Chris Tomlin, Matthew West announced as headliners for RiseFest
RiseFest, this year, is June 20 and 21.
On Friday, June 20, the main stage will feature the following artists: Matthew West, Rend Collective, Patrick Mayberry, and Allison Eide.
The following day, June 21, the main stage will welcome: Chris Tomlin, Crowder, KB, Megan Woods, and a few worship services.
Interested in more festivals? Learn about Saturday in the Park by clicking here!
The artists' genres include contemporary, pop, folk, rock, and hip-hop. Other than music, RiseFest offers camping options, food vendors, seminars, a kids' zone area, and a Prayer Tent.
General admission to RiseFest is $68, and kids under 10 years old are free. It's a rain-or-shine event, but if there is severe weather, the festival may be delayed.
If you're interested in learning more about RiseFest, click here to visit their website.
Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.
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Fox Sports
a day ago
- Fox Sports
Alexi Lalas Responds to Christian Pulisic, Tim Weah: 'I Don't Feel Evil'
United States Alexi Lalas Responds to Christian Pulisic, Tim Weah: 'I Don't Feel Evil' Published Aug. 15, 2025 1:31 p.m. ET share facebook x reddit link We are evil, but you respect us? That makes no sense at all. Let me set this all up. On the latest episode of the "Pulisic" series on Paramount+, Christian Pulisic (along with Tim Weah and Christian's father, Mark Pulisic) talked about criticism and comments made by former USMNT players-turned-pundits. Like myself. Here's what Christian said: "I'd say the most annoying thing, and for me, the biggest cop-out of all time, is when all the pundits want to say: 'They didn't want it. They didn't have the heart. You know, back in our day, we would fight, and we would die on that field.'" And what Weah said: "I think those guys are chasing clicks, and for me, I just feel like they're really evil, honestly, because they've been players, and they know what it's like when you're getting bashed. Those are the same guys that will turn around and shake your hand and try to be friendly with you at the end of the day. Don't get me wrong, I respect all of them. They were players I looked up to, but quite frankly, the guys before didn't win anything either." ADVERTISEMENT And then what Mark Pulisic said: "These guys want clicks on social media and subscribe to [their] channels, listen to [their] podcasts or whatever. I think they should look in the mirror and look at their last performances for the national team before they start talking s---." First and foremost, if you're going to accuse people of doing things for clicks and for attention or to watch a show, well played. That's exactly what you just did, and it's exactly what happened. A few things, though, about the comments. Number one: We are evil? That's a whole other level. I don't feel evil. I don't think that I am, and I don't think that any of the other guys that you may have been referring to are evil in our criticism. But if they were, I sure as hell wouldn't respect them. The "Pulisic" clip showed Landon Donovan, a USMNT legend who has shared his thoughts about the current team. Well, Donovan was part of the best U.S. World Cup team in history – they were a possible handball away from going to a semifinal in 2002. He also has a statue outside the LA Galaxy's stadium. So, Donovan surely has done a lot more than any of these players have ever done with the team. Also, don't bring your dad to a fight. I get that Mark Pulisic, like other dads out there, has been involved directly in bringing up, in this case, Christian. I get that he's a former coach. But who brings their dad to a fight? If you're angry at me or Landon or anybody else that is being critical of you, that's fine. You have a platform, you have a microphone – some would say bigger than anybody else out there – to get that off your chest, but you don't need to bring your dad. Never once has it even occurred to have my father defend me from the slings and arrows that are inevitable but well done. You got me to watch, and you got exactly what you wanted. In less than a year, Christian Pulisic and USMNT will be at center stage of the world's biggest sporting event. (Photo by Mark Thorstenson/ISI Photos/USSF/Getty Images for USSF) For a team that has produced so much angst and concern over what's happening on and off