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GTA VI Price Debate: Will Fans Pay $100 for the Most Anticipated Game?
GTA VI Price Debate: Will Fans Pay $100 for the Most Anticipated Game?

Hans India

time4 days ago

  • Entertainment
  • Hans India

GTA VI Price Debate: Will Fans Pay $100 for the Most Anticipated Game?

Rockstar Games and Take-Two Interactive have not yet announced the price of Grand Theft Auto VI, but fans are actively discussing how much it could cost. Since GTA VI is expected to be one of the biggest game launches in recent years, many players are concerned it may come with a high price tag. Some fans speculate it could be priced at $100 when it releases on May 26, 2026. This worry has grown as companies like Microsoft and Nintendo have already increased prices for some of their major games. Many upcoming AAA titles are now priced at $80, and by next year, prices could go even higher. In the Reddit community r/GTA, one user started a discussion by asking if people would really be willing to pay $100 for the standard edition of GTA VI. The concern was that accepting such a price could encourage more companies to make high prices the new normal for video games. Some users strongly disagreed with the idea of paying that much. They said they don't even buy games at current prices of $60–$70, and prefer to wait for big discounts during sales. Others felt differently. They believed GTA VI is the only game worth that kind of money, pointing out the massive budget and the ten years spent developing it. Some said they were even ready to spend more for a special collector's edition. Although the final price of GTA VI is still unknown, fans are clearly divided — with some ready to pay the premium on day one, and others planning to wait or skip the game entirely.

GTA 6 for $100? Reddit explodes with opinions as fans await the 2026 launch
GTA 6 for $100? Reddit explodes with opinions as fans await the 2026 launch

Time of India

time4 days ago

  • Entertainment
  • Time of India

GTA 6 for $100? Reddit explodes with opinions as fans await the 2026 launch

After a year-long wait for the second trailer of Grand Theft Auto VI, a.k.a. GTA 6, Rockstar Games has finally released the second trailer of the game in early May. However, after the second trailer is out, fans are eagerly waiting for the launch of the game, which is anticipated to go live in 2026. Amid this, fans are also speculating about the price of the game. So far, there has been no update on the price tag of GTA 6, as neither Rockstar Games nor Take-Two Interactive have confirmed the same, but this hasn't kept fans away from speculating about the price. With GTA 6 expected to be the biggest game launch of the past decade, it is not surprising that many fans are also concerned that this could see Rockstar and Take-Two put an extraordinary price tag on it. GTA 6 price tag leaked? Furthermore, by the time GTA VI is published on May 26, 2026, the cost of the newest AAA games may have increased even further due to recent software price increases by firms like Microsoft and Nintendo, as per Gaming Bible. Given that other major upcoming titles have already been priced at $80, many prospective buyers are concerned that the next game in the Grand Theft Auto series may cost them nearly $100. A similar discussion grabbed the attention of fans on Reddit. Fans discuss the price tag of GTA 6 The discussion about the potential price tag of GTA 6 has been buzzing on Reddit, and one fan actually asked if people will be willing to pay $100 for the game. "To be fair they might include it with GTA+ if that's the direction T2 wants to go. Increase the fee and have it in the subscription," one replied. While another noted, "Not a chance, they'd want gta plus for online.. upping the price to make it worth adding gta 6 into the gta + means that's basically, a one off for the game and the price stays the same for the foreseeable future.. which doesn't insensitive paying extra for the gta+ bonuses.. you'd basically be giving them every month what they think is acceptable to sell gta 6 cheap for the subscription.. I would be extremely surprised if this ended up becoming the outcome." One said, "Definitely years. There won't be any shortage of profits, and they know the longer they hold out, the more people will cave. More likely than not, GTA6 will offer groundbreaking video game experiences that you can only get from GTA6. Just because of the resources put into the game. In terms of value, $100 seems a fair price tag for a game like GTA6. At least in terms of what it SHOULD offer. Obviously, no one knows what it WILL offer." Well, if GTA does not cost $100, fans will likely be split on whether they want to spend that much when the game finally launches.

