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Top 5 Video Game Genres In 2025: What's Driving Players Today

Top 5 Video Game Genres In 2025: What's Driving Players Today

Scoop6 days ago
The video game industry is developing at a fast pace. Technology, player preferences, and the market are all changing so quickly that gaming developers need to adjust their products to stay relevant. Most of the core game genres are still popular, but their form revoluonizes. For example, competitive gaming is becoming increasingly intertwined with convenience and monetization strategies. And that's just one thing to mention. Let's dig deeper into the major 2025 gaming genre, what is new, what is timeless, and why monetization is a part of modern gaming.
Role-Playing Games (RPGs) and MMORPGs
RPGs have always been about control over your build, your decisions, and your pace. In 2025, they will continue to be one of the most central genres that players seek, more extensive than exciting gameplay. Turn-based, real-time, or somewhere in-between, modern RPGs a rich, mechanically-intensive gameplay that rewards strategy and discipline through branching storyline and long-term development.
MMORPGs push that even further as they combine economy, fighting, and social interactions into day-long online environments. Final Fantasy XIV, Black Desert Online, and The Elder Scrolls Online are still developing. The offer new classes, cross-platform characteristics, and user development. Meanwhile, World of Warcraft remains the leader in the competition of legacy content and endgames. The January 2025 average viewer count on Twitch on WoW was 77.3 thousand viewers, and people spent 57.4 million hours viewing the content on Twitch.
In April, the numbers went down to approximately 31,300 average viewers and 22.5 million watched hours. Nevertheless, WoW is one of the best MMORPGs. Its audience regularly increases to more than 100,000 when new updates are released. There are hundreds of streamers still broadcasting top-end stuff daily, whether it is in pushing arena rating, mythic raiding progressions, or any other top-end content. Some of them boldly advertise and sell WoW carry services regularly as a feature of their streaming program. It is a good example of how inseparable the late-game market in WoW has become from the rest of the creator economy.
Battle Royale
Battle Royale is still one of the most dominant genres in 2025, though it is no longer growing explosively but adapting. Fortnite and Apex Legends continue to top the charts, but the player base is shifting. New titles are trading in massive open zones for smaller, more tactical maps with faster match times. It is all about keeping the adrenaline up and the downtime low.
Monetization remains a core part of the genre. Battle passes and cosmetic skins are the bread and butter. However, due to increased scrutiny around loot boxes, publishers have turned. Some games now offer "premium" subscriptions with access to exclusive events, faster progression, and early content drops. It's less about gambling and more about upselling consistency.
One of the prominent shifts is how boosting and carry services are becoming increasingly difficult for developers to ignore. With black-market boosting growing across genres, some studios are experimenting with more transparent alternatives. Among them a in-game coaching tools, mentorship systems, or premium matchmaking features that edge close to "paid help." It shows how competitive gaming is now tightly entangled with convenience and monetization, especially in high-pressure ranked modes.
Open-World Action-Adventure
