
‘Pokémon TCG Pocket' gets ‘Celestial Guardians' expansion
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
18 hours ago
- Yahoo
不再獨佔!《絕地戰兵2》跨Xbox平台是由PlayStation官方推動
由 Arrowhead Game Studios 開發,索尼互動娛樂(SIE)發行的《絕地戰兵2》(Helldivers 2),先前宣布將在 8 月 26 日登上 Xbox Series X/S 平台引起討論,許多人都以為是開發商的要求,沒想到實際上的幕後推手居然是索尼 PlayStation 官方。 由索尼官方推動的計劃。(圖源:HELLDIVERS 2/Xbox) 日前,Arrowhead 執行長 Shams Jorjani 在官方 Discord 上表示,這次《絕地戰兵2》能登入 Xbox 平台,全都要歸功於 PlayStation,並讓玩家們去感謝 PlayStation,大讚他們做了最酷的事情之一。而 PlayStation 近幾年積拓展多平台策略,從最初的 PC 移植開始,到現在決定將《絕地戰兵2》推向 Xbox,確實讓許多玩家都十分驚喜。 而先前 PlayStation 也在招聘人才,主要也是負責在非 PlayStation 硬體平台的多平台全球商業策略。並且有爆料指出,未來將有更多第一方 PS5 遊戲登上 Xbox,但目前尚未有具體資訊。同樣的,微軟也逐漸放棄了獨佔策略,積極推動跨平台內容,像是《完美音浪》、《盜賊之海》、《印第安納瓊斯:古老之圈》等作品都陸續登上 PS5 等平台,並獲得相當不錯的成績。


Gizmodo
a day ago
- Gizmodo
Sony Wants Its Anime Boom to Be as Big as the PlayStation 2
While Sony has been a quietly influential force in the anime landscape—owning studio Aniplex and acquiring Crunchyroll, which absorbed its former rival Funimation to expand its roster of shows and films—the PlayStation maker still sees itself as just getting started. According to a new report, Sony is still building an anime empire, treating this moment like the dawn of the PlayStation era, with more room to grow looming over the horizon. Speaking with the Japanese publication Toyo Keizai (hat-tip Automaton Media), Sony's Chief Strategy Officer, Toshimoto Mitomo, characterized the company's state in the anime industry as one comparable only to its take-off phase with the PlayStation 1. 'It's in a phase roughly equivalent to the period between the launch of the PS1 and PS2,' Mitomo told Toyo Keizai. As Automaton Media notes, PlayStation garnered immediate success with the launch of the original console in 1994, catapulting annual revenue from $2 billion to $30 billion by the time the PlayStation 5 released. While Mitomo draws a comparison to the company's trajectory as the liminal space between it and the PlayStation 2 era, that's no modest benchmark. After all, the PS2 remains arguably Sony's most beloved and nostalgia-rich console. The PS2 redefined gaming expectations with landmark titles like Metal Gear Solid 2, Kingdom Hearts II, and Grand Theft Auto: San Andreas, each offering gameplay experiences that stood in stark contrast to their competitors. The PS2's legacy is so enduring that retro-themed PlayStation 5 controllers and consoles sell out whenever Sony revives them. So when Mitomo suggests that Sony's foothold in the anime space is nearing that same level of cultural dominance, it's a bold and telling statement. One of the proving grounds of Sony redoubling its efforts to make anime the cornerstone of its business portfolio—one already seeing booming success with Sony Pictures Animation's release of KPop Demon Hunters and the Spider-Verse films—is the forthcoming theatrical release of Demon Slayer: Kimetsu No Yaiba The Movie: Infinity Castle. The film, the first of a trilogy, acts as the finale of the popular shonen anime series. According to Anime News Network, the film became the 10th highest-earning movie of all time in Japan within 17 days of its theatrical release, earning approximately $119.3 million. Its previous film release, Mugen Train, was the former record holder for the fastest film to earn 10 billion yen at the box office while also holding the distinction of being the top-grossing film of all time in Japan. The film, poised for a U.S. release on September 12 in theaters and IMAX, may help Sony make another rebound in box office success in the States. Sony already owns Crunchyroll, one of the largest anime streaming platforms. However, Sony had already shown signs that it wanted to take its pursuits in the anime space more seriously back in December, when it voiced interest in acquiring Kadokawa, the Japanese media company famous in the gaming sphere for being the company behind the mega-popular soulslike game, Elden Ring. Although their talks for being greater shareholders within Kadokawa were juxtaposed to rival Microsoft's monopolization of the gaming space with its expensive acquisition of Activision Blizzard King for a smooth $70 billion deal in 2023 (one that's only seen mass layoffs in its wake), the move also deepened its real estate in the anime industry. Kadokawa owns a substantial cultural (and financial) cache, with titles like Delicious in Dungeon, Re: Zero, Oshi no Ko, and Mushoku Tensei: Jobless Reincarnation in its catalogue. Take that into consideration alongside Kadokawa's manga reading service, K Manga, which continues the feedback loop between anime viewers who want to read ahead of a seasonal show on