the field, you should be doing anything to get into the good graces of an American public that is dying to love you and support you. Everything that you do that possibly puts you in a negative light and makes you look like the babies or the weaklings that you are accusing others of labeling you as. That's the problem. You can correct it ultimately on the field, and that's where the road meets the road. That's where your legacy, whatever it ends up being. You should be so lucky that it is even close to Landon Donovan – and that's where it's going to happen next summer at the World Cup. Alexi Lalas is a soccer analyst for FOX Sports and host of "Alexi Lalas' State of the Union Podcast." He represented the USMNT at the 1994 FIFA World Cup and had a nine-year professional career. In 2006, he became the president of the LA Galaxy and helped bring David Beckham to Major League Soccer. Want great stories delivered right to your inbox? Create or log in to your FOX Sports account and follow leagues, teams and players to receive a personalized newsletter daily! What did you think of this story? share


Business Wire
a day ago
- Business Wire
Your Poker Crew Just Got Bigger: Zynga Poker Launches on Steam
SAN MATEO, Calif.--(BUSINESS WIRE)-- Zynga Inc., a wholly-owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) and a global leader in interactive entertainment, today announced that Zynga Poker, one of the largest and longest-running, free-to-play poker games, is now available to play on Steam with full crossplay functionality. Launched in 2007 as Zynga's first-ever game, the legendary title is raising the stakes as the label's first game to launch on Steam. With one account, players can now move freely between mobile (iOS and Android), web browsers at and now PC via Steam. For almost 18 years, Zynga Poker has been the go-to destination for millions of poker fans around the world, no matter the platform – from Facebook to mobile and now to Steam. Zynga Poker lets anyone jump in and play, delivering action-packed gameplay that brings an authentic experience straight to your screen. On Steam, the game showcases the same high-stakes energy and fresh features players know and love, including rotating poker modes and Multi-Table Tournaments. Existing players can pick up right where they left off, with collections, events, and friends carrying over for seamless cross-platform support. Watch Launch Trailer Here. 'Since day one, Zynga's mission has been to connect the world through games, and with Zynga Poker, it's always been about delivering the best Texas Hold'Em experience possible to players, whenever and wherever they're playing,' said Yaron Leyvand, Executive Vice President, Mobile Games, Zynga. 'Bringing Zynga Poker to Steam gives our audience a chance to play, compete, and connect on the largest PC platform. This milestone reflects our awesome community that's kept the virtual tables full for nearly two decades.' First-time players logging in via Steam will be rewarded up to 26,000,000 in-game chips, giving poker fans a solid stack to try their hand on the new platform. Challenge your Steam friends, keep your poker action all in one place, and experience the same trusted gameplay. Join in on the action and download Zynga Poker on Steam now! To find supporting assets, click here. Zynga is a wholly-owned publishing label of Take-Two Interactive Software, Inc. About Zynga, Inc. Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 10 billion times on mobile, including CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Game of Thrones: Legends, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Match Factory, Merge Dragons!™, Merge Magic!™, Monster Legends, Screw Jam, Seat Away, Toon Blast™, Top Eleven, Toy Blast™, Two Dot s, Words With Friends™, and Zynga Poker™. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit or follow Zynga on X, Instagram, Facebook, or the Zynga blog About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at All trademarks and copyrights contained herein are the property of their respective holders. Cautionary Note Regarding Forward-Looking Statements The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games. Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company's most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
Yahoo
2 days ago
- Yahoo
CORRECTED RELEASE: Amaze Reports Second Quarter 2025 Financial Results with 1,134% Year-Over-Year Revenue Growth
