
12 Years Of Fukrey: ‘Honey' Pulkit Samrat Celebrates With Desi Swag
Pulkit Samrat, who played Honey in Fukrey, revisited the special moments with cast and crew of the film via a glimpse to mark 12 years of the cult comedy.
As the iconic comedy Fukrey completes 12 years since its release, Pulkit Samrat marked the special occasion via a wholesome post on social media. On Saturday, the actor who played Honey in the film, revisited the special moments with the cast and crew of the film via a glimpse, attached to a short note. The clip featured heartwarming BTS moments from the sets and the promotional tours of the film, evoking nostalgia among users.
And the note – it was all about gratitude for the love that Pulkit received for his portrayal of a Delhi boy in the hit film. Thanking fans and his team, the actor wrote, '‼(sic) Warning: This Hunny comes with 12 years of sweet nostalgia. Proceed with FUKRAPANTI… Sending biggg love to my Fukrey fam – the cast, crew & all the jugaadu geniuses behind the madness… and a special shoutout to the audience for turning our crazy into something truly iconic! Thank you so much for all the love. #12YearsOfFukrey."
In Fukrey, Pulkit played the lead role of a street-smart and quick-witted youngster. The character which became a breakthrough role for the actor struck a chord with the youth. Alongside him were Varun Sharma's Choocha, Ali Fazal's Zafar, Manjot Singh's Lali and Richa Chadha's Bholi Punjaban – all iconic characters.
Directed by Mrighdeep Singh Lamba and produced by Excel Entertainment, the first film of the cult franchise garnered immense love from fans, paving way for two sequels — Fukrey Returns (2017) and Fukrey 3 (2023). With each installment, the gang returns with an extra dose of entertainment which is sure to leave you in splits.
Looking ahead, Pulkit Samrat is set to expand his horizon with his next film Glory – a boxing drama. Additionally, he has Suswagatam Khushamadeed, a cross-cultural romance lined up in his kitty. At present, Pulkit is filming for Rahu Ketu which is being shot in Kasol. The film marks his reunion with Fukrey co-star Varun Sharma and actress Shalini Pandey, who gained fame after her role in Maharaj.
On the personal front, Pulkit is married to Kriti Kharbanda, currently winning hearts with her role of a film producer's daughter in Rana Naidu 2. The show is available for streaming on Netflix.
First Published:
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
&w=3840&q=100)

First Post
an hour ago
- First Post
Netflix's 'With Love Meghan 2' trailer: Meghan Markle's show to feature Jay Shetty and his wife Radhi Devlukia among others
The release of With Love, Meghan' season 2 trailer, coincides with Harry and Meghan's renewed collaboration with Netflix The trailer of Netflix's 'With Love, Meghan' season 2 has finally been unveiled and the glimpse shows the 'Suits' actor engaging in various activities, including cooking, gardening, and crafting. However, the highlight of the clip remains her conversations with the influential personalities, including Tan France and Chrissy Teigen, podcaster Jay Shetty and his wife Radhi Devlukia, chefs Jose Andres and David Chang, among others. Sharing the trailer on Instagram, Markle wrote, 'The best moments are made to be shared. With Love, Meghan returns August 26th on @netflix.' STORY CONTINUES BELOW THIS AD The release of With Love, Meghan' season 2 trailer, coincides with Harry and Meghan's renewed collaboration with Netflix. 'We're proud to extend our partnership with Netflix and expand our work together to include the As Ever brand,' said Markle, commenting on the partnership. As the couple is 'proud' with their partnership with the streaming giant, Markle added, 'My husband and I feel inspired by our partners who work closely with us and our Archewell Productions team to create thoughtful content across genres that resonates globally, and celebrates our shared vision.' The best moments are made to be shared ✨ With Love, Meghan returns on August 26th! — Netflix (@netflix) August 12, 2025 STORY CONTINUES BELOW THIS AD Markle revealed to PEOPLE that the couple's children have played a special part in the production and said, 'Archie did the [filming clapboard]! Sweet moments,' she shared. 'They would also come with my husband and visit me on set. I loved that my children were able to watch me working and see the balance of that, and understand what Mama does and is working to create and share. It was really special because up until then, they hadn't seen me at work.' With Love Meghan season 2 will stream on 26th August on Netflix.