'Grand Theft Auto' Publisher Swaps DEI for 'Diversity of Thought' in Annual Report
'Grand Theft Auto' Publisher Swaps DEI for 'Diversity of Thought' in Annual Report

WIRED

time5 days ago

  • Business
  • WIRED

'Grand Theft Auto' Publisher Swaps DEI for 'Diversity of Thought' in Annual Report

May 28, 2025 11:51 AM Take-Two's latest 10-K report has removed any mention of supporting social justice and LGBT+ rights, as more industries fall in line with President Donald Trump's anti-DEI agenda. Take-Two Interactive did not mention DEI in its latest annual report. Photograph: Jakub Porzycki/AP Images Take-Two Interactive, the publisher behind Grand Theft Auto VI , is forgoing any mention of diversity, equity, and inclusion (DEI) efforts and promoting 'diversity of thought" in its latest annual report. The change, first spotted by Game File, is part of the company's annual 10-K report, which offers insight into the company's business, financials, and risk factors. In 2024, the report included a robust section about DEI, expressing support for groups working to 'eradicate social injustice,' LGBTQ+ rights, and minority game design students, and 'celebrating cultural differences' through employee groups. In the 2025 report, Take-Two only mentions diversity in one area: 'We firmly believe that diversity of thought drives the innovation that is integral to our success.' The report adds that the company aims 'to provide an inclusive workplace in which everyone feels respected, heard, and safe,' but does not include commitments to provide scholarships to minority game design students, which were made in 2024. 'By empowering our colleagues to embrace an entrepreneurial mindset and to take calculated risks, we believe that we have created an environment where our people can thrive,' the report reads. The move is part of a growing trend of companies rolling back their DEI initiatives amid a crackdown on anything perceived as DEI by the Trump administration. DEI efforts in the video game industry have grown since the early days of gaming, but it wasn't until 2020 that major companies began to throw support behind minority developers in acknowledgement of greater systemic issues. After George Floyd was murdered by police, companies began to vocally support movements like Black Lives Matter and pledged to help marginalized developers. As President Donald Trump has been cracking down on DEI in both the public and private sector, however, those efforts may now be in danger. Reached by WIRED, a spokesperson for Take-Two declined to comment. The company's website still includes a statement that says it believes 'more diverse teams are more valuable and effective. Diversity is key to our success.' DEI backlash, which has most recently spread across companies in fields like tech and retail, has a firm foothold in gaming communities. Last year, an online harassment movement styling itself as 'Gamergate 2.0' attacked consultancy companies hired to provide guidance and advice on cultural sensitivities, and created lists that deemed even a whiff of anything non-white, cis-male, and heterosexual as DEI. In modding communities, mods for games like The Sims 4 are being created to remove LGBT and Black non-player characters from the game. The language in Take-Two's report echoes that of companies like Meta, which said it would seek "cognitive diversity' in its own 10-K earlier this year, as it ended its own DEI programs. The Entertainment Software Association, which organized the now defunct E3 and acts as an advocate for the video game industry among regulators and lawmakers, declined to comment about the impact of DEI rollbacks in video games. Instead, a spokesperson directed WIRED to the ESA's "Inclusion & Belonging' page on its website, which champions representation and that 'the video game community is vast and diverse.' Diversity of thought may not be a problematic concept in theory, but right-wing personalities have adopted it as a talking point that can provide cover racist, sexist, or transphobic views. Daniel Oppong, founder of The Courage Collective—a consultant that advises companies on DEI—says it is often used as a cop-out to sidestep a company's lack of representation. 'When organizational cultures are largely homogenous, they'll often cite 'diversity of thought' as a means to indicate some element of distinctiveness,' he says. That still doesn't let any company off the hook. 'In that spirit, if 'diversity of thought' is deemed necessary (and acceptable),' he says, 'then diversity of identities (aka: diverse teams) should be an imperative as well.' Oppong says there's a great misconception around what people consider DEI today. 'What was meant to be a robust, interdisciplinary practice designed to create cultures where people thrive, is often misrepresented as 'wokeism' and reduced to polarizing buzzwords that do not accurately portray the essence and impact of effective DEI,' he says. These programs can offer equal access to things like better working conditions for people with disabilities, improved parental leave, and equal access to career opportunities. 'One of the biggest misnomers about DEI is the notion that it only benefits people from historically marginalized groups,' Oppong says. 'The truth is, when implemented effectively, DEI benefits everyone.' For some companies, like Target, DEI rollbacks have meant lost profits and cultural backlash. Next year, Take-Two will publish Rockstar's highly anticipated Grand Theft Auto VI, which co-stars a Latina woman—the very kind of character the anti-woke crowd calls DEI. 'People want to support and work for brands that align with their values,' Oppong says. 'Given the shifting demographics of the US, it's imperative that organizations consider the unique needs and values of different identity groups – particularly if they want to remain relevant and resonant with employers and consumers alike.'

