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Netflix air heartbreaking call about Amy Bradley's final moments before she disappeared

Netflix air heartbreaking call about Amy Bradley's final moments before she disappeared

Daily Mirror6 days ago
Amy Bradley went missing without a trace in 1998 while on a Caribbean cruise with her family, and her disappearance is the subject of a new Netflix documentary
In 1998, a young woman's disappearance on a cruise ship sparked an enduring mystery, now the focus of a gripping new Netflix documentary aiming to rekindle public intrigue.

Amy Bradley Is Missing launched on Netflix delving into the perplexing circumstances surrounding the 23 year old's enigmatic disappearance. The documentary features footage of her last known moments, dancing in the ship's nightclub with a cruise entertainer before returning to her cabin.

Her final sighting was by her father on their cabin's balcony in the early morning; he later woke to find her missing, and she has not been found since.

Alister 'Yellow' Douglas, a member of the cruise band who was one of the last to see her that night and shared a dance with her, was interviewed by the FBI. Despite no evidence implicating him in Amy's vanishing, and voluntarily taking a lie detector test to prove his innocence, the mystery remains unsolved.
His daughter Amica expressed the frustration of the case being a "puzzle you can't put together" and sought clarity on the events. She recounted a significant argument between her parents post-cruise and, in a dramatic moment in the Netflix series, she confronts her father on camera, reports the Mirror US.

During the call, she implores, "I would wish that you put yourself in my shoe and understand how I feel about this," seeking empathy for her quest for answers.
Alister responds: "Amica, they brought the FBI on immediately. And then he said to me that they're trying to find this girl that I was seen dancing with her. Everybody that had anything to do with cleaning her room, serving her drinks, we were grounded.
"When they realised nothing was involved, we continued to work. And I continued to work on the cruise ship until two years later."

Following Amy's disappearance, numerous unverified sightings emerged, including allegations she was spotted with someone matching Alister's description. Probing deeper, Amica questioned: "Why am I hearing that you were seen on the beach with her like months later?"
Alister replied: "Which beach they saw me on? Because I don't like beaches. Amica, we danced at the club, like I danced with many people at the club. I did nothing... I'm sitting there, my name was called, I'm being questioned about something I don't know."
Amica then confessed: "It's hard to hold this conversation with you because you get upset," before putting the question to her father: "If this happened to me, how would you feel?"
Alister revealed: "If you were missing I'd do everything in my power to find out where you are. I understand that her family is trying to find her all these years and I'm in sympathy with that but I had nothing to do with that, nothing at all," before ending the call.
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Fans only just finding out how Super Mario got his name and are stunned
Fans only just finding out how Super Mario got his name and are stunned

Daily Mirror

time13 minutes ago

  • Daily Mirror

Fans only just finding out how Super Mario got his name and are stunned

The iconic video game character Super Mario has been a household name for decades - but he could have been known as something very different if it wasn't for a landlord Over four decades ago, Nintendo's Super Mario video game took the world by storm, outshining rivals to become the most recognised and widely played game of its era. ‌ The Super Mario Bros. game was launched in September 1985, initially captivating Japan before making waves in North America a month later. ‌ With around 40 million copies sold through the original Nintendo Entertainment System (NES), it quickly became one of the most beloved video games ever. ‌ The game features Mario, a moustachioed plumber sporting a red cap - an image that has become synonymous with Nintendo, regardless of whether you were a gamer back then or not. Mario's character has made appearances in over 200 different video game titles, including Mario Kart and Mario Party. This popularity has propelled Mario-themed games to become the highest-selling video game franchise of all time, reports the Mirror US. But how did Mario get his name? ‌ The Nintendo video game designer who conceived Mario drew inspiration from an unlikely namesake, leading to the swift abandonment of his initial moniker, Jumpman. Employees at Nintendo's Washington warehouse started referring to the Jumpman character as Mario, owing to his uncanny resemblance to their landlord - and the new name stuck. ‌ The landlord, Mario Segale, unwittingly became the muse for Super Mario, according to the book, Game Over, Press Start to Continue. Had it not been for this unexpected name change and subsequent rebranding, Mario's character might have taken a very different path after the Jumpman title was discarded. An earlier incarnation of the Mario character was actually crafted for Donkey Kong, The Legend of Zelda, where he took on the role of a carpenter trying to save a damsel from a colossal ape. ‌ It wasn't until four years later that Mario swapped his tool belt for a plunger, becoming a plumber to better fit the game's underworld of pipes and sewers. Initially dubbed Jumpman, the character made his mark by vaulting over hurdles in the hit game Donkey Kong. However, Nintendo's American bosses were keen on a catchier moniker, and when Shigeru Miyamoto, the mastermind behind the original video game, caught wind of the suggestion to rename him Mario, he was all for it. ‌ In a 2015 interview with National Public Radio, Miyamoto reminisced: "They started calling the character Mario, and when I heard that I said, Oh, Mario's a great name, let's use that." After the success of Donkey Kong, Nintendo commissioned several follow-ups before tasking Miyamoto with fleshing out Mario's backstory and giving him a starring role in his own title. Miyamoto didn't stop there; he went on to introduce Luigi in the 1983 arcade hit Mario Bros as Mario's sibling, although the game saw limited release outside Japan. Then, in 1985, Mario truly leapt into the international gaming limelight with the launch of Super Mario Bros, which revolutionised home gaming for an entire generation.

