logo
Will AI Replace Human Artists? One Study Says Not Yet - Terms of Service with Clare Duffy - Podcast on CNN Audio

Will AI Replace Human Artists? One Study Says Not Yet - Terms of Service with Clare Duffy - Podcast on CNN Audio

CNN4 hours ago

Clare Duffy
00:00:01
'Welcome to another episode of Terms of Service. I'm Clare Duffy. If you've been on the internet at all in the past few years, whether you realized it or not, you've probably come across art that was generated by AI. With programs like Midjourney and DALL-E, which were trained on visual data from across the internet, users can generate images from text prompts in just seconds. Some of these images are beautiful and striking, but a lot of them have contributed to a growing AI slop problem across the internet. And all of this has artists worried about their jobs in a field where it can already be challenging to get viewers' attention. Legal battles have started to emerge over this AI-generated art, too. Earlier this month, Disney and Universal teamed up to sue Midjourney, claiming its AI-generated images of their famous characters violate copyright law. And this trend raises an even bigger question too, what does all this mean for the future of art and creativity? We probably can't answer this in a single episode, but I'm excited to have Sheena Iyengar here to help me think about where to start. Sheena is a professor at Columbia Business School where she and two PhD students recently published a fascinating study about people's perceptions of art. And how that perception changes if the art was generated by AI rather than created by humans. In the study, she showed participants art that was labeled as AI-generated, as well as art labeled as human-generated and had viewers rate them. We'll get into it all, but spoiler alert, people still seem to like human-made art better.
Clare Duffy
00:01:45
Hi, Sheena, thank you for being here.
Sheena Iyengar
00:01:47
Hi, thank for having me.
Clare Duffy
00:01:49
'So it feels like AI-generated art has exploded over the past couple of years with more people using Midjourney and DALL-E and other programs that you describe the image that you want to create and then it pops out a result. When did you first start noticing this phenomenon?
Sheena Iyengar
00:02:08
'It was in 2020 when the world was shut down. I actually ran across this pretty well-known computer, well, he's a mechanical engineering professor but does stuff using generative AI. And so I discovered that he was making a robot, a robot that he called an artist. And so what he did was he fed the code all kinds of things, like leaves, trees, everything. It was over a million different let's call them like pieces. And so then what he would do is he would ask the robot to create a piece of art. Now, he didn't train it on what art to create, but he absolutely fed it pieces of art that had been successful. So...
Clare Duffy
00:03:07
And this is like a physical humanoid robot?
Sheena Iyengar
00:03:10
'Think of it as a printer. Okay. And it would literally in 24 hours, create a painting. And he actually had examples of these paintings. And he was training it to make impressionist art. And we actually showed pictures of these impressionist paintings that were created by this artist, AI artist. And people could not tell that it wasn't made by a human. So that was my first introduction. I saw this and I was like, hmm. This is interesting. What does this mean for creativity? What does it mean for the difference between human made versus non-human made?
Clare Duffy
00:03:56
Why is it that this technology and the outputs of it have improved so much in the past few years? Like it feels like back in 2020, 2021, a lot of the AI generated images you would get would be pretty cartoonish. It was obvious that they were not real, but now you are more and more seeing very photorealistic images coming out of these AI generators. Why is that?
Sheena Iyengar
00:04:21
I mean, you could ask the same question for lots of technologies. It doesn't have to just be AI art, right? I mean why did the, initially when you had the camera that came out in the 19th century, you know, artists didn't think it was beginning to become competition, but you know pretty fast it became better and better and better. Of course we all get better and better because what's it doing? It's iterating. Just like a human being, we're iterating, you know? You see it and he's, ah, that's wrong. Let me fix that part. Then you iterate again, and you fix that. Now, did the camera actually kill art? Well, no. Did it kill portraits? Yeah, right? Because it's cheaper, you could be more precise, and you can be faster to just take a photo of someone than have someone actually make a portrait of you. Just like with the camera, the average individual Suddenly has access to something they didn't used to have you know every single one of us can now take a selfie. That's kind of And every single individual can now also take an idea that they're trying to explain to their friends or they're just trying to be therapeutic with themselves and be artistic and they can now take this app and it sort of levels the playing field. Are we all gonna be equal? No. Are some of us going to be better at using the generative AI to make art? Yeah. And we're gonna be more creative about it and that'll become its own art form. And that's what you're seeing.
