
I see a new Hades II update.
There's still no v1.0 launch date, but Supergiant Games is 'starting to prepare' for the launch, according to a blog post. It's currently in early access on PC, but when it hits 1.0, it'll come out on Switch and Switch 2.
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Tom's Guide
23 minutes ago
- Tom's Guide
Score! Razer just slashed the Blade 18 gaming laptop by $700 in epic sale
If you're looking for a gaming laptop to act as a desktop replacement, purchasing an 18-inch machine would be a smart choice. As you'd expect, these behemoths can be very expensive given their size and that they tend to pack high-end components. Thankfully, I just found an incredible deal you don't want to miss out on. Currently, Razer is offering the new Razer Blade 18 for up to $700 off. The biggest price cut is for the model with an RTX 5090, though that machine still costs $4,199 after the discount. If that's too much, you can opt for a configuration with an RTX 5070 Ti GPU for $ 2,499, which is $500 off. Razer has also discounted the Razer Blade 18 with RTX 5080 by $600. The Razer Blade 18 (2025) is the ultimate desktop replacement. This configuration pulls out the stops, thanks to its Intel Core Ultra 9 275HX CPU, Nvidia GeForce RTX 5090 GPU, 32GB of RAM and 2TB of SSD storage. Its 18-inch display also has dual mode, which allows you to play at 4K/240Hz or 1080p/440Hz. Regardless of which Razer Blade 18 you opt for, you're going to have a great time playing some of the best PC games. Let's detail what you're getting from this monstrous 18-inch gaming laptop. As its name suggests, the Razer Blade 18 is an 18-inch gaming laptop. While its size can undermine its portability, the large display, numerous ports and huge keyboard deck help balance things out. Even if you don't want to take it on the road, you're getting a laptop that can legitimately serve as a desktop replacement. The 18-inch display is impressive on its own, but it takes things further by offering two display modes, or dual-mode. You can play games at 4K resolution and 240Hz or 1080p at 440Hz. The former is best for cinematic games like Indiana Jones and the Great Circle, while the latter is suited for fast-paced competitive games like CS: GO 2. This is the first 18-inch gaming laptop to offer dual-mode, so that's definitely a selling point. Thanks to Nvidia's RTX 50-series GPUs, these laptops can deliver stellar graphics at blisteringly fast frame rates. The Razer Blade 18 with an RTX 5070 Ti might not be as powerful as models with RTX 5080 and RTX 5090, but if you enable the frame-boosting DLSS 4 in games that support the feature, you can still enjoy sharp graphics and smooth frame rates. Razer Blade laptops rank among the best gaming laptops, so you'll do well with any of the configurations mentioned above. I guarantee you'll have a great time playing the best PC games on whichever discounted machine you get. For more deals, check out our guide to the best back to school laptop sales. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.


The Verge
25 minutes ago
- The Verge
The Prince of Persia roguelike has left early access.
Posted Aug 20, 2025 at 4:50 PM UTC The Prince of Persia roguelike has left early access. The 1.0 version of The Rogue Prince of Persia is available now on PC, Xbox, and PlayStation, with a Nintendo Switch version 'coming soon.' My colleague Ash Parrish tried the early access version last year, and I've wanted to play it ever since. Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates. Jay Peters Posts from this author will be added to your daily email digest and your homepage feed. See All by Jay Peters Posts from this topic will be added to your daily email digest and your homepage feed. See All Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. See All Gaming Posts from this topic will be added to your daily email digest and your homepage feed. See All News


Forbes
25 minutes ago
- Forbes
‘50 Indie Games That Changed The World' Review: An Essential Read
As I reach the very end of my 30s, I've learned two things about myself: I'm not a jealous person, and I don't regret not creating the indie gaming book I always thought I would. Then Aaron Potter comes along, writes 50 Indies Games that Changed the World, and frankly, I feel sick. 50 Indie Games that Changed the World is the type of thing I buy on principle, primarily to see how many of these selected titles I've completed (answer: 46. Happy with that). Also, deep down, as an indie gaming writer, I secretly wanted to know what I'd do differently and better, because I'm not jealous and I have no regrets. It's just as well that Potter wrote this, really, as I can rest easy knowing my favorite thing about my favorite pastime is in safer, younger, and more capable hands. His deep knowledge, interview-led approach, and rich visual storytelling give readers of all dispositions a reason to check it out, either as a dedicated investment or your classic coffee-table affair. 50 Indie Games that Changed the World is the latest volume from ever-dependable retro gaming publisher Bitmap Books. This hardback comes in at 452 pages, 255 x 255mm (10 x 10in), with a foil-blocked cover, edge-to-edge lithographic printing, and sewn binding, plus a free PDF copy. In true Bitmap fashion, it's also protected in the post like it's a 50-year-old unbuilt LEGO set — shrink wrapped, with foam corners, then a dual rip-strip cardboard cradle, finished with a printed bag. This is the debut book for Potter, a young, prolific British games journalist who splits his time between the Daily Mirror and All Out Gaming. He's spent over two years getting this to print, and his vision has attracted strong support along the way, including editing from publishing veterans Steve Jarratt and Damien McFerran, plus a foreword from Thomas Was Alone creator Mike Bithell, whose magnum opus rightly finds its way onto the final list. Potter's unenviable task, and opportunity to fall at the first hurdle, comes before his final 50. His introduction is dedicated to defining what an indie game even is — by his admission, he thinks it's pretty much impossible to do so, at least in the post-Flash era. 