
The Drifter review
It takes some bravery to make a point 'n' click adventure game – on the face of it, one of the most anachronistic of genres – in this day and age. That's doubly true if you use the ancient format as a means of conveying a dark, existential story. But that's exactly what the determinedly indie developer Powerhoof has done with The Drifter.
Factor in blocky pixel art graphics, and it would be easy to dismiss The Drifter as another exercise in retro nostalgia affectation. But when you play it, it somehow contrives to feel oddly timeless, thanks to its modern setting and an imaginatively labyrinthine storyline, that inexorably sucks you into its idiosyncrasies.
The Drifter's action starts with protagonist Mick Carter stowing away on a freight train, in classic beatnik style. This is appropriate because Carter is essentially a tramp, with a long grey beard and a self-flagellating inner monologue. He's clearly escaping from a traumatic incident in his past, as he returns to the unnamed city where he used to live, in order to attend his mother's funeral.
The city may be a mystery but it's clearly somewhere in Australia and Powerhoof is based in Melbourne, with all the voice-acting delivered in unmistakably Aussie tones – a rarity in itself with video games.
Things swiftly go pear-shaped: after opening the freight train compartment's stuck door (an exercise that demonstrates how The Drifter adheres to the time-honoured point 'n' click gameplay blueprint of finding, combining, and using objects), the other tramp present is shot dead by what appear to be military types.
Carter manages to escape from them and regroup with another bunch of homeless people, plus a local newspaper reporter sniffing around them, in an underpass below the railway.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
With his one useful possession, a mobile phone, having run out of battery, Carter's pressing concern is working out how to get in touch with his sister in order to find out when and where his mother's funeral will take place. But inexplicable events get in the way of that, culminating in him apparently dying and being resurrected.
This initiates what will eventually become a time-slipping, sci-fi thread cleverly woven into the fabric of The Drifter. But before a mid-game story change-up it adds a hallucinatory effect, as Carter struggles with more everyday tasks, followed by a period of sleuthing.
The Drifter's story is the beating heart of the game and comes complete with a couple of huge twists. It's also inclined to lurch off in unexpected but nevertheless believable directions, so it would be a travesty to spoil to much. It's beautifully written, cleverly layered, and populated with interesting characters – Mick's spiky, long-suffering ex-wife, especially, comes across as three-dimensional and relatable.
There's a world-weary, very Australian, tone throughout the game, with an underlying darkness leavened with plenty of humour – Mick is subjected to all manner of indignities, but he takes them all in a stoical, matter-of-fact manner, perhaps driven by a feeling that he deserves to be punished for past misdemeanours.
As the storyline evolves towards its climax, it morphs into an epic philosophical examination of the difficulties of dealing with cataclysmic events from the past, and how attempting to change those events may not be a good idea.
While it never gets quite as pitch black as the likes of, say, Disco Elysium, The Drifter will certainly offer plenty of satisfaction for those who crave games that don't paint an unnecessarily rosy picture of the world, and which treat their audience as adults endowed with well-developed thought processes. More Trending
However, it won't be for everyone: it has the slightly rough and ready feel of a game made by a solo developer – which, in the early years of its development it was, before a handful of extra personnel joined originator Dave Lloyd.
The blocky graphics are at least distinctive, but can become confusingly impressionistic, especially when you're trying to pick the correct object from an ever-expanding inventory. And that classic point 'n' click gameplay, given an added layer of directness via a clever twin stick control system, will feel clunky for those who demand fast twitch action.
But if you value games that are intelligent, imaginative, and have something interesting to say then The Drifter is hard to resist. Games developed by a single person are always guaranteed to at least be a labour of love. That certainly seems to be the case for The Drifter which, comes across as the absolute antithesis of corporate AI slop.
In Short: An inspired new point 'n' click adventure that proves impressively daring with its dark storytelling and retro style presentation.
Pros: Clever, imaginative, and very adult storytelling, that's full of twists and has a uniquely Aussie outlook on life. Control system speeds up the classic point 'n' click gameplay. Great music.
Cons: The pacing can be slow and ponderous at times, and the graphics a little unclear, especially when dealing with the inventory or small on-screen objects.
Score: 7/10
Formats: PC (reviewed) and Nintendo SwitchPrice: TBAPublisher: PowerhoofDeveloper: PowerhoofRelease Date: 17th July 2025 (Switch TBA)
Age Rating: N/A
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Nintendo Switch 2 and Donkey Kong Bananza console bundle available now in UK
MORE: Creator of The Elder Scrolls quits games industry due to cancer
MORE: RoboCop: Rogue City – Unfinished Business review – 20 seconds to comply

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
15 minutes ago
- Metro
Games Inbox: Is an Xbox Game Pass subscription worth it?
