
Instagram for iPad coming soon, likely by the end of this year
Meta just surprised iPad fans by finally launching an official WhatsApp app for iPad — and now it looks like Instagram is next in line. According to reports, Meta is actively developing and testing a native Instagram app for iPad, with a public release expected by the end of this year if all goes smoothly. The news comes from several reports including The Information's Kaya Yurieff and Kalley Huang, who first revealed Meta's plans back in April, and it was recently confirmed by Bloomberg's Mark Gurman.advertisementAccording to Gurman, Meta employees are already actively testing the iPad version of Instagram, and unless there are major setbacks, it should be available to the public before the end of 2024. For more than a decade, Instagram has been a glaring omission on the iPad. Particularly given that Instagram is all about visual content — photos, videos, and Stories that are simply better enjoyed on a bigger screen.Many users have had to make do with the zoomed-in iPhone version of the app, which never truly took advantage of the iPad's larger and more immersive display.
But why did Meta leave iPad users waiting for so long? Some tech insiders point to a mix of technical and personal reasons. On the technical side, Instagram's earlier focus on lower-resolution photos meant that images could appear pixelated or blurry on the iPad's high-resolution display. However, there's also been some behind-the-scenes drama. Meta CEO Mark Zuckerberg and Apple's Tim Cook have had ongoing tensions, particularly after public disputes over privacy and Apple's App Store policies. Some reports suggest that the lack of iPad support may have been a subtle way for Meta to push back against Apple. But with the recent release of WhatsApp for iPad, it seems Meta is finally ready to move past old grudges and focus on what users actually want.advertisementThere also seems to be a strategic angle here. According to Gurman, previous concerns around image quality on larger screens contributed to the delay. However, now Instagram itself has evolved, and it supports high-resolution images, widescreen videos, and longer-form content that's perfect for tablet browsing. Additionally, competition from platforms like YouTube Shorts and TikTok — which already has an iPad app and continues to draw younger users — has also likely given Instagram a push to not make its iPad users feel left out. With WhatsApp now on iPad, Meta is likely to bring the Intagram soon to keep users engaged and grow both its audience and revenue.Now, Meta employees are reportedly going 'full steam ahead,' says Gurman, with internal testing. Unless there are unexpected setbacks, the Instagram app for iPad should be available before the year ends. While there's no word yet on whether Meta will also bring its Threads app to iPad, Instagram's arrival alone is a big deal— especially for users who enjoy editing and browsing photos on a larger screen.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Indian Express
an hour ago
- Indian Express
Nintendo's Switch 2 goes on sale as the hybrid game console looks at a blockbuster opening
Nintendo aims to recreate what Apple was once known for — long lines at retail stores on launch day for the iPhone. While that kind of momentum hasn't been seen for a tech product in years, the Switch 2 could take its place as it goes on sale worldwide Thursday. However, there's no guarantee that consumers will walk away with a Switch 2 in hand, Nintendo's first new console in eight years — and the successor to the smash hit Switch — which remains in tight supply amid strong pre-orders in the company's biggest markets, including the US. 'Consumers should be aware that availability will be extremely limited worldwide, at least over the next few weeks or even months. If you can find a Switch, buy it immediately, as prices might go up in the future due to the volatile situation with US tariffs,' Serkan Toto, CEO of Tokyo-based consultancy Kantan Games, told The Switch 2 debuts at a critical time for Nintendo, as its next-generation game console is vital to both the company's business and the overall health of the video game console market. The video game industry experienced a boom during the COVID-19 pandemic, with people stuck at home and companies like Nintendo seeing dizzying success with the original Switch. But now, as life returns to normal, there's pressure on Nintendo to make its new console a hit with consumers. What may be Nintendo's biggest advantage is the loyal fan base it has built over the past few years, especially in the US, thanks to the unprecedented success of the Switch, which has sold 150 million units worldwide since its launch in 2017. That success has made the Kyoto-based company cash-rich, with the Switch alone generating $100 billion in sales for one of the world's oldest and most respected video game companies. During the Switch era, Nintendo also expanded into new business areas, including theme parks, movies, and subscription-based services, transforming itself into an entertainment empire. This strategic shift moves the company beyond the traditional gaming segment, and into territory more commonly associated with Disney. Nintendo is launching the Switch 2 in the middle of the year, rather than during the fall season when most major tech launches typically occur. The company chose a summer release to capitalise on the time when kids are out of school. This underscores the importance of kids and families to a product like the Switch 2. Nintendo has traditionally marketed its games to appeal to a broad user base, especially casual gamers. That formula has worked well, setting Nintendo apart from its biggest competitors, Sony and Microsoft, which cater more heavily to core and hardcore gaming audiences. As Nintendo enters a new generation with the Switch 2, it has made bold decisions that could shape the company's future. The Switch 2 doesn't look dramatically different from its predecessor — it's still a hybrid system with a built-in screen and a TV dock, allowing players to 'switch' between handheld and home console modes. This continuity is