
Millions are flocking to grow virtual gardens in viral Roblox game created by teenager
Whether it serves as a chill escape from the onslaught of the real world or simply a way to beat vacation doldrums, a viral Roblox game in the U.S. about gardening has become the surprise hit of the summer.
Grow a Garden, created by a 16-year-old in a few days, has shattered records for the most concurrent players of any game in history, beating out video games that take years and millions of dollars to develop.
And there's no one to shoot, fight or race. If your last attempt at cultivating vegetables was FarmVille in 2010, don't worry — your tomatoes will grow even if you never water them.
Grow a Garden is as simple as its name suggests — players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture — for better or for worse, it's where the kids hang out.
'The word I keep hearing used over and over to describe this particular game is that it's chill, which is just such a nice alternative. I get a lot of sort of that Animal Crossing vibe from it. You know, like you can check in, you can check your gardens, you can get some new seeds, you can plant them,' said Betsy Bozdech, editorial director at the nonprofit Common Sense Media. 'I have an 11-year-old son who (plays it) and he says to him the big difference is that a lot of games have a big giant objective that you have to do, but in Grow a Garden, you can just kind of hang out and do what you want.'
Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations.
While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush, with puzzle games, with Animal Crossing. Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call of Duty or drive around creating mayhem in GTA?
'There's a huge percentage of gamers that play Roblox and the actual industry just views it as like this esoterically immature platform of weird gameplay habits,' said Janzen Madsen, the New Zealand-based CEO and founder of Splitting Point studios, which acquired the game from its teenage creator. 'Well, I actually think in five years this is what player expectation is gonna be. And because you guys haven't embraced it, like you're not gonna know how to make games.'
To start growing your garden, you'll need a Roblox account. The game will start you out with an empty plot and some money — sheckles — and a starter seed. From there, you can plant seeds, harvest and sell your crops and buy more seeds, animals or tools for your garden. While it is possible to play the game without spending real-world money, it will take longer. Once you sell enough crops, you earn money to buy more expensive seeds beyond basic carrots and blueberries.
'For me, I just, I really want to get all the rarest stuff. I'm a completionist, so I want everything and that's what's fun for me,' said Leah Ashe, a YouTuber who plays Grow a Garden and other popular games to an audience of 5.3 million. 'It's really cool because you can come together because the seed shop is global, so everybody's shop is the exact same. So you can work with other people and be like, 'Oh my gosh, the sugar apple is in stock. Get online!' The seed shop updates every five minutes, so there's always something pulling you back into the game.'
For Roblox, which has faced a backlash for not doing enough to protect kids on its gaming service, Grow a Garden has served as something of a reprieve — along with new safety measures such as chat restrictions and privacy tools.
New players get help from more established peers who send them gifts and let them know when rare seeds become available in the seed shop.
Bozdech said that 'if you have the right supervision and guidance,' Roblox can be a positive experience for kids, allowing them to create their own designs or practice coding, for instance.
'Something like Grow a Garden, particularly, is a nice opportunity maybe for parents and kids to play together,' she said.
And perhaps the slow cultivating of a magical garden can benefit parents too.
'It's hitting a nerve, you know?' Bozdech said. "People need an escape from the world, I think we all do.'
© Copyright 2025 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.
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Japan Today
2 days ago
- Japan Today
Millions are flocking to grow virtual gardens in viral Roblox game created by teenager
By BARBARA ORTUTAY Whether it serves as a chill escape from the onslaught of the real world or simply a way to beat vacation doldrums, a viral Roblox game in the U.S. about gardening has become the surprise hit of the summer. Grow a Garden, created by a 16-year-old in a few days, has shattered records for the most concurrent players of any game in history, beating out video games that take years and millions of dollars to develop. And there's no one to shoot, fight or race. If your last attempt at cultivating vegetables was FarmVille in 2010, don't worry — your tomatoes will grow even if you never water them. Grow a Garden is as simple as its name suggests — players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture — for better or for worse, it's where the kids hang out. 'The word I keep hearing used over and over to describe this particular game is that it's chill, which is just such a nice alternative. I get a lot of sort of that Animal Crossing vibe from it. You know, like you can check in, you can check your gardens, you can get some new seeds, you can plant them,' said Betsy Bozdech, editorial director at the nonprofit Common Sense Media. 'I have an 11-year-old son who (plays it) and he says to him the big difference is that a lot of games have a big giant objective that you have to do, but in Grow a Garden, you can just kind of hang out and do what you want.' Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations. While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush, with puzzle games, with Animal Crossing. Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call of Duty or drive around creating mayhem in GTA? 'There's a huge percentage of gamers that play Roblox and the actual industry just views it as like this esoterically immature platform of weird gameplay habits,' said Janzen Madsen, the New Zealand-based CEO and founder of Splitting Point studios, which acquired the game from its teenage creator. 'Well, I actually think in five years this is what player expectation is gonna be. And because you guys haven't embraced it, like you're not gonna know how to make games.' To start growing your garden, you'll need a Roblox account. The game will start you out with an empty plot and some money — sheckles — and a starter seed. From there, you can plant seeds, harvest and sell your crops and buy more seeds, animals or tools for your garden. While it is possible to play the game without spending real-world money, it will take longer. Once you sell enough crops, you earn money to buy more expensive seeds beyond basic carrots and blueberries. 