Clare Duffy
00:05:58
'So now that we know a bit more about how AI-generated art is made, what do humans make of the art that's created by computers? That's after the break.
00:06:11
'Okay, so Sheena, you recently worked with two Columbia Business School doctoral students to research how people react to AI-generated art compared to how they perceive human-made art. What question were you trying to answer exactly?
Sheena Iyengar
00:06:27
'So we looked at two things. First, can people actually tell the difference between art that's been made by the human versus the non-human? It turns out we really can't. Even though people swear they can tell them apart, they actually don't know if it's human or non-human made. But if they it's been made by a human they will price it higher. So that means they value it more than if they think it was been made by AI.
Clare Duffy
00:07:02
And how did you go about this research? What kinds of art did you show the study participants?
Sheena Iyengar
00:07:08
'Well, we couldn't show them art that's famous, right, because then they know. Although you'd be surprised because there's times when I show people the initial self-portrait that Picasso made of himself and people now increasingly tell me, oh, that must have been made by AI. But we, you know, this is a few years ago, so people weren't quite as savvy or at least as convinced that everything is made by AI. So, you know we just showed them art that wasn't famous. Uh, and in some cases we had them tell us, do you think this was made by human or AI? Uh, in some case, as we told them it was made by a human or AI, and, you know, obviously we didn't tell them the truth. And then we asked them to price it or how much they would sell it for. So that was the basic design.
Clare Duffy
00:08:02
'And so what did you find? It sounds like people do value human-made art above AI-made art, at least for now, if they can tell the difference.
Sheena Iyengar
00:08:14
If they believe it was made by the human, so it could have actually been made by AI, but if they thought and labeled it themselves as being made by a human, then they priced it higher.
Clare Duffy
00:08:26
And how much higher are we talking, like hundreds of dollars more or?
Sheena Iyengar
00:08:31
Oh, I wouldn't focus on the exact price because we didn't tell them this was fancy art.
Clare Duffy
00:08:38
What surprised you most about your findings?
Sheena Iyengar
00:08:42
'I was mildly surprised that they couldn't tell them apart. I didn't expect that. I suppose after we observed that, I was no longer surprised. We actually even tried it for fun. We actually put it in the Columbia Business School on the main TV screens as you walked in, and we had random people, like MBA students, as they're walking in vote. They couldn't tell either. So I was a little surprised by that. I go back and forth as to whether I'm surprised by the fact that people value something they believed was human made as higher. So of course, if I know that this is let's say a handmade rug versus a machine-made rug, then of course we take it as a given. We would pay more for the handmade thing. So in that sense, it's not surprising.
Clare Duffy
00:09:44
'Did any of the survey participants sort of elaborate on that piece, why they felt like the human-made art is more valuable? Is it just because artists put a lot of heart and soul into their works, whereas AI doesn't have heart or soul?
Sheena Iyengar
00:09:59
'Yeah. So people think that if it's made by a human, there's more intentionality behind it, that there's a story. I mean, the reason why you made this guy in the way you did is because there's something related to, I don't know, your personal story or, you know, something you saw that you were trying to communicate to the rest of us to see a kind of meaning. Whereas if it is generated by a non-human, you know, it's just random. It doesn't feel meaningful.
Clare Duffy
00:10:30
'Has this study changed how you think about AI-generated art?
Sheena Iyengar
00:10:36
'Yes, so my Ph.D. student and collaborator, Carl Blaine Horton, I remember he first brought me this idea. I was like, yeah, why would anyone want this AI thing? I mean, it's just weird. You can't call that a real artist. And then he started to send me poems. Because, you know, before AI art, they were doing all this, like, poems and they would be tested by some touring prize or whatever. And he's like sending me these poems and I'm like, no, no you can't like come on a poem has meaning to it. And he said to me so what if seeing something even if it was randomly generated by a non-human gave you ideas that you otherwise wouldn't have had. Would you consider that meaningless? I said well I guess you're right. It is, it could be used for that. I don't know if you know this, but I am blind, and I love to go to art galleries and learn about the new art. And I will tell you that one of the displays which really fascinated me was we went in and they had like a million new colors that were generated on a canvas using a computer software. I thought to myself, hmm, that's very interesting. People might actually start to