
GeForce Now's RTX 5080 upgrade could bring me back to cloud gaming
Each of the Ultimate-grade GeForce Now SuperPods hanging out at Nvidia's data centres will soon be swapped for ones seriously more oomph, meaning you'll effectively be gaming on an 8-core Ryzen CPU and with double the system memory as the previous-gen setup.
The generational step up from 4080-era silicon to a Blackwell 5080 is bringing HDR10 and 4:4:4 Chroma colour, which should make visuals that bit crisper and more detailed than the outgoing GeForce Now gear. You'll also be able to play at much higher resolutions and refresh rates – without the wallet-busting outlay of having to buy a graphics card yourself.
With a compatible monitor or TV, you'll be able to stream games at 5K/120p. And if your screen doesn't have quite so many pixels, don't worry: 1080p content can now top out at 360Hz, for esports-grade responsiveness. With new support for Low Latency, Low Loss (L4S) networks, Nvidia reckons the end-to-end latency when playing Overwatch 2 is actually lower than playing locally on a PlayStation 5 Pro – though whether your internet provider also supports them is a bit of a crapshoot right now.
LG's 2025 and 2026 TVs and monitors will be first in line for 4K/120Hz with HDR and 5K/120Hz gameplay respectively. The Lenovo Legion Go S is also getting 120fps streaming support, while Valve's Steam Deck OLED will be able to hit 90fps as long as you've got a good enough broadband connection.
The Xbox Cloud Gaming rival has a bunch of big-name titles due in the coming months, with Call of Duty: Black Ops 7, Borderlands 4, Hell is Us, The Outer Worlds 2 and Dying Light: The Beast all down to appear on the service on day one.
It'll also finally fully support racing wheels, including haptic feedback, so aspiring sim racers can put their cash towards upgrading their rig rather than their graphics cards.
The good news is that pricing is staying the same. GeForce Now Ultimate will still set you back $20/£20/€22 per month once the 5080 upgrade rolls out.

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Stuff.tv
a day ago
- Stuff.tv
I played the Asus Xbox ROG Ally X and it really is the Xbox handheld we've been waiting for
Initial Stuff Verdict Everything that made the ROG Ally X a compelling gaming handheld, made much more comfortable and more immersive. The Xbox Ally has huge potential to bring console players to PC Pros Xbox-style grips give comfort a major boost Streamlined Xbox software smoothes some Windows trickiness Plenty of power and promising battery life Cons IPS display can't match the Switch 2's OLED opulence Potentially expensive compared to Steam Deck OLED The Xbox ROG Ally and Ally X finally feel like Microsoft taking gaming handhelds seriously. Up until now, Windows 11 and portable gaming went together about as well as oil and water; yet with Asus handling the hardware and an Xbox interface designed for smaller screens, it could now have the mainstream appeal to convince console owners to give PC-based gaming a go. Effectively Xbox-approved tweaks on the formulas Asus established with the original ROG Ally X and ROG Ally, these two Windows-based handhelds will soon to go up for pre-order ahead of an October 16 launch. While pricing is still TBC, both versions are expected to come in higher than a top-spec Steam Deck OLED. Based on some early hands-on time, though, there are some things the Xbox ROG Ally duo does better than Valve's trend-setting handheld. And it goes way, way further down than simply bolting some controller grips to an existing Asus model. How we test gaming hardware All games consoles and gaming hardware tested on Stuff are put through their paces with days' worth of play time. We use our years of testing experience to judge areas such as build quality, software experience, battery life and other features. Manufacturers have no visibility on reviews before they appear online, and we never accept payment to feature products. Find out more about how we test and rate products. Familiar yet different There's plenty of Asus DNA still on display, but the Xbox ROG Ally X also proudly wears its Microsoft influences. Two grips that look like they could've come straight off an Xbox One controller now flank the handheld's 7in screen, giving you a lot more to grab onto. It instantly feels more comfortable than the OG Ally, which was way too angular. It sits more naturally in your hands than the Asus flavoured Ally X, too. It's way chunkier than a Nintendo Switch 2 as a result, but still smaller in your hands than a Steam Deck OLED. Think PlayStation Portal and you're most of the way there, only with the extra hardware inside for on-device gaming it's considerably heavier. Otherwise you're getting a similar layout, with offset analogue sticks that have an eye-catching LED underglow, a brace of (satisfyingly clicky) face buttons, and the usual selection of menu keys. There's now a dedicated Xbox button here, too – making it much easier to get back into the refreshed UI from your games. The triggers and bumpers at the rear haven't moved, but they have gained haptic feedback. This is a big deal, as it brings the gameplay experience that much closer to playing