Nintendo Switch 2's 3.5 million opening weekend sales smashes brand's console record — beats Switch 1's opening month by almost a million in four days
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Nintendo has announced that the company's new Nintendo Switch 2 has soundly beaten its console sales record, selling 3.5 million units worldwide in just four days since its release on June 5, the company announced on Wednesday. By way of comparison, that's 760,000 more units than the original Switch sold in its first month, March 2017.
"This is the highest global sales level for any Nintendo hardware within the first four days," the company announced. It means the company is more than one-fifth of the way towards its stated goal of selling 15 million units by the end of its next financial year, March 2026.
Despite a few horror stories, the launch generally seems to have gone smoothly. GameStop customers at a store in New York were horrified to find the staples used to attach receipts to the front of the console's box had actually punctured the screen, with all of the affected customers given replacements.
Across the pond, UK customers at a multitude of retailers noted their units arrived unsealed, with the tape used to secure the box closed appearing to have been broken, possibly due to a flaw in the tape which was too weak for purpose.
At the cost of some battery life, the Switch 2 boasts several improvements over its predecessor, with new Joy-Con 2 controllers featuring optical sensors that mean you can use the controllers like a mouse for aiming and scrolling. The screen is a larger 7.9-inch offering with 1080p and a 120Hz refresh rate.
Under the hood, official Nintendo Switch 2 specs reveal eight ARM Cortex A78C cores featuring the ARMv8 64-bit instruction set, and a custom Nvidia Ampere GPU. The console also features 12GB of LPDDR5X memory and 256GB of internal storage, upgradeable to up to 2TB thanks to its microSD Express card slot.
Turns out that slot also paves the way for a novel DIY hack, support for M2 NVMe SSDs, at least theoretically speaking.
Despite the early success, if you were wondering where to buy the Nintendo Switch 2, it remains in stock at a couple of retailers, notably GameStop and Best Buy, as well as plenty of retailers in the UK.
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Tom's Guide
23 minutes ago
- Tom's Guide
I don't like the Nintendo Switch 2's speakers — but this $27 Turtle Beach headset offers a fantastic solution
Full disclosure: as a Nintendo Switch owner, I don't like the built-in speakers on the OG Switch or the Switch 2. I might not be the only one who feels that way, and what's better than a gaming headset that elevates the sound? A very cheap one, like the Turtle Beach Airlite Fit. For a set of cans that costs less than $30, I wasn't expecting much, and I was pleasantly surprised by the Airlite Fit's comfortable design and outstanding sound quality. Its 40mm drivers create immersive soundscapes, and its flip-to-mute mic is a nice touch — and it makes you sound loud and clear. The Airlite Fit's whimsical design is a stunner, too. Is there anything wrong with it? Not much, really. Is this the best cheap gaming headset for you? If you own any of the Switch models, yes. Read my full Turtle Beach Airlite Fit review to find out more. Specs Turtle Beach Airlite Fit Price $27 / £19 Colors Neon Blue and Red, White and Black, Ghost Purple Platforms Nintendo Switch 2, Nintendo Switch OLED, Nintendo Switch Lite, Nintendo Switch Connectivity 3.5mm wired Frequency response 20Hz-20KHz Drivers 40mm neodymium magnetic Paired devices max 1 Multipoint connectivity No Microphone Yes, flip-to-mute Weight 8.04oz From its colorful and comfortable design to its audio performance across Nintendo Switch titles, the Turtle Beach Airlite Fit is a fantastic gaming headset. The Turtle Beach Airlite Fit is one of the most colorful headsets I've tested (so far)... as long as you get it in the Neon Blue and Red colorway. There are three in total: Neon Blue and Red (to match the OG Nintendo Switch's Joy-Cons), White and Black and Ghost Purple. I tested the most colorful variant and, while I was skeptical at first, I quickly came around to it. My colleague Harry remarked, 'It looks like you have a Joy-Con slotted onto each ear.' And you know what? I kinda dig it. The design is very minimalist, too, with subtle branding. Two Turtle Beach palm tree logos grace both earcups while the headband sports the official Nintendo Switch logo (as the headset is officially licensed by