notable, given Nintendo's history of experimenting with radically different console designs each generation. In that sense, the Switch 2 marks a departure from the company's traditional approach to hardware innovation. The Switch 2 is also more powerful, featuring a modern custom processor developed by Nvidia that supports AI processing. The device sports an 8-inch screen and delivers a sharper 1080p resolution, while the dock supports up to 4K output on compatible TVs. The detachable Joy-Con controllers return, now with changes in both size and functionality. A standout feature is the built-in optical sensor, which allows the controller to function like a computer mouse when placed on a table or lap — ideal for games like Fortnite and Metroid. For investors, the success of the Switch has benefited Nintendo, not only by strengthening its cash reserves, but also by proving the company's ability to deliver a hit product that resonates with the masses. The Switch has generated a steady stream of income through game sales and services. In many ways, it functions more as a platform, much like the iPhone does for Apple. This may be one reason why Nintendo has taken a more cautious approach with the Switch 2. This strategy is evident in Mario Kart World, a launch title for the Switch 2, where Nintendo is clearly betting on the success of a proven franchise. The previous instalment, Mario Kart 8 Deluxe, sold over 68 million copies on the original Switch. There's also pressure on the company to break the so-called 'post-hit jinx' — a recurring challenge Nintendo has faced in sustaining momentum after major hardware successes. There's a sense that Nintendo chose familiarity over risk with the Switch 2. This suggests that the company has finally settled on the ideal form factor for a hybrid console, and plans to stick with it while continuing to refine and improve the experience. However, the Switch 2 comes at a premium, priced at $449, substantially more than its $300 predecessor. That's a significant jump for a console, and Nintendo is also charging more for its first-party games, with Mario Kart World priced at $80. 'Consumers seem to be generally OK with the price point, and I believe this won't be a big issue if Nintendo can keep the price stable over time,' Toto said. 'The excitement around the launch is very high in Nintendo's key markets, particularly the US, Europe, and Japan, so we should expect a successful launch.' The early reception to the Switch 2 has been strong and eclipses the hype surrounding the original Switch. While Nintendo has not disclosed pre-order numbers for the US market, in Japan, where the company is headquartered, over 2.2 million people have pre-ordered the Switch 2 through Nintendo's own online store alone. Toto calls the pre-order figure for Japan 'an incredible number.' 'The US has always been, and still is, Nintendo's biggest market, but the original Switch was a smash hit in Japan in particular. Nintendo wants to maintain that momentum in its home country by making the Switch 2 as affordable as possible. The international model in Japan is of a special interest device that is sold as an alternative to the high-priced version. That version will likely play a smaller role in Japan going forward,' Toto said. In Japan, Nintendo is offering two versions of the Switch 2: a Japanese-only model priced at ¥49,980 (about $350), and a multilingual version priced at ¥69,980 (about $500), which is available exclusively through the My Nintendo Store. Additionally, Nintendo is offering higher margins to Japanese retailers as part of its domestic push for the Switch 2. Nintendo, known for creating memorable characters and retelling their stories through its games over many years, is launching its most important product in years, at what may be the worst possible time. This coincides with US President Donald Trump introducing a slew of tariffs on foreign goods, particularly targeting Asia, where many tech supply chains are based. As a result, Nintendo is more vulnerable to Trump's tariffs. While the company has not changed the retail price of the Switch 2 in the US, it has announced price increases on Switch 2 accessories, such as controllers and carrying cases 'I think in the first year and with enough supply, Nintendo can sell 20 million units of the new device. After that initial wave of early adopters and hardcore fans, it will be Nintendo's challenge to convince as many people as possible to upgrade further down the life cycle,'' Toto said. With the Switch 2 being Nintendo's most expensive console, the company is on top of the world, and its stock is at an all-time high. While some may see the Switch 2 as merely a souped-up version of the original Switch, it is also Nintendo's riskiest product yet. The company needs it to be a major success, as a lot is riding on it — its success will ultimately determine whether Nintendo can move forward on its path to becoming a broader entertainment company. After all, unlike Sony or Microsoft, Nintendo doesn't have any other major product lines to fall back on. Perhaps Nintendo's secret to domination lies in the intellectual property it has built over the years. It's hard to quantify just how big Nintendo truly is, given its many franchises and beloved characters that span generations. Iconic games and characters like Mario and Zelda — and the way Nintendo continues to present them to new audiences — give the Switch 2 a lead in the video games market, especially at a time when competition from smartphone games is strong and rivals have finally recognised the potential of the handheld gaming market. Anuj Bhatia is a personal technology writer at who has been covering smartphones, personal computers, gaming, apps, and lifestyle tech actively since 2011. He specialises in writing longer-form feature articles and explainers on trending tech topics. His unique interests encompass delving into vintage tech, retro gaming and composing in-depth narratives on the intersection of history, technology, and popular culture. He covers major international tech conferences and product launches from the world's biggest and most valuable tech brands including Apple, Google and others. At the same time, he also extensively covers indie, home-grown tech startups. Prior to joining The Indian Express in late 2016, he served as a senior tech writer at My Mobile magazine and previously held roles as a reviewer and tech writer at Gizbot. Anuj holds a postgraduate degree from Banaras Hindu University. You can find Anuj on Linkedin. Email: ... Read More


