
Breaking free from ‘AAA' bloat: ‘Hell is Us' aims to rewrite the rules of big-budget gaming (VIDEO)
'I'd had it up to here' with work on big-spending productions whose price tag can run into the hundreds of millions, the veteran of firms like Ubisoft and Eidos Montreal told AFP.
'I wanted to try something new, with more agility and creativity.'
After five years of development, Montreal-based studio Rogue Factor is at this week's Gamescom trade fair in Cologne to debut their action game for Xbox Series, PlayStation and PC before its September 4 release.
Setting itself apart with eerie visuals, Hell is Us drops players into a fictional country in Eastern Europe in the throes of civil war, fighting supernatural creatures with backup from a hovering drone that perches on the protagonist's shoulder.
Players are offered no map and no on-screen pointers to the next objectives or the stage in the game's story.
Creative director Jacques-Belletete said he wanted to 'break' with ingrained habits, offering a grittier experience to those players happy to die or run into game-over screens more regularly.
The 48-year-old has previous credits on series like Assassin's Creed and Deux Ex.
He also directed the game adaptation of Marvel superhero film Guardians of the Galaxy.
Now, witness what awaits in the full story trailer for For Hell Is Us. pic.twitter.com/IbRC98Ezyj — Hell is Us (@HellisUsGame) August 20, 2025
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'I'd seen just about everything' in the industry, Jacques-Belletete said.
Big-budget so-called 'AAA' games 'cost so much to develop that you have to sell astronomical numbers of them to recoup your investment' — leading to a lowest-common-denominator and 'rather lukewarm gaming experiences', he said at a Paris event previewing his own game.
Jacques-Belletete joined Rogue Factor in 2019, determined to try an alternative approach.
The 50-strong team worked with a 'much smaller' budget than typical for a major release, although he did not reveal a figure.
Jacques-Belletete argued that this choice had given them the freedom to experiment more, integrating new elements and features with a rapid prototyping approach that would risk being strangled on the vine at more hierarchical big developers.
That same formula paid off this year for small French studio Sandfall Interactive, whose first game, Clair Obscur: Expedition 33 sold four million copies — a major coup for a relatively small team.
'When we saw the success they had, we were very happy, that's very much what we've tried to do,' Jacques-Belletete said.
Across the industry, 'there's something that doesn't quite add up any more', he said, singling out 'a kind of mania for big projects'.
At the same time, 'the industry has had huge difficulties in recent years' with waves of layoffs at major players like Sony and Microsoft — where smaller outfits 'seem to have held up better against the storm'.
'We're clearly blazing a very valuable, capable alternative path,' Jacques-Belletete argued. — AFP
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Malay Mail
16 hours ago
- Malay Mail
Breaking free from ‘AAA' bloat: ‘Hell is Us' aims to rewrite the rules of big-budget gaming (VIDEO)
PARIS, Aug 21 — Developer Jonathan Jacques-Belletete has taken a gamble on forthcoming game Hell is Us, hoping to ape the budget success of indie hit Clair Obscur: Expedition 33 to tangle with industry heavyweights. 'I'd had it up to here' with work on big-spending productions whose price tag can run into the hundreds of millions, the veteran of firms like Ubisoft and Eidos Montreal told AFP. 'I wanted to try something new, with more agility and creativity.' After five years of development, Montreal-based studio Rogue Factor is at this week's Gamescom trade fair in Cologne to debut their action game for Xbox Series, PlayStation and PC before its September 4 release. Setting itself apart with eerie visuals, Hell is Us drops players into a fictional country in Eastern Europe in the throes of civil war, fighting supernatural creatures with backup from a hovering drone that perches on the protagonist's shoulder. Players are offered no map and no on-screen pointers to the next objectives or the stage in the game's story. Creative director Jacques-Belletete said he wanted to 'break' with ingrained habits, offering a grittier experience to those players happy to die or run into game-over screens more regularly. The 48-year-old has previous credits on series like Assassin's Creed and Deux Ex. He also directed the game adaptation of Marvel superhero film Guardians of the Galaxy. Now, witness what awaits in the full story trailer for For Hell Is Us. — Hell is Us (@HellisUsGame) August 20, 2025 Experiment more 'I'd seen just about everything' in the industry, Jacques-Belletete said. Big-budget so-called 'AAA' games 'cost so much to develop that you have to sell astronomical numbers of them to recoup your investment' — leading to a lowest-common-denominator and 'rather lukewarm gaming experiences', he said at a Paris event previewing his own game. Jacques-Belletete joined Rogue Factor in 2019, determined to try an alternative approach. The 50-strong team worked with a 'much smaller' budget than typical for a major release, although he did not reveal a figure. Jacques-Belletete argued that this choice had given them the freedom to experiment more, integrating new elements and features with a rapid prototyping approach that would risk being strangled on the vine at more hierarchical big developers. That same formula paid off this year for small French studio Sandfall Interactive, whose first game, Clair Obscur: Expedition 33 sold four million copies — a major coup for a relatively small team. 