
LEGO Mario Kart (72037) Review: Worth Every Golden Coin
When LEGO announced the Mario Kart – Mario & Standard Kart set (72037) on March 10 — 'MAR10 Day' — it seemed like the perfect investment for both gamers and brick fans. Now it's finally here, and if you had reservations about preordering it, you can put them to bed because this kit is sublime.
This Mario Kart-themed set is arguably the best of all the Super Mario series' builds so far, even the delightful 16-bit Mario & Yoshi (71438) kit. Thanks to some impressive ingenuity from Billund's creative team, it doesn't just look the part — it's also among the more satisfying LEGO releases to put together, and it only highlights the possibilities of the company's upcoming Pokémon partnership.
LEGO Mario Kart 72037 is a bit of a whopper, coming in at 1,972 pieces — a reasonable 8.6 cents/7.6p a brick — weighing 5.5lbs (2.5kg) and measuring 9in x 8in x 13in (22cm x 19cm x 32cm) when fully built.
I love LEGO's two-part packaging; it's a dream for collectors who prefer to keep the boxes, and it's so much easier to open them. After slicing the tape strips and lifting the lid on the LEGO Mario Kart 72037 set, you might be treated to a new change from the company for the first time.
Goodbye plastic, hello paper.
Matt Gardner
There are 17 packs in all — nine for the kart and its stand, and eight for Mario — and all of them come in waxy paper bags with serrated openings. Sure, it feels like a drop in the ocean to see a company, which trades almost exclusively in plastic, cutting down on using it in its packaging, but credit where it's due: these pouches are great, and are much easier to open cleanly (at least, after a couple of folds). If anything, their sturdiness compared to their plastic predecessors means you have to double-check to see if any smaller pieces are still lodged inside.
Best of all, there aren't any stickers. Any detailed pieces, of which there are only 12 — the eyes, hat/kart 'M' logos, glove knuckles, hubcaps, and outer exhaust trims — are printed, which should be the standard for any LEGO display kits.
LEGO Mario Kart 72037 is technical to begin with —a bit like building the cores of the LEGO Star Wars helmets. As early as pack two, it gets fiddly, assembling the engine section and the steering pinion. Still, the lack of weird core color blocks as indicators proves it's easier than most detailed, technical sets.
Once you've cleared the first four bags, you're on to finessing the kart. Now, I struggle with certain LEGO sets, specifically symmetrical builds, because the instructions can be immediately repetitive, making you run the same routine in reverse. That's not the case with this kart; it's nicely paced, focusing the build on one side for more extended periods — at least, to the point you don't feel cheated out of the chance to predict ahead and run two processes at once.
Once you've completed pack nine, you have your kart and stand, which is a thing of beauty on its own. The stand is simple and surprisingly functional as it only moves laterally, with an impressively uncomplicated Technic mechanism. It takes a few minutes to get 'that' combination of pitch and angle, but its small, round link column doesn't limit you to a handful of options.
Even without Mario, the kart and stand look great.
Matt Gardner
You might get your hopes up that Mario can stand alone, but he's built to sit. The hip joints focus on his look, meaning there's no articulation below his waist. It's a good decision, at least for this set. While I'm sure plenty of MOC makers will figure out a way to make him stand tall, he's been custom-made to fit this kart perfectly, right to the pedals. LEGO may've missed a trick to scale him to builds that would benefit from flexibility, but you wouldn't want to be locked into a $169 set just to get Mario for other releases.
Sadly, Mario doesn't stand on his own two feet.
Matt Gardner
In packs 10 through 12, you build his surprisingly small body and legs, looking like a more family-friendly Belvedere Torso, then place them into the kart. The arms follow, and their Technic axle connections are particularly fiddly, but they thankfully hold well in any position once they're in.
The most satisfying part of the build is at the very end, when you're creating Mario's head. It's one of those classic moments in a LEGO set when you can complete 90% of a bag and still have no idea why you've assembled what you have, only to slap on the last, larger pieces and create something incredible. The engineering of Mario's hat is marvelous, giving the brim a perfect pitch without sacrificing the aesthetic.
FEATURED | Frase ByForbes™
Unscramble The Anagram To Reveal The Phrase
Pinpoint By Linkedin
Guess The Category
Queens By Linkedin
Crown Each Region
Crossclimb By Linkedin
Unlock A Trivia Ladder
LEGO Mario Kart 72037 isn't without the odd drawback. The exhausts aren't quite perfect, but it's a lot to ask from the curved pipe connectors. The front wheels are also a little off-kilter; their connections to the main kart body are quite lightweight, meaning they're never quite parallel with one another. The stand exacerbates this, as any pitched position other than level-straight sees them sagging in whatever direction gravity dictates.
