logo
‘Mad Max: Fury Road' turns 10 — it's still the best action movie of the 21st century

‘Mad Max: Fury Road' turns 10 — it's still the best action movie of the 21st century

Tom's Guide18-05-2025

When thinking about 'Mad Max: Fury Road,' two quotes perfectly describe George Miller's 2015 masterpiece.
The first comes from an interview with Steven Soderbergh conducted by The Hollywood Reporter, where he can't explain how Miller pulled it off. 'I don't understand how they're not still shooting that film, and I don't understand how hundreds of people aren't dead,' said Soderbergh.
The second comes from Charlize Theron, who starred as Imperator Furiosa and has complicated feelings about the movie. 'I feel a mixture of extreme joy that we achieved what we did, and I also get a little bit of a hole in my stomach,' Theron told the New York Times. 'There's a level of 'the body remembers' trauma related to the shooting of this film that's still there for me.'
'Mad Max: Fury Road' is a stunning tour de force from a true visionary. The post-apocalyptic tale is also mired in controversy for the nightmarish shoot that resulted in fights, altercations, and utter chaos. The mayhem you see on screen reflects the madness occurring between takes.
'Fury Road' reintroduces audiences to Max Rockatansky (Tom Hardy), the antihero and outlaw who spends his days navigating the dangers of the Wasteland. Max eventually forms an uneasy alliance with Imperator Furiosa, the top lieutenant of cult leader Immortan Joe (Hugh Keays-Byrne).
Furiosa escapes the Citadel with Joe's five wives in a War Rig. After aligning with Max, Furiosa and Co. must fend off Joe and his War Boys in an action-packed chase across the desert.
After completing "Mad Max Beyond Thunderdome' in 1985, Miller took a much-needed hiatus from the franchise. In 1998, Miller finally got an idea while crossing the street in Los Angeles. Per the New York Times, Miller said, 'What if there was a 'Mad Max' movie that was one long chase, and the MacGuffin was human?'
Get instant access to breaking news, the hottest reviews, great deals and helpful tips.
Miller stuck to that vision when filming began in 2012. 'Fury Road' is one long chase movie — an action spectacle with breakneck pacing, sensational actions, grandiose explosions, and jaw-dropping practical effects.
This is a movie where dialogue takes a back seat to visual filmmaking. Max has less than 55 lines of dialogue (not counting Hardy's constant grunts), and yet everything you need to know about him is conveyed through his emotions and facial reactions.
Miller has refuted the rumor that 'Fury Road' didn't have a script. Miller relied on storyboards — about 3,500 — to execute his vision. Zoe Kravitz perfectly described the script in that New York Times piece as a 'really long comic book.'
When it came to shooting the action, practical effects were king. About 90% of the effects in 'Fury Road' were practical, an unfathomable feat considering how many action movies now shoot on studio lots in front of green screens. There is a myth that 'Fury Road' didn't use CG. Clearly, the film incorporated thousands of VFX shots to enhance, not weaken, the movie as a whole.
Speaking of those sequences, Miller likely wanted to give the audience a heart attack because once Furiosa and the Wives escape the Citadel, 'Fury Road' doesn't take its foot off the gas. The cars get faster, the music turns up, and the 'Wait, how did they do that?' moments appear every few seconds. Watching the pole cats swing through the air from vehicle to vehicle is as anxiety-inducing as it comes.
The race through the canyon makes 'The Fast and Furious' look like a children's video game. The entire third act is nearly a carbon copy of the first — Max, Furiosa, and Co. driving back to the Citadel. Yet it remains fresh and visually spectacular.
'Fury Road' winning six below-the-line Oscars felt like a surprise in the moment. 10 years later, it should have won every technical award.