Amaze Holdings, Inc. (the 'Company') is replacing in its entirety its earnings press release for the second quarter ended June 30, 2025, originally issued on August 14, 2025, to correct certain disclosures contained in the tables entitled 'Condensed Consolidated Balance Sheets' for the period ended June 30, 2025, the 'Condensed Consolidated Statement of Operations' for the three and six months ended June 30, 2025, and the 'Condensed Consolidated Statements of Cash Flows' for the six months ended June 30, 2025 as well as the corresponding figures included in the narrative sections in the earnings release for net loss and net loss per share for the three months ended June 30, 2025. Other than the corrections discussed herein, all other information disclosed in the earnings release remains unchanged. The updated earnings release reads: Amaze Reports Second Quarter 2025 Financial Results with 1,134% Year-Over-Year Revenue Growth Accompanying Shareholder Letter Available at With Q2 Revenue Baseline, Company Expects Sequential Topline Growth for Remainder of 2025 NEWPORT BEACH, Calif., Aug. 14, 2025 (GLOBE NEWSWIRE) -- Amaze Holdings, Inc. (NYSE American: AMZE) ('Amaze' or the 'Company'), a global leader in creator-powered commerce, today reported financial results for the second quarter ended June 30, 2025. Recent Operational Highlights Surpassed 200 million lifetime storefront visits and 12 million active creators, underscoring the Amaze platform's scale and influence in the rapidly expanding creator economy. Announced several marquee partnerships in recent weeks, including Alex Caruso, Jamvana, Loaded Dice, Nutrius, and Ghost Gaming, among others. Partnered with Picsart, allowing users to turn their digital art, edits, and designs into physical products such as hoodies, stickers, and tote bags to sell. Began beta testing program for Amaze Digital Fits, a web-based tool will enable Roblox creators to design avatar fashion with no 3D experience required. Partnered with VisitIQ allowing Amaze to analyze, visualize, and activate first-party fan and creator data across its fast-growing platform, enabling Amaze to turn deep audience insights into smarter marketing, more comprehensive creator support, and product innovation. Launched digital payment strategy designed to modernize global payments, unlock new monetization tools, and enhance financial flexibility, emphasizing Amaze's assertive push to lead in payment innovation. Formed strategic partnership with Parler, enabling creators to sell products directly through Parler's growing network of social media properties including PlayTV and Management Commentary'In our first full quarter as a public company, we took important steps to position Amaze for long-term success,' said Aaron Day, CEO of Amaze. 'To solidify our position as the go-to platform for creators, we launched new integrations like Express Checkout and AI-driven selling tools, and we also expanded monetization opportunities to Roblox players and Picsart users. These innovations helped us surpass 200 million storefront visits and over 12 million active creators on the platform. 'Financially, we generated $0.87 million in net revenue this quarter, which we view as a strong baseline for future growth. Over the past several quarters, we've devoted significant time and effort to recapitalize the business and retool our technology infrastructure. With both initiatives far along, we now have improved liquidity to strategically invest in our business, which we expect to lead to accelerating topline growth and improved KPI performance through the second half of the year.' Key Performance Indicators (KPIs) Gross Merchandise Value (GMV): $3.77 million Average Order Value (AOV): $50.00 (1H 2025) U.S. Conversion Rate: .41% of all traffic Creator Lifetime Value (LTV): $200.00 Total Active Creators with Stores: Over 12 million Total Number of Active Visitors: Over 200 million Second Quarter 2025 Financial ResultsResults compare the second quarter ended June 30, 2025 ('Q2 2025') to the second quarter ended June 30, 2024 ('Q2 2024') unless otherwise indicated. Results from Q2 2024 represent only Fresh Vine Wine, Inc. results. Total revenue increased 1,134% to $0.87 million in Q2 2025 from $0.07 million in the same year-ago period. The increase in net contribution revenue was mostly attributable to the addition of