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The 80s Sinclair Spectrum version of Football Manager is being remade on Steam

The 80s Sinclair Spectrum version of Football Manager is being remade on Steam

Metro4 days ago
With no new Football Manager from Sega in over a year, the creator of the original game from the 80s is reviving it on Steam.
After several delays, it wasn't too surprising to hear Sega had cancelled Football Manager 25. But this does mean fans are having to go an unusually long time without a new instalment, with still no guarantee of when the next game will be out.
Developer Sports Interactive has insisted it's working on another Football Manager game, but there's no word on whether it'll be called Football Manager 26 or if it'll even be out this year.
In the meantime, there is an alternative: a re-release of the original Football Manager. Not the 2005 game that kicked off Sega's series, but the 1982 original that was first released on the obscure Video Genie home computer and then various other formats of the 8-bit era.
Football Manager was originally created by Kevin Toms (whose face always appeared on the box cover) and found great success on the ZX Spectrum, although versions of it were ported to almost every home computer format of the 8-bit and 16-bit era, including the PC.
Despite being entirely text only it was a huge commercial success, although the last entry, in 1992, was made without Toms' involvement and the series faded from memory.
It was revived in 2005 by developer Sports Interactive, and publisher Sega, as a means of continuing the Championship Manager series – which had always been a spiritual successor to Football Manager – by another name, although Toms was never involved in the making of the games.
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Toms returned to the genre in 2016, with mobile game Football Star Manager, and now he's teamed up with publisher Curveball Games to bring the game to PC.
You won't need to wait long to play it either since it launches in just a couple of weeks on August 14, the same day as the start of the Premier League season.
You can find its Steam page here and while there's no mention of pricing at the time of writing, it presumably won't be particularly expensive since the mobile versions on the Apple and Google Play stores only cost £4.99.
The announcement trailer cheekily refers to the game as 'the original, the best, and the only Football Star Manager of the year' and jokes that it has 'none of the features you've come to expect from modern gaming.' More Trending
Rather than being literally the same game though, Football Star Manager is merely reminiscent of the original game and is not exactly the same in terms of graphics or interface – somewhere between a remaster and a remake.
Much like Sega's games, Football Star Manager features real player names and teams, although they seem to be a mixture of old and new, with teams featuring both Glen Hoddle and Alexandre Lacazette.
While Football Star Manager has already been around for nearly 10 years, it'll be interesting to see how it performs on Steam, since many younger fans will be unaware that the series goes all the way back to the dawn of home computing.
Nevertheless, with Sega's next entry MIA, this is an open goal for Football Star Manager to capitalise on until Football Manager 26, or heaven forbid Football Manager 27, finally appears.
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MORE: Football Manager 2024 fan admits sadistic revenge plot against players
MORE: Football Manager says they won't release 2024 update but there's an easy fix
MORE: The 20 best Commodore Amiga games to celebrate the 40th anniversary
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Developer Lizardcube talks reinventing SEGA's classic Shinobi series for a new age of players
Developer Lizardcube talks reinventing SEGA's classic Shinobi series for a new age of players

Daily Mirror

time9 hours ago

  • Daily Mirror

Developer Lizardcube talks reinventing SEGA's classic Shinobi series for a new age of players

Speaking to the lead game designer and lead background artist for Shinobi: Art of Vengeance to talk breathing new life into one of Sega's most treasured classic franchises. Having already worked wonders with Streets of Rage 4, we discuss with developer Lizardcube the tall task of trying to make lighting strike twice with a beloved Sega series. ‌ How do you follow up successfully reviving (and absolutely nailing) a beloved Sega arcade franchise for the modern era using punchy combat mechanics and a beautiful hand-drawn art style? By doing it again, of course. 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Battlefield 6 beta starts with 2 days early access next week, and here's how to get involved
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Daily Mirror

time11 hours ago

  • Daily Mirror

Battlefield 6 beta starts with 2 days early access next week, and here's how to get involved

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In the meantime, whispers of a Battlefield 6 beta have been circulating, with leaks hinting at two beta weekends and a couple of days early access before that and lo and behold, they were pretty much on the money. ‌ The Battlefield 6 beta is happening across PS5, Xbox Series X |S and PC (Steam, Epic Games Store, EA App) and you'll be able to preload the game as early as Monday, August 4 so if you're participating, make sure to get that downloaded so when doors open, you can just jump right in. ‌ EA has also revealed the PC specs for the Battlefield 6 beta as well as cautioning players on the platform that they'll need to enable Secure Boot to accommodate the company's Javelin Anticheat system. You can check out the specs below. 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Punch bags, penny pushers and Hillbilly shootouts: the 10 best classic seaside arcade machines
Punch bags, penny pushers and Hillbilly shootouts: the 10 best classic seaside arcade machines

The Guardian

time14 hours ago

  • The Guardian

Punch bags, penny pushers and Hillbilly shootouts: the 10 best classic seaside arcade machines