'Mad Max: Fury Road' is chaotic, complicated, and confounding. I'm not talking about anything filmed during the two-hour runtime. The behind-the-scenes drama should be the basis of an HBO series. Thankfully, New York Times reporter Kyle Buchannon chronicled the entire making of 'Fury Road' in his excellent book, 'Blood, Sweat & Chrome: The Wild and True Story of Mad Max: Fury Road."
The oral history chronicles the unbelievable miracle Miller pulled off to make this movie. I encourage everyone to read the book, even if 'Fury Road' as a movie doesn't fit your interests. From heated arguments and dangerous living quarters to brutal weather to unsafe filming conditions, the 'Fury Road' shoot had more explosions behind the set than in front of the camera.
Again, Buchanan's book covers most of 'Fury Road's' issues, but here are some standout moments. Hardy and Miller clashed many times, with the actor constantly pushing back at the director's notes. Miller got so frustrated with his star that crewman Mark Goellnicht overheard the director saying he couldn't stop thinking about Heath Ledger and if he got to play Max.
The elements played a huge factor, with many of the actors and crew constantly washing their eyes with saline due to the sand. Riley Keough, who played Capable, experienced hypothermia due to the harsh weather conditions of the Numbia.
Despite all that, the biggest issue on 'Mad Max: Fury Road' involved the feud between Hardy and Theron. The two stars did not get along, and that's the PG version. Hardy was reportedly very difficult to work with, and he would argue with Theron in the War Rig as the other actors sat and watched in the back seat. Theron compared that 'horrible' experience in the War Rig to 'two parents in the front of the car' arguing.
It all reached a heated climax when Hardy showed up three hours late to set, leading Theron to scream, 'Fine the f---ing c--- a hundred thousand dollars for every minute that he's held up this crew.' Even members of The Eagles would look at the fight between Hardy and Theron and think it's excessive.
Hardy, Theron, and Miller have all since expressed regrets about their actions. However, the contentious relationship did work in the movie's favor. The distrust between Max and Furiosa in the first half of the movie mirrors the real-life relationship between Hardy and Theron.
'Mad Max: Fury Road' was not the first great movie to experience a troubled production, and it most certainly won't be the last. The dysfunction only adds to the film's legacy.
The best compliment I can give 'Fury Road' is that it feels like a one-of-a-kind. It's a unique entry in the dystopian genre with a strong case for the best action movie of the 21st century. 'Fury Road' might be a 'Mad Max' movie, but watching the other three movies beforehand is optional, not a requirement.
Those first three movies are a proper trilogy about why Max went mad, what led to the disintegration of civilization, and how gas became the ultimate currency. 'Fury Road' is more concerned about the aftermath of humanity's decisions in the first three movies. How can humanity rebuild post-apocalypse?
Furiosa's inclusion gave 'Fury Road' a female protagonist, a first for the franchise. Theron's powerful performance as a woman fighting for freedom and rebelling against the patriarchy is right up there with Sigourney Weaver's Ellen Ripley for iconic action heroines. The females in 'Fury Road' also represent hope for the future, a foreign concept in a dystopian world.
It's no hyperbole to say that 'Mad Max: Fury Road' was one of the most difficult blockbusters to make this century. I don't envy any of the actors or crew members who had to experience this grueling shoot. Luckily for fans, the pressure of making 'Fury Road' made a diamond of a movie, one that continues to shine brightly 10 years later. What a lovely day, indeed.
Rent/buy 'Mad Max: Fury Road' on Amazon or Apple.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Wordle hints today for #1,452: Clues and answer for Tuesday, June 10
Wordle hints today for #1,452: Clues and answer for Tuesday, June 10

