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Phil Collins once pulled off an intercontinental Live Aid stunt. It wasn't without drama

Phil Collins once pulled off an intercontinental Live Aid stunt. It wasn't without drama

CTV News2 days ago
With the help of helicopters and a supersonic turbo jet, Phil Collins pulled off a series of performances worthy of a Mission Impossible movie at Live Aid 40 years ago.
The singer and drummer participated in the benefit concerts organized by musicians Bob Geldof and Midge Ure to draw attention to a famine in Ethiopia and raise money for relief efforts.
Collins didn't perform on just one stage, but two – on two different continents.
The Genesis front man initially took to the stage in London at Wembley Stadium, where he performed Against All Odds (Take a Look at Me Now) and In the Air Tonight. He also played played drums for Branford Marsalis and Sting.
That would have been enough for most artists, but not Collins.
Instead, he hopped on a helicopter to Heathrow Airport in London, boarded The Concorde to New York City, then took another helicopter to Philadelphia, where he joined superstar Eric Clapton for his set and performed three songs with Led Zeppelin's Robert Plant, Jimmy Page and John Paul Jones.
(The Concorde was a supersonic airliner that allowed passengers to cross the Atlantic in under three and a half hours. It made its first test flight in 1969 and was officially retired in 2003.)
Backstage after the London performance, Collins gave an interview in which he said he thought the first performance had 'gone very well, considering' and expressed his pride in participating.
'I'm very proud to be asked to do it because everybody's involved and it's just great to be a part of something like this,' he said. 'It's just too obvious to say it's for a good cause.'
Trouble across the pond
There was, however, some drama in regards to the second show, and how the multiple performances came about.
Collins explained that both Plant and Sting had separately asked him to participate in Live Aid, with a UK-based promoter suggesting he take The Concorde in order to play both shows.
But Collins explained to Classic Rock in 2021 that second show with Led Zeppelin was less than smooth, in part because he neglected to rehearse with the band beforehand, and also due to the bandmates' strained relationships.
'By the time I got there, me and Robert and Jimmy playing together had become The Second Coming Of Led Zeppelin – (bassist and keyboardist) John Paul Jones was there too. Jimmy says: 'We need to rehearse.' And I said: 'Can't we just go on stage and have a play?'' Collins recalled. 'So I didn't rehearse when I got there, but I listened to Stairway To Heaven on Concorde.'
He said the end result was messy, partially due to the fact that co-drummer Tony Thompson 'had rehearsed for a week, and I'm about to steal his thunder – the famous drummer's arrived! – and he kind of did what he wanted to do. Robert wasn't match-fit. And if I could have walked off, I would have done, cause I wasn't needed and I felt like a spare part.'
'Anyway, we came off, and we got interviewed by MTV. And Robert is a diamond, but when those guys get together a black cloud appears,' Collins continued. 'Then Page says: 'One drummer was halfway across the Atlantic and didn't know the stuff.' And I got pissed off. Maybe I didn't know it as well as he'd like me to have done, but… I became the flagship, and it looked like I was showing off.'
It ended up becoming a Led Zepplin reunion that Collins wrote about not wanting to be a part of in his 2016 autobiography, Not Dead Yet.
'I didn't come here to play with Led Zeppelin, I came here to play with a friend of mine who has morphed back into being the singer of Led Zeppelin – a very different animal to the one that invited me,' Collins wrote. 'Now I'm caught up in the ceaselessly toxic, dysfunctional web of Led Zeppelin interpersonal relationships.'
A surprise encounter
While his second performance perhaps did not go quite as Collins had hoped, Live Aid raised more than US$100 million for famine relief. His transatlantic flight also included a very famous fellow passenger.
'When I got on Concorde, Cher was on it,' Collins recalled in the CNN original series Live Aid: When Rock 'n' Roll Took On the World.
Cher asked Collins what he was up to.
'There's a live gig in London today and in Philadelphia,' Collins said he told Cher. 'She said, 'Oh, could you get me on it?''
Hours later, Cher joined a star-studded group of artists on stage to close out Live Aid with a performance of We Are the World.
Mission accomplished.
By Lisa Respers France, CNN
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John Oliver's Erie Moon Mammoths debut in front of a record crowd
John Oliver's Erie Moon Mammoths debut in front of a record crowd