In 2025, open-world doesn't just mean "huge map with side quests." That era's over. Now it's about worlds that feel alive, unpredictable, and worth getting lost in. Elden Ring, Hogwarts Legacy, Assassin's Creed Mirage, and similar games prove players want more than objective markers. They want freedom, mystery, and stories that don't hold your hand.
Modern open-worlds focus on flexibility. You run into an enemy, fight, sneak, or just go around. Dialogue choices actually change outcomes. Weather shifts NPC behavior. Combat isn't just about reflexes. It's about how well you read the situation. These games don't guide you from point A to B. They drop you in and let the world pull you in whatever direction feels natural.
Open-world adventure games are for players who want to sink into a story and forget the clock. You boot it up to do "just one quest." Three hours later, you're still wandering because something caught your eye on the way. That's the genre's real strength in 2025.
Shooter
Shooters are still a major force in 2025. Modern shooters demand positioning, timing, and keeping your cool when the whole team's down and it's just you against three. Valorant, Modern Warfare III, and Overwatch 2 keep pushing the genre. However, the real headline-grabber is Counter-Strike 2. From January to March 2025, CS2 smashed records with 99.16 million hours watched on Twitch. These numbers have topped all esports titles. That's next-level hype.
It is high tech in every way. With ray tracing and adaptive triggers alongside 120 FPS action, shooters in VR make you literally hide behind your couch. However, competitive majors, sweat-inducing games, contracts, millions of dollars in prize pools, and live streamers ripping up tier-3 leagues are what the scene is all about.
And with all this comes a growing market for carry services. Players buy help climbing ranks, unlocking gear, or just speeding up progress. Sometimes it is outright cheating. Sometimes it is a gray market, and sometimes it "coaches" operating openly. Skill and money have become strange teammates in 2025 shooters.
Multiplayer Online Battle Arena (MOBA)
MOBA is a genre that remains firmly popular in 2025 due to its bite-sized format. It's like football. You can jump in for 30 minutes, play a couple of matches, and bounce without a month-long grind or endless leveling. That pace fits busy people who don't want to waste hours on end.
In Dota 2, players grind visible MMR — a concrete number that shows skill and directly ties to rank. League of Legends works differently. Visible ranks and LP are what players see, while the real MMR is hidden, influencing matchmaking behind the scenes but staying out of sight. On Twitch, LoL clearly leads. Early 2025 numbers show about 78 million hours watched for LoL, versus roughly 59 million for Dota 2. LoL wins with faster, more dynamic matches and shorter games. This makes it easier and more appealing to viewers.
Both games have a thriving boosting market: direct rank climbing, coaching services, and carries. Getting help with climbing and learning is a huge part of the MOBA ecosystem, where skill and cash walk hand in hand.
Final Say
Each genre is holding strong while evolving in its own way. With smaller, more intense battles in Battle Royales, MMORPGs blending gameplay with creator-driven economies, and WoW carry streams becoming part of the daily content cycle. Open-world titles respect your time and curiosity. Shooters keep pushing tech and leaning into esports spectacle. MOBAs stay sharp and strategic. So, whatever your style, there is no better time to dive in and level up.
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Top 5 Video Game Genres In 2025: What's Driving Players Today
Top 5 Video Game Genres In 2025: What's Driving Players Today