Yahoo

time33 minutes ago

  • Yahoo

Wordle hints today for #1,452: Clues and answer for Tuesday, June 10

Hey, there! We hope your week is off to a great start, and that includes keeping your Wordle streak rolling along. Here's our daily Wordle guide with some hints and the answer for Tuesday's puzzle (#1,452). It may be that you're a Wordle newcomer and you're not completely sure how to play the game. We're here to help with that too. Wordle is a deceptively simple daily word game that first emerged in 2021. The gist is that there is one five-letter word to deduce every day by process of elimination. The daily word is the same for everyone. Wordle blew up in popularity in late 2021 after creator Josh Wardle made it easy for players to share an emoji-based grid with their friends and followers that detailed how they fared each day. The game's success spurred dozens of clones across a swathe of categories and formats. The New York Times purchased Wordle in early 2022 for an undisclosed sum. The publication said that players collectively played Wordle 5.3 billion times in 2024. So, it's little surprise that Wordle is one of the best online games and puzzles you can play daily. To start playing Wordle, you simply need to enter one five-letter word. The game will tell you how close you are to that day's secret word by highlighting letters that are in the correct position in green. Letters that appear in the word but aren't in the right spot will be highlighted in yellow. If you guess any letters that are not in the secret word, the game will gray those out on the virtual keyboard. However, you can still use those letters in subsequent guesses. You'll only have six guesses to find each day's word, though you still can use grayed-out letters to help narrow things down. It's also worth remembering that letters can appear in the secret word more than once. Wordle is free to play on the NYT's website and apps, as well as on Meta Quest headsets and Discord. The game refreshes at midnight local time. If you log into a New York Times account, you can track your stats, including the all-important win streak. If you have a NYT subscription that includes full access to the publication's games, you don't have to stop after a single round of Wordle. You'll have access to an archive of more than 1,400 previous Wordle games. So if you're a relative newcomer, you'll be able to go back and catch up on previous editions. In addition, paid NYT Games members have access to a tool called the Wordle Bot. This can tell you how well you performed at each day's game. Before today's Wordle hints, here are the answers to recent puzzles that you may have missed: Yesterday's Wordle answer for Monday, June 9 — BOARD Sunday, June 8 — LEASE Saturday, June 7 — REUSE Friday, June 6 — EDIFY Thursday, June 5 — DATUM Every day, we'll try to make Wordle a little easier for you. First, we'll offer a hint that describes the meaning of the word or how it might be used in a phrase or sentence. We'll also tell you if there are any double (or even triple) letters in the word. In case you still haven't quite figured it out by that point, we'll then provide the first letter of the word. Those who are still stumped after that can continue on to find out the answer for today's Wordle. This should go without saying, but make sure to scroll slowly. Spoilers are ahead. Here is a hint for today's Wordle answer: A type of chewy candy that has a saltwater variety. There is a pair of repeated letters in today's Wordle answer. The first letter of today's Wordle answer is T. This is your final warning before we reveal today's Wordle answer. No take-backs. Don't blame us if you happen to scroll too far and accidentally spoil the game for yourself. What is today's Wordle? Today's Wordle answer is... TAFFY Not to worry if you didn't figure out today's Wordle word. If you made it this far down the page, hopefully you at least kept your streak going. And, hey: there's always another game tomorrow.

Wordle hint today: Clues for June 10 2025 NYT puzzle #1452
Wordle hint today: Clues for June 10 2025 NYT puzzle #1452

USA Today

timean hour ago

  • USA Today

Wordle hint today: Clues for June 10 2025 NYT puzzle #1452

WARNING: THERE ARE WORDLE SPOILERS AHEAD! DO NOT READ FURTHER IF YOU DON'T WANT THE JUNE 10, 2025 WORDLE ANSWER SPOILED FOR YOU. Ready? OK. We've seen some hard Wordle words over the years and if you're here, you're probably struggling with today's and are looking for some help. So let's run down a few clues with today's Wordle that could help you solve it: 1. It has one vowel. 2. Two consonants are the same. 3. It's associated with candy. And the answer to today's Wordle is below this photo: It's ... TAFFY. While you're here, some more Wordle advice: How do I play Wordle? Go to this link from the New York Times and start guessing words. What are the best Wordle starting words? That's a topic we've covered a bunch here. According to the Times' WordleBot, the best starting word is: CRANE. Others that I've seen include ADIEU, STARE and ROAST. Play more word games Looking for more word games?

‘The Last of Us' Creator Neil Druckmann on Directing Pedro Pascal's Last Episode, That Pearl Jam Song and Catherine O'Hara's ‘Beautiful' Improvisation
‘The Last of Us' Creator Neil Druckmann on Directing Pedro Pascal's Last Episode, That Pearl Jam Song and Catherine O'Hara's ‘Beautiful' Improvisation

Yahoo

timean hour ago

  • Yahoo

‘The Last of Us' Creator Neil Druckmann on Directing Pedro Pascal's Last Episode, That Pearl Jam Song and Catherine O'Hara's ‘Beautiful' Improvisation