'For me, I just, I really want to get all the rarest stuff. I'm a completionist, so I want everything and that's what's fun for me,' said Leah Ashe, a YouTuber who plays Grow a Garden and other popular games to an audience of 5.3 million. 'It's really cool because you can come together because the seed shop is global, so everybody's shop is the exact same. So you can work with other people and be like, 'Oh my gosh, the sugar apple is in stock. Get online!' The seed shop updates every five minutes, so there's always something pulling you back into the game.' For Roblox, which has faced a backlash for not doing enough to protect kids on its gaming service, Grow a Garden has served as something of a reprieve — along with new safety measures such as chat restrictions and privacy tools. New players get help from more established peers who send them gifts and let them know when rare seeds become available in the seed shop. Bozdech said that 'if you have the right supervision and guidance,' Roblox can be a positive experience for kids, allowing them to create their own designs or practice coding, for instance. 'Something like Grow a Garden, particularly, is a nice opportunity maybe for parents and kids to play together,' she said. And perhaps the slow cultivating of a magical garden can benefit parents too. 'It's hitting a nerve, you know?' Bozdech said. "People need an escape from the world, I think we all do.' © Copyright 2025 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.


Japan Today
23-07-2025
- Japan Today
These tips from experts can help your teenager navigate AI companions
Bruce Perry, 17, demonstrates Character AI, an artificial intelligence chatbot software that allows users to chat with popular characters such as EVE from Disney's 2008 animated film, WALL-E, Tuesday, July 15, 2025, in Russellville, Ark. (AP Photo/Katie Adkins) By JOCELYN GECKER As artificial intelligence technology becomes part of daily life, adolescents are turning to chatbots for advice, guidance and conversation. The appeal is clear: Chatbots are patient, never judgmental, supportive and always available. That worries experts who say the booming AI industry is largely unregulated and that many parents have no idea about how their kids are using AI tools or the extent of personal information they are sharing with chatbots. New research shows more than 70% of American teenagers have used AI companions and more than half converse with them regularly. The study by Common Sense Media focused on 'AI companions,' like Character. AI, Nomi and Replika, which it defines as 'digital friends or characters you can text or talk with whenever you want,' versus AI assistants or tools like ChatGPT, though it notes they can be used the same way. It's important that parents understand the technology. Experts suggest some things parents can do to help protect their kids: — Start a conversation, without judgment, says Michael Robb, head researcher at Common Sense Media. Approach your teen with curiosity and basic questions: 'Have you heard of AI companions?' 'Do you use apps that talk to you like a friend?' Listen and understand what appeals to your teen before being dismissive or saying you're worried about it. — Help teens recognize that AI companions are programmed to be agreeable and validating. Explain that's not how real relationships work and that real friends with their own points of view can help navigate difficult situations in ways that AI companions cannot. 'One of the things that's really concerning is not only what's happening on screen but how much time it's taking kids away from relationships in real life,' says Mitch Prinstein, chief of psychology at the American Psychological Association. 'We need to teach kids that this is a form of entertainment. It's not real, and it's really important they distinguish it from reality and should not have it replace relationships in your actual life.' The APA recently put out a health advisory on AI and adolescent well-being, and tips for parents. — Parents should watch for signs of unhealthy attachments. 'If your teen is preferring AI interactions over real relationships or spending hours talking to AI companions, or showing that they are becoming emotionally distressed when separated from them — those are patterns that suggest AI companions might be replacing rather than complementing human connection,' Robb says. — Parents can set rules about AI use, just like they do for screen time and social media. Have discussions about when and how AI tools can and cannot be used. Many AI companions are designed for adult use and can mimic romantic, intimate and role-playing scenarios. While AI companions may feel supportive, children should understand the tools are not equipped to handle a real crisis or provide genuine mental health support. If kids are struggling with depression, anxiety, loneliness, an eating disorder or other mental health challenges, they need human support — whether it is family, friends or a mental health professional. — Get informed. The more parents know about AI, the better. 'I don't think people quite get what AI can do, how many teens are using it and why it's starting to get a little scary,' says Prinstein, one of many experts calling for regulations to ensure safety guardrails for children. 'A lot of us throw our hands up and say, 'I don't know what this is!' This sounds crazy!' Unfortunately, that tells kids if you have a problem with this, don't come to me because I am going to diminish it and belittle it.' Older teenagers have advice, too, for parents and kids. Banning AI tools is not a solution because the technology is becoming ubiquitous, says Ganesh Nair, 18. 'Trying not to use AI is like trying to not use social media today. It is too ingrained in everything we do,' says Nair, who is trying to step back from using AI companions after seeing them affect real-life friendships in his high school. 'The best way you can try to regulate it is to embrace being challenged.' 'Anything that is difficult, AI can make easy. But that is a problem,' says Nair. 'Actively seek out challenges, whether academic or personal. If you fall for the idea that easier is better, then you are the most vulnerable to being absorbed into this newly artificial world.' The Associated Press' education coverage receives financial support from multiple private foundations. AP is solely responsible for all content. Find AP's standards for working with philanthropies, a list of supporters and funded coverage areas at © Copyright 2025 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.