Nintendo). Having tested the headset with the Nintendo Switch 2, which, as you may have noticed, sports a mostly black design, I think the Airlite Fit complements the console's playfulness well. The Turtle Beach Airlite Fit is the most lightweight gaming headset I've tested (yet), weighing just 8.04oz. To put that into context, the Turtle Beach Stealth 500 ($79) weighs 8.28oz, the HyperX Cloud Stinger 2 ($50) weighs 9.7oz and the SteelSeries Arctis Nova 5 ($129) weighs 9.34oz. Having worn the headset for four consecutive hours, I never felt weighed down. Adding to the comfort is the headband's foam cushioning, which not only ensures you don't feel any pressure on top of your head, but it also keeps the headset firmly in place. I shook my head and it took a lot of force before the Airlite Fit fell off. The Airlite Fit's earcups are made of the same foam cushioning, and they're very comfortable, too. They fit snugly around my ears, creating a great seal that helped with noise isolation (which I'll discuss in detail very soon). Even when the weather was humid and hot, I never felt like my ears were too hot or sweaty. When you buy a gaming headset, you obviously want it to make games sound amazing, almost like you're the main character. I'm not a fan of the Nintendo Switch 2's built-in speakers — they aren't loud enough and don't sound very crisp. And, of course, I don't want to disturb my partner when I'm playing games while she's sleeping (I'm not a monster). The Turtle Beach Airlite Fit provides a great yet affordable solution: it makes games sound superb. It's fitted with 40mm neodymium magnetic drivers and has a frequency response range of 20Hz-20KHz. This means that I could hear the loudest of engine revs in Mario Kart World and the whistling of the wind in The Legend of Zelda: Tears of the Kingdom. To test the Airlite Fit, I played Mario Kart World on the Nintendo Switch 2, and Tears of the Kingdom and Untitled Goose Game on the OG Switch. Across all titles, the Airlite Fit performed exceptionally well, especially for a budget headset. I really like the headset's directional audio. In Tears of the Kingdom, anytime I activated Tulin's gust power while diving off a Skyview Tower and I changed the camera angle, I could clearly hear the audio traveling from one earcup to the other. This worked well in towns, too, where I could hear NPCs chatting in the left earcup and sounds of construction materials hammering in the right. In Untitled Goose Game, I enjoyed the pitter-patter of my goose's webbed feet and its wings spreading and flapping. The backing soundtrack in Mario Kart World sounds fantastic, too. The game, I believe, boasts lovely sound design and the Airlite Fit does it justice. But the music never overpowers or overwhelms the sounds of my vehicle or character whooping and exclaiming. The sound of my vehicle's engine was loud and clear, and I really enjoyed my Cow character moo-ing when performing a stunt. The Airlite Fit, like I said, created a good seal around my ears, so when I was playing a game, I couldn't hear the music playing through my Bluetooth speaker. This will vary from game to game, though, depending on how loud the in-game music or dialogue is. Any external noise was hardly noticeable while playing Mario Kart World. The Turtle Beach Airlite Fit headset has a flip-to-mute mic located on the left earcup. As the name suggests, the mic automatically mutes itself when flipped up to sit next to the headband, and unmutes when it's brought down to your mouth. The clip above demonstrates what the mic sounds like when there isn't anything else playing in the background. As you can hear, my voice sounds loud and clear, with every word sounding crisp. The performance is comparable to more expensive headsets, like the SteelSeries Arctis Nova 5 and the Asus ROG Pelta ($129), honestly. It's also a bi-directional mic, which means it picks up audio from behind and in front of the microphone. Bi-directional and unidirectional mics are usually better than omnidirectional ones for gaming, as they are better at isolating a specific sound source and minimizing background noise. To test this, I put 'Parks and Recreation' at around 60% volume on my phone to see if the Airlite Fit's mic isolated my voice. In the clip above, you can hear Kathryn Hahn's character speaking, but it's very quiet. My voice is still loud and easily discernible, which is fantastic. If you're on the hunt for a headset that sounds good but doesn't break the bank, the Turtle Beach Airlite Fit should be right up your alley. It retails