SPOILER ALERT: This story discusses major plot developments from Season 2, Episode 6 of 'The Last of Us,' airing on HBO and streaming on Max (soon to be HBO Max again), as well as the video game 'The Last of Us Part II,' available on Playstation 4, Playstation 5 and PC. 'The Last of Us' co-creator and executive producer Neil Druckmann wasn't sure which episode of the show's second season that he wanted to direct. For Season 1, he helmed the action-packed Episode 2, which was written by co-creator Craig Mazin, so he at least knew that this time, it should be an episode he had a part in writing. That limited Druckmann either to the season finale or the penultimate episode, both of which he co-wrote with Mazin and Halley Gross, his co-writer on Naughty Dog's 2020 video game 'The Last of Us Part II.' Each episode had strong selling points. The finale is, well, the finale, while Episode 6 is a flashback that covers how Joel (Pedro Pascal) and Ellie (Bella Ramsey) became so estranged from each other between the events of Season 1 and Season 2. More from Variety 'The Last of Us' Guest Star Joe Pantoliano on Filming That Heartbreaking Final Scene and Forgetting Pedro Pascal Pedro Pascal Says 'F-- the People That Try to Make You Scared' When Asked About U.S. Political Chaos: 'Fight Back. Don't Let Them Win' 'Eddington' Review: Joaquin Phoenix and Pedro Pascal Square Off in Ari Aster's Brazenly Provocative Western Thriller, Set During the Pandemic the Film Says Made America Lose Its Mind Ultimately, it was Pascal who kind of made the decision for Druckmann. Since Episode 6 constitutes his final full episode of the series, the actor requested that Druckmann direct it. 'It just made sense,' Druckmann says. 'I'm excited about doing an episode that had no action, which is almost the inverse of what I did last time. So I just felt like, this will be a good challenge.' More crucially for Druckmann, he realized that Episode 6 'is what the story is all about.' Taking place on Ellie's birthday over successive years, the episode depicts how she and Joel, now fully a part of the tight-knit community of Jackson, Wyoming, have fallen into a new, uneasy rhythm as adoptive father and daughter. For her 15th birthday, Joel makes Ellie a cake and builds her a new guitar, only to have his plans turned upside down after Ellie deliberately burns her arm where she'd been bitten by an infected, so she could finally wear short sleeve shirts again. For her 16th birthday, Joel takes her to a long forgotten natural history museum that still has many of its exhibits more-or-less intact, including the space capsule from the Apollo 15 moon landing — almost exactly like the fan-favorite scene from the video game. Things between them begin to sour, however, on Ellie's 17th birthday, when Joel walks in on her smoking weed while getting a tattoo from another girl, Kat (Noah Lamanna), over the burn scarring on her arm. Joel is furious. 'So all the teenage shit all at once,' he says. 'Drugs and tattoos and sex and experimenting — with girls?' 'It wasn't sex,' Ellie retorts, equally incensed. 'And it wasn't a fucking experiment.' Joel is incredulous, which only fuels Ellie's anger further. She demands to move into the garage, and eventually he relents and tries to make amends. Two years later, on her 19th birthday, Ellie tries to psych herself up to confront Joel about what really happened five years earlier at the end of Season 1, when Joel murdered almost all of the Fireflies in a Salt Lake City hospital to keep them from killing Ellie to find the cure for the cordyceps infection — and then lied to Ellie about all of it. Before Ellie can say anything, however, Joel arrives and takes Ellie on her first patrol, where they encounter Eugene (Joe Pantoliano), the weed-growing husband of Jackson's resident therapist, Gail (Catherine O'Hara). Eugene has been bitten by an infected, and the rules dictate that Joel must kill him on the spot, but Eugene pleads that he has enough time to make it back to town so he and Gail can say a proper goodbye to each other. Ellie forces Joel to agree to Eugene's request, and when she leaves to get their horses, he promises her that he won't kill Eugene before they get back. Once again, Joel's lied. He knew there was little chance Eugene was going to make it back in time, so to protect Ellie, Gail, and the rest of Jackson, he leads Eugene to a beautiful lake and kills him. When they bring Eugene's body back to Gail, Joel lies to her as well. 'He wished he could say goodbye to you in person,' he says. 'He wasn't scared — he was brave, and he ended it himself.' Ellie, seething, can't take it anymore. 'That's not what happened,' she announces, and tells the truth to a devastated Gail, who slaps Joel and begs him to leave. Joel looks at Ellie, shocked by what she's done. She stares daggers at him: 'You swore.' Nine months later, the show returns to Joel's porch on the night before he died, after Ellie kisses Dina (Isabela Merced) at Jackson's New Year's Eve party and, to Ellie's dismay, Joel defends them from the town's resident homophobe, as seen in the season premiere. In this episode, after Ellie arrives home from the party, the two finally have it out about what really happened at that hospital in Salt Lake City. 'I'm going to give you once last chance,' Ellie says. 'If you lie to me again, we're done.' Joel can barely speak at first, but he confesses his crimes. 'Making a cure would have killed you,' he says in tears. 