on an Xbox console with an official controller. The way you can feel different spell types in Hogwarts: Legacy is so satisfying. Connectivity is unchanged, with two USB-C ports at the top edge (handy for charging and playing on an external display at the same time) alongside a 3.5mm headphone port and microSD card slot. I like that the power button still doubles as a fingerprint sensor, too – so much easier than prodding an onscreen keyboard every time you switch the handheld on. The 7in screen is very pretty, thanks to a sharp 1080p resolution and brightness that got pretty high during my hands-on session. It supports 120Hz and variable refresh rate, which gives it an edge over the 90Hz Steam Deck OLED, although Asus and Microsoft have decided to stick with LCD here. Black levels and contrast aren't outstanding as a result, but Forza Horizon 5 still had plenty of pop. Touch responsiveness was on point, too. Inside, there's an AMD Ryzen Z2 Extreme chipset and a healthy 24GB of RAM, along with 1TB of SSD storage. That's as good as it gets currently from the AMD stable, and a generation newer than what appeared in the Asus-own Ally X. According to Microsoft, that should be enough to play most games at Full HD. A sizeable 80Whr battery is then on hand to keep you gaming away from the mains. How long exactly remains to be seen, with the most demanding games likely to chew through it all in just a few hours. The Xbox ROG Ally X's 1080p gaming target will very much depend on what you throw at it. A demo of the long-awaited 2D metroidvania Hollow Knight: Silksong wasn't the most taxing of tests, however hauntingly beautiful the art. With games like this I'd expect to be able to dial back the power mode and squeeze out a few more hours of gameplay. Games like Forza Horizon 5 and Tony Hawks 3+4, which are more graphically demanding, looked pretty much flawless to my eyes. Hogwarts: Legacy was a much better example of what to expect in terms of heat and sound. I had to put my ear pretty close to the vents to make out the internal fans, though that says more about the background noise at Gamescom than any sort of silent running. Gameplay felt smooth, although there was no FPS counter for a direct comparison with rival handhelds. Sadly I wasn't able to properly experience the new full-screen Xbox interface, which has been optimised for the Ally's 7in screen. All the demo stations during my hands-on were using an outdated version with locked-down menus, so it's tough to say how slick it'll feel when the handheld goes on sale. The Game Bar in particular is supposed to make it far easier to bring up friends lists and customise controls. I do know it'll launch automatically when you power on the Ally, and that the UI looks very similar to the Xbox Game Pass app Microsoft fans will be used to – only with sensibly-sized icons and text for touch-based inputs. It doesn't seem to throw you to the Windows desktop quite so quickly anymore, either, which is nice. Apparently there've been some tweaks to cut down background tasks and free up system resources – something Windows 11 sorely needs, based on how it stacks up to SteamOS on otherwise identical hardware. Automatic Super Resolution (Auto SR), which upscales games without the need for them to support FSR, should come in clutch there too. The white stuff The regular Xbox Ally is clearly meant to be the Series S of the pair, being that little easier on your wallet and arriving dressed in white. As an Xbox 360 die-hard I prefer this look to the Ally X's black, even if it does draw attention to the black screen bezel. With a slight hardware step-down Microsoft and Asus reckon it's more aimed at 720p on-the-go gaming. The Ryzen Z2 A chipset, 16GB of RAM and 512GB of on-board storage will still have the oomph to run newer titles, just with reduced settings or AMD's Fluid Motion Frames upscaling tech. The two things I noticed the most during my hands-on time were how much lighter it felt than the Ally X – 45g might not sound like much, but it'll make all the difference after an hours-long play session – and the lack of impulse triggers. With how much extra immersion these add in compatible games, it's a real shame not to have them on the cheaper machine. It's not like the Xbox Series S comes with a stripped-out controller. My biggest unknown is how well the 60Whr battery will last while gaming. The original Asus Ally's 40Whr capacity was a real weak point compared to rivals like the Steam Deck, and it doesn't seem like Windows has gotten any better at power management on gaming handhelds, but hopefully adding 50% more cells will mean a decent amount of play time between charges at 720p. Asus ROG Xbox Ally X early verdict Asus already had a gaming handheld with solid foundations, but Microsoft's involvement has given the ROG Ally X some welcome extra polish. Even at this early stage, I can tell the more controller-like shape and impulse triggers have helped free more of the console experience from your TV than either of the OG Ally machines managed. Some questions will stay unanswered until a full review, including how long each system will last on battery power. How the regular Ally handles more demanding games – and how well the Ally X compares to its handheld rivals in terms of frame rates – is also a mystery. The fact Asus and Microsoft haven't set a price yet is a bit concerning. And a part of me wishes the screen had been upgraded to an OLED. But simply having the Xbox seal of approval is going to do more to put PC-based gaming handhelds into the mainstream than anything Asus could've achieved on its lonesome. Asus ROG Xbox Ally X technical specifications Screen 7in, 1920×1080 IPS LCD w/ 120Hz CPU AMD Ryzen AI Z2 Extreme Memory 24GB RAM Storage 1TB (on-board) Battery 80Whr Connectivity 2x USB-C, microSD, 3.5mm Dimensions 291x122x51mm, 715g