Hindustan Times
an hour ago
- Hindustan Times
Cate Blanchett on ‘Squid Game' cameo: It was one of the most mysterious jobs
Los Angeles, Cate Blanchett says her surprise cameo in the final moments of "Squid Game 3" 'came out of the blue" and she had little context other than quickly learning to play the game of 'ddakji'. Cate Blanchett on 'Squid Game' cameo: It was one of the most mysterious jobs Asked whether she would like to star if there is an American version of the popular South Korean series that broke viewership records on Netflix, Blanchett told Variety, "I am wildly open to anything.' "And in a world that is so beautifully, magically created like that, for sure. They're amazing world-builders, and that series has been eaten alive. I don't think there's a corner of the globe that it hasn't touched in some way.' At the end of the series, Front Man spots an American recruiter playing ddakji with a homeless man in a back alley. They briefly acknowledge each other. Blanchett called her brief appearance, "one of the most mysterious jobs". 'Because it's such a cult series and they were shooting in L.A. of all places, everyone was on a need-to-know basis. "I got a couple of storyboards. I had to play the game very quickly. I had to practice and practice. I knew there were four or five setups that they were going to do, and I knew what they needed from every shot, and then I was given the sides. But it was one of the more mysterious jobs.' There were reports that the American remake of the series will be directed by David Fincher, who has already worked with the streamer on two other popular shows the first two episode of "House of Cards" and the two seasons of "Mindhunter". Blanchett said she does not know much. 'I don't know anything more than you do. I'm not being coy. I really don't.' However, the actor is not averse to reuniting with Fincher after 'The Curious Case of Benjamin Button'. 'I mean, I'd love to work with David again. It's been ages.' Blanchett shared. Blanchett, a highly successful actress, has seen much acclaim, including Academy Award wins for Best Actress for the comedy drama 'Blue Jasmine' in 2014 and the biographical drama 'The Aviator' in 2005. She has starred in a wide range of prestigious films across genres, including 'The Talented Mr Ripley' and 'Carol'. Most recently, she was in Steven Soderbergh's spy thriller 'Black Bag' alongside Michael Fassbender and Pierce Brosnan. This article was generated from an automated news agency feed without modifications to text.

Hindustan Times
an hour ago
- Hindustan Times
Britain is a global gaming superpower
The arrival of 'Grand Theft Auto VI' in 2026 will be less a video-game release than a cultural moment. The game, which rewards players for stealing cars, selling drugs and killing cops, will have cost upwards of $2bn to build. Yet it will almost certainly turn a profit within its first week. With its glitzy cityscapes, radio soundtrack and trademark swagger, the series looks, sounds and feels like a warped parody of America. Yet this blockbuster began its life in the small Scottish city of Dundee and is still made by a team of tartan nerds in Edinburgh—a feat celebrated in the British government's strategy for the creative industries, released this June. Strip out the Cayman Islands (a British overseas territory) and Britain ranks as the third-largest exporter of video games—behind only America and Japan.(Illustration: Lea Dohle) Such recognition is overdue: gaming has long been a British superpower. The sector generates annual revenues of some $200bn globally. Strip out the Cayman Islands (a British overseas territory) and Britain ranks as the third-largest exporter of video games—behind only America and Japan. More understated and quirky than these rivals, it often plays the role of incubator. 'Tomb Raider', a billion-dollar franchise with its own Netflix series, began as a sketch in Derby. 'Fall Guys', a battle-royale obstacle course; 'LittleBigPlanet', a pioneer of the user-generated content craze; and 'Total War: Warhammer', based on the tabletop series, are recent successes. Video games generate more revenue (£4.3bn) than the film (ex streaming) and music industries combined (£3.4bn). Not everyone is convinced that Britain should be as supportive of its gaming industry as of, say, its life sciences. Outdated stereotypes that gaming turns youth into obese oddballs or school shooters still prevail in parts of Westminster. Others fret about the future: with investment slowing and artificial intelligence (AI) looming, the global gaming industry is in turmoil. Such pessimism is misguided. As in other creative industries—from film to fashion—British ingenuity makes it well-placed to thrive in an age of (sameish) AI. To understand Britain's unique role in the global gaming industry, go back to its origins. In the early 1980s cheap, programmable home computers gave rise to a generation of bedroom coders. This grassroots mix of creativity and code stood in contrast with America and Japan, where console-driven markets, not PC games, took off first. Britain's quirky scene spawned hits with cultish fanbases, such as 'Broken Sword', a mystery adventure starring an American puzzle-solver. This soon attracted the attention of industry giants. In 1997 Dundee's Abertay University launched the world's first computer-game degree. Britain is also good at making mobile games, which are more accessible and cheaper to make than console blockbusters. Golf Clash, the top-grossing sports-mobile game in America in 2021, was made in