
Suryakumar Yadav Breaks Sachin Tendulkar's 15-Year-Old Historic Record For MI In IPL
Suryakumar (57 off 39 balls), who has been a picture of consistency this season, broke Sachin Tendulkar 's record (618, IPL 2010) to become the highest run scorer (628 so far in IPL 2025) for the Mumbai outfit in an IPL season. Though opener Ryan Rickelton (27 off 20) played some sublime strokes, Mumbai Indians could get 52 for one in the powerplay.
Arshdeep Singh swung the ball both ways in the opening over of the game, troubling Rickelton who managed to survive.
In the following over, Rickelton got a couple of boundaries from Kyle Jamieson, who was making his debut for Punjab Kings.
Rohit Sharma (24 off 21) was slow off the blocks before a straight hit over mid-off against Marco Jansen got him going.
Jansen, playing his final game of the season for Punjab Kings, induced a mishit from Rickelton that had the opener caught at mid-on in the sixth over.
In the absence of Yuzvendra Chahal, left-arm spinner Harpreet Brar was up to the task again in the middle overs and got the prized wicket of Rohit, whose mishit was brilliantly pouched by Nehal Wadhera at long-on.
At 106 for four in the 13th over, Punjab Kings controlled the proceedings. Hardik would have been out on the first legal ball he faced but Vijaykumar Vyshak missed a regulation return catch.
Vyshak too played a big role in keeping Mumbai Indians batters in check by removing Will Jacks and Tilak Varma in quick succession. His ploy of bowling a wide line got him the desired results in the middle overs.
The momentum shifted Mumbai Indians' way in the penultimate over and on this occasion, Vyshak was at the receiving end as he leaked 23 runs.
Suryakumar and Naman Dhir (20 off 12) got the much-needed hits in the death overs. The 20th over from Arshdeep Singh was exactly what Punjab Kings needed to close the innings. The left-arm pacer took two wickets and gave away just three runs.
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Time of India
3 hours ago
- Time of India
Royal Challengers Bengaluru planned victory parade 4 days before IPL final: Home minister
Bengaluru: Amid calls from the opposition that the govt apologise for the June 4 stampede during Royal Challengers Bengaluru's (RCB) victory celebrations, home minister G Parameshwara said the franchise had planned the team's victory parade four days ahead of the IPL final. "Our magisterial inquiry prima facie found RCB finalised victory celebrations on May 29. A team met with Karnataka State Cricket Association (KSCA) officials and sought police clearance," Parameshwara told the assembly. He said the govt had taken all possible action against those responsible for lapses that led to the death of 11 people. He also said the govt has been pressing KSCA to shift to a larger stadium in Tumakuru and to develop a sports city in Devanahalli. You Can Also Check: Bengaluru AQI | Weather in Bengaluru | Bank Holidays in Bengaluru | Public Holidays in Bengaluru | Gold Rates Today in Bengaluru | Silver Rates Today in Bengaluru "From filing FIRs against RCB and DNA networks to suspending senior police officers, transferring the chief of intelligence and removing the political secretary to CM, K Govindraj, we have taken action against all those who were found wanting," he said. Parameshwara called June 4 "a black day" for sports in Karnataka and said FIRs were filed against RCB and DNA Networks because they bore "greater responsibility". by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Do you have a mouse? Desert Order Undo "While the govt gave permission, organisers had to be more responsible, and thus action was initiated against them. No one anticipated such an incident and there have been many of them in the country in the past," he said, citing the Maha Kumbh Mela stampede earlier this year that killed 39 people. He said the govt was drafting new legislation for crowd control and preparing SOPs for political, religious, and sporting gatherings. However, deputy CM DK Shivakumar struck a different note, saying police should not be blamed, adding: "I ask the opposition to recognise the swift action initiated by the govt, unlike other states where stampede incidents occurred." Chief Minister Siddaramaiah said he would reply to debate on Friday. Stay updated with the latest local news from your city on Times of India (TOI). Check upcoming bank holidays , public holidays , and current gold rates and silver prices in your area.

