logo
Onimusha 2: Samurai's Destiny Remaster Hands-On: Slick And Polished

Onimusha 2: Samurai's Destiny Remaster Hands-On: Slick And Polished

Forbes22-04-2025
Onimusha 2: Samurai's Destiny
I'd never played any of the Onimusha games. For whatever reason, I was always under the impression they were relatively mindless hack-and-slash samurai action games so I just didn't really give them a second thought, even though I love so many other Capcom properties like Resident Evil, Mega Man, and Devil May Cry. As it turns out, I was very wrong for all those years.
Capcom sent me a download code to check out a preview build of the remaster for Onimusha 2: Samurai's Destiny and I'm sincerely happy I decided to give the series a chance finally. What lies within isn't a mindless hack-and-slash game at all, it's more like taking the underlying framework of classic Resident Evil, giving it the combat of a more methodical version of Devil May Cry, and layering on tons of samurai flavor and mythology. And it absolutely rocks.
In Onimusha 2: Samurai's Destiny, you take on the role of Jubei Yagyu on a quest for revenge against an evil resurrected lord and his demon army. Since Resident Evil is the Capcom series I am most familiar with, a lot of comparisons jumped out at me from the very beginning.
For starters, just like in the classic Resident Evil games, Onimusha uses a fixed camera angle. Each time you enter a scene, the camera show the environment and your character from a pre-defined position and you control your character's movement relative to the camera's view. It works well for framing scenes in a more cinematic way and can help setup things like tension or emphasize certain elements like characters or puzzles around the world.
FEATURED | Frase ByForbes™
Unscramble The Anagram To Reveal The Phrase
Pinpoint By Linkedin
Guess The Category
Queens By Linkedin
Crown Each Region
Crossclimb By Linkedin
Unlock A Trivia Ladder
It can also be extremely frustrating. The first major boss fight is against this sort of humanoid scorpion demon creature and it's positioned in the center of a large room. Instead of placing the camera in the corner somewhere so that you can see the entire space easily, there are two cameras that show only their respective halves at any given time. Once you cross the invisible line separating the sections, the camera angle switches and disorients you. To make matters worse, the boss frequently would backpedal into the blind spot of whichever camera was attempting to show the action.
On the one hand, this camera format allows for some beautiful shots and really cinematic action. But on the other hand, it could be incredibly frustrating and it's clear why this style of game design is mostly abandoned these days.
Onimusha 2: Samurai's Destiny Remaster
It's not a deal breaker though, by any means, and this sort of thing is absolutely part of the game's charm. Onimusha 2 is clearly a PS2 game, even as a remaster. And what I mean by that is it's very intentionally and clearly designed to be exactly what it is without much filler. To me, that's a very good thing.
Action is fast and fluid in Onimusha 2 and they've done a great job of gradually ramping up the things you can pull off. I appreciate that it starts out relatively simplistic, but before long you're able to pull of Critical Strikes, charged attacks, and more. It took me a little while to get the hang of holding the shoulder buttons to sort of lock my stance so I could pivot and dodge more fluidly, then go for blocks and strikes to interrupt enemies.
My hands-on preview of the game covered the first few hours of gameplay, so I got to see a pretty hefty chunk of content. This wasn't just a vertical slice, but an actual full version of the game.
Onimusha 2: Samurai's Destiny Remaster
As far as changes made for the remaster, it's mostly a list of things you'd expect. You can toggle between 4:3 or 16:9 aspect ratio, which is great, but the game really looks sharp in full widescreen so I'm not sure why you'd play it in 4:3 other than for a few minutes of novelty.
All assets including character models, visual effects, backgrounds, cutscenes, and even the UI are fully updated for HD displays. They've also thrown in a gallery of goodies for series fans that includes things like art work and music.
For longtime fans of Onimusha the most exciting update though is probably the inclusion of 'Hell Mode' difficulty, which is available from the very start. When you play in this difficulty mode, taking any damage at all whatsoever results in instant death, reloading your last save. I have a serious amount of respect for anyone capable of finishing the game that way.
There's of course other difficulties included, even an Easy Mode, as well as a new autosave feature and the ability to quick swap weapons without opening the menu. That's extremely handy and heavily incentivizes mixing up your playstyles more often.
Onimusha 2: Samurai's Destiny
This is a textbook remaster of a game that's over 20 years old at this point. Other than some new difficulty options, improved resolution, optional widescreen support, and autosaving functionality, it's the exact same game. In my opinion, this is the ideal way to do a remaster because it preserves and improves the experience without sacrificing its identity.
Granted, if you're not a fan of early 2000s era video games that have a bit of camp, difficulty spikes, and less than ideal UI quirks, then this might be a hard pill to swallow. But if you approach Onimusha 2 with an open mind and understanding that it's a product of its time, you could be in for an extremely fun ride.
I could be way off base though. Maybe the rest of the game doesn't hold up as well or loses its luster. Maybe combat gets stale and it's like pulling teeth to finish it. Fortunately, we won't have to wait much longer to find out.
The remaster for Onimusha 2: Samurai's Destiny releases on PlayStation, Xbox, PC, and Switch on May 23. You can get it by itself or in a double-pack alongside the remaster of the first game, Onimusha: Warlords. Even though the games are not connected narratively, you do get a bonus cosmetic outfit Onimusha 2 if you have save data for Warlords.
Disclosure: A representative on behalf of Capcom provided me with a digital download code for Onimusha 2: Samurai's Destiny on PlayStation for the purposes of this hands-on preview.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Zach Cregger's ‘Resident Evil' Movie Approach Sounds Familiar
Zach Cregger's ‘Resident Evil' Movie Approach Sounds Familiar