The Wednesday letters page has some detailed advice for anyone trying to build their own gaming PC, as one reader enjoys Fast Fusion on Switch 2. To join in with the discussions yourself email gamecentral@ Too much of a good thing Back when I bought my Xbox Series X I got 24 months of Game Pass included. I tried a few games now and then, but mostly for 20 minutes or so, and then tried another and after a few months I didn't use it at all really. I think having so much choice actually made it feel cheapened, if that makes any sense. I think if I'd paid £40 for a game I'd feel more inclined to play it but Game Pass was like a buffet just to sample lots of games but not actually play them properly. I didn't renew it when my sub expired a couple of years ago now. Mark Matthews GC: It's a common sentiment, but not one anyone really anticipated before game subscriptions became a thing. Executive logic With the next generation of consoles just around the corner, and with the Switch 2 kind of starting it off, will developers be held back by the difficulties of getting their games to work on all consoles? We saw how the Xbox Series S complicated releases on both it and the Xbox Series X (Baldur's Gate 3). Will developers now have to think about the Xbox Series S, Xbox Series X, and Switch 2 when making the next generations games? When new generations of consoles come out they usually make sure that their new games can be played on their older iterations of their systems. With development time and costs skyrocketing, I think the video games industry is in serious trouble, and I don't think kickstarting the next generation is the right answer. There's plenty of life left in the PlayStation 5 (and Xbox to a lesser extent) and it feels like the next generation is more trouble than its work. But then again what do I know? dan69247 Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Life after death RE: the short life cycle of the beloved Dreamcast. Two years and four months from start to finish is very, very short. But suppose I don't dump a console once it's shut down, there are still plenty of games to seek out and play. I would suppose I had it for at least another two years after that, all while quietly having an affair with the GameCube. I gave it to my nephews when I finally left her for the GameCube full time and they still have it bundled away in the back of a cupboard somewhere, promising to show me that the apprentices have become the masters at Soul Blade/Edge/Calibur. I'll bet those LED Chao memory card Tamagotchis don't work though! big boy bent Email your comments to: gamecentral@ Do it yourself I never cease to be amazed at the amount of technical know-how and skill you can happen upon after just a cursory search on YouTube. If you have a problem, any kind of problem, chances are someone's already made a how-to video about it. I've had a long-standing issue with my original Xbox, in that the DVD drive has been reluctant to open and close. It turns out this is a common problem that can be solved by fitting a new drive belt, which can be purchased easily online. These belts are so much smaller than you'd think. A spare Xbox DVD drive belt (I bought two) is no bigger than an American quarter (25 cents). Fitting the belt was a fiddly but non-invasive procedure akin to keyhole surgery using tweezers, but I saw how to do it on a YouTube video. Last night I watched some guy revive an old non-working Xbox that he'd bought. Apparently, the capacitor had leaked over the motherboard (another common problem with the original Xbox) and he expertly mended the console and got it working again. Impressive stuff. It's so gratifying when experts turn what might be considered worthless junk back into something useful. I guess the advice that you'd give to anyone with a malfunctioning console that's over two decades old is to get a professional to fix it and I believe retro console repair shops are scattered around the UK. I expect a lot of people would be inclined to buy another old console and commit their malfunctioning machine to landfill but I wanted to try and fix mine myself. Michael Veal / @msv858 (X) Bad timing I think Game Pass is a really good idea, the only problem is it came about 20 years too late. Just hear me out! 20 years ago games were so cheap to make. I mean, 20 years ago games were around £40, half the price to make compared to now. That means a shorter time to make them, which means they could of made more in the same time frame to be able to keep the list fresh. Also, now everyone has had enough of subscriptions. Not only have you got the video subscriptions online, everything is going on a subscription – even going to the gym. And I think everyone is saying not another subscription. But 20 odd years ago there wasn't any subscription services, which would of been perfect for Game Pass. So it's really a great idea, just a shame it was 20 years too late. David GC: 20 years ago, nobody downloaded AAA games, due to slower broadband speeds and limited hard drive space. Fast catch-up Just picked up Fast Fusion on Switch 2. Bought it mainly for the Switch 2 graphics showcase but the gameplay is rather good. I've jumped in just as the game has had a free update. The new additions are another graphics option and also three extra new circuits. Not bad for free DLC. I shall wait for more of that. GC, is there any point me buying the older games in the series or should I leave them alone? Is it going to be a big step backwards playing fast RMX? Nick The Greek GC: They're all just minor variations of each other, so we'd stick with Fusion. Even if the Fusion gimmick is one of the worst things about it. Under budget Regarding Andrew J.'s