The Hindu
4 hours ago
- The Hindu
Other State CMs too have felicitated IPL winners and held trophies, says Home Minister Parameshwara
Defending the felicitation of the victorious RCB team on the grand steps of Vidhana Soudha, Karnataka Home Minister G. Parameshwara on Thursday pointed out that other States like Gujarat, West Bengal and Tamil Nadu too had felicitated their IPL teams upon their victory and their Chief Ministers had led such felicitations. Displaying the pictures of various Chief Ministers felicitating victorious IPL teams, holding trophies, the Home Minister told the Assembly that it is not a new trend. But, he expressed pain that the untoward incident (stampede) had happened in Bengaluru later in the day. While replying to a debate in the Assembly on the June 4 stampede that claimed 11 lives, he observed that IPL had mixed commercial aspects and entertainment with cricket, and that the RCB was a private franchise and not a 'State team'. However, he added, 'Though it is private and commercial and does not have any members from Karnataka, it was a happy occasion as it carried the name 'Bengaluru.' Evidently, lakhs of people here felt happy over the victory,' he pointed out. Karnataka was not the only State where a stampede had taken place, said the Home Minister, and listed a number of stampedes that had taken place in the last few years in different parts of the country, including the one at Prayagraj during the Kumbh Mela. Expressing grief over 11 deaths in the stadium stampede, Dr. Parameshwara said no one had predicted it. He called it a 'Black Day' in the State's sports history. The Home Minister, who desisted from delving into details about the stampede on the grounds that the matter was before the court, however, pointed out that there were procedural lapses as well as lapses on the part of the police and the government. 'The government only gives permission for organising the event. But the organisers will have to take responsibility. Hence, we have initiated action against organisers by filing FIRs against them and arresting them,' he said, adding that they had earlier suspended some senior police officers, while the intelligence head had been shunted out. Stating that the government was keenly looking at measures to prevent recurrence of stampede, he said the government had brought out the Bill on crowd control. He said 41 acres of land had been allotted near Tumakuru to Karnataka State Cricket Association (KSCA) to build an international stadium with the capacity to accommodate one lakh people, unlike the tragedy-struck Chinnaswamy stadium that could seat only 33,000 persons. Similarly, the government was taking measures to build a sports city near Devanahalli, he said.


Time of India
5 hours ago
- Time of India
Gaming bill set to hit advertising industry
With the Promotion and Regulation of Online Gaming Bill , 2025 now passed by Parliament, the media and advertising ecosystem is grappling with the new reality. The bill, which received Lok Sabha approval on August 20, 2025, and Rajya Sabha approval on August 21, 2025, enacts a complete prohibition on online money games, defined as those involving any monetary stake or expectation of reward. Simultaneously, it promotes and regulates e-sports as a legitimate sporting activity, setting a clear new direction for the gaming industry. As mentioned in the proposed Bill, 'No person shall offer, promote, or engage in online money games or online money gaming services. Similarly, no person shall create, cause, or be involved in any advertisement in any media, including electronic communication, that directly or indirectly encourages participation in online money games or promotes online money gaming.' The immediate concern for the advertising market is the ban on advertisements and promotions of online money games. This category has been one of the most aggressive spenders on media over the past four years with a sharp focus on digital platforms and cricket sponsorships, particularly the Indian Premier League (IPL). According to PwC report 2024 the total size of the Indian online gaming market was INR 33,000 crore in 2023, estimated to reach INR 66,000 crore, growing at a CAGR of 14.5 percent between 2023–2028. Industry executives estimate the ban could wipe out INR 4,000 to 5,000 crore in annual ad spends. Of this, around INR 1,000 to 1,500 crore was on TV, mostly during the IPL, while digital could lose INR 3,000 to 3,500 crore. Ad spends at stake According to Vanita Keswani , CEO, Madison Media Sigma , a potential ban on real-money gaming platforms will create a short-term dent in ad revenues, as the category has been among the most aggressive spenders across TV and digital. However, the industry has historically rebalanced over time with new categories stepping in. She said, 'Digital will feel the sharper impact, given gaming's heavy reliance on app installs, influencer campaigns, and performance spends. Television too will lose out, especially during cricket properties where gaming brands had