Gizmodo

timean hour ago

  • Gizmodo

Zach Cregger's ‘Resident Evil' Movie Approach Sounds Familiar

In the lead up to his newest film Weapons, we learned writer/director Zach Cregger would tackle Resident Evil for his next project. In the months since, he's been vague about what to expect from the film, and his newest teases are slightly more concrete in terms of telling us his game plan for Capcom's zombie franchise. Talking to Inverse, Cregger called himself 'the biggest worshipper of the games, so I'm telling a story that's a love letter to the games and follows the rules of the games.' Not too dissimilar to what he's said before, except he revealed the movie is 'outside of the characters of the games. It's obedient to the lore of the games, it's just a different story.' More specifically, he said he wouldn't tell the story of Leon S. Kennedy, who many expected to be the lead since Cregger's brought on Austin Abrams (also in Weapons) to play a character, and the actor himself seemed to give Leon vibes. Beyond that, Cregger's comments indicate whoever Austin's playing, it'll be a wholly new character. The Resident Evil movies are no stranger to this; Milla Jovovich's Alice was made specifically for the films, which stopped being faithful to the games after a certain point, much to the ire of longtime fans (if they were ever faithful to begin with). After those movies wrapped in 2017, the 2021 Welcome to Raccoon City touted itself as more faithful to the first two games, but that didn't really resonate with audiences, like…at all. Funny to think about how things have come back around for the series, isn't it? And if that at all bothers you, Cregger diplomatically points you toward the games in the series—like Resident Evil Requiem, hitting PC and consoles in February 2026. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

Having a personal brand at work is key for introverts, expert says: ‘A lot of people underestimate' them
Having a personal brand at work is key for introverts, expert says: ‘A lot of people underestimate' them

CNBC

timean hour ago

  • CNBC

Having a personal brand at work is key for introverts, expert says: ‘A lot of people underestimate' them