Hindustan Times
4 hours ago
- Hindustan Times
Apple loses bid to pause app store reform order in Epic Games case
Apple has failed to persuade a US appeals court to pause key parts of a federal judge's order requiring the iPhone maker to immediately open its lucrative App Store to more competition. The 9th US Circuit Court of Appeals on Wednesday rejected Apple's request to put the provisions on hold as the tech company appeals the judge's order, which came in a long-running antitrust lawsuit brought by 'Fortnite' maker Epic Games. US District Judge Yvonne Gonzalez Rogers in April found Apple in contempt of an earlier injunction order she issued in the Epic Games case. Apple in a statement said it was "disappointed with the decision not to stay the district court's order, and we'll continue to argue our case during the appeals process." Epic did not immediately respond to a request for comment. The judge on April 30 ordered Apple to end several practices that she said were designed to circumvent the injunction, including a new 27% fee Apple imposed on app developers when its customers complete an app purchase outside the App Store. The court also prohibited Apple from restricting where developers place links to make purchases outside of an app. In its emergency appeal, Apple said the ruling blocked the company from "exercising control over core aspects of its business operations" and forced it to give free access to its services. Epic Games countered that Apple was trying to continue evading competition and collecting fees that the judge had barred. Apple has faced a "surge of genuine competition" since Gonzalez Rogers issued her April injunction, as developers updated apps with "better payment methods, better deals, and better consumer choice," Epic said. Epic Games sued Apple in 2020 to loosen its control over transactions in applications that use its iOS operating system and how apps are distributed to consumers. Apple mostly won the case, but Gonzalez Rogers in 2021 said Apple must allow developers to more easily steer consumers to potentially cheaper non-Apple payment options. Apple defied that court order to maintain a revenue stream worth billions of dollars, Gonzalez Rogers wrote in April. She also said Apple had misled the court about its efforts to comply with her injunction and referred the company and one of its executives to federal prosecutors for a possible criminal contempt investigation.


India.com
6 hours ago
- India.com
Elon Musk once gave Apple 3 days to accept his Rs 55000 crore offer, Tim Cook rejected it, paid heavy price due to...
(File) Elon Musk, the world's richest man is infamous for aggressive business tactics, and one such example was none other than Apple, when Musk reportedly issued a 3-day ultimatum to the tech giant to accept his SpaceX satellite connectivity deal for a whopping $5 billion, days ahead of the iPhone 14 launch. When Elon Musk gave an ultimatum to Tim Cook According to reports, Elon Musk's SpaceX offered satellite connectivity for the iPhone, but Apple would have to pay $5 billion upfront for the service, and $1 billion annually after an 18-month exclusivity period. The egotistic billionaire was convinced that Apple wouldn't dare turn down such a deal, and gave Tim Cook 3 days to decide. Musk also threatened to launch a competing service that would work directly with iPhones if Apple refused his offer. Tim Cook defies Elon Musk However, unfazed by Musk's ultimatum and threats, Apple CEO Tim Cook turned down the offer and chose to partner with a smaller satellite communications provider (satcom), and even though the SpaceX deal would have provided more expansive satellite network for the iPhone, Cook decided otherwise due to various factors. Scorned by the refusal, Elon Musk did exactly what he had threatened to do; the tech billionaire launched Starlink Direct to Cell, a competing satellite service that offered satellite-powered communication for smartphones, including the iPhone running a T-Mobile network. The service was a collaboration between SpaceX and T-Mobile. Musk sues Globalstar in spectrum battle The situation presented a major legal challenge to Apple as iPhones using a T-Mobile network, could connect to Musk's Starlink Direct to Cell services, even though the devices were legally tied to Globalstar. The legal battle escalated after SpaceX challenged Globalstar's rights to an important wireless spectrum, claiming that the latter had failed to fully utilize the allocated spectrum, and was trying to block competitors from entering the market. This directly impacted Apple as the spectrum being challenged was being used for its iPhone satellite connectivity service, which meant that it would have to find an alternative satcom provider, if SpaceX were to win the lawsuit. SpaceX legal challenge triggers internal rift at Apple As per a report by Apple Insider, Musk's legal onslaught created internal rifts within Apple as senior executives, including its software chief Craig Federighi, and Adrian Perica, head of corporate development, expressed concerns over the tech giant's partnership with Globalstar, which reportedly has an outdated and slower network compared to its competitors like SpaceX. Globalstar was planning to expand its satellite network, but only marginal improvements were expected over the next decade. Many Apple executives feared that the company's reliance on Globalstar could draw unwanted regulatory attention, particularly over the issue of whether Apple could be classified as a telecommunications carrier. However, despite these reservations, Apple decided to continue its partnership with Globalstar, and has a $1.7 billion investment with the satcom provider, out of which $1.1 billion is dedicated to developing and launching new satellites.