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Discord now lets developers add chat and social features right into their games.

Discord now lets developers add chat and social features right into their games.

The Vergea day ago
Posted Aug 13, 2025 at 1:00 PM UTC Discord now lets developers add chat and social features right into their games. Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates. Jay Peters Posts from this author will be added to your daily email digest and your homepage feed. See All by Jay Peters
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8 Ethical Ways Teachers Can Use AI in Their Classrooms
8 Ethical Ways Teachers Can Use AI in Their Classrooms

Forbes

time14 minutes ago

  • Forbes

8 Ethical Ways Teachers Can Use AI in Their Classrooms

Nearly three in five teachers — 60% — now report using AI in their daily practice, signaling that AI is no longer a futuristic concept but today's educational reality (Kiplinger). Schools and systems that ignore this shift risk being left behind. At the same time, rapid adoption has surfaced pressing concerns—about privacy, algorithmic bias, and whether AI will support or undermine the human-centered teaching that matters most. 8 Ethical Ways Teachers Can Use AI In Their Classrooms Here's a roadmap to integrate AI into classrooms ethically, effectively and inclusively for: • Teachers and school leaders seeking high-impact, real-world strategies that preserve equity, foster agency, and strengthen relationships. • AI companies and developers aiming to create tools educators don't just use, but endorse, shape, and build with. AI can be a powerful assistant for teachers, says Randi Weingarten, president of the American Federation of Teachers (AFT), helping with tasks like lesson planning, IEP writing, and personalizing materials—freeing more time for building relationships. But she warns the current school landscape is a 'Wild West' with minimal regulation, leaving student privacy, equity, and teaching integrity at risk. Her solution is proactive: AFT, Microsoft, OpenAI, and Anthropic launched the $23 million National Academy for AI Instruction to give 1.8 million educators free AI training—ensuring they have both the skills to use AI effectively and the leverage to shape how it's built. She stresses that AI's impact differs depending on whether it's teacher-facing (assisting educators behind the scenes) or student-facing (direct use with students), the latter requiring stricter guardrails. Weak policies can amplify bias, especially against marginalized populations. Weingarten cites AFT's Commonsense Guardrails for Using Advanced Technology in Schools and the AI Educator Brain webinar series on Share My Lesson as practical resources for both teachers and developers. Her advice: start with AI literacy—understanding where AI gets its data, how it works, and how to spot errors or bias. New users should begin with a few safe, teacher-only tools, try them even if hesitant, and move slowly; engaging students with AI 'requires more time and a deeper understanding.' Harvard psychologist Howard Gardner sees AI as the long-awaited key to truly individualized learning—something that, in the past, only the wealthy could access through private tutors. 'Now, thanks to AI, we can present materials in multiple ways, matched to the learner's interests and preferred modes of engagement… a perpetually evolving personalized tutor.' He cautions that such power must be used ethically, with all stakeholders—students, teachers, parents, and peers—agreeing on what constitutes proper use and avoiding what he calls 'pedagogical or student malpractice.' From a developmental standpoint, Gardner notes that AI's lack of true authority can confuse younger learners. Pre-teens often struggle to detect misinformation or nuance, so early use should be closely supervised. Older students can better handle complexity, debate, and contradictions. Ethics, he says, must be grounded in honesty, not surveillance: 'In a democracy, we rely on people's honesty rather than spying on them all the time and reporting what's been learned to Big Brother or Big Sister.' While he doubts the U.S. will lead on AI ethics in the near term, Gardner believes Europe may set the example. For getting started, he recommends practical thinkers such as Ethan Mollick (Co-Intelligence), Stephen Kosslyn (Minerva University), and Yuval Harari—and, above all, regular colleague conversations to exchange resources, examples, and lessons learned. Looking ahead, he predicts schooling will become more like children's museums or hobby clubs—hands-on and exploratory (see his blog post). Practical, high-impact uses include: • Lesson planning and differentiated instruction. • Individualized Education Program (IEP) drafting and report writing. • Accessibility support for diverse learners. • Generating multiple representations of a concept to match different learning styles. Gardner sees AI as a 'perpetually evolving personalized tutor' that adapts to each student's interests and needs—something historically reserved for those who could afford private tutors. For Weingarten, the key is to