PC purchase, as others have said, you'll get a very capable machine for £2,000 if that's what you want to spend, easily capable of at least 1440p at 60fps in most games for many years to come. PCPartPicker has good user submitted build guidesif you want to get an idea of which CPUs and GPUs are within your budget, and r/buildapc subreddit is also good for advice. Generally speaking, I'd say an AMD CPU is probably your best bet unless you have a good reason to go with Intel: a 7800X3D (or 9800X3D, if you're willing to pay a wee bit more) would do you for years to come. On the GPU side it's worth getting something with 12GB VRAM minimum as the 8GB cards are struggling to keep up – a RTX 5070 or 5070Ti (if you can stretch to it) would also keep you going for a while, and gives you access to Nvidia's full feature set (upscaling, frame generation). If you're not too bothered about that, then the 9070XT is a really good AMD card which has better ray-tracing and machine learning powered upscaling capabilities than the previous generation cards (I have a 7800XT which is fine for my needs, but relatively rubbish for ray-tracing). This build (from the website you suggested) comes in around £2,000 and could be a good starting point: If you really just want a 1080p machine then you can lower your budget a lot , but you'll maybe need to upgrade sooner. I really like what Intel are doing in the budget GPU space – they have some nice cards with good VRAM capacity that would make great 1080p/1440p machines. Happy hunting! Magnumstache Skimping on power As others in the comments have mentioned, £2,000 to target 1080p at 60fps is overkill and could be achieved for less than half that price. Assuming you actually do want to spend £2,000 then I'd recommend a 7800X3D processor with ideally a 5070 Ti graphics card (Ti over the base 5070 for the extra VRAM), although if you need to shave £150 on your spend this could drop to the 5070. You could probably run many current games at 4K 60fps with this set-up. Ultimately, I would recommend getting in touch with whichever company you plan to use to build the PC and discuss the requirements in more detail with them. I just put a theoretical build through Parts Picker and it came in at £1,900 but there is no upcharge on parts for building it this way. Two suggestions, though. Firstly, add a second 2TB drive. You won't be running games off your old mechanical drive so having extra space now and being able to dump game installs on a separate drive to the operating system is worth the extra £100 at the build stage. Secondly, don't skimp on the power supply, I often see build sites using the cheapest PSU possible, so ensure you're getting a good rated one (gold+ or better). 750w should be fine but you can always go a little higher if you think you might swap out GPUs at a later date to something more powerful. Adam W Inbox also-rans Not an exact response to Andrew J but if he's struggling on compatibility between parts then this is a great site which when you start building out your machine it only shows compatible parts. Steve And people thought GTA 6 would have a big price! Thanks for this great sale at Very, it's more affordable. Mark Matthews Email your comments to: gamecentral@ More Trending The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Does it matter that physical video games are dying? MORE: Games Inbox: What's the best way to play Nintendo Switch 2? MORE: Games Inbox: When will Switch 2 get a new 3D Mario game?


Metro
7 hours ago
- Metro
Second Battlefield 6 beta gives you an excuse to revisit with new map and modes
Don't forget: Battlefield 6's beta will open up again very soon and it's bringing new content to justify a return visit. EA's decision to put all its eggs in the Battlefield 6 basket remains a very risky one, but the game's announcement and early multiplayer footage made a strong first impression. That wouldn't have mattered if the open beta, that took place over the weekend, was a dud, but we had a genuinely fun time with it and came away feeling like Battlefield 6 could finally be the Call Of Duty competitor EA clearly wants it to be. We're not the only ones that were impressed, as the beta was pulling in record breaking numbers even during early access. So we're curious to see if the second beta session will prove more popular, especially as it's promising not to just be a repeat of the first one. As a reminder, the second Battlefield 6 beta runs from Thursday, August 14 at 9am BST to Sunday, August 18 at 9am BST and this time there's no early access period. It'll be open to everyone from the get-go. While the second beta will retain all the maps and gameplay modes featured in the first beta, it will also include one new map, called Empire State, and two new modes: Rush and Squad Deathmatch. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The inclusion of Rush should make long-time fans happy as this is a beloved mode that debuted in the first Battlefield: Bad Company game and has one team trying to arm and destroy targets with explosive charges while another team defends them. It's been popular enough to make frequent appearances throughout the series, but was notably absent in Battlefield 2042, which no doubt contributed to all the many complaints against the game. It's far too early for EA and the various studios working on Battlefield 6 to rest on their laurels, considering the full game isn't out until October 10, but they're bound to be pleased with the reception so far. More Trending Over 9,000 people were queuing to participate in the Steam version of the beta before it even began and while that number has dropped now that it's temporarily ended, SteamDB shows there are still nearly three thousand people patiently waiting for the beta to open up again. Despite Battlefield 6 proving more popular on Steam than Call Of Duty: Black Ops 6, Activision allegedly isn't threatened by Battlefield 6, as it claims the company is confident in the performance of this year's entry, already revealed as Black Ops 7. While Black Ops 7 lacks an exact release date, new entries tend to launch in the autumn, so it could very well drop within just a few weeks of Battlefield 6. Mike Ybarra, former president of Activision subsidiary Blizzard Entertainment, thinks differently, however, going so far as to say that Battlefield 6 will 'boot stomp' Call Of Duty this year and the series will be forced to improve in order to compete. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Battlefield 6 'doesn't need Nicki Minaj' says dev in knock against Call Of Duty MORE: Call Of Duty fans reject Blacks Ops 7 for 2025's other big shooter MORE: Battlefield 6 battle royale map leaks alongside new gameplay videos


Metro
13 hours ago
- Metro
People with Xbox Game Pass don't play more games than PS5 owners says analyst
New player data for Xbox Game Pass shows how most people aren't using the service the way it was intended. When it was first unveiled, Xbox Game Pass was seen as Microsoft's secret weapon; the key selling point for all Xbox consoles. But in the years that have followed it's become clear that video game subscriptions in general are not the draw that many imagined – that, in fact, relatively few people want a 'Netflix of gaming'. Game Pass in particular has regularly missed growth targets, with even the inclusion of Call Of Duty doing little to boost subscriber numbers. Many also believed Game Pass has done more harm than good to the health of the industry at large. Microsoft, despite previous claims to the contrary, admitted in 2023 that the service has led to less traditional game sales and last month, a couple of industry figures decried the service as an 'unsustainable' business model. A new report from Emmanuel Rosier, director of market intelligence at analytic firm Newzoo, has also examined the influence of Game Pass and found that it has little to no effect on people's playing habits. Rosier appeared on the Game Wise podcast to discuss industry trends based on Newzoo's research and one detail he shared was the difference in player behaviour between Xbox owners and PlayStation owners… where he found there wasn't really any. 'Despite all the efforts done by Microsoft with Game Pass and the acquisition of many studios and the release of very high quality games in Game Pass, we struggled to find a significant, different behaviour compared to players on PlayStation,' said Rosier. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. What he means by this is that even with access to Game Pass' huge library of games, Xbox owners aren't playing more games or even spending more time playing games than PlayStation owners; something Rosier admitted to being surprised by. Rosier also reiterated how Game Pass is cannibalising game sales, as evidenced by how Call Of Duty: Black Ops 6, which was a day one Game Pass launch, sold less Xbox copies compared to previous Call Of Duty games. He did note that Newzoo compiled its data based on games that a player had spent at least two hours on, which Rosier argued shows that Game Pass subscribers tend to only try new games for a brief time and then give up on them. 'There is so much offering in the Game Pass that if you don't really… if you're not getting hooked in the game very quickly, you just download another one…,' said Rosier. One thing Newzoo hasn't been able to measure is the completion rate of games on Game Pass, which would be interesting to know since it would show how many people actually stuck with games they did have an interest in. None of this behaviour is thought to be unique to Game Pass, but since it has a much larger library than PS Plus, and the promise of day one first party games, it's all the more notable that relatively few people are taking advantage of it. This is especially problematic for Xbox because they must now be unsure exactly how much to prioritise it, although they've certainly made a big deal about getting it working not just on consoles but on PC, mobile devices through cloud streaming, Amazon Fire sticks, and the upcoming ROG Xbox Ally handhelds. More Trending Microsoft's pivot to multiplatform releases seems to imply that they realise Game Pass has not worked out as a killer app. Since now some of its biggest Xbox games can be played on PlayStation 5 and Nintendo Switch, without any need for a Game Pass subscription. Even Xbox boss Phil Spencer, the man credited with spearheading Game Pass' creation, seems to have lost some enthusiasm for the service, labelling it as 'just another option' in an interview earlier this year. It's a far cry from his bold proclamation that Microsoft would quit the gaming business if Game Pass subscribers didn't reach 110 million by 2030. It almost certainly won't but this wouldn't be the first time Spencer said something that he didn't follow through on. Not only is Microsoft the biggest games publisher in the world, now that it owns Call Of Duty, but Spencer recently told Xbox employees the business is thriving, with 'more players, games, and gaming hours than ever before'… as hundreds of those employees were unceremoniously let go. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Microsoft kills another Xbox exclusive but Hideo Kojima's OD is still alive MORE: Next gen Xbox will be 20% faster than PS6 suggests leaked specs MORE: Extremely rare Xbox game is being sold for over £1,000 – do you own a copy?