Rift without changing what makes League, League,' Riot says. The company notes that WASD is 'the most familiar control scheme for PC games today,' and by adding it as a control option, 'we believe League will feel more intuitive to some players who come from other games.' However, Riot is also working to 'ensure competitive balance' between the two different control styles, so it's going to start with a test of the control scheme on League's public beta environment before slowly rolling it out to non-ranked and eventually ranked and pro play. League of Legends launched nearly 16 years ago, and while it's a hugely popular game, it has a reputation for being pretty intimidating to get into. Despite having watched many hours of competitive League, whenever I've tried to play it myself, I've quickly bounced because of its complexity. WASD controls could lower the barrier to entry, and Riot says that they are 'the first of a number of long-term projects we're working on to help shape League's future.' Posts from this author will be added to your daily email digest and your homepage feed. See All by Jay Peters Posts from this topic will be added to your daily email digest and your homepage feed. See All Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. See All Gaming Posts from this topic will be added to your daily email digest and your homepage feed. See All News Posts from this topic will be added to your daily email digest and your homepage feed. See All PC Gaming


Tom's Guide
3 hours ago
- Tom's Guide
I played games for 100 hours on Intel Arc B580 — it proved to me that GPUs are Intel's way back from the brink
Intel's in a tough spot. I don't need to sit here and wax lyrical about the perfect storm Team Blue finds itself in amongst rivals moving ahead in CPU and AI chip dominance — you can see it for yourself in the financial results and redundancies. But there's one jewel in the crown that I believe could be the company's way back: budget GPUs. The $249 Intel Arc B580 is easily the best low-cost card I've tested, and it puts Nvidia and AMD on notice for their compromised low-cost options. For gaming, it's simply splendid at 1080p and 1440p — offering strong performance with a spacious 12GB of video memory (VRAM) and a higher memory bandwidth than the RTX 5060 Ti for loading larger textures and graphical details at a far faster pace and virtually eliminate any chance of that frame rate getting all wobbly in the process. And bear in mind that you're getting this for $130 less than Nvidia's mid-range GPU with 8GB of VRAM! There are a couple of small sore spots we do have to address. Firstly, ray tracing is not its strong suit, and with some games now making RT required, you'll need to tone down those other textures to compensate. Luckily, you can just turn this off in the vast majority of PC titles, so it's not that big of a deal. And second, if you are using your gaming tower for anything other than gaming, be prepared for slower performance in AI and professional work. Don't get me wrong, it'll still chew through it, but Nvidia's CUDA cores steam ahead here. That being said though, there is absolutely nothing at this price tag that can compete in the gaming space. It is a budget champ and after 100 hours of playing, I believe this is an area where Intel can really thrive — the company knows it too given the onward march of driver updates gradually improving performance and its own AI trickery (XeSS). Intel Arc B580 Price $249 / £249 Video memory 12GB GDDR6 Texture Mapping Units (TMUs) 160 Render Output Units (ROPs) 80 Clock speed 2,670 MHz Power consumption (TDP) 190W Ports 1x HDMI 2.1, 3x DisplayPort 1.4a So long as you're savvy about playing in the confines of what this budget GPU can do, you're going to have a whole lot of fun with any AAA title you throw at it. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Let me tear the bandaid off real quick and say you shouldn't try 4K with this. In the words of a friendly ski instructor in South Park: 'you're going to have a bad time.' That being said, though, you're reading this because you're on the hunt for a cheap GPU — meaning you already know that 1080p and maybe 1440p is your target. Well, wait until you get a load of this. GPU Cyberpunk 2077 ray tracing ultra 1440p Forza Horizon 5 max settings 1440p Call of Duty max settings 1440p Nvidia GeForce RTX 5060 Ti (16GB) 17.86 FPS 94 FPS 80 FPS Intel Arc B580 10.06 FPS 79 FPS 72 FPS So far, mixed numbers, right? Comparing numbers I captured from the more premium RTX 5060 Ti 16GB can be a bit 'apples and oranges,' and with these tests coming with a healthy dose of ray tracing, you start to see a weakness (more on that later). That's why it's critical to go into your settings and turn off ray tracing. I know some people love that additional shiny lighting and reflection detail, but honestly, after sinking many hours into the B580, it's rare that you miss it. Especially when you get numbers like this from a $249 graphics card. Game Optimal settings Frame rate (FPS) Cyberpunk 2077 1440p Ultra no ray tracing / XeSS frame gen 90.12 FPS Black Myth: Wukong 1440p Medium no ray tracing / XeSS 77 FPS Forza Horizon 5 1440p Ultra no ray tracing / XeSS 106 FPS Alan Wake 2 1440p high no ray tracing 45 FPS And with baked in lighting on the likes of Cyberpunk 2077 and Forza Horizon 5, they're still gorgeous games. The B580 absolutely eats them up with the greatest of ease. In a world where companies are charging $50 more for cards packing far less video memory and far lower power, it almost feels like a breath of fresh air to just get a great gaming graphics card at a reasonable price. For context, I've pulled some average numbers for Nvidia's RTX 5060 from 3DMark's benchmark database to compare. While you can see the 5060 does indeed pull slightly ahead, it's nowhere near to warrant paying more for less VRAM. And yes, there is DLSS trickery and multi-frame gen that will make this pop out ahead in frame rate. But this all works provided you play in Nvidia's playground. Beyond that, you need more memory to load the increasingly complex textures, and Intel gives you that for a nice touch of future-proofing. '$249? What's the catch?' I hear you ask. Well, honestly for gaming, not really much. There's a small hitch, but the real catch comes when I try to do work with it. This is more of a PSA for now, given the majority of games give you the option to turn it off. Ray tracing is not the B580's strong suit, as you could clearly see from the comparison numbers above. Once you turn it off, then you start to lean less on the weaker RT cores in here, and more upon that quick clock speed, those TMUs and the impressive amount of video memory. But with games like Indiana Jones and The Great Circle needing ray tracing as a minimum, this could be a glimpse of how spec requirements will change in the future — possibly proving problematic for certain games over the next few years. Luckily, I don't use my gaming tower for productivity. But if you do, this isn't the strongest when it comes to GPU-intensive workloads like creative work and AI. GPU Blender benchmark Median (higher is better) Procyon AI image gen Stable Diffusion XL (higher is better) Intel Arc B580 2201 1186 Nvidia GeForce RTX 5060 3703 1317 With other lower-cost GPUs coming in with faster performance in animation, complex 4K video edits and RAW photo neural filters, this is good for gaming but not for work. And that lands the Intel Arc B580 in interesting territory — ditching what it believes is unnecessary and focusing solely on playing games well for a cheap price. For that, this GPU absolutely delivers. With nice headroom in the VRAM department, strong performance across all AAA titles (provided you turn ray tracing off), and that impressively low price tag, for PC gamers on a budget, I'm struggling to really identify any deal-breaking complaints. Affordable graphics cards could be Intel's redemption arc, and I hope Intel keeps pushing hard on this to be a budget leader. Because based on the B580, it's absolutely deserved.