Japan Today
04-06-2025
- Japan Today
Nintendo fans stoked for Switch 2 'mega launch'
Nintendo hopes to match the success of the Switch when its levelled-up new console hits shelves Thursday, with strong early sales expected despite the gadget's high price By Katie Forster With shops planning midnight launch parties after a run on pre-orders, Nintendo releases the Switch 2 on Thursday, hoping to score record early sales for a games console. But the Japanese company has its work cut out to match the overall success of the Switch, which became a must-have during the pandemic with hit games such as "Animal Crossing". Featuring a bigger screen and more processing power, the Switch 2 is an upgrade to its predecessor, which has sold 152 million units since it came out in 2017 -- making it the third best-selling console of all time. Serkan Toto from Tokyo consultancy Kantan Games said he "would not be surprised to see Switch 2 breaking sales records in the next weeks and months". In Japan, Nintendo's online store had 2.2 million pre-order applications for the Switch 2 -- an "insane number the industry has never seen before", Toto told AFP. "We are looking at some sort of mega launch, and it will be interesting to see for how long this initial momentum will continue," he added. Challenges for Nintendo include uncertainty over U.S. trade tariffs and whether it can convince enough people to pay the high price for its new device. The Switch 2 costs $449.99 in the United States, more than Switch's launch price of $299.99. Both are hybrid consoles which can connect to a TV or be played on the go. New Switch 2 games such as "Donkey Kong Bananza" and "Mario Kart World" -- which allows players to go exploring off-grid -- are also more expensive than existing Switch titles. Pre-order cancellations Retailers in the United States, Europe and other major markets are also gearing up for a rush of excited fans, with some stores opening at midnight to welcome them. "For us, this will be a record in terms of first-day sales for a games console," said Charlotte Massicault, director of multimedia and gaming at France's Fnac Darty. Supply pressures have even forced retailers to cancel orders, with Britain's Game saying it is "working hard to reinstate as many affected pre-orders as possible". "It seems that retailers in the US were especially confident in their ability to ship pre-orders and now need to deal with some serious backlash from customers," Toto said. He expects "it will be hard to get a Switch 2 not only at launch but for weeks and months after, possibly through the entire year," as was the case for months with the Switch. Nintendo forecasts it will shift 15 million Switch 2 consoles in the current financial year, roughly equal to the original in the same period after its release. The Switch 2 "is priced relatively high" compared to its predecessor, so it "will not be easy" to keep initial momentum going, the company's president Shuntaro Furukawa said at a financial results briefing in May. 'Super excited' The Switch 2 has eight times the memory of the first Switch, and its controllers, which attach with magnets, can also be used like a desktop computer mouse. New functions allowing users to chat as they play online and temporarily share games with friends could also be a big draw for young audiences used to watching game streamers. "People were a bit shocked by the price of 'Mario Kart World', the first $80 game that we've ever seen," said Krysta Yang of the Nintendo-focused Kit & Krysta Podcast. But while the company is "going to have to do some work" to convince more casual gamers that it's worth upgrading, Nintendo fans are "super excited", she told AFP. In the United States, Nintendo delayed pre-orders for the Switch 2 by two weeks as it assessed the impact from President Donald Trump's aggressive duties on trading partners around the world. Furukawa said in May that "hardware for North America is mainly produced in Vietnam" where Trump is threatening a hefty so-called "reciprocal" levy of 46 percent. But tariff uncertainty could in fact push consumers to buy a Switch 2 sooner, because they are worried that the price could go up, according to Yang. And the stakes are high for Nintendo. While the "Super Mario" maker is diversifying into theme parks and hit movies, around 90 percent of its revenue still comes from the Switch business, analysts say. © 2025 AFP