sales from Amaze as the Company closed the acquisition during the first quarter of 2025. Gross profit increased 1,903% to $0.79 million in Q2 2025 from $(0.04) million in the same year-ago period. The increase in gross profit is primarily due to the operating leverage of the Amaze platform, which enables high-margin digital and physical sales with lower incremental cost compared to traditional wholesale models. Net loss was $5.0 million, or $(3.14) per share, in Q2 2025 compared to net loss of $0.88 million, or $(1.30) per share, in the same year-ago period. The increase in net loss is largely driven by a $4.0 million increase in SG&A expenses that are primarily related to operating costs associated with Amaze's creator-focused business model, including personnel, legal and professional services related to the reverse merger, and marketing costs to support platform growth. The Company had $0.31 million in cash at June 30, 2025, compared to $0.16 million at December 31, 2024. OutlookAmaze management expects to build on the base provided by its Q2 performance, both at the top and bottom line. The Company foresees net revenue continuing to ramp sequentially in Q3 as well as into Q4. As a result of these material topline increases, combined with additional organizational efficiencies, Amaze also expects to generate a temporary profit in Q4 2025/Q1 2026 due to an increase in sales related to the seasonality of the business. Amaze's Q3 2025, Q4 2025 and Q1 2026 financial outlook is based on a number of assumptions that are subject to change and many of which are outside our control. If actual results vary from these assumptions, our expectations may change. There can be no assurance that we will achieve these results. Shareholder LetterAmaze management also posted a letter to shareholders on its Investor Relations website ( which further details the company's results, discusses various business initiatives, and provides a future financial and industry outlook. For investor information, please contact IR@ press inquiries, please contact PR@ Available InformationWe periodically provide other information for investors on our corporate website, and our investor relations website, This includes press releases and other information about financial performance, information on corporate governance, and details related to our annual meeting of stockholders. We intend to use our website as a means of disclosing material non-public information and for complying with our disclosure obligations under Regulation FD. Accordingly, investors should monitor our website, in addition to following the Company's press releases, SEC filings, and public conference calls and webcasts. About AmazeAmaze Holdings, Inc. is an end-to-end, creator-powered commerce platform offering tools for seamless product creation, advanced e-commerce solutions, and scalable managed services. By empowering anyone to 'sell anything, anywhere,' Amaze enables creators to tell their stories, cultivate deeper audience connections, and generate sustainable income through shoppable, authentic experiences. Discover more at Cautionary Note Regarding Forward-Looking StatementsThis press release contains 'forward-looking statements' within the meaning of Section 27A of the Securities Act and Section 21E of the Securities Exchange Act of 1934, as amended (the 'Exchange Act'). These statements relate to future events and developments or to our future operating or financial performance, are subject to risks and uncertainties and are based estimates and assumptions. Forward-looking statements may include, but are not limited to, statements about our Q3 2025 and Q4 2025/Q1 2026 financial outlook, strategies, initiatives, growth, revenues, expenditures, the size of our market, our plans and objectives for future operations, and future financial and business performance. These statements can be identified by words such as such as 'may,' 'might,' 'should,' 'would,' 'could,' 'expect,' 'plan,' 'anticipate,' 'intend,' 'believe,' 'outlook,' 'estimate,' 'predict,' 'potential' or 'continue,' and are based our current expectations and views concerning future events and developments and their potential effects on us. These statements are subject to known and unknown risks, uncertainties and assumptions that could cause actual results to differ materially from those projected or otherwise implied by the forward-looking