CTV News

time4 hours ago

  • CTV News

John Oliver's Erie Moon Mammoths debut in front of a record crowd

John Oliver and Fuss E. Mammoth, the Moon Mammoth mascot, are driven onto the field before a game between the Chesapeake Oyster Catchers and the Erie Moon Mammoths at UMPC Park in Erie, Pa., on Saturday, July 19, 2025. (AP Photo/Joe Reedy) ERIE, Pa. — Besides being a fan, John Oliver has had a certain affinity for minor league baseball. On Saturday night, the comedian and host of HBO's 'Last Week Tonight' saw his latest crazy creation set out into the world as the Erie Moon Mammoths made their debut in front of a record crowd of 7,070 at UPMC Park. 'We're sending our furry child out into the world and you are the custodian of it. Now, please be careful with our child,' Oliver said a couple of hours before the Moon Mammoths took the field against the Chesapeake Oyster Catchers. Oliver spotlighted Minor League Baseball promotions and alternate nicknames during 'Last Week Tonight' on May 4. At the end of the segment, Oliver invited teams to send in proposals on why they should get rebranded by the show's staff. Forty-seven teams sent in pitches, including the Erie SeaWolves, the Double-A affiliate of the Detroit Tigers. Erie president Greg Coleman sent a list of 11 reasons why they were the perfect candidate, including: 'The SeaWolves play baseball nowhere near the sea.' 'To have so many teams expressing interest was really edifying. I think it kind of validates the fact that we thought there was something special about minor league baseball. We thought this would be a group of people that would respond to the ludicrous idea that we had,' Oliver said. Erie was announced as the winner on May 18. After six weeks of research by Oliver and his staff, the Moon Mammoths were unveiled on June 29. That included the mascot named Fuzz, a purple woolly mammoth wearing a space helmet. 'Erie did stand out to us as being, you know, uniquely eccentric. And I say that as both a compliment and an insult, which is the biggest compliment there is,' Oliver said. 'There was something about the Moon Mammoth that spoke to us for being particularly odd. It felt like it could make a baseball team's theme. You could almost see the logo in your head and it felt like something to be extra surprising.' That this came together in less than three months is a minor miracle. It usually takes 16 months for a team to have an alternate identity approved and then take the field. 'I thought we had a good chance when I sent it in. And then when we were selected it was a little surreal,' Coleman said. 'And since then working with the 'Last Week Tonight' team, they've been wonderful and detail oriented.' The Moon Mammoths name was inspired by George Moon, who found the bone of a prehistoric mammoth while scuba diving in 1991. The remains are housed at the State Museum of Pennsylvania in Harrisburg. Moon has become a regional celebrity since the rebranding was announced. He was at the game and caught the ceremonial first pitch from Oliver. 'It's fun. I'm enjoying it,' Moon said. 'From all those years ago to today, I would never have thought anything like this would've been possible. The newspaper did something on its 30th anniversary (in 2021). Other than that, I haven't heard much.' Coleman said that since the Moon Mammoths were unveiled, the team has done the equivalent of four years' of online sales in three weeks. The line of people waiting to get into the team store, which was located in left field, stretched out to near home plate in the concourse area. Karyn Drombosky and Sean Mizerski drove from Pittsburgh and were wearing homemade tusks as they waited to get into the team store. 'It's just great. We're big baseball fans. We see the Pirates all the time, and minor league games are fun. There's so much silliness,' Drombosky said. 'We watch John Oliver pretty regularly. We were like surprised but excited when we saw he picked the Erie team to take over.' In addition to throwing out the first pitch, Oliver was a batboy during one inning and led the crowd in 'Take Me Out to the Ball Game' during the seventh inning stretch. The cap and jersey that Oliver wore for the first pitch are going to the Baseball Hall of Fame. Erie trailed 6-3 going into the bottom of the ninth but got within one run on Kevin McGonigle's two-run double. Chesapeake's Yaqui Rivera struck out Josue Briceño with the bases loaded to end the game. 'The atmosphere was great. Everything worked smoothly. It doesn't happen very often in minor league baseball to be able to have an event like that. It was a fun night for everyone,' Erie manager Andrew Graham said. The Moon Mammoths will be back on Aug. 19 as well as Sept. 12 and 13. Coleman said there will be at least four Moon Mammoths games next season. 'I love minor league baseball. There is a special eccentricity to it,' Oliver said. 'It felt like a nice fit with our show because minor league baseball, as you know, is willing to try anything. That was proven by the fact that over half the league was willing to sight unseen, rebrand and put their trust in the hands of a group of people who are objectively untrustworthy. That's a bad decision, and it's that kind of bad decision making that I love about minor league baseball.' ___ Joe Reedy, The Associated Press