create more colors that they otherwise might not have thought of and they might not have thought for two big reasons. A, we're so used to seeing certain color patterns in our everyday life that we're naturally going to put certain colors together or assume certain variations in color just because of habit. Imagine if there was another entity that didn't have to worry about your predisposed biases and could just be egalitarian and create whatever it wants to without thought to the past. That could be very interesting. And so that was one thing that struck me. And then the second thing that struck me is even if it has no intentionality, which clearly it wouldn't, it could still teach me something. So I believe that the camera taught people something about their world, that they didn't see as easily or as clearly or as precisely as they learn to see through the use of the camera. And I think the same thing applies here.
Clare Duffy
00:13:47
'That's so interesting. Yeah, I hadn't thought about that idea that, like, the creativity of it, the sort of randomness of it could potentially create something new in a positive way. I also think when we talk about the reaction to AI-generated art, we also have to talk about the reaction from human artists who have raised concerns that...For example, their works have been used to train AI without their consent. How big a concern is that in your mind?
Sheena Iyengar
00:14:19
So I do think they deserve IP, you know, they are using their art for which they would have normally gotten paid. So I think, you know, I think the same principles that we normally apply to patents or trademarks should apply here. I think the laws just have to catch up to that.
Clare Duffy
00:14:40
Yeah. I'm wondering if, based on your research, you think the worry that AI could put artists out of work is a valid one? Like, should artists be worried about their livelihoods at this juncture?
Sheena Iyengar
00:14:56
'I think so, I'm sure. So if you were the artist that only made portraits and you're not willing to change, it'll be a problem. So one of the examples that I use is the case of Picasso. He had two self-portraits. There's one self-portrait he did in 1901 and another self-portrait that he did 1907. There's a huge difference between those. And that's because he, during those ensuing years, is dabbling and trying to form a new style that will now have greater value given the advent of the camera. Now he gets influenced by impressionists, and then he mixes that with his with the influences of African art. And that's what leads him to eventually, starting in 1906 with La Demoiselle d'Avignon, he starts to create this new art form called Cubism. So sure, if he stayed with his style in 1901, he wasn't gonna go anywhere.
Clare Duffy
00:16:18
'This was something I was going to ask, and now I'm almost even more curious what you're going to answer based on our conversation thus far, but it was a question for me going into this, like should we even consider AI-generated art to be art in the first place or if there's something else that we should call it? What is your thought on that?
Sheena Iyengar
00:16:36
So, a human made it, in the sense that a human decided what it would be. And in the end, it's not AI that gets to decide if you like it or if you found it interesting or meaningful. That judgment still resides with humans. So I think, look, if you're willing to say that this thing that a camera took, you know, held in a human hand, is art because of the way in which the photographer took it. Same thing, I don't see why the principle is different.
Clare Duffy
00:17:26
'In your research, it sounds like at least in some of the cases, you labeled the pieces that you were showing, the study participants, human-made art or AI-made art. But of course, in the wild, it can be really difficult, increasingly so, to tell if a piece of art online has been AI-generated. Do you think that that labeling is important It's like going forward?
Sheena Iyengar
00:17:54
Absolutely.
Clare Duffy
00:17:54
Why?
Sheena Iyengar
00:17:54
Because the same reason why other things, you know, like masterpieces in the old days, you want to know whether it was like, it was just a replica or whether it was the original. Same thing with, you know jewelry or as we were talking about rugs, I don't know why I'm so fixated on rugs. I recently got a handmade rug. So it's about took three years to hand make this silk rock.
Clare Duffy
00:18:23
Wow.
Sheena Iyengar
00:18:25
And it absolutely, you can, I mean, I'm blind, but everyone tells me you can immediately tell that it's different from a machine made thing. Now, even if you couldn't tell, I think most people would feel cheated if they didn't know that it was handmade versus machine made. It just, it does have some greater value.
Clare Duffy
00:18:54
Well, and the idea that somebody put time, like time and life into something feels meaningful in some way at least. I'm curious too, I mean we've talked a lot about art that people will see on a screen, but I wonder if, given your findings, you think there is going to be a movement towards more people going to see art in person in museums or galleries.
Sheena Iyengar
00:19:20