Is It Worth Investing in Take-Two (TTWO) Based on Wall Street's Bullish Views?
Is It Worth Investing in Take-Two (TTWO) Based on Wall Street's Bullish Views?

Yahoo

time7 days ago

  • Business
  • Yahoo

Is It Worth Investing in Take-Two (TTWO) Based on Wall Street's Bullish Views?

When deciding whether to buy, sell, or hold a stock, investors often rely on analyst recommendations. Media reports about rating changes by these brokerage-firm-employed (or sell-side) analysts often influence a stock's price, but are they really important? Let's take a look at what these Wall Street heavyweights have to say about Take-Two Interactive (TTWO) before we discuss the reliability of brokerage recommendations and how to use them to your advantage. Take-Two currently has an average brokerage recommendation (ABR) of 1.23, on a scale of 1 to 5 (Strong Buy to Strong Sell), calculated based on the actual recommendations (Buy, Hold, Sell, etc.) made by 26 brokerage firms. An ABR of 1.23 approximates between Strong Buy and Buy. Of the 26 recommendations that derive the current ABR, 22 are Strong Buy and two are Buy. Strong Buy and Buy respectively account for 84.6% and 7.7% of all recommendations. Check price target & stock forecast for Take-Two here>>>The ABR suggests buying Take-Two, but making an investment decision solely on the basis of this information might not be a good idea. According to several studies, brokerage recommendations have little to no success guiding investors to choose stocks with the most potential for price appreciation. Do you wonder why? As a result of the vested interest of brokerage firms in a stock they cover, their analysts tend to rate it with a strong positive bias. According to our research, brokerage firms assign five "Strong Buy" recommendations for every "Strong Sell" recommendation. This means that the interests of these institutions are not always aligned with those of retail investors, giving little insight into the direction of a stock's future price movement. It would therefore be best to use this information to validate your own analysis or a tool that has proven to be highly effective at predicting stock price movements. Zacks Rank, our proprietary stock rating tool with an impressive externally audited track record, categorizes stocks into five groups, ranging from Zacks Rank #1 (Strong Buy) to Zacks Rank #5 (Strong Sell), and is an effective indicator of a stock's price performance in the near future. Therefore, using the ABR to validate the Zacks Rank could be an efficient way of making a profitable investment decision. Although both Zacks Rank and ABR are displayed in a range of 1-5, they are different measures altogether. The ABR is calculated solely based on brokerage recommendations and is typically displayed with decimals (example: 1.28). In contrast, the Zacks Rank is a quantitative model allowing investors to harness the power of earnings estimate revisions. It is displayed in whole numbers -- 1 to 5. It has been and continues to be the case that analysts employed by brokerage firms are overly optimistic with their recommendations. Because of their employers' vested interests, these analysts issue more favorable ratings than their research would support, misguiding investors far more often than helping them. In contrast, the Zacks Rank is driven by earnings estimate revisions. And near-term stock price movements are strongly correlated with trends in earnings estimate revisions, according to empirical research. In addition, the different Zacks Rank grades are applied proportionately to all stocks for which brokerage analysts provide current-year earnings estimates. In other words, this tool always maintains a balance among its five ranks. There is also a key difference between the ABR and Zacks Rank when it comes to freshness. When you look at the ABR, it may not be up-to-date. Nonetheless, since brokerage analysts constantly revise their earnings estimates to reflect changing business trends, and their actions get reflected in the Zacks Rank quickly enough, it is always timely in predicting future stock prices. In terms of earnings estimate revisions for Take-Two, the Zacks Consensus Estimate for the current year has declined 80.1% over the past month to $3.62. Analysts' growing pessimism over the company's earnings prospects, as indicated by strong agreement among them in revising EPS estimates lower, could be a legitimate reason for the stock to plunge in the near term. The size of the recent change in the consensus estimate, along with three other factors related to earnings estimates, has resulted in a Zacks Rank #4 (Sell) for Take-Two. You can see the complete list of today's Zacks Rank #1 (Strong Buy) stocks here >>>> Therefore, it could be wise to take the Buy-equivalent ABR for Take-Two with a grain of salt. Want the latest recommendations from Zacks Investment Research? Today, you can download 7 Best Stocks for the Next 30 Days. Click to get this free report Take-Two Interactive Software, Inc. (TTWO) : Free Stock Analysis Report This article originally published on Zacks Investment Research ( Zacks Investment Research

Where Will Take-Two Stock Be in 3 Years?
Where Will Take-Two Stock Be in 3 Years?