Scoop

time6 days ago

  • Scoop

Top 5 Video Game Genres In 2025: What's Driving Players Today

Article – Hugh Grant Open-world adventure games are for players who want to sink into a story and forget the clock. You boot it up to do 'just one quest.' Three hours later, you're still wandering because something caught your eye on the way. That's the genre's real strength … The video game industry is developing at a fast pace. Technology, player preferences, and the market are all changing so quickly that gaming developers need to adjust their products to stay relevant. Most of the core game genres are still popular, but their form revoluonizes. For example, competitive gaming is becoming increasingly intertwined with convenience and monetization strategies. And that's just one thing to mention. Let's dig deeper into the major 2025 gaming genre, what is new, what is timeless, and why monetization is a part of modern gaming. Role-Playing Games (RPGs) and MMORPGs RPGs have always been about control over your build, your decisions, and your pace. In 2025, they will continue to be one of the most central genres that players seek, more extensive than exciting gameplay. Turn-based, real-time, or somewhere in-between, modern RPGs a rich, mechanically-intensive gameplay that rewards strategy and discipline through branching storyline and long-term development. MMORPGs push that even further as they combine economy, fighting, and social interactions into day-long online environments. Final Fantasy XIV, Black Desert Online, and The Elder Scrolls Online are still developing. The offer new classes, cross-platform characteristics, and user development. Meanwhile, World of Warcraft remains the leader in the competition of legacy content and endgames. The January 2025 average viewer count on Twitch on WoW was 77.3 thousand viewers, and people spent 57.4 million hours viewing the content on Twitch. In April, the numbers went down to approximately 31,300 average viewers and 22.5 million watched hours. Nevertheless, WoW is one of the best MMORPGs. Its audience regularly increases to more than 100,000 when new updates are released. There are hundreds of streamers still broadcasting top-end stuff daily, whether it is in pushing arena rating, mythic raiding progressions, or any other top-end content. Some of them boldly advertise and sell WoW carry services regularly as a feature of their streaming program. It is a good example of how inseparable the late-game market in WoW has become from the rest of the creator economy. Battle Royale Battle Royale is still one of the most dominant genres in 2025, though it is no longer growing explosively but adapting. Fortnite and Apex Legends continue to top the charts, but the player base is shifting. New titles are trading in massive open zones for smaller, more tactical maps with faster match times. It is all about keeping the adrenaline up and the downtime low. Monetization remains a core part of the genre. Battle passes and cosmetic skins are the bread and butter. However, due to increased scrutiny around loot boxes, publishers have turned. Some games now offer 'premium' subscriptions with access to exclusive events, faster progression, and early content drops. It's less about gambling and more about upselling consistency. One of the prominent shifts is how boosting and carry services are becoming increasingly difficult for developers to ignore. With black-market boosting growing across genres, some studios are experimenting with more transparent alternatives. Among them a in-game coaching tools, mentorship systems, or premium matchmaking features that edge close to 'paid help.' It shows how competitive gaming is now tightly entangled with convenience and monetization, especially in high-pressure ranked modes. Open-World Action-Adventure In 2025, open-world doesn't just mean 'huge map with side quests.' That era's over. Now it's about worlds that feel alive, unpredictable, and worth getting lost in. Elden Ring, Hogwarts Legacy, Assassin's Creed Mirage, and similar games prove players want more than objective markers. They want freedom, mystery, and stories that don't hold your hand. Modern open-worlds focus on flexibility. You run into an enemy, fight, sneak, or just go around. Dialogue choices actually change outcomes. Weather shifts NPC behavior. Combat isn't just about reflexes. It's about how well you read the situation. These games don't guide you from point A to B. They drop you in and let the world pull you in whatever direction feels natural. Open-world adventure games are for players who want to sink into a story and forget the clock. You boot it up to do 'just one quest.' Three hours later, you're still wandering because something caught your eye on the way. That's the genre's real strength in 2025. Shooter Shooters are still a major force in 2025. Modern shooters demand positioning, timing, and keeping your cool when the whole team's down and it's just you against three. Valorant, Modern Warfare III, and Overwatch 2 keep pushing the genre. However, the real headline-grabber is Counter-Strike 2. From January to March 2025, CS2 smashed records with 99.16 million hours watched on Twitch. These numbers have topped all esports titles. That's next-level hype. It is high tech in every way. With ray tracing and adaptive triggers alongside 120 FPS action, shooters in VR make you literally hide behind your couch. However, competitive majors, sweat-inducing games, contracts, millions of dollars in prize pools, and live streamers ripping up tier-3 leagues are what the scene is all about. And with all this comes a growing market for carry services. Players buy help climbing ranks, unlocking gear, or just speeding up progress. Sometimes it is outright cheating. Sometimes it is a gray market, and sometimes it 'coaches' operating openly. Skill and money have become strange teammates in 2025 shooters. Multiplayer Online Battle Arena (MOBA) MOBA is a genre that remains firmly popular in 2025 due to its bite-sized format. It's like football. You can jump in for 30 minutes, play a couple of matches, and bounce without a month-long grind or endless leveling. That pace fits busy people who don't want to waste hours on end. In Dota 2, players grind visible MMR — a concrete number that shows skill and directly ties to rank. League of Legends works differently. Visible ranks and LP are what players see, while the real MMR is hidden, influencing matchmaking behind the scenes but staying out of sight. On Twitch, LoL clearly leads. Early 2025 numbers show about 78 million hours watched for LoL, versus roughly 59 million for Dota 2. LoL wins with faster, more dynamic matches and shorter games. This makes it easier and more appealing to viewers. Both games have a thriving boosting market: direct rank climbing, coaching services, and carries. Getting help with climbing and learning is a huge part of the MOBA ecosystem, where skill and cash walk hand in hand. Final Say Each genre is holding strong while evolving in its own way. With smaller, more intense battles in Battle Royales, MMORPGs blending gameplay with creator-driven economies, and WoW carry streams becoming part of the daily content cycle. Open-world titles respect your time and curiosity. Shooters keep pushing tech and leaning into esports spectacle. MOBAs stay sharp and strategic. So, whatever your style, there is no better time to dive in and level up.