I think you're already beginning to see that, right? They are, even if you go to the galleries, there's much more emphasis on tactile experiences, auditory experiences. I mean, even recently, if you went to the Biennale, right, there's a lot more of really trying to address other senses other than visual.
Clare Duffy
00:19:45
On that note, I'm curious, I mean, because you mentioned that you're blind, do you see a world where AI could make art more accessible to blind folks?
Sheena Iyengar
00:19:59
Yeah, I mean, you know, we we often think blind people don't have visuals in their mind. But actually, a large part of your visual life has very little to do with your sight. So I constantly live in a visual life, I am constantly trying to describe things in a way that other people will see it in my head. Make all kinds of visuals. So sure, nowadays you could have a blind person interact with AI and start...So here's a way you could make a collaboration between human and AI something very interesting, right? You could take a blind person and put AI in their hands and now suddenly that blind person could show the sighted what they see.
Clare Duffy
00:20:57
Hmm yeah...
Sheena Iyengar
00:20:58
That would create value.
Clare Duffy
00:20:59
Have you tried that?
Sheena Iyengar
00:21:01
No, but I just got the idea as I was talking to you.
Clare Duffy
00:21:05
I'm like, I want to do it now. That sounds really interesting.
Sheena Iyengar
00:21:11
Yeah, and you could even imagine not just any kind of person, like a deaf person.
Clare Duffy
00:21:16
Yeah, I mean, really, I can imagine anybody. We all have sort of inner lives and inner worlds that we think about in different ways. What do you think that we, as consumers of art, should consider next time we come across a piece of AI generated art.
Sheena Iyengar
00:21:34
Well, I think you should always ask yourself, what does this enable me to discover or see or learn that I didn't think about before? And that's true no matter what. I mean, you know, if you think of like Andy Warhol and, you know, Campbell Soup Cans, right? He gave us a new way to see those. Unto itself, you wouldn't say it was particularly, you know hard to do.
Clare Duffy
00:22:08
Right, that perspective.
Sheena Iyengar
00:22:09
Yeah, he just gave us a new to think about our lives, the world, Campbell Soup cans.
Clare Duffy
00:22:16
That's valuable. Yeah, that's interesting. Is there anything I didn't ask you that you think is important to mention about this?
Sheena Iyengar
00:22:24
I think there's always a new technology and when that new technology takes over our lives, we get worried. And that's not just true of art, it's true of anything, I mean the car, you know, now we forget how much disruption at the time the car created, or the train. But we as humans are so good at adapting such that we now give ourselves new jobs to do. And I think we shouldn't underappreciate that.
Clare Duffy
00:23:07
Yeah, it's so interesting. A big part of the promise of AI, broadly, is like it will take up some of the sort of busy work tasks that people don't want to do and leave more time for things like creativity and human expression.
Sheena Iyengar
00:23:24
I doubt that'll be true. I think it'll just mean that you're going to do a lot more in the same amount of time. I mean, did the car really, like how did the car change our lives? Well, you now could own a house because you could live further away. Nice. Did it actually reduce the amount of time you work? No.
Clare Duffy
00:23:47
Yeah.
Sheena Iyengar
00:23:50
Not a bigger house.
Clare Duffy
00:23:52
The expectation is that you can go farther for work.
Sheena Iyengar
00:23:53
Same thing happened with Zoom.
Clare Duffy
00:23:55
Yeah.
Sheena Iyengar
00:23:56
You're still working. If anything, you might even be working longer hours. They made it easier for you to get out of bed and get to work.
Clare Duffy
00:24:03
Yeah, it all turns in that direction, unfortunately. Well, Sheena, thank you so much for doing this. Really appreciate it.
Sheena Iyengar
00:24:11
Thank you.
Clare Duffy
00:24:14
'So if you're concerned about how AI-generated art is going to impact human artists or human expression, here are a few things to keep in mind based on my conversation with Sheena. According to Sheena's study, people still tend to value art that's fully made by humans more than AI-generated art, even though it can sometimes be hard to tell the two apart. So it seems like human creativity still carries that extra spark. We'll link to Sheena and her team's research in the show notes. Remember that even AI-generated art typically has some kind of human intention behind it, even if it's something as simple as a text prompt. As far as honoring artists' work and making it clear when an AI tool is drawing from existing art, that's an ongoing conversation in boardrooms and courtrooms right now. And if you want to support human artists, consider buying their art or going to see it in person, in a gallery or museum. Thanks for tuning in to today's episode of Terms of Service. I'm Clare Duffy, catch you next week.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Marvel Reportedly Paid "Millions" to King Charles to Film 'Avengers: Doomsday' at Windsor
Marvel Reportedly Paid "Millions" to King Charles to Film 'Avengers: Doomsday' at Windsor