The seaside day trip remains an almost essential component of the school summer holidays, and although the big beachfront arcades have changed a lot over the last decade, they are still a magnet for small kids with handfuls of change, as well as adults hoping to spy an old Space Invaders cabinet in the back. As a child of the 1980s, coin-op video games were an obsession, but what really fascinated me were the older machines, the electro-mechanical oddities that hung on into the digital age. Here are 10 of the best – please add your own in the comments. Long before the arrival of computer chips and CRT monitors, arcade driving games featured projected images of landscapes or even scrolling paintings to give the impression of hurtling along a road. The first examples arrived in the 1930s and a few later models, such as Chicago Coin's Speedway and Sega's Grand Prix stuck around in seaside arcades well into the 1980s. I remember playing a later example, Kasco's astonishing 1979 arcade game The Driver, on the pier at Blackpool. It used 16mm footage of a real race to put you right in the action. There was a time when the rapid-fire noise of plastic pucks rebounding around large snooker-like tables was a constant soundtrack in larger arcades. Air Hockey was invented by US company Brunswick Billiards in 1969 and it quickly caught on across the globe offering a fast-paced alternative to pool and table football. You can still find them in retro arcades, especially in traditional seaside towns such as Great Yarmouth, Blackpool and Southend. These large installations feature tin horses lining up on a race track – six to eight players each sit at a cabinet in front of the course and throw balls at a target in order to move their equine racer toward the finishing line: the most accurate player wins. It seems the original version of the game, Kentucky Derby, was brought to Blackpool Pleasure Beach in the 1920s by George Valentine Tonner, an Irish-American soldier, jockey and amusement park concessionaire who also patented an early version of dodgems. Later examples swap horses for donkeys or camels, while a smaller variant, The Derby by Whittaker Bros, invited multiple players to bet on the outcome of automated horse races for a modest payback. Toy vending machines followed gumball machines into American stores, cafes and station platforms in the 1930s, but it was in 1965 that the first gachapon machine was installed in a shop in Tokyo by entrepreneur Ryuzo Shigeta. These dispensed their wares in cute little plastic capsules, and the idea caught on. More commonly known as egg machines in the UK, most 1980s seaside arcades would have a couple outside the entrance, the most famous examples being Glendale's Oranges and Lemons and Lucky Eggs machines, the later of which would dispense your prize from a rotating, clucking hen – which made it that much more special. You'd get rows of these large machines, often at the back of the arcade, giving players a number of chances to lob a basketball through a hoop, usually within a caged play area so you didn't accidentally launch the ball across the room. Classics such as Hoop Shot, Triple Jam and Full Court Fever added features including moving hoops and connected play so you could compete against pals on nearby machines. This was always where the rowdy teens hung out. Originating in the late 19th century these arcade and boardwalk amusements usually feature animated automatons, often stereotypical representations of Gypsies, witches or ancient Middle Eastern royalty. Put in a coin and the mystic character gestures, breathes and speaks your fortune (or deposits a card with your fortune written on it), accompanied by special effects such as a glowing crystal ball. Notable examples include Madame Zita, the creepy 1977 innovation Morgana, whose face is a video projection on to a featureless foam head, and Zoltar, which inspired the 1988 movie Big. Other automaton machines feature dancing puppets and absolutely terrifying laughing clowns. Beloved of young men keen to prove their masculinity, these have been around since at least 190o when the Chicago-based Mills Novelty Co released its Punching Bag model, complete with ornate oak stand. Modern versions have digital displays featuring accurate strength read-outs, but you're still just hitting a ball as hard as you can. Other strength testing machines include the Mr Muscle machine from Italian manufacturer Zamperla, which challenged you to arm wrestle with an intimidating plastic man. Also known as claw machines, these remain a staple arcade experience. You slot in a coin and use the joystick to direct an ineffectual grabber towards your desired toy. Usually, it makes a pathetic attempt before dropping the item millimetres away from the delivery chute (mostly because the claws can be set to only grip at full strength for a minority of attempts). The first commercial example is thought to be the Erie Digger manufactured in the US through the 1920s but since then well-known arcade manufacturers such as Sega and Bally have created their own examples, the former revolutionising the market in the 1980s with its UFO Catcher machines offering larger prizes and a brighter kawaii look. They remain irresistible. Light gun shooting galleries were in every arcade in the 70s and 80s, but my favourite examples were the large installations featuring lifesize scenes to shoot at, often with a wild west, pirate or gangster theme. The one I most remember playing – I think in Blackpool's Coral Island arcade – was called Hillybilly Moonshine and it had several mannequins dressed in overalls as well as a big copper distiller and various barrels and critters. If you hit the hillbillies they fired water pistols at you. You can still find these dotted about in surviving coin-op houses and they're really worth a go. Invented by Ramsgate-based manufacturing firm Cromptons in 1966 (though there were earlier variants), coin push games are the kings of the seaside arcade, dominating the floor space and enticing players with their piles of sparkling treasure surely ready to fall at any second. The original was called Penny Falls, but there are hundreds of variations now, including virtual coin pushers, which move the action on to a screen with lots of special effects. Oh, the hours I spent during summer holidays wandering the arcades of Blackpool and Morecambe, a plastic cup of 2p coins in my hand, scrutinising these seductive machines. 'Penny pushers are absolutely pivotal to the success of the British amusement arcade,' says lecturer and historian Alan Meades, author of Arcade Britannia: A Social History of the British Amusement Arcade. 'Alongside the fruit machine they are where the arcades made their money – penny pushers could last for decades – retooled with currency changes – and recouped their costs time and again.'

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