
GTA 6 delay is to give Rockstar 'no limitations' as Take-Two commits to new date
While the delay of GTA 6 to May 26 next year wasn't exactly surprising, if you're familiar with Rockstar's history, it has still had a sizeable impact on the industry at large.
According to reports, the announcement has sparked panic at rival publishers, as they try to avoid the game's release date, but also worry about another potential delay beyond May 2026.
Rockstar's parent company, Take-Two, has now commented on the prospect of that happening, as it attempts to provide some reassurance.
Take-Two CEO Strauss Zelnick addressed the game's delay in an interview with IGN, where it was described as a necessary move to allow GTA 6 to fulfil its 'creative vision with no limitations'.
'As we get closer to completion of a title that's seeking perfection, the needs or lack thereof, for continued polish become clear,' Zelnick said. 'In this case there was an opportunity with a small amount of incremental time, we thought, to make sure Rockstar Games achieves its creative vision with no limitations. And I supported of course that approach.'
Earlier this month, Bloomberg's Jason Schreier claimed the delay to next year 'seemed inevitable', due to a mix of 'too much work, not enough time, and what appears to be a real desire from management to avoid brutal crunch'.
As for whether Zelnick is confident GTA 6 will hit this new release date, he added: 'I think historically when we set a specific date, generally speaking, we've been very good about reaching it.'
While this comment suggests GTA 6 will not be pushed back again, Zelnick doesn't rule it out entirely. Rockstar is no stranger to delaying games multiple times either, as seen with Red Dead Redemption 2, so there's still a chance this could happen with GTA 6.
There's also the fact that Zelnick repeatedly insisted that GTA 6 wasn't going to be delayed at all… until it was. When it comes to things like that, his primary concern is placating investors, so his comments should be taken with a pinch of salt.
Zelnick further addressed the game's delay during Take-Two's Q4 2025 earnings call, where he confirmed that GTA 6 began development 'in earnest' in 2020.
'Rockstar expects to release GTA 6 on May 26, 2026, which is in our fiscal year 2027,' Zelnick said. 'I believe affording Rockstar additional time for such a groundbreaking project is a worthy investment.
'The ambition and complexity of GTA 6 is greater than any previous Rockstar title, and the team is poised to release another astonishing entertainment experience that will exceed players' expectations.'
In a Q&A with investors, Zelnick was asked about the publisher's support of the Nintendo Switch 2, where he outlined how the company will bring titles to the console on a 'case-by-case basis'.
'We're launching four titles with Nintendo Switch 2 [Civilization 7, Borderlands 4, NBA 2K26, and WWE 2K25], and that's I think a bigger array of releases than we've ever offered before with a new Nintendo platform,' Zelnick said. Historically, being a third party in the Nintendo business has been a bit challenging. I think Nintendo has been very forthcoming in addressing that. And we're stepping up too, because we have great optimism for the platform. More Trending
'In terms of what we would bring to any platform, we address it on a case-by-case basis, we obviously want to be where the consumers are. But we would not necessarily bring every title to every platform. There are also great catalogue opportunities as well.'
While the technical requirements of GTA 6 (based on the trailers, at least) seem to rule out any potential Switch 2 port, the last sentence suggests we could see past games in the series on the console – maybe even the rumoured remaster of GTA 4.
Elsewhere in the earnings report, Take-Two announced GTA 5 has sold over 215 million copies, a five million increase from February this year. Meanwhile, Red Dead Redemption 2 sold three million copies within the past three months, bringing its lifetime sales to 74 million.
Considering GTA 5 came out over a decade ago in 2013, it's astonishing that it's still selling millions of copies all these years later. Coupled with Take-Two's strong release slate for the rest of this year, it's perhaps understandable why Take-Two is in no rush to get GTA 6 out the door.
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Nintendo Switch 2 will overtake PS5 as 'primary partner' for third party games predict analysts
MORE: Games Inbox: Who is the best third party video game publisher?
