logo
Disney sues Hong Kong company it says is selling illegal Mickey Mouse jewelry

Disney sues Hong Kong company it says is selling illegal Mickey Mouse jewelry

The Mainichi17-07-2025
LOS ANGELES (AP) -- The Walt Disney Co. on Wednesday sued a Hong Kong jewelry company it accuses of selling illegal Mickey Mouse jewelry.
The international media and entertainment conglomerate filed a lawsuit in federal court in Los Angeles against the Red Earth Group, which sells jewelry online under the name Sateur.
Disney says the marketing and branding of the rings, necklaces and earrings in Sateur's "Mickey 1928 Collection" violate its trademark rights and that the Hong Kong company is deliberately trying to fool customers into thinking the pieces are official Disney merchandise.
Sateur, the suit alleges, "intends to present Mickey Mouse as its own brand identifier for its jewelry merchandise and "seeks to trade on the recognizability of the Mickey Mouse trademarks and consumers' affinity for Disney and its iconic ambassador Mickey Mouse."
A message seeking comment from representatives of the Red Earth Group was not immediately answered.
The lawsuit is indicative of Disney's dogged efforts to protect its intellectual property from unauthorized appropriation. Although the earliest version of Mickey Mouse entered the public domain last year after Disney's copyright expired, the company still holds trademark rights to the character.
Lawyers for Disney argue in the suit that Red Earth's online marketing efforts "extensively trade on the Mickey Mouse trademarks and the Disney brand" with language that includes describing the jewelry as great for "Disney enthusiasts."
Such tactics indicate Red Earth was "intentionally trying to confuse consumers," the lawsuit says. The impression created, it says, "suggests, at a minimum, a partnership or collaboration with Disney."
The earliest depiction of Mickey Mouse, who first appeared publicly in the film short "Steamboat Willie" in 1928, are now in the U.S. public domain. The widely publicized moment was considered a landmark in iconography going public.
The lawsuit alleges that Red Earth and Sateur are trying to use that status as a "ruse" to suggest the jewelry is legal, by dubbing it the "Mickey 1928 Collection" and saying it is being sold in tribute to the mouse's first appearance.
The centerpiece of the collection, the suit says, is a piece of jewelry marketed as the "Sateur Mickey 1928 Classique Ring," which has a Steamboat Willie charm sitting on the band holding a synthetic stone.
But there is an essential difference between copyright -- which protects works of art -- and trademark -- which protects a company's brand.
Even if a character is in the public domain, it cannot be used on merchandise in a way that suggests it is from the company with the trademark, as Disney alleges Red Earth is doing.
"Disney remains committed to guarding against unlawful trademark infringement and protecting consumers from confusion caused by unauthorized uses of Mickey Mouse and our other iconic characters," Disney said in a statement Wednesday.
The lawsuit seeks an injunction against Red Earth selling the jewelry or trading on Disney's trademark in any other way, along with monetary damages to be determined later.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

These tips from experts can help your teenager navigate AI companions
These tips from experts can help your teenager navigate AI companions