Crunchyroll, such as Wind Breaker, or shows on rival streaming service Netflix, like The Fragrant Flower Blooms With Dignity. According to Automaton Media, Sony became a major shareholder of Kadokawa in January, acquiring a 10 percent stake for around $340 million. The deal saw Sony acquire Kadokawa-owned studios, such as Doga Kobo, as well as access to its original manga and light novel works—i.e., the source material for anime adaptations. Inversely, Kadokawa is leveraging its connection with Sony to increase its yearly production of original works. This ecosystem effectively channels revenue back into Sony's portfolio. And this is before Crunchyroll announced its plans to enter the manga reading space and Sony acquired a 2.5 percent stake in Bandai Namco, which also has deep ties in the video game and anime space. It will be interesting to see how Sony's efforts to enter the anime industry develop. The company has already played a significant role in popularizing the theatrical release of anime compilations and films. This was evident before Toho Animation acquired GKids to bring more Japanese media, such as Godzilla: Minus One and Dan Da Dan, to theaters in the United States. The competition for dominance in the anime market is likely to continue in both cinemas and on streaming platforms, as companies go band for band to draw viewers to their side of the anime fence. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.


Forbes
a day ago
- Forbes
Sony Offers A Questionable ‘Marathon' Release Date Update
A big headline from Sony's recent earnings call was the news that Bungie was going to start losing some of its independence as it gets folded more fully into the PlayStation studios network. What that means for the future of Destiny 2 is unclear and was not discussed, but Bungie's other multiplayer game, Marathon, did come up. Marathon's rollout has been somewhat grim, with initial flashy trailers years earlier giving way to underperforming gameplay previews and a very unfinished, public Alpha that created intensely negative vibes around the project. Added onto that, Bungie found itself in a plagiarism scandal that involved stolen assets being used in the game. All of this led to a delay where Marathon would be not released this coming September. Now, Sony's talking about its plans and it seems a bit…up in the air. Here's what Sony CFO Lin Tao said about the situation: 'First, about Marathon, how we factored it in the forecast, we expect the launch to happen within the fiscal year,' Tao said. 'But, having said that, this is not a commitment. No official announcement has been given yet.' 'We are now fixing the problems. So we believe this launch will happen. And if this launch is canceled, we need to do the revision of the valuation. However, as of now, this is not expected.' FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder There's nothing quite like a company saying 'we believe this launch will happen' to express confidence. The wording here is odd, but this seems to be in reference to the idea that Marathon will be out by March 31, 2026, not the idea that the game may not come out at all, which I don't believe is even on the table at this point. The weirder phrase here is that if the launch is cancelled that they will 'need to do the revision of the valuation.' But that seems to be about estimates for revenue, not revising how they value Bungie, or something along those lines. Marathon is Sony's highest-profile live service game that's coming out in the next few years. It's currently going through a number of closed Alphas, ones that have had relatively few leaks, but from what I've seen, it's shown improvement. The overall test, however, is whether there's even a market for a hero-based extraction shooter, two rather contrary concepts, and where its audience is meant to come from, pulling away Tarkov players, Destiny players or finding a wholly new audience. All of those are intensely difficult to achieve in this current market. Will Marathon face another delay? Sony certainly does not seem to be ruling it out. One issue with Marathon is that the game was more or less rebooted under a new director, Joe Ziegler, so the current version is about only two years of work, even if the game has technically been in development for five. It almost certainly needs all the time it can get, and if I were Sony, I wouldn't worry too much about lost revenue from being outside the fiscal year. It's going to need to cultivate a lot more potential sales for that to even matter. Follow me on Twitter, YouTube, and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.