Davy Jones and Tamatoa Join ‘Disney Villainous' in ‘Treacherous Tides'
Davy Jones and Tamatoa Join ‘Disney Villainous' in ‘Treacherous Tides'

Geek Dad

time4 hours ago

  • Geek Dad

Davy Jones and Tamatoa Join ‘Disney Villainous' in ‘Treacherous Tides'

Everyone loves heroes. However, heroes would be pretty dull, or not even heroes at all, if it were not for the villains. Some of the greatest villains of all time are the Disney Villains. Seven years ago a new game was released that let players take on the roles of these villains. In Disney Villainous , players could play as one of four fiendish and diabolical villains as they competed to be the most…villainous. Since that time, expansions have been released to add an additional 18 villains to the mix. Now two more villains make their villainous debut, Davy Jones from Pirates of the Caribbean and Tamatoa from Moana , in Disney Villainous: Treacherous Tides . What Is Disney Villainous: Treacherous Tides ? Disney Villainous: Treacherous Tides is a stand alone expansion for the card-based Disney Villainous strategy game. It is designed for 2 players, ages 10 and up, and takes about 40 minutes to play. With other Disney Villainous games, up to six players can take part in a game. In the game, players take on the role of one of two Disney villains and work to achieve their unique objectives before the other villains. The game includes a hand management mechanic with some 'take that' elements as well. It's currently available for purchase from Target, with a suggested retail price of $19.99 for a copy of the game. Disney Villainous: Treacherous Tides was designed by Mike Mulvihill and published by Ravensburger, with illustrations by Johnny Morrow and Yuri Cameirana. Disney Villainous: Treacherous Tides Components Here is what you get inside the box: 2 Villain movers 2 Villain decks (30 cards each) 2 Fate decks (15 cards each) 2 Realm boards 2 Villain guides 2 Reference cards 1 Maui Deck (10 cards) 5 Treasure Tokens 15 Strength tokens 25 Power tokens Each villain has their personal stylized mover. Photo by Michael Knight. The villains are represented by their own sculpted movers which are used to show the location where a villain is on their realm. Disney Villainous: Treacherous Tides includes two unique movers. The two villain lairs. Photo by Michael Knight. Each villain has their own realm made up of locations from their story. Each realm has four locations, each with four symbols for actions which can be taken by the villain when at that location. The realm boards also list the objective for the villain to help remind you what you must do to win the game. A sampling of some of the villain cards. Photo by Michael Knight. The villain cards are what you use to take control of your realm and work towards your objective. There are four basic types of villain cards in Disney Villainous: Treacherous Tides . Allies are characters who help you and can attack heroes that other villains may play on your realm. The number in the bottom left corner is their strength. Items are also placed in your realm and provide lasting effects. Effect and Condition cards are played immediately and then discarded. The number in the upper left corner of a villain card is the cost you must pay in power in order to use that card. Both Davy Jones and Tamatoa have some interesting and powerful cards. There are some powerful fate cards to play against your opponents to make it harder for them to achieve their objectives. Photo by Michael Knight. Fate cards are unique to each villain and are played against you by other villains. Effect and item cards function similarly to those types of villain cards. Hero cards are similar to ally cards in that they represent characters. However, unlike allies, heroes are trying to prevent you from achieving your objective. They also have a strength number in the lower left corner. Some of the Maui cards Tamatoa uses when Maui is in play. Photo by Michael Knight. Maui Cards are used by Tamatoa. While the Maui hero card is in play, Tamatoa draws a Maui card before moving to a new location. The effects of the Maui card are immediate and may change what happens during the turn. Some have a negative effect while others can be neutral or even positive for Tamatoa. Villain guides help acquaint you with the villain you will be playing. Photo by Michael Knight. There is a villain guide included for each villain that explain in greater detail how that villain can win the game. It also offers tips to help you win and descriptions of how some of the cards in the villain deck work or interact with other cards. It is a good idea to read through the villain guide before you start