Yahoo

time25-05-2025

  • Business
  • Yahoo

Where Will Take-Two Stock Be in 3 Years?

Buzz is building for the next release in the Grand Theft Auto series -- one of the bestselling video game franchises of all time. Wall Street analysts project Take-Two's adjusted revenue to hit $9 billion in two years. The stock's valuation could support more upside for shareholders. 10 stocks we like better than Take-Two Interactive Software › Shares of Take-Two Interactive (NASDAQ: TTWO) have been trending higher over the past year. The company has reported solid sales from its roster of video game franchises, led by one of the most popular brands in gaming, Grand Theft Auto. Take-Two stock is gaining attention on Wall Street as the launch date of the next installment in the Grand Theft Auto series emerges on the horizon. Grand Theft Auto V, the current iteration of the series, was released in 2013 and has sold over 215 million copies. The stock doubled within three years of that release and went on to deliver an incredible 1,230% to date. Should you buy the stock now? While Grand Theft Auto VI is currently slated to release in May 26, 2026, there appears to be tremendous pent-up demand from players. We'll take a look at how much revenue Grand Theft Auto VI (GTA VI) could generate for Take-Two over the next few years and where the stock could trade by 2028. The GTA series has seen several releases over the last few decades. It is one of the best-selling franchises of all time, selling a cumulative 450 million copies. Each new release has expanded the popularity of the series. With the current version of the game selling significantly more copies than previous releases, the next release will be selling into a huge built-in fan base. The viewership numbers of the second trailer released for GTA VI were a record 475 million within the first 24 hours, fueling high expectations for sales. The 2013 launch of GTA V was a milestone event for Take-Two's financials. The company's revenue nearly doubled from $1.2 billion to $2.3 billion in fiscal 2014. Considering the game's growth in popularity, the next release could generate even higher sales. Wall Street's consensus estimate has Take-Two's non-GAAP revenue, or bookings, hitting $9 billion by fiscal 2027 (which ends in March), up from $5.6 billion for the recent fiscal year. There's always a risk that a video game's release could have lower-than-expected sales. But new releases for existing franchises are generally safe bets, especially a franchise of this magnitude. Management credited strong player interest in the current GTA game for contributing to the 17% year-over-year increase in bookings last quarter. The stock could outperform the broader market over the next three years. It trades at a price-to-sales (P/S) multiple of 7, which is below the 8.5 sales multiple that Microsoft paid for Activision Blizzard a few years ago. With Take-Two on the verge of record sales, you could argue the stock is undervalued. Assuming the stock continues to trade around the same P/S multiple, the share price could climb in proportion to the company's revenue and bookings, which tend to parallel each other. The fiscal 2027 bookings estimate is 60% higher than Take-Two's trailing-12-month bookings, and analysts expect a slight dip in sales without a major release in fiscal 2028. Overall, investors can reasonably expect the stock to return around 50% from current share prices over the next three years. But investors should also consider the downside scenario if GTA VI sales don't pan out. The stock traded under 4 times sales in the 2022 bear market, which is a peak scenario for investor pessimism. If Take-Two's bookings come in $1 billion short of expectations, or $8 billion in fiscal 2027, which would be a severe miss, and the stock is trading at 4 times sales, that would lead to over 20% downside from the current $225 share price. A bigger sales miss would add to the downside, but I believe Take-Two is more likely to exceed rather than miss estimates. Rockstar Games, the Take-Two subsidiary that develops GTA, has a sterling reputation for releasing quality gaming experiences that are entertaining for players. The stock is not a screaming buy, but it has a good chance of outperforming the broader market. Keep in mind, management has several other releases planned to drive shareholder returns. It's also focused on being disciplined in managing costs to improve profit margins, so Take-Two could be a rewarding investment for the next few years and beyond. Before you buy stock in Take-Two Interactive Software, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the for investors to buy now… and Take-Two Interactive Software wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $639,271!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $804,688!* Now, it's worth noting Stock Advisor's total average return is 957% — a market-crushing outperformance compared to 167% for the S&P 500. Don't miss out on the latest top 10 list, available when you join . See the 10 stocks » *Stock Advisor returns as of May 19, 2025 John Ballard has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Microsoft and Take-Two Interactive Software. The Motley Fool recommends the following options: long January 2026 $395 calls on Microsoft and short January 2026 $405 calls on Microsoft. The Motley Fool has a disclosure policy. Where Will Take-Two Stock Be in 3 Years? was originally published by The Motley Fool Sign in to access your portfolio

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