'It's not an aesthetic so much as it isn't a genre,' he says, instead claiming they're 'better represented by a specific spirit and a state of mind.' I'd never thought about it like that — even if identifying indie studios is remarkably vibe-based in the 2020s — but this outlook is justified by the games he picks. The big five-O Potter lists his collection in alphabetical order — something I know he'll have relished, as it lets him treat them equally and not make twice as much work for himself by putting them in favorite order, something that only creates unnecessary distance between his and readers' tastes. It puts 50 Indies that Changed the World on a firm footing from the start, and opens you up to new experiences as you bounce between critically acclaimed titles and weirder, more wonderful envelope pushers. 50 Indie Games that Changed the World's final selection has little to no fat — a potent mix of obvious choices like Fez, Hades, Gone Home, Guacamelee!, Limbo, Overcooked, and What Remains of Edith Finch, alongside no less brilliant indie darlings that resonate with more particular tastes: Coffee Talk, Cuphead, Return of the Obra Dinn, and Slay the Spire. Each game is discussed over four double-page spreads, save for Downwell, which runs at six without feeling cut short. Screenshots, concept art, storyboards, two-page splashes, and sketch recreations, which are beautifully reproduced by Adam Rufino, are nicely paced and easy to enjoy in all their glory, flat on your table, thanks to the sewn binding. A carefully curated collection of creatives Every entry is underpinned by an interview with creators, developers, designers, or musicians, nearly always landing the right person for the story. Games don't feel milked, overanalyzed, or — as can often be the case with Generation Kickstarter — overtly romanticized. Potter modestly dedicates most of each game to those who created them, letting them present new and significant facts you'll relish hearing, before he reappears to steer the narrative to the inevitable conclusion. Each time he reaches his final paragraph, you're sold; it's a remarkable skill that every writer wishes they could pull off, and few can do it so consistently. Newgrounds legend Tom Fulp gives a unique insight into his move from Flash games to Castle Crashers via the immortal Alien Hominid; there's an extended insight into how Overcooked managed to strike its perfect balance between 'memorably chaotic' and 'wall-punchingly annoying'; The Binding of Isaac's Edmund McMillen reveals who really proved his game would be a long-term hit; and Luca Galante revels in Vampire Survivors' balance between laziness and endurance. Arguably, the most memorable moment of Potter's book comes with its final entry, What Remains of Edith Finch, in which he interviews Giant Sparrow's lead designer Chris Bell about the studio's approach to the game's decisive baby character, Gregory. It's a testament to both the author and his chosen format that he consistently manages to identify the moments that make indie games so memorable, finally answering questions you might have had for years — and he saves one of the best until last, highlighting the due care and attention the studio dedicated to getting its bravest, and arguably most powerful, narrative decision over the line. Elsewhere, games like Monument Valley, Outer Wilds, and The Stanley Parable miss the cut but have, at least, found a place in a final honorable mentions chapter. They're given a moment in the sun, and that's perhaps enough — these are among those indie darlings that have been talked about to death over the years. My shortlist of 50 wouldn't have shuffled Braid, Celeste, or Terraria to this section, but, y'know, different strokes. It's also a little surprising for me that Audiosurf — one of the most popular early buys for newcomers to late 2000s Steam, and a pioneer of the rhythm action genre — didn't make the book, nor did the fiercely competitive two-player classic Nidhogg, kill 'em all simulator Plague Inc, or mobile mystery puzzle The Room. Firewatch, too, feels conspicuously absent, though Edith Finch, Dear Esther, and Gone Home do a great job of accounting for those breakthrough 'walking simulators' of the 2010s. Potter also lists the 250+ games mentioned throughout 50 Indies that Changed the World, highlighting his desire to give you more chances to check out those other titles you might want to dip into out of comparative curiosity, like Nuclear Throne, Dredge, Cocoon, and FTL: Faster Than Light. There are a couple of things you can question, if you're being picky. The chosen typeface may be a bit much for some; while it's nicely presented, the stroke contrast sits heavily on the page, especially given its smaller font size. I've never liked quotes in italics, but the typeface choice makes them feel necessary for easy scanning. The presentation of the all-important 'how it changed the world' question at the end of each game also has an inconsistent narrative approach from entry to entry, switching between standalone sentences and direct responses, so you find yourself reading them two or three times to understand them. Still, as with the numerical scores that many readers skip to when checking out game reviews, these sections really shouldn't, and don't, define each piece. An essential read While I buy plenty of gaming books each year — too many, shouts my creaking 2014 IKEA bookcase I purchased four homes ago as a 'cheap stopgap' — few have hit the mark quite as well as 50 Indie Games that Changed the World. Potter strikes that perfect balance between 'games you can't ignore' and 'games I want to share with you,' and you never quite know which is which. On a personal note, it's one of very few publications that has reignited my passion to finally write my own, even if 50 Indie Games that Changed the World closes off my speciality. Never mind — I'll go back to the storyboard in a couple of weeks, as I've got Before Your Eyes, Darkest Dungeon, Stories Untold, and That Dragon, Cancer to cross off my list. I have to play every indie game in this book, and Potter cannot win again.