make AI a time-giver for teachers, freeing them to focus on relationships and in-person learning. Franklin School in Jersey City, NJ, shows what happens when the conversation shifts from if to how. Director of Innovation Jaymes Dec describes the approach as moving students 'from being passive consumers of technology to active designers and problem-solvers.' Projects are embedded into existing courses, supported by teacher training, and energized by partnerships with technologists and parents. Students have created accessibility tools and custom chatbots that act as college counselors, book recommenders, and homework helpers. Franklin's custom AI agent, Sparkz—built with Animated Intelligences—can be tailored to any topic or project. Internal classroom versions give students feedback on presentations before they deliver them, while public-facing versions, like those used during the school's global Sparkathon, act as 24/7 mentors offering targeted feedback on student pitches. Cross-disciplinary projects are common: in one, AI students coded chatbots to simulate Big Five personality traits designed by psychology classmates, then evaluated results against validated surveys. Head of School William Campbell emphasizes that the work builds technical skills and habits of mind—curiosity, resilience, systems thinking—alongside ethical reasoning and collaboration. Franklin serves as North America's lead node for the Fab Learning Academy, providing hands-on AI professional learning for teachers. The school has been named a Top 10 Finalist for the World's Best School Prize for Innovation. What others can try now: Start small with one AI project that solves a local need; co-design with students; and avoid unreliable AI-plagiarism detectors that erode trust. Free tools like Teachable Machine and beginner-friendly Python projects using OpenAI or Anthropic APIs can help teams prototype quickly and safely. Global education change expert Michael Fullan cautions against mistaking adoption for progress: 'AI provides the illusion of modernity. If it is not linked intimately with human purpose it will be inevitably superficial… a sure recipe for superficial learning.' He notes that AI's potential and risks are equally relevant in any setting—whether strengthening equity or widening gaps—depending on how it is used. He points to the Ottawa Catholic School Board—45 schools serving roughly 89,000 students—as a model sequence: • AI literacy (including ethics) • AI certification (practical skills for use) • Transformation at scale—embedding critical thinking for all, and rethinking assessment and evaluation For educators feeling overwhelmed, Fullan's advice is to start with pedagogy, not technology; prioritize ethics and equity; communicate a clear vision; invest in human capital; and foster a culture of experimentation and learning. Both Gardner and Weingarten warn against: Over-reliance on AI-generated content without human review. AI should always be checked for accuracy and appropriateness before use. Using AI to replace authentic teacher-student connection. Its role is to free up time for human relationships, not diminish equity—AI can perpetuate harmful stereotypes and compromise student privacy if not designed and monitored inclusively. Protecting marginalized populations and ensuring safe, ethical use must be central from the start. For AI companies, this means bias testing, inclusive design, and transparent sourcing are not optional—they are foundational to trust. Weingarten emphasizes starting with AI literacy for both teachers and students: how AI works and where its data comes from; how to spot errors or bias; and how to verify outputs with trusted sources. Her union's 'commonsense guardrails' guidance offers a framework schools and developers can adapt. Practical first steps: • Limit early AI use to teacher-facing tools. • Develop clear policies for student-facing AI before deployment. • Give teachers protected time to test and shape tools before rollout. She adds a note of patience: engaging students with AI 'requires more time and a deeper understanding.' Go slow to go far. Gardner believes AI will help transform schooling into more hands-on, exploratory learning communities. Weingarten's focus is ensuring that transformation is led by educators, not imposed on them. The message to both audiences is clear: • For teachers: AI can be a powerful ally if you take the lead in shaping how it's used. • For AI companies: Your best products will come from listening to, partnering with, and being guided by educators. One final thought—what we measure still shapes what we value. If AI can coach, adapt, and even create alongside students, how do we judge what's 'real' learning? Who decides what matters most when knowledge is no longer scarce? And what happens to grading, testing, and credentialing when the work in front of us may have been co-authored by a machine? Assessment expert Dylan Wiliam once warned: 'The most important assessment decisions are taken in rooms with no adults present.' In the age of AI, that room might include an algorithm—and the stakes for getting it right couldn't be higher.