Japan Today

time4 days ago

  • Japan Today

These tips from experts can help your teenager navigate AI companions

Bruce Perry, 17, demonstrates Character AI, an artificial intelligence chatbot software that allows users to chat with popular characters such as EVE from Disney's 2008 animated film, WALL-E, Tuesday, July 15, 2025, in Russellville, Ark. (AP Photo/Katie Adkins) By JOCELYN GECKER As artificial intelligence technology becomes part of daily life, adolescents are turning to chatbots for advice, guidance and conversation. The appeal is clear: Chatbots are patient, never judgmental, supportive and always available. That worries experts who say the booming AI industry is largely unregulated and that many parents have no idea about how their kids are using AI tools or the extent of personal information they are sharing with chatbots. New research shows more than 70% of American teenagers have used AI companions and more than half converse with them regularly. The study by Common Sense Media focused on 'AI companions,' like Character. AI, Nomi and Replika, which it defines as 'digital friends or characters you can text or talk with whenever you want,' versus AI assistants or tools like ChatGPT, though it notes they can be used the same way. It's important that parents understand the technology. Experts suggest some things parents can do to help protect their kids: — Start a conversation, without judgment, says Michael Robb, head researcher at Common Sense Media. Approach your teen with curiosity and basic questions: 'Have you heard of AI companions?' 'Do you use apps that talk to you like a friend?' Listen and understand what appeals to your teen before being dismissive or saying you're worried about it. — Help teens recognize that AI companions are programmed to be agreeable and validating. Explain that's not how real relationships work and that real friends with their own points of view can help navigate difficult situations in ways that AI companions cannot. 'One of the things that's really concerning is not only what's happening on screen but how much time it's taking kids away from relationships in real life,' says Mitch Prinstein, chief of psychology at the American Psychological Association. 'We need to teach kids that this is a form of entertainment. It's not real, and it's really important they distinguish it from reality and should not have it replace relationships in your actual life.' The APA recently put out a health advisory on AI and adolescent well-being, and tips for parents. — Parents should watch for signs of unhealthy attachments. 'If your teen is preferring AI interactions over real relationships or spending hours talking to AI companions, or showing that they are becoming emotionally distressed when separated from them — those are patterns that suggest AI companions might be replacing rather than complementing human connection,' Robb says. — Parents can set rules about AI use, just like they do for screen time and social media. Have discussions about when and how AI tools can and cannot be used. Many AI companions are designed for adult use and can mimic romantic, intimate and role-playing scenarios. While AI companions may feel supportive, children should understand the tools are not equipped to handle a real crisis or provide genuine mental health support. If kids are struggling with depression, anxiety, loneliness, an eating disorder or other mental health challenges, they need human support — whether it is family, friends or a mental health professional. — Get informed. The more parents know about AI, the better. 'I don't think people quite get what AI can do, how many teens are using it and why it's starting to get a little scary,' says Prinstein, one of many experts calling for regulations to ensure safety guardrails for children. 'A lot of us throw our hands up and say, 'I don't know what this is!' This sounds crazy!' Unfortunately, that tells kids if you have a problem with this, don't come to me because I am going to diminish it and belittle it.' Older teenagers have advice, too, for parents and kids. Banning AI tools is not a solution because the technology is becoming ubiquitous, says Ganesh Nair, 18. 'Trying not to use AI is like trying to not use social media today. It is too ingrained in everything we do,' says Nair, who is trying to step back from using AI companions after seeing them affect real-life friendships in his high school. 'The best way you can try to regulate it is to embrace being challenged.' 'Anything that is difficult, AI can make easy. But that is a problem,' says Nair. 'Actively seek out challenges, whether academic or personal. If you fall for the idea that easier is better, then you are the most vulnerable to being absorbed into this newly artificial world.' The Associated Press' education coverage receives financial support from multiple private foundations. AP is solely responsible for all content. Find AP's standards for working with philanthropies, a list of supporters and funded coverage areas at © Copyright 2025 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed without permission.

Live-action Legend of Zelda movie reveals cast for roles of Link and Zelda
Live-action Legend of Zelda movie reveals cast for roles of Link and Zelda

SoraNews24

time17-07-2025

  • SoraNews24

Live-action Legend of Zelda movie reveals cast for roles of Link and Zelda

Nintendo franchise's next movie project has found its leads. After 2023's The Super Mario Bros. Movie made well over a billion dollars at the box office, it was inevitable that Nintendo's The Legend of Zelda would be making the leap from video game screens to theater ones as well. The big surprise, though, is that unlike the CGI animated Super Mario Bros. Movie , the Zelda movie is going to be live-action. Now, more than a year and a half after the project was first announced, Nintendo has finally revealed who'll be playing the live-action Princess Zelda and series protagonist Link. This is Miyamoto. I am pleased to announce that for the live-action film of The Legend of Zelda, Zelda will be played by Bo Bragason-san, and Link by Benjamin Evan Ainsworth-san. I am very much looking forward to seeing both of them on the big screen. (1/2) — 任天堂株式会社 (@Nintendo) July 16, 2025 The news came in Nintendo's nonchalant fashion, with Zelda creator Shigeru Miyamoto first letting everyone know he'd grabbed the handle of the company's official Twitter account before announcing Bo Bragson and Benjamin Evan Ainsworth as the movie's stars. The British Bragson's most recent credits include roles in U.K. TV series Renegade Nell and The Jetty and horror-comedy film The Radleys , and she also has some video game-related work on her resume from being the motion capture actress for child-age Luna in Kingsglaive: Final Fantasy XV , the CGI animated companion piece to the Final Fantasy XV video game. Fellow Brit Ainsworth's highest-profile role to date is as the voice of Pinocchio in Disney's 2022 live-action remake of its animated classic. The choice of largely unknown performers runs almost entirely counter to the casting decisions for the Super Mario Bros. Movie , which went with Hollywood A-listers such as Chris Pratt and Jack Black to voice its characters, resulting in a measure of early backlash from Mario franchise fans who were upset at what they saw as a dilution of the characters' existing personas. Ultimately that didn't do much to hurt the Super Mario Bros. Movie's box office success or reviews, but it's possible that since, by nature of being live-action, the Zelda movie's characters will neither sound nor look just like they do in the games, Nintendo wants to go with actors whose presence won't overshadow the character they're portraying. It's also worth noting that the movie's leads are both very young, with Bragson's age listed as either 20 or 21 and Ainsworth only 16 years old. With Zelda and Link generally looking like young adults in the series most recent games, Bragson and Ainsworth seem to be just old enough to pull off the roles, and could be a sign the Zelda movie's producers are thinking long-term about the possibility of sequels if it's a hit. ▼ A commenter comparison of the live-action Zelda and Link to their modern established appearances — Juve Dc (@Juvelink88) July 16, 2025 The promotional photos included in Nintendo's announcement are a bit of an odd choice, in that they show Bragson and Ainsworth in what could be fantasy-genre costumes and settings (Bragson is even wearing something in the shade of blue Zelda recently favors in the games), which invites comparison to the game's visuals, and perhaps criticism for straying too far from the source-material designs. However, with the live-action Zelda movie not scheduled for release until May of 2027, it's unlikely that filming has begun yet, and so we'll probably have to wait at least a little longer for the first in-costume photos of the cast. Source: Twitter/@Nintendo Featured image: Twitter/@Nintendo Top image: SoraNews24 ● Want to hear about SoraNews24's latest articles as soon as they're published? Follow us on Facebook and Twitter!