Goldie Chan knows how to put herself out there. Chan, the founder and head of content for branding agency Warm Robots, is also an author, a frequent keynote speaker and a LinkedIn Top Voice. Still, she describes herself as an introvert at heart — which presented a challenge in growing her career. "I think a lot of people underestimate introverts in the workplace," she says. According to Chan, building a personal brand was key to her success. Earlier in her career, Chan worked "completely behind the scenes" in various marketing and social media roles, she says. In 2017, she began posting short videos about pop culture branding and marketing on LinkedIn, which was beta-testing its video feature at the time. Becoming a content creator wasn't initially her plan: "I really thought, I'm just going to do this until I get my next full-time job," Chan recalls. While in between roles, she posted over 800 consecutive daily videos — a pace she doesn't necessarily recommend "unless you never want to sleep again" — and quickly attracted a large audience. Today, she has over 100,000 followers on LinkedIn, and that platform has helped her land new roles, obtain a book deal and share her expert advice as a Forbes contributor. "I grew my own personal brand through a lot of consistency and hard work," she says. Chan writes about how introverts can level up their careers in her upcoming book "Personal Branding for Introverts," which debuts in October. Whether you know it or not, "everyone has a personal brand," Chan says. If the idea of a personal brand sounds intimidating, just think of it as "something in your career that people know you for," whether that's your penchant for public speaking, affinity for colorful blazers or your humorous LinkedIn posts. Developing a strong personal brand can help introverts bring their talents to the forefront and boost their careers, she says: "It allows you to shape the story that other people are telling about you." Still sound scary? Chan hears that a lot. "I've had so many introverts who have come up to me and said, 'I'm so terrified of growing my personal brand because I don't want to put myself out there,'" she says. Chan herself used to feel the same way. To combat her social anxiety, she challenged herself to speak with a new person at her local coffee shop each day for a month. Just one small, consistent action can help you break out of your comfort zone, she says. If you're nervous about reaching out to professional connections, commit to sending one networking email a month, Chan says. Trying to grow an online presence? Post one update a week. "The more you do it regularly, the easier it is to keep going," she says. Keep in mind that your personal brand doesn't just exist online. According to Chan, participating in social events like hobby groups or networking meetups can also contribute to building your brand. Your unique interests help set you apart, she says, and you might be surprised at the opportunities that arise. "A personal brand is never created in isolation," Chan says. "Being involved in groups that interest you, even if they're not directly related to your career, can actually help with your career." She describes personal brands as the "hub in the center of spokes." "All these different spokes are all the different things that you do, and they all connect back to a central hub — so whatever small things you do are always going to help your overall personal brand," she says.

Zach Cregger Explains His ‘Resident Evil' Is 'A Different Story' But 'A Love Letter To The Games'
Zach Cregger Explains His ‘Resident Evil' Is 'A Different Story' But 'A Love Letter To The Games'

Yahoo

time15 hours ago

  • Yahoo

Zach Cregger Explains His ‘Resident Evil' Is 'A Different Story' But 'A Love Letter To The Games'

As Zach Cregger prepares to bring Resident Evil to the big screen once again, he's venturing outside the canon for a new story. The director, who is rebooting the franchise for Sony, recently explained that although he's 'not breaking the rules of the games,' the movie depicts a story 'outside of the characters of the games.' More from Deadline Sony Boards Zach Cregger's 'Resident Evil', Sets Fall 2026 Release Date Austin Abrams In Zach Cregger's Sights For 'Resident Evil' At Sony 'Weapons' Director Reveals Why Pedro Pascal Was Not Cast In Josh Brolin's Role 'I am the biggest worshiper of the games, so I'm telling a story that is a love letter to the games and follows the rules of the games,' he told Inverse. 'It is obedient to the lore of the games, it's just a different story,' added Cregger. 'I'm not going to tell Leon's story, because Leon's story is told in the games. [Fans] already have that.' At CinemaCon in March, Cregger echoed teased that his adaptation is 'built in the spirit of those games and follows one central protagonist from point A to point B, as they descend deeper into hell.' Co-written with Shay Hatten, Cregger's Resident Evil landed at Sony in March. Meanwhile, Austin Abrams is in talks to star in the reboot. 'I've been a rabid fan of these games for decades, and to be able to bring this amazing title to life is a true honor,' he told Deadline at the time. Based on the 1996 Capcom video game, Resident Evil has been adapted into seven movies since 2002, including a 2021 reboot, surpassing $1.2 billion at the box office. In 2022, Netflix canceled its Resident Evil series after one season. Best of Deadline Everything We Know About Lady Gaga's 'Wednesday' Season 2 Role So Far 2025 TV Series Renewals: Photo Gallery 2025 TV Cancellations: Photo Gallery

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store