ICP Retreats From $5.75 High Amid Heavy Distribution
ICP Retreats From $5.75 High Amid Heavy Distribution

Yahoo

time29 minutes ago

  • Yahoo

ICP Retreats From $5.75 High Amid Heavy Distribution

Internet Computer (ICP) reversed after testing the $5.75 level in the early hours of Aug. 11, succumbing to selling pressure that drove the token down to $5.43. ICP appeared to be in a steady consolidation pattern between $5.65 and $5.67 before a rally propelled the token to its $5.75 peak. However, the momentum faded as sellers stepped in heavily after 11:00 UTC. Trading volume surged to 965,595 units — almost double the daily average of 487,064 — as distribution intensified around the $5.61 resistance zone, indicating profit-taking and institutional selling, according to CoinDesk Research's technical analysis data model. Buyers then defended the $5.44 support level, triggering a rebound from $5.46 to $5.54. The climb was fueled by a volume spike to over 75,000 units between 13:41 and 13:48, more than quadrupling the hourly average and pointing to potential institutional accumulation after the sell-off. Despite the recovery, ICP remains in the red at the time of writing. Still, the strong defense of key support levels and the breakout through short-term resistance zones hint at resilience, leaving the door open for bullish follow-through if buying pressure persists. Technical Analysis Price range spanned $0.31, marking a 5% spread between $5.75 high and $5.43 low. Sideways consolidation at $5.65–$5.67 preceded the breakout to $5.75. Post-peak reversal accelerated after 11:00 UTC, led by heavy selling. Volume spike to 965,595 units dwarfed 487,064 daily average. Resistance formed at $5.61 during peak selling activity. Support held firm at $5.44 before rebound began. Recovery pushed through $5.47 and $5.52 resistance zones. Volume reached 75,000 units, topping 18,500 hourly average. Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk's full AI Policy. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

What's Free in the Epic Games Store This Week?
What's Free in the Epic Games Store This Week?

CNET

time43 minutes ago

  • CNET

What's Free in the Epic Games Store This Week?