less than a year by around 20 people in a leafy town in Cheshire. Tripledot Studios, popular for its Solitaire game, is based in London. In June it bought the mobile-games arm of AppLovin, a Nasdaq-listed American tech firm, for $800m. As the industry has grown, with exports increasing from $3.4bn in 2016 to $8.8bn in 2021, its benefits have become more evident. It employs 30,000 or so developers, artists and composers and is unusually productive. The gross value-added per video-games worker is almost double the British average, according to government data. It is also a sector where Britain really is levelling up. Almost four-fifths of video-game developers work outside London (clusters tended to form around successful early studios and to reflect the sector's bedroom origins). Katie Goode, a burgundy-haired rocket scientist turned games designer, runs her virtual-reality (VR) studio from North Cornwall—one of the country's remotest corners. Hubs have emerged in places like Dundee, Leamington Spa, Slough and Teesside. Britain has also begun to recognise gaming's wider benefits. In the right hands, consoles encourage learning, not laziness. Take Demis Hassabis, known for starting DeepMind, an AI company bought by Google for $600m in 2014. He attributes much of his success to making a theme-park game as a teen in North London, and later founding a games studio. VR is changing how doctors rehearse surgery and how pilots train for take-off. The National Health Service now prescribes games to treat anxiety and depression. Yet the belated recognition comes at a tough time. Some issues are specific to Britain. Gaming suffers from the same woes as British tech more broadly: mainly a shortage of venture-capital funding. Smaller studios that struggle to attract investment are unable to scale up. Instead they are often snapped up by foreign buyers, such as Tencent, a Chinese tech conglomerate, which bought Sumo Group, a developer based in Sheffield, in 2022. 'We're incredibly good at creating games,' says Sir Ian Livingstone, the first Briton knighted for services to the industry. 'We're not so good at hanging onto them.' The second challenge is a global slowdown. The pandemic helped gaming boom. Investors piled in, hoping to profit from millions of house-bound players. British exports grew by 259% between 2016 and 2021. But the surge led to overproduction. In July Microsoft, maker of the Xbox, announced mass layoffs in its gaming division, leading to the cancellation of projects in Britain. Sony, a Japanese publisher, closed its London studio in 2024. At the industry's biggest annual conference in Britain, held in July in Brighton, the mood is subdued. Jobseekers wander the halls with lanyards reading 'seeking new opportunities' or 'looking for work'. Technological disruption adds to the unease. Gaming has long been at the bleeding edge of tech—Nvidia made its GPUs for gamers long before they were used on AI models. Alan Turing, a British computer pioneer, created the world's first algorithm capable of playing chess. But many developers are wary of being displaced by machines. 'A lot of us feel like Luddites…we just want to start burning the textile mills,' says one attendee in Brighton. One game on show lets players explore the abandoned server of a failed studio, its fictional founders' ideas drowned in a tide of generic content, or 'AI slop'. Creative destruction Yet as artists and disruptors have shown through the ages, in turmoil lies opportunity. And Britain is uniquely well-placed to reap the benefits. Some of the laid-off are starting their own studios, such as Yasmina Fadel, who co-founded a games company after being made redundant last year. There are also signs that Britain is beginning to better value its ideas. Licensing its distinctive IP to gaming developers helped turn Games Workshop, the creator of 'Warhammer', into a FTSE100 company in 2024 (it has focused on mid-size games). The government's new strategy includes a promise of funding through the British Business Bank to help plug the venture-capital gap, and a promise of a copyright scheme to protect firms' IP from AI. AI may end up increasing the value of British developers rather than deplete it. It can boost productivity. At one studio in Brighton, a level that once took 90 days to build now takes just ten, notes Nick Poole of UK Interactive Entertainment, an industry body. 'In a world of synthetic material and AI-generated content,' the government's creative-industry strategy correctly identifies that 'human endeavour and creativity will be more important than ever.' The only way to mitigate the threat of AI is to 'tell great stories that haven't been told before,' notes Charles Cecil, the creator of 'Broken Sword'. What is exciting, he says, is that it is 'playing to [British] strengths'. In Brighton that is clearly on display. One arcade-style game, made in Cornwall, stars a cat wielding a revolver and a samurai sword. In 'Atomfall', players explore a post-apocalyptic Lake District, complete with distinctive red British telephone boxes. 'Thank Goodness You're Here', a surreal indie hit, follows a travelling salesman through a Yorkshire village as he helps residents free themselves from drains, and bake oversize meat pies. 'It captures a bit of the British soul,' purred Le Monde. Only a human, arguably only a British human, could dream up ideas like this. Eccentricity may well be Britain's greatest asset. For more expert analysis of the biggest stories in Britain, sign up to Blighty, our weekly subscriber-only newsletter.