White House in 'full-bore panic mode' over Epstein files and FBI 'breaking at the seams'
White House in 'full-bore panic mode' over Epstein files and FBI 'breaking at the seams'

Daily Mail​

timean hour ago

  • Daily Mail​

White House in 'full-bore panic mode' over Epstein files and FBI 'breaking at the seams'

President Trump is reportedly furious over the botched handling of the Jeffrey Epstein files as The White House launches into 'full-bore panic mode' in a desperate attempt to change the subject. The Justice Department and FBI have come under fire as they scramble to end the ongoing fallout after Attorney General Pam Bondi's so-called 'communications failure' snowballed into a crisis. Trump is now fuming about the inconsistent Epstein narratives emerging from Washington D.C. as the saga continues to dominate headlines. 'This is a pretty substantial distraction,' a White House source told The Washington Post, citing 'nearly a dozen people close to the situation.' 'While many are trying to keep the unity, in many ways, the DOJ and the FBI are breaking at the seams. Many are wondering how sustainable this is going to be for all the parties involved - be it the FBI director or attorney general.' Any attempts by Bondi and FBI Director Kash Patel to tamp down the rampant speculation about Epstein have only fueled more conspiracy theories and negative attention. 'They completely miscalculated the fever pitch to which they built this up,' Stephen A. Saltzburg, a former Justice Department official told the Post. 'Now, they seem to be in full-bore panic mode, trying to change the subject and flailing in an effort to make sense of what makes no sense.' But Trump is refusing to make the one move that could silence his critics and reset the narrative. 'He does not want to create a bigger spectacle by firing anyone,' the source told the Post. So Bondi, Patel and FBI deputy director Dan Bongino continue their fruitless campaign to end the speculation around the death of one of the most infamous billionaire of the 21st century. The release of security footage from outside Epstein's jail cell from the night he took his own life - an attempt to stop conspiracy theories that he was murdered - was Patel and Bongino's idea, multiple sources revealed. However, the video missing three minutes of footage from that night made things worse. Both are now privately upset that they haven't been able to release more of the Epstein files with Bongino on the verge of quitting as all three play the blame game with one another. Bongino's frustration came to a head in a stunning post to X over the weekend, revealing he has discovered matters that have 'shocked me down to my core' during his time in office. He shared a cryptic message to his social media in which he vowed to uncover 'the truth' amid mounting criticism of his handling of the Epstein files. Bongino added: 'We cannot run a Republic like this. I'll never be the same after learning what I've learned. A source inside the DOJ told Daily Mail that Bongino was ready to stand down if Attorney General Pam Bondi didn't. Todd Blanche, the president's former attorney and now Bondi's second in command at the DOJ, denied any beef between his department and the FBI in a statement. 'The suggestion by anyone that there was any daylight between the FBI and DOJ leadership on this memo's composition and release is patently false,' he said. The fallout of that memo continues, with the Wall Street Journal reporting that Bondi told Trump in May that his name appeared in the Epstein files. Trump on Friday denied ever being briefed by Attorney General Pam Bondi that his name was in the files. 'No, I was never briefed. No,' he told reporters after he landed in Scotland to visit his golf courses. But Bondi briefed Trump during a May 2025 meeting that his name was found in the Epstein documents 'multiple times,' according to reports. 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Bondi also allegedly acknowledged that the administration should withhold the files due to them containing images of child sexual abuse Blanche reportedly said that nothing was found in the files that would mandate an additional investigation - or even prosecution. 'As part of our routine briefing, we made the president aware of the findings,' they told the Journal. White House communications director Steven Cheung slammed the report as 'fake news' in a statement to the Daily Mail. 'The fact is that the president kicked him out of his club for being a creep. This is nothing more than a continuation of the fake news stories concocted by the Democrats and the liberal media, just like the Obama Russiagate scandal, which President Trump was right about,' he said when the report came out earlier this week. But, try as he might, Trump cannot move on from questions about Epstein, who died in a New York prison in 2019 while awaiting charges related to sex crimes. His death, ruled to be a suicide, sparked endless conspiracy theories that questioned how he may have really died and who among the rich and powerful would have benefitted from it. The president associated with Epstein and British socialite Maxwell in the 1980s and 1990s. Epstein's right-hand woman and former lover Ghislaine Maxwell was questioned this week by Deputy Attorney General Blanche. She is serving 20 years behind bars for his involvement in Epstein's crimes. The 63-year-old made it clear earlier this month that she was willing to speak in front of Congress about the case. Maxwell appears to be angling for a pardon from the president after she 'didn't hold back' during secret questioning session. Her attorney David Oscar Markus claimed that she spoke with Deputy Attorney General Todd Blanche about '100 different people' related to Epstein's child sex trafficking ring. 'They asked about every possible thing you could imagine – everything,' Markus told reporters. He also said Maxwell is being used as the 'scapegoat' in the entire Epstein case and has been 'treated unfairly for the last five years.' Her attorney said that they had not put in a formal request with the White House for a pardon for Maxwell following the conclusion of Day 2 of questioning. But Markus didn't rule out taking that action in the future, saying 'things are happening so quickly.' 'The president said earlier he has the power to do so, we hope he exercises that power in the right way,' he said of a potential commutation. Trump refused to rule out invoking his presidential pardon powers for Maxwell when asked on Friday morning. 'I'm allowed to do it, but it's something I haven't thought about,' he said. But, asked again about the matter later Friday, Trump, meanwhile, declined to talk about Maxwell and said 'this is no time to be talking about pardons.' 'I really have nothing to say about it. She is being talked to by a very smart man, a very good man, Todd Blanche. 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What I learned from running my own Squid Game
What I learned from running my own Squid Game