become near-dominant advertisers.' Sandeep Goyal , managing director of Rediffusion, said, 'If real-money gaming platforms are banned, it will directly affect advertising spends. The immediate impact will be on the IPL, where companies like Dream11 and My11Circle were among the main sponsors. Digital advertising will take the biggest hit, estimated at INR 4,000 to 5,000 crore, which is around 5 to 6 percent of the total ad market of INR 1 lakh crore. Television exposure was largely limited to the IPL at about INR 1,000 to 1,500 crore.' Revenue realities In FY23, Dream Sports, owner of Dream11, posted revenues of about INR 6,380 crore and allocated nearly INR 2,960 crore towards advertising and promotions, close to half of its topline. Games24x7, which operates My11Circle and RummyCircle, reported revenues of roughly INR 1,990 crore, of which INR 1,420 crore went into promotional spends, accounting for more than 70 percent of its revenue. Mobile Premier League (MPL) recorded INR 874 crore in revenue with around INR 118 crore spent on advertising, indicating a comparatively restrained approach but still reflecting the sector's heavy dependence on marketing to drive user acquisition. This shows that unlike traditional consumer sectors, real-money gaming companies consistently channel a disproportionately large share of their earnings into advertising, which explains the magnitude of disruption the proposed ban on promotional activity could cause across digital, television and sports sponsorships. A senior broadcaster, requesting anonymity, placed the overall impact closer to INR 5,000 crore and pointed out that outside sports, the spends from these companies were relatively limited, probably not exceeding INR 500 crore across any medium. He added that he does not expect other categories to step in to compensate for this shortfall, suggesting the industry will have to absorb a direct loss. Echoing the view, Keswani said that while fintech, e-commerce, OTT and D2C brands may partly fill the gap, it is unlikely to match gaming's scale immediately. Sponsorship fallout Dream11 was among the top five advertisers in India in 2024 with ad spends of INR 1,200 to 1,400 crore, according to the Madison Advertising Report 2025. It ranked fifth overall, ahead of several large FMCG and auto players. Games24x7 spent an estimated INR 350 to 500 crore on advertising in the same year. These companies were heavily backed by venture funding and invested significantly in television sponsorships, digital campaigns, influencer-led marketing, and offline activations such as metro branding. The IPL is expected to bear the brunt of the fallout. Dream11 has been an official sponsor of the league since 2019 and took the title sponsorship in 2020. It has remained one of the most visible advertisers across team jerseys, on-ground activations and television commercials. Not just IPL, it has also been an official partner of Women's Premier League (WPL) and Pro Kabaddi League ( PKL ). My11Circle entered the IPL ecosystem in 2023. In 2024, the company secured the fantasy gaming category sponsorship rights with a winning bid of INR 125 crore per year for five years, as reported in GroupM's Sporting Nation Report 2025. The deal, valued at INR 625 crore over the contract period, was one of the most significant category investments in the league's recent history. If the proposed Bill is cleared these contracts will face immediate disruption, leaving the Board of Control for Cricket in India (BCCI) to seek new category sponsors. Industry trackers suggest the gap will be difficult to fill in the short term given the scale of investment by gaming platforms. Impact beyond adex Industry observers shared that beyond sponsorships, the ripple effects will be felt across advertising agencies, production houses, content creators and influencer networks. Dozens of agencies had dedicated teams servicing gaming clients, producing high-volume campaigns and executing performance-led media plans. The prohibition will bring these mandates to a halt. 'The impact is not limited to advertising. A wide ecosystem of agencies, production houses, content creators and influencers will be affected. These platforms also invested in offline branding such as OOH and activations. If there are 50 to 100 gaming players, that means dozens of agencies had teams working on them, films were being produced and media plans were being executed. With the ban, all of that comes to a halt,' said Goyal. Online platforms which hosted the bulk of these programmatic and performance-led campaigns, are also expected to see a decline in revenues from this category. Experts indicate that offline branding might also get impacted. The Bill does not restrict e-sports, which the government plans to recognise and promote under the National Sports Governance Act, 2025. However, advertising in e-sports is negligible compared to real-money gaming platforms, meaning the proposed ban is set to leave a significant gap in the media and sports sponsorship ecosystem.