Nintendo Switch 2 vs Switch 1: All the differences I found while playing the new console
Curious how the Switch 2 compares to the Switch 1? Tens of millions of gamers are asking the same question.
Nintendo has officially launched its newest home console/handheld hybrid. You're probably wondering what makes it so different from the original Nintendo Switch console.
After the Nintendo Direct Switch 2 livestream ended back in April, I got to spend several hours playing with the Switch 2 and upcoming games like Mario Kart World and Metroid Prime 4. After nearly five hours of hands-on time then, and much more in the time since, I came away very impressed with the Switch 2, but also concerned about a couple of key factors. Let's dig in.
On the surface, Switch 2 seems like a fairly iterative upgrade. Fortunately, that's not really the case.SEE ALSO: How to buy Nintendo Switch 2 online: It's all eyes on Target now
It looks much more professional than the Switch 1. Credit: Alex Perry/Mashable
First, I want to focus on the hardware and its new features rather than the software.
The first Switch was a godsend in terms of industrial design compared to the Wii U. However, over time, things like the Steam Deck started to make it feel a little bit like a toy. Personally, the Joy-Cons were always too small for me to use comfortably, rendering it a TV-and-Pro-Controller-only machine in my household. Admittedly, it proved to be a fantastic device for children, but I am not a child, at least not physically.
SEE ALSO: Nintendo Switch 2 specs unveiled: Bigger screen, better performance, and more
From the first second I got to hold a Switch 2 unit, I instantly liked the way it felt in my hands. The 7.9-inch 1080p display (which supports HDR and 120Hz refresh rate) is substantially nicer than the 6.2-inch 720p display on the predecessor console. In addition to a bigger screen, the Joy-Cons also have some added muscle. I still would rather use the new Pro Controller (which feels great, but is functionally very similar to the last one), but I played several games using Joy-Cons and didn't have any comfort-related problems for once.
Nintendo crucially maintained the same level of thinness from Switch 1 to Switch 2, so it's in that sweet spot of "just heavy enough to feel premium and just light enough to feel comfortable." I'd also like to shout out the magnetic Joy-Con attachment mechanism, which instantly shut down any skepticism I may have had about its reliability the second I tried it. It smartly requires you to pull a little release trigger on the back to detach Joy-Cons from the unit, so it seems nearly impossible to do unintentionally. Miraculously, though, inserting the Joy-Cons magnetically works like magic. Nintendo absolutely nailed this aspect of the device.
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Nintendo Switch 2: Hands On
The new Pro Controller feels great. Credit: Alex Perry/Mashable
It's no surprise that Switch 2 is more powerful than its predecessor, as that console was underpowered when it launched eight years ago. I can confirm that Switch 2 is noticeably more powerful than the original Switch.
SEE ALSO: My day one Nintendo Switch 2 review: It's here, and it's awesome
Doing a cross-country race across Mario Kart World's gorgeous open world without even a hint of loading between tracks is awesome. Seeing The Legend of Zelda: Breath of the Wild and Tears of the Kingdom run at a buttery smooth 60 frames per second is very convincing in person. The Switch 2 can run Street Fighter 6 and Cyberpunk 2077 at levels that at least seem acceptable. It's definitely not a handheld PS5, but Nintendo forcing what is functionally a tablet to run (some) games at 4K resolution or 120 frames per second (Metroid Prime 4 looks unbelievable that way) is a real sight to behold.
The new Joy-Cons are very nice. Credit: Alex Perry/Mashable
One big new thing is that the Joy-Cons have a mode where they double as computer mice. I don't know if you can literally use one on a PC, but the primary experience I had with them was very PC-like. My main exposure to the Joy-Con mouse support was in a brief demo of Metroid Prime 4, where it...basically played like a PC first-person shooter.
The mouse controls are very responsive and feel right. I do think the Joy-Cons are a little weird to hold with one side facing down on a flat surface, as that definitely caused some accidental button presses at inopportune moments. I'm also not sold on this becoming a regular feature in games after the launch window, or even something I personally want to do, primarily because I don't usually keep a flat surface within arm's reach while I play games. But I can confirm that it works precisely as intended, and as an added bonus, you can just lift up the Joy-Con and resume playing Prime 4 with dual-analog stick controls seamlessly without even pausing the game.
The fabled "C" button. Credit: Alex Perry/Mashable
First announced back at the Direct in April, one of the Switch 2's defining features is GameChat. This is basically Discord, but with some Nintendo seasoning. Up to 12 people can be in a room yapping it up at a time, and up to four people can stream a very choppy-looking live feed of their gameplay to everyone else. I've tried a bit of this already, and I can confirm it at least works. GameChat is designed to be used with an open mic attached to the Switch 2 itself, and it does a pretty good job of eliminating unwanted background noise, in my brief experience. However, you can also just use a headset, if you like.
You can even pre-order a Piranha Plant webcam for your Switch 2.