for just $27 / £19 at Amazon, making it the cheapest headset we've reviewed at Tom's Guide. It's even cheaper than all other headsets on our best cheap gaming headsets buying guide. However, the trade-off is that there's no wireless connectivity (more on this soon). There isn't much wrong with the Turtle Beach Airlite Fit, but it's worth noting that it has a non-folding design, and it's wired only. While I really like the Turtle Beach Airlite Fit's design, I wish its earcups were foldable. Since they aren't, it's difficult to carry the headset in your backpack if you're short on space. The Turtle Beach Recon 70 ($39) has foldable earcups, and it costs just a little more than the Airlite Fit, if you really want to save some space. I'm currently testing the Recon 70, so keep your eyes peeled for my verdict. This isn't a major shortcoming, but it's worth noting that the Turtle Beach Airlite Fit is a wired-only headset, featuring a 3.5mm jack for audio input. There's no Bluetooth or 2.4GHz connectivity, which also means that you can't use the headset with your Nintendo Switch when it's docked. You'll need to spend a little more money on wireless connectivity. Both the HyperX Cloud Stinger 2 and the Turtle Beach Stealth 500 are great alternatives if it's a wireless headset you're after. I'm no stranger to cheap products not always being up to scratch, as I've reviewed a few budget headphones that I promptly boxed up after I finished testing. The Turtle Beach Airlite Fit isn't one of those — in fact, it's the complete opposite. This is a fantastic headset for those who don't want to spend too much money on one. I've thoroughly enjoyed using it, and I really like its whimsical, colorful design. The Airlite Fit is extremely comfortable, too, enabling you to game for hours on end. Its 40mm drivers are powerful and create immersive soundscapes, while its bi-directional mic makes you sound loud and clear when playing online. Its wired-only and non-folding design presents some very minor challenges, which are quickly compensated for by its low, low price. If you've just got a Switch 2 or own an older model and need a headset that adds to your gaming experience, the Airlite Fit warrants a recommendation. It's fun and a little silly, and I think it has the perfect playful energy that the Switch does.


Tom's Guide
27 minutes ago
- Tom's Guide
I just tested Turtle Beach's budget Switch 2 controller — get this if you can't afford Nintendo's Pro pad
The best Nintendo Switch controllers, like the Turtle Beach Rematch Wireless, can elevate your gaming experience, and they can be more comfortable than regular Joy-Cons. Turtle Beach's offering is one such gamepad, and the brand may as well rename it to 'Turtle Beach Unmatched.' That's because the controller costs just $59 and features responsive thumbsticks and triggers, and remappable back buttons just like on the pricier Switch Pro controller. The back buttons make games more immersive and are less tiring for your fingers and thumbs, too. The cherries on top of the cake are the controller's funky design and long battery life. But it isn't without its flaws, as the controller faces fierce competition from similarly priced gamepads that feature Hall Effect sensors. Oh, and there's no rumble or vibration either. For the complete breakdown, read my full Turtle Beach Rematch Wireless review. Specs Turtle Beach Rematch Wireless Price $59 / £49 Connectivity Bluetooth, USB-C wired Compatibility Nintendo Switch 2, Nintendo Switch OLED, Nintendo Switch Lite, Nintendo Switch Layout Nintendo YXBA Triggers Analog Thumbsticks Analog Dimensions 6.5 x 5 x 2 inches Weight 14.71oz Colors Invincible Mario, Super Mario Star Battery Rechargeable Battery life (rated) 40 hours From its comfortable and ergonomic design to its responsive thumbsticks and remappable back buttons, the Turtle Beach Rematch Wireless is a winner across the board. Keeping in line with Nintendo Joy-Cons and Pro controllers, the Turtle Beach Rematch Wireless sports an asymmetrical thumbstick layout that I really like. As a PS5 owner, I much prefer the asymmetrical design of the DualSense controller to the symmetrical one. Measuring 6.5 x 5 x 2 inches, the Rematch Wireless is extremely comfortable and ergonomic, and it enables me to game for hours on end without my hands feeling tired. Gripping it is comfortable, too, and it's just the right weight for me, clocking in at 14.71oz — not too heavy, not too light. The Rematch Wireless is also built well. Its body is made of ABS plastic, but it doesn't feel cheap — except for the finishing, which I'll discuss later. The analog thumbsticks and triggers feel solid and sturdy, as do the YXBA buttons and the D-pad. The triggers and dual rear buttons give good tactile feedback when pressed. Nothing says 'officially licensed by Nintendo' like slapping a picture of Mario onto a peripheral. The Turtle Beach Rematch Wireless comes in two colorways (variants, rather): Invincible Mario and Super Mario Star. I tested the former, whose design features Mario leaping through some stars against a colorful starry background — and I think it complements the whimsical and playful nature of the Nintendo Switch really well. The Super Mario Star variant features yellow stars and stripes, and it looks nice in the photos I've seen. Both controllers glow in the dark, too, once they have been exposed to and soaked up some light. A little gimmicky but still funky, and I'm sure die-hard Nintendo fans will enjoy this aspect. To test the Rematch Wireless controller, I played Mario Kart World on the Nintendo Switch 2, and The Legend of Zelda: Tears of the Kingdom, Stray and MotoGP 25 on the OG Switch. Across all titles, the controller performed extremely well. The Rematch Wireless utilizes analog thumbsticks and triggers that are highly responsive and comfortable to use. In Mario Kart World, the controller made quick work of turning tight corners. I was able to easily navigate the chaos of a knockout race as the thumbsticks enabled me to avoid oncoming traffic and not get squashed by them. In Stray (an underrated gem, in my opinion), the triggers proved highly effective and easy to press when I made my cat make biscuits on a carpet by repeatedly pressing ZL and ZR in quick succession. Similar to the Nintendo Switch 2 Pro controller ($84), the Rematch Wireless features motion controls, so you can immerse yourself in the game better. I used it to perform stunts with my Cow character in Mario Kart World, and it worked like a charm. Motion controls worked really well in MotoGP 25. Combined with the rear buttons (more on that in a second), it made turning corners a lot more fun, and gaining a slipstream and overtaking NPCs at close distances more immersive. Similar to the new Nintendo Switch 2 Pro controller, the Turtle Beach Rematch Wireless features two back buttons located on, well, the rear, and I'm a big fan of these. While there's no companion app for the controller, these buttons can be quickly remapped on the fly. All you need to do is hold the function button near the left thumbstick, press the rear pedal you want to remap, and then hit the button you want to reassign to it. I found this extremely easy and quick to do. In Tears of the Kingdom, I remapped the right pedal to make Link sprint. This freed up my right thumb to control the camera while running, and trust me when I say it was extremely handy when running away from Gloom Hands as I could keep the rear pedal pressed and use the right thumbstick to keep track of the Gloom Hands' position. Using the rear buttons made the controller even more comfortable to use. My fingers didn't feel as fatigued because I didn't need to keep removing my thumbs from the sticks. I also remapped the left rear button as the traditional Up arrow button, which, in Tears of the Kingdom, lets you attach an item to your arrow when your bow is drawn or aim an item to throw — and this worked like a charm. Using the rear buttons made the controller even more comfortable to use. My fingers didn't feel as fatigued because I didn't need to keep removing my thumbs from the sticks or use my index fingers at the same time. In MotoGP 25, I mapped the left rear button to Gear Down and the right to Gear Up, and that made the game more immersive. I actually felt like I was the one riding the bike! The placement of my middle fingers on the rear pedals felt more natural, too. I now wish every controller came with rear pedals. On top of everything, the Turtle Beach Rematch Wireless boasts fantastic battery life. Turtle Beach claims a single charge should last you up to 40 hours, which is the same as the Nintendo Switch 2 Pro controller. I used the Rematch Wireless to game for six hours and then left it running overnight (and at work) for a cumulative period of 24 hours. The battery had dipped to 45%, which is awesome. The Rematch Wireless has other similarly priced controllers beat when it comes to battery life. The PB Tails Metal Crush Defender's ($49) battery lasts just 10 hours, and the 8BitDo Ultimate Controller ($70) has a 22-hour battery life, making the Rematch