Disney sues Hong Kong company it says is selling illegal Mickey Mouse jewelry
Disney sues Hong Kong company it says is selling illegal Mickey Mouse jewelry

The Mainichi

time17-07-2025

  • The Mainichi

Disney sues Hong Kong company it says is selling illegal Mickey Mouse jewelry

LOS ANGELES (AP) -- The Walt Disney Co. on Wednesday sued a Hong Kong jewelry company it accuses of selling illegal Mickey Mouse jewelry. The international media and entertainment conglomerate filed a lawsuit in federal court in Los Angeles against the Red Earth Group, which sells jewelry online under the name Sateur. Disney says the marketing and branding of the rings, necklaces and earrings in Sateur's "Mickey 1928 Collection" violate its trademark rights and that the Hong Kong company is deliberately trying to fool customers into thinking the pieces are official Disney merchandise. Sateur, the suit alleges, "intends to present Mickey Mouse as its own brand identifier for its jewelry merchandise and "seeks to trade on the recognizability of the Mickey Mouse trademarks and consumers' affinity for Disney and its iconic ambassador Mickey Mouse." A message seeking comment from representatives of the Red Earth Group was not immediately answered. The lawsuit is indicative of Disney's dogged efforts to protect its intellectual property from unauthorized appropriation. Although the earliest version of Mickey Mouse entered the public domain last year after Disney's copyright expired, the company still holds trademark rights to the character. Lawyers for Disney argue in the suit that Red Earth's online marketing efforts "extensively trade on the Mickey Mouse trademarks and the Disney brand" with language that includes describing the jewelry as great for "Disney enthusiasts." Such tactics indicate Red Earth was "intentionally trying to confuse consumers," the lawsuit says. The impression created, it says, "suggests, at a minimum, a partnership or collaboration with Disney." The earliest depiction of Mickey Mouse, who first appeared publicly in the film short "Steamboat Willie" in 1928, are now in the U.S. public domain. The widely publicized moment was considered a landmark in iconography going public. The lawsuit alleges that Red Earth and Sateur are trying to use that status as a "ruse" to suggest the jewelry is legal, by dubbing it the "Mickey 1928 Collection" and saying it is being sold in tribute to the mouse's first appearance. The centerpiece of the collection, the suit says, is a piece of jewelry marketed as the "Sateur Mickey 1928 Classique Ring," which has a Steamboat Willie charm sitting on the band holding a synthetic stone. But there is an essential difference between copyright -- which protects works of art -- and trademark -- which protects a company's brand. Even if a character is in the public domain, it cannot be used on merchandise in a way that suggests it is from the company with the trademark, as Disney alleges Red Earth is doing. "Disney remains committed to guarding against unlawful trademark infringement and protecting consumers from confusion caused by unauthorized uses of Mickey Mouse and our other iconic characters," Disney said in a statement Wednesday. The lawsuit seeks an injunction against Red Earth selling the jewelry or trading on Disney's trademark in any other way, along with monetary damages to be determined later.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store