MORE: The worst video game ever made is coming to PS5, Switch and Xbox this month
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
8 hours ago
- Metro
GTA 6 maker Rockstar working on multiple other games says Take-Two
Aside from the Max Payne remakes, GTA 6 studio Rockstar is rumoured to be working on more ports of older games. With how big a game GTA 5 was, both in terms of its content and how much it sold, it's not unreasonable to assume GTA 6 is aiming to be even bigger. As such, you have to imagine that the entirety of developer Rockstar Games is putting all its time and energy into ensuring it lives up to the lofty expectations of fans. Especially since it's been more than a decade since GTA 5's initial launch. This isn't necessarily the case, though, as Strauss Zelnick, the CEO of Rockstar's parent company Take-Two Interactive, has suggested the studio has a lot more on its plate besides GTA 6. As spotted by Rockstar Mag on X, Zelnick made a recent appearance on CNBC's business section, where he was of course asked for an update on GTA 6's progress. After once again recommitting to its new release date of May 26, 2026, adding that his 'level of conviction is very very high,' Zelnick was then asked how much of the Rockstar team is working on GTA 6 specifically. 'Rockstar does have a lot of other things going on,' answered Zelnick, adding that GTA 6 is, of course, 'the primary focus.' Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. This does make sense since larger studios tend to juggle more than one project at a time. Otherwise, the wait between new games would be much longer. Rockstar Games travaille sur « plusieurs projets » et pas seulement sur # niveau de conviction concernant la date de sortie de GTA 6 est « très, très élevé ».Rockstar compte dépasser les attentes les plus élevées dans l'industrie du JV et de la Pop Culture avec GTA 6. — Rockstar Mag' (@Rockstar_Mag) August 12, 2025 With how much of an undertaking GTA 6 is, any other projects Rockstar is simultaneously handling are likely smaller in scope. So, don't go expecting a big budget Red Dead Redemption sequel to drop in a year or two. If anything, Rockstar could be working on ports and remasters of its back catalogue; several of which have been the subject of popular rumours in the past. More Trending Red Dead Redemption 2, for instance, is said to be due an updated re-release for modern consoles, including the Nintendo Switch 2, as well as modern ports of 2008's GTA 4 and 2012's Max Payne 3. Speaking of Max Payne, Rockstar does have a hand in the remakes of the first two games that are currently in development over at Remedy, the studio responsible for the Alan Wake and Control games. According to a new financial report from Remedy, development on the remakes is going steady and 'collaboration with Rockstar Games remains close and productive, ensuring alignment as the project advances toward its next major phase.' However, there's nothing to indicate when Remedy will have something tangible to show, let alone a release date. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: GTA 6 cost might surprise fans as Take-Two boss talks 'fair price' MORE: GTA Online age check settings confirmed real as screenshots leak MORE: Lewis Hamilton admits he's cancelling work just to play new video game


The Sun
13 hours ago
- The Sun
Iconic Teletubbies set looks unrecognisable 24 years after show as landowner makes huge change to stop tourists
TELETUBBIES' iconic looks unrecognisable 24 years after the beloved show ended - as the landowner made a huge change. The popular kids show originally aired on BBC Two from 1997 until 2001. 4 4 During this time, filming for the series took place in Wimpstone, Warwickshire. Over two decades later, the site looks much different since Teletubbies last filmed there. A clip shared on Instagram revealed by 2007 - six years after the show ended - the landowner created a pond in a bid to deter trespassers. It continued to explain how no remnants of the set remained as all were destroyed after filming ended. As of 2025, the land remains empty, although the owners run a farm an aquatics shop located close by. One fan commented: "Sad. It was a big deal back in the day. "Could have been a tourist destination. Many kids, now adults, were raised on it." Another wrote: "The fact it was all filmed on that tiny piece of land is crazy." A third shared: "People don't get they're farmers and they don't care about the money they would make selling tickets for nostalgic visitors – they just want peace." While a fourth penned: "Imagine someone who loved the Teletubbies bought that piece of land and drained the pond and resurrected the entire set and turned it into a museum?" Teletubbies baby appears on This Morning with her own child Last year, one of the show's stars appeared on This Morning with their own child. Jess Smith, now in her 30s, is famous for being the baby in the sun on the kids' show. She, along with co-stars Nikki Smedley (Laa-Laa) and John Simmit (Dispy), looked back on their time in Teletubbies. Jess was joined by her own bundle of joy, then-five-month-old daughter Poppy. She addressed whether she tells her friends about her childhood claim to fame. Jess said: 'I don't, but everyone I'm with knows so everyone else tells everybody. 'So, my partner Ricky tells everybody and so does his family, so does my family. "Everybody tells everybody so it doesn't matter where I go, everybody knows.'