Yahoo

time31 minutes ago

  • Yahoo

Marvel Reportedly Paid "Millions" to King Charles to Film 'Avengers: Doomsday' at Windsor

"Hearst Magazines and Yahoo may earn commission or revenue on some items through these links." The MCU is getting a royal cameo of sorts. Marvel Studios reportedly plans to film scenes for Avengers: Doomsday at Windsor Great Park this summer. According to The Sun, the Disney-owned studio paid an unspecified 'multi-million sum' to the royal family to be able to shoot the movie on location. Windsor Great Park is just under eight square miles and stretches from Windsor Castle to Ascot. It is the only royal park managed by the Crown Estates, and the King gets 25% of its annual profits. King Charles is also the ranger of Windsor Great Park, largely a ceremonial role in overseeing the stewardship and protection of the park. Windsor Great Park is a popular filming spot, serving as film set for movies such as Snow White and the Huntsman, Christopher Robin, and Bridget Jones's Baby. But it turned down a different Disney subsidiary a few years back. In 2017, the Crown Estate turned down a request from Lucasfilm to shoot scenes for Star Wars, although it was not specified which film was rejected. 'Our head isn't turned by star names or star films,' an estate spokesperson told the BBC at the time, explaining that the proposed scenes were not suitable for the park. Avengers: Doomsday is slated to be released in 2026. It is the fifth Avengers film and the first one since Endgame in 2019. Famed for its massive ensemble casts, Doomsday made even more headlines at Comic-Con in July 2024 when it was announced that Robert Downey, Jr. was returning to the franchise, but not in the role that launched the franchise—Iron Man—but rather a new character: Doctor Doom. He'll join familiar faces such as Chris Hemsworth, Florence Pugh, Vanessa Kirby, Pedro Pascal, Simu Liu, Tom Hiddleston, Anthony Mackie, and many, many more A-list actors when it hits theaters worldwide next year. Marvel also submitted a request to the Royal Borough of Windsor and Maidenhead for filming requests in May and are still pending approval. According to the BBC, plans filed with the application indicate a house, referred to as 'Annie Reynolds' house,' would be constructed near Prince Consort's Drive by the Windsor Great Park Environmental Centre. Per IGN, Annie Reynolds is the mother of Robert Reynolds. There isn't an actor listed for Annie on the IMDB page for the film, but Lewis Pullman played Robert Reynolds in this year's Thunderbolts and is returning for Doomsday. As to who will be on location at Windsor this summer remains unknown thus far. But we can guess who won't be there: per tradition dating back to Queen Victoria, the royal family retires to their Balmoral estate in Scotland for the summer. Sign up for Disney+ You Might Also Like 12 Weekend Getaway Spas For Every Type of Occasion 13 Beauty Tools to Up Your At-Home Facial Game

Ranking the five best insert sets of the ultra-modern era
Ranking the five best insert sets of the ultra-modern era