Top 5 Video Game Genres In 2025: What's Driving Players Today
Top 5 Video Game Genres In 2025: What's Driving Players Today

Scoop

time6 days ago

  • Scoop

Top 5 Video Game Genres In 2025: What's Driving Players Today

The video game industry is developing at a fast pace. Technology, player preferences, and the market are all changing so quickly that gaming developers need to adjust their products to stay relevant. Most of the core game genres are still popular, but their form revoluonizes. For example, competitive gaming is becoming increasingly intertwined with convenience and monetization strategies. And that's just one thing to mention. Let's dig deeper into the major 2025 gaming genre, what is new, what is timeless, and why monetization is a part of modern gaming. Role-Playing Games (RPGs) and MMORPGs RPGs have always been about control over your build, your decisions, and your pace. In 2025, they will continue to be one of the most central genres that players seek, more extensive than exciting gameplay. Turn-based, real-time, or somewhere in-between, modern RPGs a rich, mechanically-intensive gameplay that rewards strategy and discipline through branching storyline and long-term development. MMORPGs push that even further as they combine economy, fighting, and social interactions into day-long online environments. Final Fantasy XIV, Black Desert Online, and The Elder Scrolls Online are still developing. The offer new classes, cross-platform characteristics, and user development. Meanwhile, World of Warcraft remains the leader in the competition of legacy content and endgames. The January 2025 average viewer count on Twitch on WoW was 77.3 thousand viewers, and people spent 57.4 million hours viewing the content on Twitch. In April, the numbers went down to approximately 31,300 average viewers and 22.5 million watched hours. Nevertheless, WoW is one of the best MMORPGs. Its audience regularly increases to more than 100,000 when new updates are released. There are hundreds of streamers still broadcasting top-end stuff daily, whether it is in pushing arena rating, mythic raiding progressions, or any other top-end content. Some of them boldly advertise and sell WoW carry services regularly as a feature of their streaming program. It is a good example of how inseparable the late-game market in WoW has become from the rest of the creator economy. Battle Royale Battle Royale is still one of the most dominant genres in 2025, though it is no longer growing explosively but adapting. Fortnite and Apex Legends continue to top the charts, but the player base is shifting. New titles are trading in massive open zones for smaller, more tactical maps with faster match times. It is all about keeping the adrenaline up and the downtime low. Monetization remains a core part of the genre. Battle passes and cosmetic skins are the bread and butter. However, due to increased scrutiny around loot boxes, publishers have turned. Some games now offer "premium" subscriptions with access to exclusive events, faster progression, and early content drops. It's less about gambling and more about upselling consistency. One of the prominent shifts is how boosting and carry services are becoming increasingly difficult for developers to ignore. With black-market boosting growing across genres, some studios are experimenting with more transparent alternatives. Among them a in-game coaching tools, mentorship systems, or premium matchmaking features that edge close to "paid help." It shows how competitive gaming is now tightly entangled with convenience and monetization, especially in high-pressure ranked modes. Open-World Action-Adventure In 2025, open-world doesn't just mean "huge map with side quests." That era's over. Now it's about worlds that feel alive, unpredictable, and worth getting lost in. Elden Ring, Hogwarts Legacy, Assassin's Creed Mirage, and similar games prove players want more than objective markers. They want freedom, mystery, and stories that don't hold your hand. Modern open-worlds focus on flexibility. You run into an enemy, fight, sneak, or just go around. Dialogue choices actually change outcomes. Weather shifts NPC behavior. Combat isn't just about reflexes. It's about how well you read the situation. These games don't guide you from point A to B. They drop you in and let the world pull you in whatever direction feels natural. Open-world adventure games are for players who want to sink into a story and forget the clock. You boot it up to do "just one quest." Three hours later, you're still wandering because something caught your eye on the way. That's the genre's real strength in 2025. Shooter Shooters are still a major force in 2025. Modern shooters demand positioning, timing, and keeping your cool when the whole team's down and it's just you against three. Valorant, Modern Warfare III, and Overwatch 2 keep pushing the genre. However, the real headline-grabber is Counter-Strike 2. From January to March 2025, CS2 smashed records with 99.16 million hours watched on Twitch. These numbers have topped all esports titles. That's next-level hype. It is high tech in every way. With ray tracing and adaptive triggers alongside 120 FPS action, shooters in VR make you literally hide behind your couch. However, competitive majors, sweat-inducing games, contracts, millions of dollars in prize pools, and live streamers ripping up tier-3 leagues are what the scene is all about. And with all this comes a growing market for carry services. Players buy help climbing ranks, unlocking gear, or just speeding up progress. Sometimes it is outright cheating. Sometimes it is a gray market, and sometimes it "coaches" operating openly. Skill and money have become strange teammates in 2025 shooters. Multiplayer Online Battle Arena (MOBA) MOBA is a genre that remains firmly popular in 2025 due to its bite-sized format. It's like football. You can jump in for 30 minutes, play a couple of matches, and bounce without a month-long grind or endless leveling. That pace fits busy people who don't want to waste hours on end. In Dota 2, players grind visible MMR — a concrete number that shows skill and directly ties to rank. League of Legends works differently. Visible ranks and LP are what players see, while the real MMR is hidden, influencing matchmaking behind the scenes but staying out of sight. On Twitch, LoL clearly leads. Early 2025 numbers show about 78 million hours watched for LoL, versus roughly 59 million for Dota 2. LoL wins with faster, more dynamic matches and shorter games. This makes it easier and more appealing to viewers. Both games have a thriving boosting market: direct rank climbing, coaching services, and carries. Getting help with climbing and learning is a huge part of the MOBA ecosystem, where skill and cash walk hand in hand. Final Say Each genre is holding strong while evolving in its own way. With smaller, more intense battles in Battle Royales, MMORPGs blending gameplay with creator-driven economies, and WoW carry streams becoming part of the daily content cycle. Open-world titles respect your time and curiosity. Shooters keep pushing tech and leaning into esports spectacle. MOBAs stay sharp and strategic. So, whatever your style, there is no better time to dive in and level up.