playing. There is also a QR code on the back with a link to a quick video on how to play that specific villain. Each player gets a reference card. Photo by Michael Knight. The reference cards are useful reminders to use during play. One side lists all the action symbols from the realm boards and explains each action. The opposite side lists the objectives for each of the four villains to remind you what your opponents must do to win. The various tokens used in the game. Photo by Michael Knight. Power tokens are used to represent power, which is the currency in the game. There are also treasure tokens used by Davy Jones, and strength tokens which can be placed on allies or heroes to represent a modification to the strength listed on their cards due to effects during the game. How to Play Disney Villainous: Treacherous Tides Ravensburger has created a video to quickly describe the rules for the Disney Villainous series. It can be found here. The Goal The goal of the game is to be the first to fulfill your villain's objectives. Setup At the start, each player chooses a villain and takes that villain's realm board, mover, villain deck, fate deck, villain guide, and a reference card. Open up the villain board and position it in front of you. Place the mover on the portrait of your villain on the left side. Shuffle our villain deck and place it face down to the left of your realm board. Draw four cards from your villain deck to form your starting hand and place them face down in front of you. Now shuffle the cards in your fate deck and place it face down above your villain deck. Place all of the power tokens in a pile in the in the center of the table so all players can reach it and the strength tokens in a separate pile. Choose which player will go first and give the player going second one power token. Finally, each player reads aloud their villain's objective to the other players. You are now ready to play the game. A two-player game between Davy Jones and Tamatoa setup and ready to play. Photo by Michael Knight. Gameplay Disney Villainous: Treacherous Tides is played in turns. During each player's turn, they go through three main steps. First they move their villain move to a different location in their realm. They cannot stay in the same location. Next they perform as many actions as they wish that are available at that location. Finally, if the player has fewer than four cards in their hand, they draw cards from their villain deck until they have four in their hand. Each location on the villain's realms has four action symbols. There are seven different types of actions. The Gain Power action lets the player take a number of power tokens from the cauldron equal to the number in the symbol. The Play a Card action allows a player to play one card from their hand. They can play one card for each symbol of this type they have in their current location. First a player must pay the power cost in the upper left corner of the card by returning that many power tokens to the cauldron. Ally and item cards are played to the bottom of the realm at any of the four locations. Effects and condition cards are played and then discarded immediately. The Fate action lets you choose another villain to target. Draw two cards from their fate deck. Choose one to play and then discard the other. If you play a hero card, place it on the top of one of the locations so that it covers and blocks the top two action symbols. While blocked, the villain cannot take an action at that location. Move an Item or Ally lets you take an item or ally already in your realm and move it to another location. Move a Hero lets you move a hero from one location to another in your realm. The Vanquish action lets you defeat a hero at a location where you have one more more allies. The ally must strength equal or greater than the hero in order to remove them from your realm. You can also must multiple allies at the same location as the hero and combine their strength to defeat the hero. Any allies whose strength was used to defeat a hero are discarded. Finally, the Discard cards action lets you discard any number of cards from your hand. This is a good way to get rid of cards you don't need so you can draw new ones at the end of your turn. Game End The game ends as soon as one villain achieves their objective. That player is the winner. Tamatoa has already defeated Maui and moved his Hook to the Lair. Now this turn, Tamatoa can use both the Tree Monster and Fish Monster to vanquih Moana. Then next turn move the Heart of Te Fiti to the Lair to win. Photo by Michael Knight. Why You Should Play Disney Villainous: Treacherous Tides The Disney Villainous series is one of my