Wireless the superior choice. I wish the Turtle Beach Rematch Wireless' finishing was more refined and that it had some form of rumble or vibration. Also, you can get a more advanced Hall Effect controller for the same price. Like I mentioned up top, the Turtle Beach Rematch Wireless is available in the Invincible Mario and Super Mario Star colorways. While I really like the design, I wish the finishing were better and more refined. The colorful Mario design on my test controller looks like it's been stuck on like a sticker — and makes it look cheap. I know, I know, this is a cheap controller as it retails for just $59 / £49 at Amazon, but some other similarly priced controllers, like the GameSir Kaleid ($46), maintain a premium look while costing less than $50. Hall Effect sensors in keyboards and gamepads have gained a lot of popularity of late, and many budget controllers now feature magnetic sticks and triggers for precise gameplay. They use magnets instead of physical contact (as analog sticks and triggers do), thereby negating wear and tear that eventually leads to stick drift — something most Switch players will be familiar with. Hall Effect sensors also read electromagnetic waves, enabling increased accuracy in gameplay. The GameSir G7 SE ($44) and the GameSir Kaleid are priced similarly to the Turtle Beach Rematch Wireless, but with Hall Effect sensors instead of analog. However, they're both wired-only. The PB Tails Metal Crush Defender takes things a step further by introducing TMR sticks, which use weak electromagnetic waves rather than strong ones, which means that smaller adjustments and movements are picked up by the sensor. It's worth investing in one of these controllers instead of the Rematch Wireless if you really want Hall Effect sensors. One thing I wish the Turtle Beach Rematch Wireless had was rumble or some form of haptic feedback. It feels like a missed opportunity because I really enjoy it when the Joy-Cons rumble in Mario Kart World or the modern-day Zelda games, as it makes games more immersive. But it's also worth noting that, usually, third-party controllers don't feature rumble, so this isn't an isolated issue. As someone whose OG Switch is now five years old and whose Joy-Cons have been heavily impacted by stick drift, I really enjoyed using and testing the Turtle Beach Rematch Wireless controller. For those who don't want to spend nearly $90 on the official Nintendo Switch 2 Pro controller, it's a great budget alternative. The Rematch Wireless features extremely responsive analog thumbsticks and triggers, and comes with two back buttons that can be quickly remapped on the fly, and they make games more immersive. They also contribute to the controller's ergonomics, and boy, is this a comfy gamepad. I also like the Mario-themed design, but I wish the finishing was more refined. Also, if you want more precise control, it's worth investing in a Hall Effect controller instead, like the GameSir G7 SE or the GameSir Kaleid — both of which are priced similarly to the Rematch Wireless. I also wish the controller had rumble or some vibration to it. All in all, though, the Rematch Wireless is a fantastic controller that fits well into your existing Nintendo ecosystem. For a controller that costs less than your average weekly shop, it's a stunner.

Engadget
an hour ago
- Engadget
Engadget Podcast: Switch 2 review, Summer Game Fest and WWDC 2025
Sam Rutherford for Engadget It's been a busy week! In this episode, Devindra and Senior Editor Jessica Conditt dive into their final thoughts on the Switch 2, as well as Jess's time covering Summer Game Fest. We also put a bow on WWDC 2025 and explore what works and doesn't with Apple's Liquid Glass redesign. Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh. iTunes Spotify Pocket Casts Stitcher Google Podcasts Summer Games Fest 2025: Sword of the Sea, Mouse: PI for Hire, Big Walk and a ton more indies – 1:17 Nintendo Switch 2 review: more polish on the Switch form factor with scant new releases – 22:09 WWDC 2025 wrap up: what will users think of liquid glass? – 38:11 Air Traffic Control audio reveals Predator drones flew over LA protests – 53:31 Meta announces large investment in Scale AI and a new AI Superintelligence initiative – 54:24 Warner Bros. Discovery to split into two devisions along old company lines – 59:12 Pop culture picks – 1:00:34 Host: Devindra Hardawar Guests: Jessica Conditt Producer: Ben Ellman Music: Dale North and Terrence O'Brien If you buy something through a link in this article, we may earn commission.