Spectator

time2 hours ago

  • Spectator

What I learned from running my own Squid Game

You know how this story goes. The cameras are rolling. The audience is cruel. You're trapped in the game and the game is death and the game is going out live from the heart of the state of nature where empathy is weakness and you kill each other off until there's only one left. What will you do to survive? Who will you become if you do? This is the plot of Squid Game, Netflix's Korean mega-hit that just drew to its gory conclusion. It is also the plot of The Hunger Games, Battle Royale, The Running Man, Chain-Gang All-Stars and The Long Walk. We have spent several decades watching desperate people slaughter each other for survival to entertain the rich and stupid. Future generations will probably have thoughts about why we kept returning to this particular trope with the bloodthirsty voyeurism we associate with Ancient Rome. Obviously, these stories are meant to say something about human nature, and the depraved things desperate people can be made to do to each other; they're meant to say something about exploitation, and how easy it is to derive pleasure from someone else's pain. Squid Game says these things while shovelling its doomed characters through a lurid nightmare playground where they die in cruel and creative ways. After each deadly game, blood-spattered contestants are offered a chance to vote on whether to carry on playing. It's a simple referendum: if a majority votes to stay, they're all trapped in the death-match murder circus with only themselves to blame. If they object, a masked guard will accuse them of interrupting the free and fair elections and shoot them in the face. This is everything Squid Game has to say about representative democracy. 'I wanted to write a story that was an allegory or fable about modern capitalist society,' said director Hwang Dong-hyuk, just in case you didn't get the message. The whole thing is as subtle as a shopping-mall shooter. I'm reliably informed that the English-language translations strip away a degree of nuance, which probably helps audiences in parts of the Anglosphere where irony is an unaffordable foreign luxury and the experience of everyday economic humiliation feels a lot like being hit over the head with a huge blunt analogy. Squid Game does not want you confused about who the baddies are. There's a bored cabal of cartoon billionaires drinking scotch and throwing tantrums while they watch our heroes shove each other off cliffs. They smoke cigars and say things like 'I am a very hard man to please'. We never get to find out who they are or what their plan is, because it doesn't matter. How could it possibly matter? How could anything matter in a fake hotel lobby where all the furniture is naked ladies? This is how people who want to be rich think people who are rich ought to talk: like insurance salesmen cosplaying sexual villainy in a kink club for tourists. Nobody is supposed to be able to relate to the Squid Game villains. As it turns out, though, I can. There's an innocent explanation for how I came to run my own Reality Show of Death Game. Well, mostly innocent. I happen to have a secret other life as an immersive game designer. It's what I did instead of drugs during my divorce, after discovering that here, finally, was a hobby that would let me be a pretentious art wanker and a huge nerd at the same time. The games are intense – like escape rooms you have to solve with emotions. Many of them revolve around some species of social experiment – the kind that actual researchers can't do any more because it's inhumane. Famously, the 1971 Stanford prison experiment had to be shut down early after students who were cast as guards got far too excited about abusing their prisoners. The sort of people who pay actual money to play this kind of game are expecting to be made to feel things. They're expecting high stakes and horrible choices and wildly dramatic twists. The Death Game trope is an easy way to deliver all of that. Mine forced players to pick