statement. These risks include: our ability to execute our plans and strategies; our limited operating history and history of losses; our financial position and need for additional capital; our ability to attract and retain our creator base and expand the range of products available for sale; we may experience difficulties in managing our growth and expenses; we may not keep pace with technological advances; there may be undetected errors or defects in our software or issues related to data computing, processing or storage; our reliance on third parties to provide key services for our business, including cloud hosting, marketing platforms, payment providers and network providers; failure to maintain or enhance our brand; our ability to protect our intellectual property; significant interruptions, delays or outages in services from our platform; significant data breach or disruption of the information technology systems or networks and cyberattacks; risks associated with international operations; general economic and competitive factors affecting our business generally; changes in laws and regulations, including those related to privacy, online liability, consumer protection, and financial services; our dependence on senior management and other key personnel; and our ability to attract, retain and motivate qualified personnel and senior management. Additional risks and uncertainties that could cause actual outcomes and results to differ materially from those contemplated by the forward-looking statements are included in our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q and other future filings and reports that we file with the Securities and Exchange Commission (SEC) from time to time. Given these risks and uncertainties, you should not place undue reliance on these forward-looking statements. Also, these forward-looking statements represent our estimates and assumptions only as of the date of the press release. Unless required by law, we undertake no obligation to update or revise any forward-looking statements to reflect new information or future events or developments. -Financial Tables to Follow- AMAZE HOLDINGS, CONSOLIDATED BALANCE SHEETS(Unaudited) June 30,2025 December 31,2024 (unaudited) Assets Current assets Cash $ 239,604 $ 155,647 Restricted cash 71,079 — Accounts receivable, net of allowance for credit losses of $9,476 and $13,400 as of June 30, 2025 and December 31, 2024, respectively 2,381 6,966 Note receivable — 3,500,000 Equity investment — 466,500 Inventories 184,540 212,494 Prepaid expenses and other 815,252 33,830 Interest receivable — 36,888 Total current assets 1,312,856 4,412,325 Fixed assets, net Computer equipment, net 7,022 — Goodwill 97,609,814 — Total assets $ 98,929,692 $ 4,412,325 Liabilities and stockholders' equity Current liabilities Accounts payable $ 9,586,411 $ 1,108,777 Accrued compensation 337,690 — Accrued creator commissions 2,441,450 — Settlement payable 622,839 484,735 Accrued expenses 2,502,979 596,610 Accrued expenses - related parties 309,333 309,333 Accrued sales tax 1,959,219 — Deferred revenue 4,140,533 1,919 Financing arrangement, net of discount 517,021 — Convertible notes payable, net of discount 392,142 432,105 Notes payable, current portion, net of discount 5,493,325 — Total current liabilities 28,302,942 2,933,479 Total liabilities 28,302,942 2,933,479 Commitment and contingencies - Note 16 Stockholders' equity Series A preferred stock, $0.001 par value – 10,000 shares authorized at June 30, 2025 and December 31, 2024; 7,013 shares issued and outstanding at June 30, 2025 and December 31, 2024, preference in liquidation of $1,344,723 and $1,597,706 at June 30, 2025 and December 31, 2024, respectively 7 9 Series B preferred stock, $0.001 par value – 50,000 shares authorized at June 30, 2025 and December 31, 2024; 39,250 shares issued and outstanding at June 30, 2025 and December 31, 2024, preference in liquidation of $5,887,500 at June 30, 2025 and December 31, 2024 39 50 Series C preferred stock, $0.001 par value – 100,000 and 0 shares authorized at June 30, 2025 and December 31, 2024, respectively; 8,550 and 0 shares issued and outstanding at June 30, 2025 and December 31, 2024, respectively; preference in liquidation of $855,000 and $0 at June 30, 2025 and December 31, 2024, respectively 9 — Series D preferred stock, $0.001 par value – 750,000 and 0 shares authorized at June 30, 2025 and December 