'When we saw the success they had, we were very happy, that's very much what we've tried to do,' Jacques-Belletete said. Across the industry, 'there's something that doesn't quite add up any more', he said, singling out 'a kind of mania for big projects'. At the same time, 'the industry has had huge difficulties in recent years' with waves of layoffs at major players like Sony and Microsoft — where smaller outfits 'seem to have held up better against the storm'. 'We're clearly blazing a very valuable, capable alternative path,' Jacques-Belletete argued. — AFP


Malay Mail
17 hours ago
- Malay Mail
Kepler levels up: Indie publisher rides hit games ‘Expedition 33' and ‘Rematch' to global success
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Malay Mail
2 days ago
- Malay Mail
Gamers flock to Gamescom as ‘Call of Duty', ‘Black Myth' and Lego Batman steal the show
COLOGNE, Aug 20 — A twisted futuristic version of Call of Duty, Batman in Lego form and the Resident Evil series' ghoulish monsters had gamers salivating Tuesday as the vast Gamescom trade show opened in Cologne. A two-hour showcase of upcoming releases, including Call of Duty: Black Ops 7 slated for November 14, belied an industry that has been weathering a rough patch with tens of thousands of job cuts. The first-person shooter has enlisted American actor Milo Ventimiglia (known for TV series Heroes and This Is Us) as its protagonist in a near-future conflict against psychedelic backdrops evoking the movie Inception. More than 5,300 packed one of the giant halls of western German city Cologne's convention centre Tuesday, a record opening night according to organisers. The event showed off footage from titles like Requiem — the next instalment in the long-running Resident Evil horror series — and rambunctious space adventure The Outer Worlds 2. Set for a 2026 release, a new Lego Batman will take fans back to 'iconic moments and deep-cut references from decades of Batman TV shows, comics and games' in humourous plastic brick form, director Jonathan Smith told the audience. And there was a surprise reveal for Black Myth: Zhong Kui — a follow up to Chinese 2024 smash hit Wukong. Gaming's influence on the broader culture was also on show, as the stars of hit game-to-TV adaptation Fallout introduced the Amazon Prime series' second season with a December 17 release. Hands-on testing While last year's Gamescom drew 335,000 visitors, organisers hope 2025 can recover to pre-Covid levels of around 370,000 between Wednesday and Sunday. The show brings together industry professionals and lovers of the medium, with around 1,500 exhibitors laying on large stands — many offering the opportunity to try out the latest, or even unreleased, titles. Nintendo is back after staying away last year, surfing on the success of its record-breaking Switch 2 console launch in June. And Microsoft's Xbox division will be showing off its own portable console, slated for release towards the end of the year. But Japanese PlayStation maker Sony has elected to stay away in 2025. Fans' interest on opening night was especially piqued by horror titles, as Resident Evil battles for the horror crown with a new episode for the Silent Hill saga. Organisers also spotlighted Hollow Knight: Silksong — the sequel to a beloved indie platformer finally on the doorstep after an eight-year wait. With budgets far lower than multiple-hundred-million behemoths like Call of Duty, such games 'prove something important: small teams with big ideas can change the industry,' the event's master of ceremonies, Canadian TV presenter Geoff Keighley, said Tuesday. The impact indie games can have on fans was clear from the small clusters and individuals wearing the red beret and striped shirt sported by characters in French indie hit Clair Obscur: Expedition 33. 'It's a little bit of a community, so when you see each other... you say hi, and everyone is smiling,' Cologne-based fan Vera Sperber, 36, told AFP. The hall's bright lights, lasers and crowd noise were on hold for a moment as Lorien Testard, who crafted the entrancing music for Expedition 33, gave a live performance with singer Alice Duport-Percier. 'Not pretty' Exhibitors may be less ecstatic than fans at this year's show as the industry endures an extended rough patch. 'The sector hasn't had an easy time of it in the last two years, there was a lot of consolidation, job cuts, some studios closed, some projects were ended prematurely,' Felix Falk, managing director of Germany's GAME industry association that co-organises Gamescom, told AFP. 'That's not unusual for the highly dynamic games industry but it's nevertheless not pretty when it happens,' he added. Tracking website Game Industry Layoffs has tallied almost 30,000 job cuts since early 2023, with more than 4,000 this year alone. But revenue in the global games market should hold steady at just under US$190 billion (RM802 billlion) this year, data firm Newzoo has forecast. — AFP