one of their friends to 'murder on live television'. It's a five-hour nightmare about social scapegoating with a pounding techno soundtrack. I had a lot going on at the time. I swotted up on Hobbes and Hayek. I took notes on Squid Game and its infinite derivatives. I gave the players character archetypes to choose from – the Diva, the Flirt, the Party Animal – and got them to imagine themselves in Big Brother if it were produced by actual George Orwell. I wrote and rewrote the script to make sure players wouldn't be able to opt out of picking one person to bully to death. I thought that it would be easy. Instead, I learned two surprising things. The first was that it's harder than you'd think to design a scenario where ordinary people plausibly hunt each other to death. Every time, my players tried their very hardest not to hurt each other, even when given every alibi to be evil. I created a whole rule system to punish acts of altruism, spent ages greasing the hinges on the beautiful hellbox I'd built for them, and still the ungrateful bastards kept trying to sacrifice themselves for one another. Even the ones who were explicitly cast as villains. Even when it was against the rules. It takes a lot of fiddly world-building to make violent self-interest feel reasonable. It takes a baroque notional dystopia and a guaranteed protection from social punishment. What you get is a manicured, hothouse-grown garden masquerading as a human jungle – an astroturfed Hobbesian state of nature where the cruelty is cultivated to make viewers feel comfortable in complicity. The story of these games scrapes the same nerves as the ritual reporting about shopping-mall riots on Black Friday – the ones that lasciviously describe working-class people walloping each other for a £100 discount on a dishwasher. The message is that people who have little are worse than people who have more. This is a wealthy person's nightmare of how poor people behave. The rich, of course, are rarely subject to this sort of moral voyeurism. But that story isn't true. In the real-life Lord of the Flies, the children actually worked together very successfully. In the real-life Stanford prison experiment, the guards had to be coached into cruelty. Real poverty, as sociologists like Rutger Bregman keep on telling us, is actually an inverse predictor of selfish behaviour. Not because poor people are more virtuous than anyone else, but because the rich and powerful can afford not to be. The rest of us, eventually, have to trust each other. The fantasy of these games is about freedom from social responsibility. In the Death Games, nobody has to make complex and demeaning ethical choices as an adult person in an inhumane economy. In the Death Games, it makes sense to light your integrity on fire to survive. But if we did, actually, live in a perfectly ruthless market economy where competition was the essence of survival, none of us would survive past puberty. The Death Games don't actually tell us anything about how life is. They show us how life feels. The second surprising thing I learned while running my own Squid Game is that nothing feels better than running Squid Game. If you need a rush, I highly recommend building a complicated social machine to make other people hurt each other, picking out a fun hyperpop soundtrack and then standing behind a production desk for five hours jerking their strings and cackling until they cry. People apparently like my game. It has run in multiple countries. And every time, it took me days to come down from the filthy dopamine high. It turns out that I love power. This was an ugly thing to discover, and there's an ugly feeling about watching a show like Squid Game – which is, to be clear, wildly entertaining. Voyeurism is participation, and the compulsive thrill of watching human beings hurt each other for money creates its own complicity. The audience is not innocent. Sit too close to the barrier at the beast show and you risk getting splashed with moral hazard.

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