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Games Inbox: What is the next Assassin's Creed game?

Games Inbox: What is the next Assassin's Creed game?

Metro15-07-2025
The Tuesday letters page is unimpressed with how EA's handled the Need For Speed franchise, as one reader is upset MindsEye isn't on sale yet.
To join in with the discussions yourself email gamecentral@metro.co.uk
Next, please
I've just finished Assassin's Creed Shadows and I enjoyed it. It was bloated and unoriginal and all the usual complaints, but the action was fun and after all the complaining I liked the characters, even if I stopped paying attention a bit to the actual story.
I know there's meant to be a 100 other games in development at the moment, but it made me realise I don't actually know what the next mainline one is supposed to be? I'm hoping for something set in South America, which I don't think we've even had in a spin-off, but I really don't know what they're planning.
A lot of people are down on the series but apart from all the bugs in Unity I've never really been disappointed by any of them. I don't take them too seriously and don't get involved with all the Ubisoft hate, so I find they're a good game to relax with, that you know won't kick your ass.
Bosley
GC: The next mainline one is believed to be codenamed Hexe. Hexe means witch in German and Ubisoft had a teaser video with some Blair Witch style imagery, so it seems pretty clear the rumours about a game set in 16th century Germany are true. The rumoured release date of 2026 may be subject to change though.
Slow Fallout
I get the feeling that in a few years, when the Amazon show is over and forgotten, we're going to be drowning in new Fallout games, just at the point that they're not needed anymore. It's what's going to become a classic problem in the future, I think, where a company tries to jump on a bandwagon but forgets it takes more than five years to make a game nowadays, so when the game comes out it's yesterday's news.
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I'm not saying I don't want more Fallout games but to have a bunch of them all coming out in 2030 is going to be pretty weird. Like the reader said, Bethesda has mismanaged all this and they should've had a steady stream of spin-offs, if not mainline games. Now Microsoft is just going to force them to pump out as many as possible, as quickly as possible. Even if quickly is relative.
Doshin
Niche of a niche
So, just as we all assumed, these Asus Xbox portables are just going to be an expensive novelty. Nobody's going to be buying these for their kid's birthday or anything. Not only do they cost too much but they're not consoles, they're just portable PCs. Although I imagine there's a fair percentage of people that are going to be buying one not realising that.
The whole idea seems such a non-event, a niche of a niche, that will be forgotten almost as soon as they're released. Technically that's not a criticism, but if Microsoft have a plan, beyond U-turning every one of their announcements at least once, I wish they'd cut to that, instead of wasting their time with trivial stuff. Every minute they waste on these portables is another where it seems like they don't know what they're doing.
Kogborn
Email your comments to: gamecentral@metro.co.uk
That's the way to do it
Regarding the 'surprise' success of Elden Ring Nightreign and it being on sale on Amazon, I would say to anyone that can afford it to give the game a go. It's not even full price to start with, which I think explains a lot of its success, and it's very quick to play through a round, whether you win or lose.
All these companies desperate for a live service hit should look closely at what From has done as I don't even imagine it was a very expensive game to make. A lot of it is reused assets, so they probably wouldn't have cared much if it wasn't a hit.
That's the sort of attitude you've got to have, I think. Compare that to Sony banking a whole generation on such games and then spending $400 million making Concord. They did every possible thing wrong, while From just waltzed in there and is currently even beating Helldivers 2.
Loops
Grim reality
In regard to Zeiss's email regarding how difficult a game should be. I agree if a studio have only one difficulty level for a game as their choice, but… I am a gaming veteran of 40-odd years, with a full time job and a social life, so to have a very difficult game to try to beat is sometimes nigh on impossible for me.
I have been playing Black Myth: Wukong since it came out and I think that paying £50 to £70 for games with brilliant graphics that I most probably will never see the end of is slightly depressing.
Gaz69
Need for better decisions
I often wonder how some of these companies (and I don't even just mean games companies) have lasted as long as they have with some of the decisions they make. I'm not going to talk about Microsoft again though, but instead EA and the terrible way they've handled Need For Speed over the years and… decades, really.
As you said in your article, Need For Speed used to be one of the biggest games around and now it's probably dead, maybe forever. How they never made an Underground 3 I will never know, especially as all they did make in recent years is remakes and low budget rip-offs of Fast & Furious.
They never made a game anyone would be interested in, just tried to wallow in the wrong kind of nostalgia and chased trends that were already old by the time their games came out. It's impossible that people could be bored of racers. The world didn't suddenly decide that racing fast cars is boring, any more than it got tired of playing soldiers.
The problem wasn't with the concept of Need For Speed but the boring, low effort, low budget games EA kept making. They really would've been better off with Burnout but that's obviously not going to happen.
And the reason they're not going to give it a proper try? Because they've got Criterion and all their other studios working on Battlefield. You know, that game franchise that they keep making worse with every sequel. Sound familiar?
I don't know if this is bad management or what, but I assume it is. But I also assume all the execs that got the company into this position got their company bonuses last year and probably again this year.
Gorf
Surprise release
I must've missed a memo somewhere along the line, but I had no idea that Sony is releasing games on Switch now. It seems only family friendly ones, but everything so far seems pretty small beans. I don't know how much Everybody's Golf sells, let alone Patapon, but I'm going to guess it's not going to set the charts or Sony's bank balance alight.
So why are they doing it? If they're trying to work their way up to big releases, then what are they going to be? I certainly can;'t imagine The Last Of Us on Switch 2, even Astro Bot seems a stretch in terms of what Sony would allow.
Omega
Switching expectations
I had not realised that Hyrule Warriors: Age Of Imprisonment only said 'winter' as it's release date. I feel they wouldn't have done that if there wasn't a chance it was going to be delayed and knowing how things go that suddenly makes it very likely.
I wouldn't call it anything like a disaster, but the Switch 2 launch sure has been… unexpected. With all that time and money and goodwill I expected Nintendo to come out swinging but really, they've just sort of meekly stepped on stage and done the absolute minimum effort.
Mario Kart World is a great game, and I love the console itself, but I expected more, in terms of games and announcements. What's the next big one after Donkey Kong? Why have so few companies, especially Nintendo's close allies in Japan, announced little or nothing so far?
The Switch 2 feels like a soft launch and I can't tell whether that's on purpose, and they're really waiting for Christmas, or if this is just it and somehow that's all Nintendo could manage.
I just don't get the lack of energy and excitement, which was so clear when the Switch 1 came out. I was expecting all that and more for the Switch 2 but instead it's just kind of there.
Focus
Inbox also-ransI was going to pick up MindsEye in the Amazon Prime Day sale but to my surprise it wasn't part of it. I don't see how giant flops like that are still full price but great games, that are very recent, like Elden Ring Nightreign are already on sale.
DON
GC: There are probably a number of factors, but as a multiplayer game it probably didn't sell many physical copies, so Amazon was left with a lot of unsold ones – regardless of the game being a hit overall.
I wish Atlus would remake the original isometric Persona games. I tried to get into them but just couldn't. A remake that modernised them and improved the graphics would be much more interesting to me than Persona 4 again.
Limpton More Trending
Email your comments to: gamecentral@metro.co.uk
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Fallout 1 meets Doom in incredible looking re-revealed fan game
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Fallout 1 meets Doom in incredible looking re-revealed fan game