Stuff.tv
3 days ago
- Stuff.tv
GeForce Now's RTX 5080 upgrade could bring me back to cloud gaming
If you tried cloud gaming once back in the early days of the tech and decided it wasn't for you, Nvidia's latest GeForce Now upgrade could bring you back into the fold. The GPU giant will be upgrading its Ultimate tier hardware with RTX 5080 power, bringing graphical goodies like DLSS 4 and better ray tracing pretty much anywhere with an internet connection. Each of the Ultimate-grade GeForce Now SuperPods hanging out at Nvidia's data centres will soon be swapped for ones seriously more oomph, meaning you'll effectively be gaming on an 8-core Ryzen CPU and with double the system memory as the previous-gen setup. The generational step up from 4080-era silicon to a Blackwell 5080 is bringing HDR10 and 4:4:4 Chroma colour, which should make visuals that bit crisper and more detailed than the outgoing GeForce Now gear. You'll also be able to play at much higher resolutions and refresh rates – without the wallet-busting outlay of having to buy a graphics card yourself. With a compatible monitor or TV, you'll be able to stream games at 5K/120p. And if your screen doesn't have quite so many pixels, don't worry: 1080p content can now top out at 360Hz, for esports-grade responsiveness. With new support for Low Latency, Low Loss (L4S) networks, Nvidia reckons the end-to-end latency when playing Overwatch 2 is actually lower than playing locally on a PlayStation 5 Pro – though whether your internet provider also supports them is a bit of a crapshoot right now. LG's 2025 and 2026 TVs and monitors will be first in line for 4K/120Hz with HDR and 5K/120Hz gameplay respectively. The Lenovo Legion Go S is also getting 120fps streaming support, while Valve's Steam Deck OLED will be able to hit 90fps as long as you've got a good enough broadband connection. The Xbox Cloud Gaming rival has a bunch of big-name titles due in the coming months, with Call of Duty: Black Ops 7, Borderlands 4, Hell is Us, The Outer Worlds 2 and Dying Light: The Beast all down to appear on the service on day one. It'll also finally fully support racing wheels, including haptic feedback, so aspiring sim racers can put their cash towards upgrading their rig rather than their graphics cards. The good news is that pricing is staying the same. GeForce Now Ultimate will still set you back $20/£20/€22 per month once the 5080 upgrade rolls out.


Stuff.tv
07-08-2025
- Stuff.tv
I've been waiting for this ultra-portable 4K projector – now it's here, you'll want it too
Portable projectors can provide you with a mini home cinema wherever you might go. Since January this year, I've been excited for LG's newest ultra short throw projector since it was announced at CES in January this year. Now that it's finally here, I'm convinced that you'll want it too. Measuring just 110x160x160mm and barely tipping the scales at 1.9kg, the CineBeam S still manages to cram in 4K resolution, Dolby Atmos, built-in stereo speakers, and LG's webOS platform. Read more: Best home theater systems in 2025 for ultimate surround sound immersion The headliner here is how close this thing gets to the wall – just 8.1cm for a 40-inch projection. Plus, it can scale all the way up to 100 inches at just under 40cm away from the wall. No ceiling mounts, no 12-metre HDMI cables snaking across the living room, and no need to rearrange furniture like you're staging a property listing. Just plonk it down, and you're off. LG's included auto screen alignment and colour adjustment mean you don't need to be an expert to get things looking spot-on. There's also Screen Scaling & Shifting to dial things in without physically moving the projector. Plus, Wall Colour Adjustment lets you use the projector even if you don't have white walls. As for the image quality, it's no slouch. With 154 percent DCI-P3 coverage and a 450000:1 contrast ratio, it's built to handle vibrant colours and deep blacks. The 500 ANSI lumens brightness may not blow the roof off, but it's perfectly serviceable for most real-world lighting conditions – especially considering the ultra-portable form factor. Connectivity is spot-on for what you'd expect in 2025. USB-C, HDMI, AirPlay 2, and wireless screen sharing mean your phone, tablet, or laptop is always can be your source. LG's ThinQ app lets you control the whole thing from your phone without frantically hunting for the remote. The CineBeam S is officially launching at £1099, with UK pre-orders and release expected in September. US pricing and availability are still under wraps.