'Then I was supposed to die!' Ellie says, crying too. 'That was my purpose! My life would have fucking mattered, but you took that from me!' Joel, sobbing now, is resigned to the consequences of his choices, but he doesn't regret them. 'If somehow I had a second chance at that moment, I would do it all over again,' he says. 'Because I love you. In a way you can't understand.' There's a long silence. 'I don't think I can forgive you for this,' Ellie says. 'But I would like to try.' For anyone who has played 'The Last of Us Part II,' the timing of this breathtaking scene between Joel and Ellie is shocking, since it comes at the very end of the game, after far more has transpired for all of the characters. Druckmann explained to Variety why he, Mazin and Gross chose to move that scene so far up for the show. He also discussed what guided their thinking about the new scenes between Joel and Ellie on her birthdays, his emotional reaction to seeing locations from the game created in real life — and what happened when O'Hara disagreed with his direction for the scene in which Gail slaps Joel. We wanted this episode for Ellie to find out definitively that Joel lied. In the game, we did in a very different way, where she traveled all the way back to the hospital and found documentation. It felt like we would be stretching the reality of the world and how dangerous it is on the show compared to the game. But also, looking at documents and exploring that space, I don't know if that makes as compelling of a drama for a TV show. The engine for the show is a little different than the engine for an interactive experience. So that ultimately led to the whole Eugene sequence. Because we were spending more time in Jackson than we were in the game, we came up with way more ideas than what ended up in the show. But each one of those was vetted through this lens of the arc we wanted, where they start out in this much better place. They know there's a lie, but they're trying to move past it, and then this thing just weighs on them and their relationship. Each step you feel like it's pushing them apart. That was the most important thing that we needed out every sequence, to drill that home. It started with conversation in the game, which was, Joel is oblivious, and mistakes Ellie's friendship with Jesse for something more. I believe that's something Halley wrote — it's so long ago now, I forget. We really wanted to keep that here, and then take it a step further. He finds out [Ellie is gay] in the game when she kisses Dina on the dance floor. Here, it felt like there's an opportunity to show more of Ellie's evolution of becoming a teenager in Jackson, and for that misunderstanding to create more of a rift between them. But also show evolution, forgiveness, movement — you could feel how much Joel is trying. He gets things wrong. It's the first time he's [parenting] a teenager at this age, but he's trying to accommodate all the things that Ellie wants. She wants to move to the garage, and even though he doesn't want her to, he gives it to her. She gets this tattoo, and she does drugs, and it infuriates him. And then he's looking at her tattoo, and he says, This looks better than the one I've done on the guitar. He's trying. She wants to go on patrols, and eventually he yields on that. Almost everything she wants, he gives it to her, and it's never enough, because ultimately their friction is not about any one of those things. Well, I'm not sure when it was written. You'd have to ask Eddie Vedder that. However, it did come out to the public in 2013, and it is anachronistic in that it should not exist in our timeline. Initially, when we were making this episode, there would have been a different song. As we were exploring it, just felt like we were prioritizing the wrong thing, this timeline of events and when things would be available. Clearly, we're not in the same timeline as our universe, so we have some leeway. And that song felt so important. Because it was in the game, because it has so much association, not only for fans, but even for myself, we changed course. The thing that we thought we cared about, we ultimately didn't care about, and the emotional truth of the song was more important than the timeline truth of the world that we live in. No. When we were making the game, I knew that scene should exist. I didn't know where it goes. That was true for all the flashbacks. Even pretty late in production of the game, we were moving those flashbacks around. In talking about it with Craig, it's the first time I really thought about the time between seasons. So much of writing is set ups and payoffs, and we would have set certain things up that get paid off years later. That felt too long, especially because this season focuses so much on Ellie's journey and this emotional truth of what did she know? What didn't she know? To wait additional years until Season 3 will come out — or maybe even Season 4, it depends where all the events land and how many seasons we have — I was easily convinced by Craig that that would be too long. It was a day's worth of conversation of us wrestling with it. The way I work is, when a suggestion like that is made, I say, 'Let's play it through.' I just assume that it's correct, and then we play it through and not only talk about this season, but talk about the future seasons, and then say, does it make sense? If the answer is yes, we go with it. If