Metro
a day ago
- Metro
Mafia: The Old Country PS5 review - keep your enemies closer
The fourth Mafia game is a prequel to the whole series, set in Sicily at the turn of the 20th century, and featuring some amazing graphics and performances. In a world where Dragon Age is now treated as a dead franchise and it's 14 years since The Elder Scrolls got a mainline sequel, the Mafia franchise seems to have led a charmed life. Despite never excelling either critically or commercially it's been going since 2002, with a steady stream of sequels, remasters, and remakes. Who's asking for any of this we don't know, to the point where the game itself almost feels like a front for the mafia, but the series is nothing if not consistent. The Mafia games are often mistaken for GTA clones, but they only share a superficial similarity with Rockstar's epics. Although they do have the semblance of an open world there's nothing to really do in them and the story progression is entirely linear. Which isn't a criticism, but it is one easy way for newcomers to the franchise to become disappointed – although there are plenty of others too. These issues are clearly not unknown to developer Hangar 13, which incorporates some of original series creator Illusion Softworks. The Old Country sensibly does away with any pretence of an open world, but while its story does have some narrative weight it feels even less interactive than usual. Mafia 3 had the most expensive attempt at an open world, but that only made it even more irritating to play through, which is a shame as its storytelling is excellent and would've got far more attention if it had been part of a better game. The Old Country seems to acknowledge this by decreasing the level of interactivity to such a low level it's almost like the third person shooter equivalent of a visual novel. The best thing The Old Country has going for it is the excellent graphics and unusual setting of 1900s Sicily. However, while Mafia 3's story dealt with heady issues of racism and intolerance (it focused on the Black Mafia, rather than Italian Americans), The Old Country isn't quite so daring. To its credit, its examination of why good people are driven to do bad things is not superficial, as it shows how poverty, peer pressure, and toxic masculinity sends protagonist Enzo Favara into a spiral of criminality from which he never escapes. Literally, because while this is supposed to be interactive entertainment his fate is predestined the moment you start the game. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It takes the game precious little time to start ripping off paying homage to characters from The Godfather. It's done with relatively subtlety – this isn't GTA 3 era Rockstar Games – but if you've any interest in The Old Country's there's little chance you haven't see the films and so the various pastiches stand out like a memberberry moment from Star Wars. In any case, Enzo joins the mob, gains a father figure, and falls in love with the Don's daughter. Oaths are taken, feuds are started, and crimes are committed. What makes The Old Country so strange though is that while the plot is by-the-number the writing and acting is very good, and well up to par with Mafia 3. It all takes a while to get going, and Enzo is so laconic it's difficult to empathise with him at first, but the characters are three-dimensional and believable. The problem is not so much that the story is cliché because it's knock-off of famous mafia movies, but because it feels overly reminiscent of previous Mafia games, which had already farmed those same films for inspiration. What you're left with is a copy of a copy and no matter how well acted it is, that's a serious issue. An even bigger problem is that as a video game, and particularly as a third person shooter, The Old Country is completely uninteresting. The gunplay is a mild improvement on Mafia: Definitive Edition but it's still completely unremarkable. The driving is worse, while the stealth sections, and instant fail situations, are the sort of thing that makes the beginning of Star Wars Outlaws seem like Metal Gear Solid. More Trending The only gameplay element that's above average is the enemy AI, which does a good job of trying to outflank you and is always on the offence. But that's nowhere near enough to excuse how dull and frustrating the game is for most of the time. The knife fights that end so many of the sections are also fun at first, although the excuses for why the various people don't just shoot you when they have the chance become ever more unlikely. In terms of presentation, The Old Country is absolutely top notch, from the graphics to the voice-acting, but as both a game and a story it struggles to keep your attention. And that's despite the fact that it's only around 12 hours long. Although, and we have to hand it to Take-Two on this one, its price does reflect that. Hangar 13 clearly enjoy what they do, and there must presumably be plenty of fans that do too. The game's lack of interactivity is not necessarily a problem, but the fact that it sacrifices so much of what being a video games is in order to tell a story that's been told many times before, including by the series itself, is just not a price worth paying. In Short: The most cinematic entry in the series so far but no matter how good the visuals or acting are, the story is clichéd and predictable, and the gameplay feels like barely an afterthought. Pros: The graphics are excellent, and the script and voice-acting are just as impressive. Surprisingly good enemy AI during combat. Cons: The plot is predictable and formulaic even compared to other Mafia games, while the characters remain largely uninteresting for far too long. Banal gameplay and an almost completely uninteractive game world. Score: 5/10 Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £44.99Publisher: 2KDeveloper: Hangar 13Release Date: 8th August 2025 Age Rating: 18 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: BioShock 4 is definitely happening 'without question' says Take-Two boss MORE: Extremely rare Xbox game is being sold for over £1,000 – do you own a copy? MORE: New Lego Batman game will be revealed at Gamescom claims rumour