favorite games. I also enjoy Star Wars Villainous and Marvel Villainous , separate Villainous lines which are not compatible with each other or Disney Villainous . First off, the Disney Villainous games look incredible and have a classy table presence. The art on each card is original, but based on the movies from which the respective villains came. For example, the art on Davy Jones' cards are illustrations and not photo images from the movies. I like how each villain has different objectives and as a result plays a bit differently. The villains in Disney Villainous: Treacherous Tides are no exception. I order to win, Tamatoa needs to have both Maui's hook and the Heart of Te Fiti at its lair. Maui's hook is a villain card which Tamatoa can play. However, once an opponent plays the Maui fate card, Maui takes the hook and must then be defeated for Tamatoa to get the hook back. The Heart of Te Fiti is a fate item card. Tamatoa has cards which allow him to look for items in the fate deck. Otherwise, Tamatoa must wait for opponents to play the Heart of Te Fiti. Tamatoa also has several villain cards that give him power. This helps when you want to play the You Look Like Seafood card since it can defeat a hero by playing power equal to the hero's strength. Tamatoa's fate cards only have three heroes: Moana, Maui, and Hei Hei, the chicken. However, opponents can use fate cards to take away power from Tamatoa as well as move items and heroes around to get them away from allies which might defeat them. Davy Jones can be a bit tougher to play as. He needs to collect all five treasure tokens. However, in order to do this, you must first place a treasure token on a hero in play, then use a card such as The Black Spot to reveal the treasure. Then by defeating that hero, you collect the treasure. Doing this five times can be tough because several of Davy Jones' fate cards can take away a treasure from a hero and give it to another while un-revealing it. Also each treasure when revealed has some negative affect on Davy Jones. The Kraken is a powerful ally and you want to get it as soon as you can for vanquishing heroes. You can purchase it for 5 power if it comes into your hand, or you can play Summon the Kraken and discard an ally to search for the card and place it in Davy Jones' location. Not only does the Kraken have 8 strength, it also is not discarded when it defeats a hero so you can keep using it. Davy Jones can win this turn. He plays The Chase to move Jack Sparrow to Davy Jones' Quarters. Then uses the Vanquish action to defeat Jack with the Kraken and collect the fifth and final treasure. Photo by Michael Knight. When playing, it is easy to focus on completing your objectives. However, it is important to also play fate cards as often as possible against your opponents. That is where the interaction between the players really takes place. Nothing can be more satisfying, or frustrating, is when a fate card wrecks a carefully laid plan–especially when getting close to winning. Playing fate cards requires some strategy of its own as you try to determine which of the two cards you draw will have a greater effect on your opponent. While Disney Villainous: Treacherous Tides comes with only two villains, they are compatible with all of the other Disney Villainous games and expansions. These two bring the total number of villains in the series up to 24! By adding more villains, you can also bring the number of players up to six for a single game. I have found that while a two-player duel is fun, adding one or more players can make things more interesting. Sometimes in a two-player game, when a player gets close to winning, it can be tough for one opponent to stop them. However, with multiple opponents, there is a great chance to prevent them from completing their objectives. I really enjoyed playing as both Davy Jones and Tamatoa. They are great additions to the line-up of villains. Each plays differently and has great interactions among their cards. If you have never played Disney Villainous , then Treacherous Tides is a great place to start. It is considered an expand-alone game since you can play it with two players by itself or use it to expand the series. If you already have some of the series of games, then I highly recommend adding Disney Villainous: Treacherous Tides to your collection. Click here to see all our tabletop game reviews. To subscribe to GeekDad's tabletop gaming coverage, please copy this link and add it to your RSS reader. Disclosure: GeekDad received a copy of this game for review purposes. Liked it? Take a second to support GeekDad and GeekMom on Patreon!

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