the answer is no, we either keep wrestling with it until we find another solution, or we just go back to how it was in the game. [Long pause] That's right. We knew we had this Eugene mystery, and we had so many iterations on it of just what that sequence should be about. There were versions that had all this action and fighting and shooting infected, and much smaller versions. It went from me to Hallie to Craig, from me to Hallie to Craig. It just didn't feel right for a long time, until we landed on him lying to her about killing Eugene. and then everything just fell into place, as far as, like, Oh, this is how she'll know. It felt like such a dramatic way for her to figure things out. As far as shooting that scene, if no one knew the lie, what I like about that scene is he's being very considerate. Would you want to tell Gail that he wanted to see her, almost in this pitiful way, and I still had to put him down, because those are the rules, and that's the way to keep you safe? Sometimes you could buy the argument that the lie is better than the truth, right? But for Ellie, it wasn't, because of everything else that has come before, because she saw that he betrayed her trust. That meant more than just this moment, it meant that everything that Ellie was worried about, the survival guilt that she's felt all the way back to Season 1 of needing to justify Riley's death and Tessa's death and Henry and Sam and all these people who died along the way so that something good can come of it at the end. It's almost in that moment she realizes nothing good came out of it. That's not entirely true, but that's how she feels about it. So it was just important that all the actors knew the truth they're going into it, and for it to be genuinely shocking. If I may, I just want to sing Catherine O'Hara's praises. It was one of my favorite directing moments. In the scene, she slaps Joel, and then in his shame, he's supposed to take a few steps back. We were struggling with it. It just felt artificial. It felt rehearsed. Initially, there were no lines of dialogue for that little moment. I went to Catherine, and said, 'I think we need to do something else here. I don't know what. What if, like, his proximity to this body is somehow desecrating it now that you know the truth, and if you want, you could yell at him to get away?' And she's like, 'Oh, I'm not so sure. I like the beauty of there being no dialogue.' And I'm like, 'Please, just try it. If it doesn't work, we'll go back to the other version. But I always like experimenting, just shaking it up in some way.' So I asked her to yell to get away. I thought that would motivate Pedro [to step back]. Instead, she almost did the opposite. It was so beautiful. She goes inside [herself] and starts sobbing, and begs him to please get away in this very soft spoken voice. I'm like, Oh, my God, that's so much better than what I asked for. It's one of those beautiful moments of collaboration, where I asked for something, she internalized it, made it something else, and it's better because of it. That's the take you see in the episode. We didn't. Pretty early on, we talked about the tragedy of that. We had a conversation about Episode 1 where, like, 'Should there be a picture of the two of them in their home?' 'No, just the shoes.' That's the only sense you see, his shoes next to her shoes. Sometimes those are my favorite moments in storytelling, those gaps where we trust you as a viewer to fill in that relationship. You can picture them smoking weed together and doing all this stuff, but we felt like for this story, we didn't need to show. I haven't found the words to describe this feeling. It's so surreal. I can't even tell you why I get so emotional when I'm on these sets. The first time I walked on set, I was in Joel's house with Hallie, my co-writer on the game and was the other co-writer on the show on this episode as well. We're like, look at this dining room! This is where in the game, Maria talks to Ellie and Dina, and it looks exactly the same. Every set felt like that. This [museum] set in particular, the day we're shooting this, I had two visitors from Naughty Dog, Arne Meyer, who is our heads of communication, and Alison Mori, who is my partner in running the studio. They got to see a part that we end up cutting from the episode, more in the dinosaur museum. I'm like, come with me, and we walk through this dark hallway with stars, and we got to the space capsule, and I'm like, 'Look at this.' I'm emotional, but I've been seeing it as it's been built. I look at them, and they both have tears in their eyes. This thing that we worked so hard to perfect in digital forms with pixels on a flat screen, now you could stand in it, you could go into it, you could touch it. All the buttons are working. The seats are real. They creak when you sit in them. It felt like we went into the game. It's this really wonderful feeling to know that this incredible crew that I worked with treated the source material with such reverence. It literally moved us to tears. This interview has been edited and condensed. Best of Variety New Movies Out Now in Theaters: What to See This Week Emmy Predictions: Talk/Scripted Variety Series - The Variety Categories Are Still a Mess; Netflix, Dropout, and 'Hot Ones' Stir Up Buzz Oscars Predictions 2026: 'Sinners' Becomes Early Contender Ahead of Cannes Film Festival

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store