Mario's head is close to being guilty of the same issue, but just about maintains the right amount of resistance — impressive, considering how heavy his bonce is. For better and worse, one thing that doesn't have resistance is the stand, which slots into the bottom of the kart. If you pick the piece up by the kart, you'll leave the base behind, and I prefer it — better than it hanging on for a few seconds before dropping to the floor and potentially getting damaged.
Even though no LEGO Super Mario set has had one before, part of me still wishes the 72037 set included a display plate and minifigure. It's the Star Wars LEGO fan in me, I guess, and it certainly doesn't need it to feel like a statement piece, especially with its stand.
What's more, LEGO just released the perfect partner set for this Mario Kart package: the Spiny Shell (40787), also known as the Blue Shell of Death, which is, by all accounts, scaled perfectly to 72037. Annoyingly, LEGO has locked this set behind Insider Rewards, and I only just spent my points on the Micro Command Center (40786) to match my Galaxy Explorer. Roll on the next 4X Points event, unless a decent deal pops up on eBay.
It's such a good set that there's a potential market for LEGO — and, if not, MOC creators — to design other karts for the portly plumber to sit in or on. The Pipe Frame, Mach 8, and B Dasher all seem like natural favorites; given Mario's inflexible legs, there's no chance we'll get a bike, or an ATV like the Wild Wiggler.
I've got a few statement LEGO pieces I particularly love — the Tallneck, UCS Y-Wing, and even The Beatles' Yellow Submarine — but few have turned as many heads as the LEGO Mario Kart. Here's to whatever's up LEGO's sleeve next, but another tie-in to capitalize on Mario Kart World would be a great move for both the company and my ever-more cramped shelves.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles

Engadget
35 minutes ago
- Engadget
Beast of Reincarnation is a 'one-person, one-dog' RPG launching in 2026
To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Originally announced as "Project Bloom," Game Freak's upcoming action-adventure game made a formal appearance at the Xbox Games Showcase as Beast of Reincarnation. The studio describes the game as a "one-person, one-dog" RPG and it's supposed to be coming out in 2026. Based on the trailer, the game is set in a post-apocalyptic Japan that's returned to nature due to some kind of beast-born blight. As the main character "Emma the Sealer," you'll travel through the wilderness, engaging in "demanding, technical combat" alongside your dog Koo, all in the hopes of "saving humanity" from the sickness that's plaguing the land. Game Freak is best known for its work on the Pokémon games, but the developer has made an eclectic collection of other projects between mainline entries, including Pocket Card Jockey: Ride On! and more recently, Pandoland . "Project Bloom" was originally supposed to be published by Take-Two's Private Division label, but when the label was sold in 2024, Game Freak's game was taken up by a new publisher called Fictions. Beast of Reincarnation is coming to PS5, Xbox Series X/S and PC in 2026. It'll also be available through Xbox Game Pass at launch.
Yahoo
2 hours ago
- Yahoo
Pro Drivers Give Brad Pitt's 'F1' Movie The Thumbs Up. Its $300 Million Budget Makes It One Of The Most Expensive Films Ever Made
Brad Pitt's much-vaunted Formula One movie, 'F1,' recently received a resounding thumbs up from its potentially toughest audience — F1 drivers. During a screening in Monaco, the film was praised by the sport's speed kings, multiple outlets reported. It was hardly surprising considering some of them have cameos in the movie and it was made in cooperation with F1. Apple (NASDAQ:AAPL), which reportedly spent $300 million to make the film, and Warner Brothers, the distributor, can only hope the public shares the sentiment and will flock to theaters when it is released internationally at the end of the month. Don't Miss: Maker of the $60,000 foldable home has 3 factory buildings, 600+ houses built, and big plans to solve housing — Maximize saving for your retirement and cut down on taxes: . 'Honestly, I enjoyed the whole thing,' driver Carlos Sainz told Reuters in a press conference. 'There were things that really surprised me. Not talking about the story, but the quality of footage they got. It's insane. Honestly insane. That's for me the best part of all of it." Driver Oliver Bearman agreed. 'I think it really depicts in a great way what we go through, in a bit of a Hollywood way, as you would expect, but that makes it really interesting,' he said in the press conference. 'I think the goal of the movie is going to be achieved. I think it's going to be a huge hit and it's going to make people want to watch F1, which is really the goal of it.' The film was co-produced by seven-time world champion Lewis Hamilton through his Apollo Dawn Films banner. 'Watching Brad drive around at speeds over 180 miles an hour was really impressive to see because it's not something you can just learn overnight,' Hamilton said in pre-recorded comments at a launch event. 