31, 2024, respectively; 0 and 0 shares issued and outstanding at June 30, 2025 and December 31, 2024, respectively; preference in liquidation of $0 and $0 at June 30, 2025 and December 31, 2024, respectively — — Common stock, $0.001 par value - 100,000,000 shares authorized at June 30, 2025 and December 31, 2024; 5,108,649 shares issued and outstanding at June 30, 2025 and December 31, 2024 5,110 776 Additional Paid-In Capital 107,027,294 30,636,812 Accumulated deficit (36,405,709 ) (29,158,801 ) Total stockholder's equity 70,626,750 1,478,846 Total liabilities and stockholders' equity $ 98,929,692 $ 4,412,325 AMAZE HOLDINGS, CONSOLIDATED STATEMENTS OF OPERATIONS(Unaudited) For the Three Months Ended For the Six Months Ended June 30,2025 June 30,2024 June 30,2025 June 30,2024 Revenues $ 869,884 $ 70,484 $ 930,098 $ 175,052 Cost of revenues 82,372 114,160 145,162 329,976 Gross income (Loss) 787,512 (43,676 ) 784,936 (154,924 ) Selling, general and administrative expenses 4,881,391 834,267 6,768,134 1,933,748 Equity-based compensation 190,359 1,626 190,359 3,251 Depreciation 1,674 — 2,232 — Operating loss (4,285,912 ) (879,569 ) (6,175,789 ) (2,091,923 ) Other income (expense) Other income (expense) (27,379 ) — (139 ) 39 Interest expense (684,116 ) — (924,988 ) — Realized loss on equity investment (50,760 ) — (54,760 ) — Gain on extinguishment of liabilities — — 18,301 — Total other income (expense) (762,255 ) — (961,586 ) 39 Net loss (5,048,167 ) (879,569 ) (7,137,375 ) (2,091,884 ) Series A preferred dividends 53,433 26,133 109,533 56,133 Net loss attributable to common stockholders $ (5,101,600 ) $ (905,702 ) $ (7,246,908 ) $ (2,148,017 ) Weighted average shares outstanding Basic 1,622,169 694,619 1,174,419 694,619 Diluted 1,622,169 694,619 1,174,419 694,619 Net loss per share - basic $ (3.14 ) $ (1.30 ) $ (6.17 ) $ (3.09 ) Net loss per share - diluted $ (3.14 ) $ (1.30 ) $ (6.17 ) $ (3.09 ) AMAZE HOLDINGS, CONSOLIDATED STATEMENTS OF CASH FLOWS(Unaudited) Six Months EndedJune 30, 2025 2024 Cash flows from operating activities Net loss $ (7,137,375 ) $ (2,091,884 ) Adjustments to reconcile net loss to net cash used in operating activities: Amortization of original issue discount 699,354 — Depreciation expense 2,232 — Realized loss on equity investment (54,760 ) — Gain on extinguishment of liabilities (18,301 ) — Equity-based compensation 190,359 3,251 Inventory write-downs — 154,483 Changes in operating assets and liabilities: Accounts receivable 28,801 134,588 Inventories 27,954 81,939 Prepaid expenses and other (270,985 ) 20,026 Interest receivable (41,293 ) — Accounts payable 2,115,073 603,489 Accrued compensation 337,690 — Settlement payable 156,405 — Accrued creator commissions 25,195 — Accrued expenses (300,312 ) 147,685 Accrued sales tax (32,382 ) — Deferred revenue 370,064 (139 ) Net cash used in operating activities (3,902,281 ) (946,562 ) Cash flows from investing activities Cash acquired through acquisition (Note 2) 591,686 — Issuance of note receivable (900,000 ) — Net cash used in investing activities (308,314 ) — CASH FLOWS FROM FINANCING ACTIVITIES Proceeds from notes payable net of issuance costs 2,488,241 15,000 Proceeds from financing arrangement net of issuance cost 714,754 — Proceeds from convertible notes payable 264,881 — Proceeds from issuance of Series B preferred stock - net of issuance costs — 805,017 Proceeds from issuance of Series C preferred stock - net of issuance costs 785,067 — Repayment of financing arrangement (363,365 ) — Warrants issued in conjunction with debt 213,553 — Payments on note payable — (15,000 ) Issuance of common stock in conjunction with securities purchase agreement 262,500 — Net cash provided by financing activities 4,365,631 805,017 Net change in cash and restricted cash 155,036 (141,545 ) Cash and restricted cash at beginning of period 155,647 336,340 Cash and restricted cash at end of period $ 310,683 $ 194,795 Supplemental disclosure of cash flow information: Acquisition through issuance of Series D and Merger Warrants $ 75,000,000 $ — Repayment of debt with investment 521,260 — Forgiveness of note receivable and interest with note payable and interest from Acquisition 4,478,181 — Warrants issued in conjunction with debt 213,553 — Issuance cost in conjunction with name change 56,667 — Accrued Series A dividends $ 109,533 $ 56,133 Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data