Yahoo

time35 minutes ago

  • Yahoo

Ranking the five best insert sets of the ultra-modern era

Though the sports card hobby has recently been dominated by record sales for high-end patches and autographs, future collectors might look back on the ultra-modern era as a time when iconic inserts reimagined how cards are designed. From old designs that were revived to fresh ideas that spawned a number of spinoffs, here are five inserts that have defined the era. 1. Kaboom Considered arguably the most important insert of the ultra-modern era, no insert set has performed as well on the secondary market and influenced as many spin-offs as Kaboom. Advertisement First designed for Panini's 2013-14 Innovation Basketball, the players were hand-drawn by illustrator Gyula Nemeth to resemble comic-book superheroes. The concept immediately captivated collectors and has since become one of the hobby's most coveted chases. In addition to selling extremely well on the secondary market, the comic-style design has inspired a number of insert sets in the years since, including Manga, Presentations and Prizmania. In 2025, the set made its debut in Revolution Basketball with the athletes again hand-drawn by Nemeth following an extended period with more photo-realistic player designs. To date, the highest public record for any Kaboom card is the $225,000 paid in a private sale for a 2018 Panini LeBron James Kaboom Gold /10 BGS 9.5 in 2024. 2. Downtown While insert sets such as Color Blast and Blank Slate thrive on simplicity, the iconic Downtown cards have been anything but. Advertisement First introduced in 2016-17 Panini Studio Basketball as 'From Downtown,' the set has always featured backgrounds unique to the city of the featured player. The set moved to Panini Cornerstones for 2017 before finally appearing in 2018 Optic Football. Downtown has been a beloved chase for the Optic brand since and is now highly coveted among football and basketball collectors. Downtown will make its debut with the WNBA as part of 2025 Donruss WNBA. According to public records, the highest sale for any Downtown card to date is the $108,000 paid for the 2020 Optic Joe Burrow Downtown Gold Vinyl 1/1 BGS 7.5 at Goldin in 2022. 3. Color Blast Since debuting in 2019 Prizm Baseball, Color Blast has quickly become one of the standout chases from the era. Advertisement The design is simple but effective, and features a basic player action shot over a colorful backdrop. The design of the blast itself varies from set to set. In the years since its launch, Color Blast has expanded to feature more sports and more sets, and has now been spread across basketball, football and soccer as well as the Obsidian, Spectra and Select sets. Originally featuring a white background, the Color Blast Black design debuted with 2023-24 Obsidian Basketball and has since expanded to Obsidian Football and Select WNBA. The highest public sale for any card from the set is the $40,000 paid for a 2019-2020 Panini Spectra LeBron James Color Blast BGS 10 Black Label in 2020. 4. Stained Glass Often associated with the Topps Gallery 'Gallery of Heroes' insert set, the stained glass design was revived during the ultra-modern era by Panini America for 2012-13 Innovation Basketball. Like its predecessor, the cards featured a transparent design and were created using acetate rather than the traditional paperstock. Advertisement The set later earned more widespread appeal when it landed in 2019-20 Panini Mosaic Basketball with an updated design, and it has since thrived as part of multiple Prizm Football releases. To date, the highest public sale for any Stained Glass insert, according to Card Ladder's records, is the $48,000 paid for the 2018 Prizm Josh Allen Stained Glass Black Finite 1/1 in 2024. Overall, Card Ladder's records have tracked at least nine sales for Stained Glass cards of $20,000 or more and more than 50 sales of $10,000 or more. 5. Blank Slate Sometimes simple is better, and Blank Slate has carried that theme since its introduction to the hobby in 2017-18 Panini Court Kings Basketball. Advertisement The design is anchored by a simple action shot over a bare background. Blank Slate long featured exclusively a white background, but Panini later introduced black and gold backgrounds. Though most associated with Court Kings Basketball, Blank Slate has expanded to reach the NFL and WNBA under the Origins brand. One lesser-known fact about Blank Slate has been the card's long history of exceptionally high gem rates, possibly due to the card's textured surface and white background. The card has been less likely to gem when featuring black and gold backgrounds. According to Card Ladder, the highest public sale for a Blank Slate card to date is the $17,520 paid for a 2017 Court Kings LeBron James Blank Slate BGS 10 Black Label in 2025. Ben Burrows is a reporter and editor for cllct, the premier company for collectible culture. He was previously the Collectibles Editor at Sports Illustrated. You can follow him on X and Instagram @benmburrows.

Grading Fanatics Fest NYC 2025: cllct's event scorecard
Grading Fanatics Fest NYC 2025: cllct's event scorecard