Oamaru artist wows judges for second time
Oamaru artist wows judges for second time

Otago Daily Times

time12-07-2025

  • Otago Daily Times

Oamaru artist wows judges for second time

North Otago-based artist and furniture designer Tracey Vickers has wowed the judges again and placed as a finalist in the World of Wearable Arts Awards (Wow) for the second time. Described as "the Oscars for wearable art", Wow recently announced its 2025 competition finalists, with a total of 86 entries selected from 17 countries set to star in one of New Zealand's most spectacular arena shows hosted in Wellington from September 18 to October 5. The finalist's garments will be showcased to about 60,000 attendees. Herbert-based Vickers was also a finalist in 2023 with her entry Maiden of the Ferns. "It's quite surreal. I know what to expect this time round, whereas last time it was the unknown. "I'm very excited," she said. Vickers is the first North Otago artist to be a Wow finalist since 2003. Her entry for the 2025 Wow Show, RISE, was inspired by the beauty of the ocean's reefs and the plague of plastic pollution in the seas. Wow's head of competition Sarah Nathan said the judging process to select the finalists' garments, some of which are years in the making, was as difficult as ever. "This year the level of artistry, artisanal skills and the range of materials used by our finalists is simply phenomenal," Mrs Nathan said. The three recurring sections, Aotearoa, Avant-garde and Open, remained. The special section themes this year were Myths and Legends, Air and Neon — and the result was a riot of colour, quirk and curiosity, Mrs Nathan said. Although Vickers could not reveal details about her entry or the category it was in, she told the Oamaru Mail she used "purely soft plastics" that she collected, including over 100 milk bottles, that were transformed beyond their everyday appearance to design the piece. Vickers had her first idea for the creation at the end of 2023 and built on the success of her last Wow entry. "I learned so much from the last one ... I definitely feel like I improved on the construction this time, and by using a different design, I've learned more techniques and redeveloped the materials from my last work, and improved on them. Vickers said it was an "anxious" seven-week wait to find out if she had made it to the finals this year. Vickers, who has run her furniture restoration and upholstery business for six years, has a bachelor of design degree majoring in three-dimensional design, from Unitech, in Auckland. She took a "gap year" from Wow in 2024 as she said it was "all consuming". "I'm still consumed in it — it's still on my mind now to create another one," she said. The Herbert-based designer said she "chipped away" at her idea, and, like her last entry, had "multiple ideas" that evolved as she worked on the piece. She was happy that what she envisioned for her design "all came together at the end". The mother of Owen, 12, and Olivia, 9, juggled work and home life, working "late nights right up till the deadline" to finish her creation. Her 2023 entry took Vickers 500 hours. This year's piece "took even longer", although this time she had a little help. "It's been amazing working with my daughter Olivia. She was up in my studio helping me process some of the materials, so the kids see it the whole way through, which is quite cool. "I love to instil that work ethic in my kids, that if they really want to do something, they should go for it," she said. Vickers will be among other finalist designers who will attend the awards night in Wellington on September 19 when $200,000 worth of prizes will be announced.

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