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Games Inbox: Will there ever be a new Mass Effect game?
Games Inbox: Will there ever be a new Mass Effect game?

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Games Inbox: Will there ever be a new Mass Effect game?

The Tuesday letters page worries that younger people are no longer interested in console games, as one reader looks forward to MachineGames' Quake reboot. To join in with the discussions yourself email gamecentral@ BioWare Effect Considering how badly Dragon Age: The Veilguard did I'm honestly surprised that EA has not shut down BioWare yet. They're obviously dead meat if Mass Effect 4 isn't a hit but will they even make it that far? We've still not seen any gameplay or got any hint about when there'll be a reveal or, god forbid, a release date. I can't believe that a series that seemed so strong in the Xbox 360 era has fallen this far, to the point where younger gamers probably aren't even going to know what it is. Mass Effect 2 is hands down one of the best games of that generation, as far as I'm concerned, but it's all been downhill since then, especially with Andromeda. I really hope that BioWare pull it out of the bag and I pity them for the pressure they must be under. The worse thing is I have a feeling EA are only going along with it all in order to get the TV deal with Amazon. Could this be the first example of a game series being saved by its TV show? I guess you could argue Fallout but that was at least always going to get made, just not necessarily this quick. Igor Old man's game I don't want to come across as an old man but I'm not surprised to find out that the average age of console gamers is so old. In my experience, kids and teenagers just aren't that interested in traditional games. All they play is mobile games (because they're free) and PC games (because they're easy to pirate). From their perspective, there's no reason to get an expensive console to play mostly the same games. It's the same with movies, where younger people just aren't that interested and see going to the cinema as old-fashioned. Whether there'll get more into both things as they get older I don't think anyone can say but assuming that most young people will like video games and movies by default just isn't possible anymore and I suspect it's only going to get worse. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. That explains why publishers are obsessed with live service games, although abandoning the people they know will spend money in an attempt to snag new ones that currently don't seems a flawed concept to me. Taniss All or nothing There's been a lot of talk recently about EA's status as the last big independent publisher but I have got a really bad feeling about Battlefield 6. They seem to be putting everything they've got into it but what guarantee have they got that it's going to be any better than Battlefield 2042? 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Quake has never been the same between any of its sequels, so it's totally possible for them to mould it into something of their own. I'd love to see it but then again, the thought of a Wolfenstein 3 in a post-Trump world makes me very interested to see how far Microsoft would let them go. Gonch Amiga power Happy birthday to the Amiga on Wednesday! I had an A600 and A1200 in the early nineties, up until 2001. I've just been watching an Amiga documentary Blu-ray and it mentions about RoboCop 3 on the Amiga and the fact that the RoboCop films used the Amiga to create the computer graphics when you saw from RoboCop's point of view in the films! I didn't know that. The Amiga was also used to create the TV series Babylon 5. Andrew J. Big screen gaming Finally got around to picking up a decent OLED TV, as Richer Sounds had a good deal on the 2024 model Samsung 55″ S90D. 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Indiana Jones dev working on multiple games but is it Wolfenstein 3 and Quake?
Indiana Jones dev working on multiple games but is it Wolfenstein 3 and Quake?