Yahoo

time35 minutes ago

  • Yahoo

Grading Fanatics Fest NYC 2025: cllct's event scorecard

Tom Brady, left, and Eli Manning get some instructions before the soccer competition at the Fanatics Games. (Credit: Getty Images) NEW YORK — More than 125,000 fans flocked to the Javits Center in Midtown Manhattan over the weekend for Fanatics Fest NYC 2025. That three-day attendance figure easily topped the 70,000 from the inaugural Fanatics Fest in 2024. Advertisement And the crowds got an overwhelming dose of pro athletes, celebrities, exclusive merchandise drops, star-studded panels and activations for fans of all ages. Everywhere you walked on the convention floor, you heard roars coming from pockets of the arena as a new A-lister entered the room or another viral social-media moment was being created. With Fanatics Fest 2025 in the books, cllct breaks down how the hobby giant did in various categories (based on a 10-point scale). Ticketing (9): Fanatics did a great job improving the ticket experience, smoothing over some issues from last year. In 2024, most tickets had to be converted onsite from digital to physical, causing long lines. This year, there was none of that. Advertisement Attendance nearly doubled, and there was no friction about getting in despite the larger crowds. Athletes and celebrities (10): The star power of this event is second to none, setting the standard in sports. And there's nothing like hearing the roar of the crowd as a big name moves from one place to another. Hordes followed Tom Brady, LeBron James and Victor Wembanyama around the floor. But it wasn't just A-list athletes creating the buzz. Kids were just as thrilled to see streamers such as iShowSpeed. And the buzz around Kevin Durant when he learned he had been traded to the Rockets while onstage in a panel made the fans feel like they were in the place to be. Fanatics Games (9): Considering this was a new event and planned quickly, the Fanatics Games were a tremendous success. Advertisement To cycle 100 people, including A-list talent, through the gauntlet of eight activities among the crowd would have been impossible without the massive security detail in place. There are improvements to be made to make the in-person experience feel more connected to the compeition, including more live scoreboards and live feeds on the participants as they navigate the events. However, the fact is putting the Fanatics Games results on its front page speaks volumes. And the results were probably exactly what Fanatics wanted: Six of the top 10 spots were won by average fans, including the third-place spot on the podium, proving regular Joe's can indeed compete in these events. But the event was also won by Brady, arguably the biggest name in the building, which generated even more buzz. Autograph zone (10): Another area where huge improvement was made, as we didn't see the disorganized lines of 2024 or athletes leaving before everyone got a signature. Advertisement This year was absolutely flawless. Huge corrals were staffed well, assuring people entered at the right place, and the handoff of the item to the athlete was terrific. It was almost seemed too good to be true. Card show (7.5): It's not The National Sports Collectors Convention yet because it doesn't have necessary variety — game-used items, tickets, other memorabilia — but for the growth of the hobby (kids collecting modern cards), it's already as good as The National. "It's a totally different feeling," one vendor told us. "Everyone is more happy. They are fans, which means they just want to get it. They aren't comping in the way they do at The National." Advertisement The fact Fanatics controls so much of the hobby flow and create debuts and exclusive of products around the event is incredible powerful. Panels and podcasts (8.0) It's hard to imagine assembling a stronger lineup of guests for a three-day event, so Fanatics Fest deserves a lot of credit for its booking power. Organization could have been better, however, with the highly anticipated 'Only in New York' panel abruptly ending during an answer from Andy Pettitte, and Tom Brady finally showing up in the final moments of a panel on collecting with Logan Paul and Emma Roberts. Best celebrity experience: John Starks The former Knicks guard was paid by the team to stand in front of a Knicks-Rangers banner and take pictures for free with fans. Advertisement Starks took hundreds of photos with a great smile and provided an added value fans weren't expecting — even though some of the kids thought he was Stephon Marbury. Worst celeb experience: Kevin Costner Costner was offering posed photos with him for $400. He took good photos with fans, which is what they paid for, but many complained at how unfriendly the actor was given the few minutes of interaction. Best sport activation: WWE For a second straight year, WWE crushed it. The experience went from a walkout entrance, which was just a lane, to a full stage with real WWE talent as judges. No other league got close to this. Best installation: Museum of Greatness The Museum of Greatness was a strong addition by Fanatics. Yes, it had Brady jerseys from all but two of his Super Bowls and game-used items from Michael Jordan, Kobe Bryant and Shohei Ohtani, but it still seemed a little card heavy. We expect this to get even better next year. Best Trading Card Set: Cactus Jack and Topps The Topps Chrome collaboration with musician Travis Scott's Cactus Jack brand was a hit in 2024, and Fanatics delivered similar results in 2025. Boxes originally retailed for $500, but could be quickly flipped on the show floor for $1,000-plus. The high sale for a single hobby box on eBay appears to be $1,500. Advertisement One box that was signed by Scott at the show sold for $2,400 through eBay on Saturday. Best Corporate Giveaway: "Happy Gilmore 2" Fanatics Fest was packed with freebies of all kinds, but none were as memorable as Netflix's Shooter McGavin cereal boxes promoting the upcoming "Happy Gilmore 2" movie. Darren Rovell is the founder of cllct and one of the country's leading reporters on the collectibles market. He previously worked for ESPN, CNBC and The Action Network. Ben Burrows is a reporter and editor for cllct, the premier company for collectible culture. He was previously the Collectibles Editor at Sports Illustrated. You can follow him on X and Instagram @benmburrows.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store