'The dedication and the focus that Brad put into this process has been amazing to witness.' Trending: Invest where it hurts — and help millions heal:. Adding to the film's star power is director Joseph Kosinski, known for 'Top Gun: Maverick,' and Javier Bardem as the racing team owner. As with 'Top Gun: Maverick,' remote cameras captured the actors traveling at high speeds. 'When you see Brad driving, that's not acting. He's really concentrating on keeping that car on the track and out of the wall during all those scenes so that's something that you just can't fake,' Kosinski told Reuters. Apple's streaming platform is reportedly not yet profitable. In fact, The Information reported that the company is losing $1 billion per year with its streaming platform, which has 45 million subscribers. The losses are small-change for the company, whose annual profits were $93.7 billion for its fiscal year that ended in September. Still, Apple is not in the business of losing money. The Information reported that Apple is spending around $4.5 billion on content annually, down from $5 billion in past years. Backing one of the most expensive films ever made is an undoubtedly risky move but producer Jerry Bruckheimer recently played down the towering numbers to Deadline, explaining that sponsorship underwrote some of the costs.'We've raised more money for our (filming) car than some Formula 1 teams,' Bruckheimer said. On-car sponsorship included Expensify, while the Hamilton-linked brands Tommy Hilfiger, IWC, and others also contributed, Deadline reported. 'You take that all into consideration and it really drops that number quite a bit lower than what people would think.' When pressed, Bruckheimer balked at getting specific. 'We can't give you a number because that's Apple's money and they can talk about it,' he told Deadline. 'But what I think you can say is it's quite a bit lower than what's been reported.' suggests that to cover its costs, including marketing, 'F1' needs to generate over $750 million in global box office revenues — a tall order even with Hollywood's top talent in Pole Position. Apple does not release financial or subscriber numbers for Apple TV+ alone, but rather for its overall Services sector, which includes Apple TV+ and generated revenue of $26.3 billion for fiscal Q4, representing a 14% year-over-year increase. Read Next: Here's what Americans think you need to be considered wealthy. Image: Shutterstock Up Next: Transform your trading with Benzinga Edge's one-of-a-kind market trade ideas and tools. Click now to access unique insights that can set you ahead in today's competitive market. Get the latest stock analysis from Benzinga? This article Pro Drivers Give Brad Pitt's 'F1' Movie The Thumbs Up. Its $300 Million Budget Makes It One Of The Most Expensive Films Ever Made originally appeared on © 2025 Benzinga does not provide investment advice. All rights reserved. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data
Yahoo
2 hours ago
- Yahoo
"One day we were crossing our fingers for rent money and the next we had millions of players": REPO devs get candid, say the game "literally made semiwork as a studio survive" and insist future updates won't take so long
When you buy through links on our articles, Future and its syndication partners may earn a commission. While we're all fawning over Clair Obscur: Expedition 33, let's not forget 2025's other surprise hit, REPO. The viral horror indie game absolutely blew up after it was released back in February, with almost 150,000 reviews on Steam (96% of them being positive, I might add). The popularity took the game's developer Semiwork by surprise, with the lead dev saying, "We slept once and have been awake ever since" as it works away at the game's first big update (that's currently in beta). However, the update has taken quite a while in beta, causing fans to wonder when it will be released. And – despite not really owing us anything – Semiwork has released a video titled "we're sorry – again." Semiwork dev Pontus Sundstrom opened the video by saying "we are aware that you guys are longing for the first update – we are as well. We're still on the home stretch, and there's still stuff to be done. But we want to apologize for all the waiting" before being heckled by the little REPO robots. But despite the video being dedicated to apologizing, Semiwork took the time to thank the player base. "As you all know, REPO took us by surprise," Sundstrom says, adding, "literally made Semiwork as a studio survive." He recounted that "One day we were crossing our fingers for rent money and the next we had millions of players storming our servers to play our game." Sundstrom mentions that the explosive success was both a blessing and a curse as it required a lot of bug squashing, paperwork, and hacker-proofing the game. He explains this is partially why the first update has taken so long, as this work has "pulled our tiny team away from all the fun stuff, which is to create actual content for the game." However, he assures that future updates won't take quite as long as this one has, with the dev promising a mountain of new surprises. REPO devs say "we've heard your feedback" and you can chill a bit: the Museum is "not finished," and the difficulty's going up with "Moon Phases" because "the game needs to keep up with you."