Metro

time19 hours ago

  • Metro

Indiana Jones dev working on multiple games but is it Wolfenstein 3 and Quake?

Some suspect the studio's already working on an Indiana Jones sequel (Bethesda) MachineGames' latest financial report mentions plans for multiple projects and what might just be Wolfenstein 3. It's difficult to be enthusiastic about Xbox's gaming prospects after another brutal wave of layoffs has seen hundreds of its employees out of work and several projects cancelled. Some of Microsoft's internal studios have escaped relatively unscathed, though. Case in point: MachineGames, the Swedish studio responsible for Indiana Jones And The Great Circle. The lack of official information about the layoffs means there's no telling how badly MachineGames was impacted, if it was at all, but a recent financials report from the studio suggests it has more than one game currently in development. Spotted and shared by Timur222 on Bluesky, the report covers MachineGames' 2024 fiscal year, which runs from January 2024 to December 2024, and by all accounts it seems to have been a successful one. Net sales were higher than the year before, with MachineGames generating roughly 428 million SEK (about £33 million) compared to the approximately 350 million SEK in 2023. As a result, the studio turned higher profits than both its 2023 and 2022 financial years, with a net profit of about 26 million SEK (about £2 million). You can view the results here and on the surface, they sound good – although who knows whether the higher-ups at Microsoft see it that way. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. MachineGames's financial statements for 2024 are outFuture Development:With new exciting projects in development, MachineGames is optimistic about the future for both the company and the industry as a wholeOther info — Timur222 (@ 2025-07-20T14:08:09.587Z In an attached management report, MachineGames says: 'With new exciting projects in development, MachineGames is optimistic about the future for both the company and the industry as a whole.' You'll note they say projects, in the plural, which would seem to mean at least two, even though there's no official word on what any of them are – but there are plenty of theories. The most likely is a Quake reboot, which MachineGames has been hinting about for years and even seemed to be teased during the marketing for The Great Circle. Not only have MachineGames staff openly talked about wanting to reboot the Quake series, which was originally created by id Software, but they've already contributed new expansions to the remasters of Quake 1 and Quake 2. There's been less hints about another Wolfenstein game but the original plan was for a trilogy. However, the limited commerical success of Wolfenstein 2 seemed to put a stop to that – or at least delay it significantly. Back in 2018, Pete Hines – the then vice president of PR and marketing, at publisher and owner Bethesda – confirmed a Wolfenstein 3 was on the table. Hines retired from the company in 2023, but that doesn't necessarily mean plans have changed and that same year MachineGames posted a new job listing for someone with a passion for 'first person immersive games' and a 'strong familiarity with MachineGames' titles.' Considering the more recent success of the Indiana Jones game, MachineGames is more likely to be preparing for a sequel. Some believe this has already been hinted at by a recent job listing for a senior concept artist at the studio. However, the listing makes no mention of working with the Indiana Jones brand, with the only hint being that applicants need 'experience working in the game and/or film industry.' Aside from being optional, the studio's request for film industry experience doesn't necessarily mean it's for another Indy project and could just as easily apply to any other game with cinematic style presentation. It may also be too early for MachineGames to have started development on a second Indiana Jones game, as it's yet to release The Great Circle's DLC story expansion. As a reminder, the expansion is dubbed The Order Of The Giants and is scheduled to launch across all platforms on September 4. How about we wait till the DLC's come and gone before asking for new Indy game (Bethesda) Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: Indiana Jones And The Great Circle PS5 review – Indy gaming goes multiformat Arrow MORE: PS6 and next gen Xbox could cost over £1,000 based on AMD chip leak Arrow MORE: Xbox is being set up to fail by Microsoft bosses, claims insider

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