SEE ALSO: Every Nintendo Switch 2 game you can preorder right now
Here is the start of the bad news when comparing the Switch 2 and Switch 1.
More horsepower and a better display also mean more drain on battery, which was confirmed by Nintendo, via Kotaku. (Womp, womp.) It has an approximate battery life of 2 to 6.5 hours, depending on what you're playing on it. Compare that to the Switch OLED, which can range from 4.5 to 9 hours, and it's not looking so hot for the new console. Again, this is something that was impossible to test prior to launch, so we'll need to find out for sure now that the console is actually out. But don't expect amazing battery life from Switch 2.
It still comes with a dock, of course. Credit: Alex Perry/Mashable
This is the worst news about Switch 2: It costs $450 to start. There's also a $500 model bundled with Mario Kart World, which actually looks like the more enticing deal because Nintendo has gone wild with game prices this time around. Mario Kart World is a shocking $80 on its own and Donkey Kong: Bananza is $70. There's also a little minigame collection meant to be a tech demo for the console that is, for reasons I cannot fathom, a paid download. Combine all of that with the fact that upgraded "Nintendo Switch 2 Edition" versions of old games will come with a price tag for the upgrade, and it feels like Nintendo is nickel-and-diming us a little bit.
I'll grant the company a little bit of grace because of the Trump administration's chaotic tariff policy, but customers who feel the weight of a $500 console purchase justifiably won't give Nintendo the same benefit of the doubt. Regardless of all the upgrades Switch 2 brings, it's $150 more expensive than Switch 1 was at launch. It's not ideal.
UPDATE: Apr. 24, 2025, 3:29 p.m. EDT This story has been updated with additional photos of the Switch 2 and its accessories, as well as new details about the console's social features and preorder launch in the United States.
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In my experience, this happens about every 30 seconds or so. Starview Peak was my favorite track I saw in the demo. Credit: Nintendo The fun largely involves big blue P-switches that you can drive over to start little bespoke challenge missions. Each one of these takes about 30 seconds at max to complete if you do it right, and they come in a handful of different flavors: collecting blue coins, driving through a series of checkpoints before time comes out, or even completing something akin to a 3D platforming challenge with a kart. If you're coming to this game looking for something more weighty than that, I don't know if you'll find it here; I don't think Mario Kart World is aiming to wrap the player in the mystery of its world the same way The Legend of Zelda: Breath of the Wild did when the first Switch came out. That's fine, though, because what it is aiming to do is give you a lot of fun, bite-sized activities that you can do between intense online races. It's an easygoing, stress-free experience, one that will make for a perfect couch companion while a baseball game is on the TV. Need to kill a couple of hours on a flight? Perfect, just go into free roam and keep hitting blue switches until you can't anymore. I don't know how many of those are in the game, but you get the impression early on that the number is huge. Another important thing to note is that there is more to the free roam mode than just P-switches, as I encountered special collectible coins and even some other things I won't spoil that I couldn't even really explain if I wanted to. In total, I got about 90 minutes with the free roam mode, and it left me wanting to play a lot more. Crucially, it seems like free roaming is something you can simply choose to do if you want to, not something you have to do to have fun with Mario Kart World. All of the traditional modes (as well as new ones like the battle royale-esque Knockout Tour) are here too, and you can access them the same way you always could from a menu. Put simply, this is going to be the perfect podcast game. That's a cool dude, right there. Credit: Nintendo Real quick, I'd like to acknowledge that this isn't just Mario Kart 8 Deluxe with an open world jammed into it. Nintendo has actually made some really meaningful changes to the core mechanics. As you may have seen in various promotional materials, karts can now grind on rails and even ride on walls, both things that are new to the series. Of course, every track and even the non-track parts of the open world have been meticulously constructed with those mechanics in mind, and mastering them will be key to putting yourself in the position to a blue shell ruins everything. What impressed me the most about this is that there's legitimate technique to it. Nintendo has added a new move to every racer's toolkit, where if you hold down the drift button without turning in a particular direction, your racer will charge up a little vertical jump. This jump is how you get onto rails and walls in the first place, and I was told you can also use it to avoid certain obstacles and even shells coming your way. What makes this work so well is that it takes a few seconds to prime the jump, so you can't just decide on a whim that you'd like to ride the wall next to you. You need to learn each track and plan ahead, and this is something that I think free roaming will also help with, since you can drive freely on each track without worrying about other racers. To wrap back around to my original point, I'm no longer worried about whether or not I'll be satisfied with Mario Kart World as the Switch 2's only big first-party launch game. For starters, there are other games to play, contrary to what some people might say online. Beyond that, I got the distinct impression that there's a ton to see and do in Mario Kart World, and all of it can be seen and done at as leisurely a pace as you would like. There aren't even a bunch of overwhelming icons on the world map, if that helps. Of course, to enjoy all this, you have to complete a very important challenge first: Actually securing a Switch 2 preorder. Opens in a new window Credit: Nintendo 'Mario Kart World' $79.99 at Target Pre-order Here