Looking to expand your gaming collection with brand new games but without breaking the bank? Then you're in luck, because we've got just the thing for you. With game prices climbing higher and tariffs on the rise, it's understandable to want something for cheap or, if you're lucky, for free. The good news is, there's a great place where you can find free games and pick from many budget-friendly options. Enter: the Epic Games Store. After Epic Games' success with the free-to-play game Fortnite, the company decided to go one step further. In 2019, Epic launched its own store to rival Steam. Unlike Steam, the Epic Games Store offers free games every week, including charming indie titles and big AAA releases. If you're looking to find out how to access these free games, we're here to guide you. First, create a free Epic Games account. After signing up, go to the free games section on the Epic Games Store every Thursday at 8 a.m. PT (11 a.m. ET, 4 p.m. BST) to see the week's selections. The number of free games you receive each week can change, but you'll always get at least one. Keep in mind, there might be some breaks during holidays or days when games aren't announced beforehand. Occasionally, like around Christmastime, Epic surprises us with new free games every day. And the best part? These games are yours to enjoy forever. While the Epic Games Store is a fantastic resource for gamers, it is only available on PC -- so console gamers will, unfortunately, miss out. If you're a Mac user, you'll find games available, but it's a good idea to check that the game is compatible with your device before you download. Nightreign, Doom: The Dark Ages and Black Panther | Obvious Skill Issue 5 Nightreign, Doom: The Dark Ages and Black Panther | Obvious Skill Issue 5 Click to unmute Video Player is loading. Play Video Pause Skip Backward Skip Forward Next playlist item Unmute Current Time 0:00 / Duration 31:42 Loaded : 0.31% 00:00 Stream Type LIVE Seek to live, currently behind live LIVE Remaining Time - 31:42 Share Fullscreen This is a modal window. Beginning of dialog window. Escape will cancel and close the window. Text Color White Black Red Green Blue Yellow Magenta Cyan Opacity Opaque Semi-Transparent Text Background Color Black White Red Green Blue Yellow Magenta Cyan Opacity Opaque Semi-Transparent Transparent Caption Area Background Color Black White Red Green Blue Yellow Magenta Cyan Opacity Transparent Semi-Transparent Opaque Font Size 50% 75% 100% 125% 150% 175% 200% 300% 400% Text Edge Style None Raised Depressed Uniform Drop shadow Font Family Proportional Sans-Serif Monospace Sans-Serif Proportional Serif Monospace Serif Casual Script Small Caps Reset Done Close Modal Dialog End of dialog window. Close Modal Dialog This is a modal window. This modal can be closed by pressing the Escape key or activating the close button. Close Modal Dialog This is a modal window. This modal can be closed by pressing the Escape key or activating the close button. Nightreign, Doom: The Dark Ages and Black Panther | Obvious Skill Issue 5 What's the new free game in the Epic Games Store this week? (Aug 14. to Aug. 21) Hidden Folks Hidden Folks/Epic Games Store If you're someone who enjoys figuring out puzzles and don't get frustrated, no matter how long it takes, then Hidden Folks may be the game for you. Developed by Adriaan de Jongh and Sylvain Tegroeg, Hidden Folks is a hand-drawn 2D indie game, and as the title suggests, it asks you to find hidden folks. Deceptively simple, this monochrome, casual game is beautiful in its simplicity, asking players to explore miniature landscapes in their hunt for a specific person. These landscapes aren't just static. They are completely interactive, meaning that you can open a tent, cut through bushes or climb through windows to find who you're looking for. With over 32 hand-drawn areas, 500+ unique interactions and three color modes (sepia, night mode and normal) there's plenty for you to uncover in Hidden Folks. Usually $13, Hidden Folks is available for free via the Epic Games Store. At the time of writing, a review score is not available. However, on rival storefront Steam, its overall rating is "Very Positive," with its most recent score also being "Very Positive." Totally Reliable Delivery Service We're Five Games/Epic Games Store If you're a fan of rag-doll physics and shenanigans that'll have you and your friends laughing for years to come, you should consider grabbing Totally Reliable Delivery Service from developer We're Five Games. Who doesn't love chaos? With Totally Reliable Delivery Service, you and your friends (both online and multiplayer) take on the task of delivering anything and everything to your customers. Unfortunately, your limbs are about as useful as floppy noodles, and you'll have to overcome that in order to ensure you deliver the best service possible, even if that means sprinting and tripping every five seconds. However, this isn't as simple as it may sound. If you collide with something particularly hard, there's a good chance you'll be knocked out cold and you'll fail in your delivery. Along with needing to deliver your parcels, there's plenty of different toys, vehicles and other environmental objects that can be used to help you along the way. Usually $15, Totally Reliable Delivery Service is available via the Epic Games Store. At the time of writing, Totally Reliable Delivery Service has a review score of 4.5 out of 5. On rival storefront Steam, its overall rating is "Very Positive," with its most recent score being "Mixed." What will be free in the Epic Games Store next week? (Aug. 21 to Aug. 28) Kamaeru: A Frog Refuge Let me ask you a question: Would you turn down the chance to work at a frog refuge? And if so, here's my follow up question: What's wrong with you? Armor Games Studio dared to ask the question of what it would be like to have a frog sanctuary, and for you, as someone who works there, to look after all the frogs. The answer is Kamaeru: A Frog Refuge, a cozy, creature-collecting game that describes itself as "relaxing" and for "casual" gamers. Players are able to collect over 500 frogs and add them to their safe haven. As well as breeding and ensuring each frog has a comfortable home, you'll also be photographing these little critters and decorating their home with native plants and other accessories. Whatever your amphibian friends need to thrive, you'll be there to help make it happen. But it isn't just caring for the frogs, you'll also be getting your boots muddy to help preserve the frog's wetland habitat. From digging ponds to let water roam to planting crops to harvest, you'll have plenty to do in this charming little game. Usually $20, Kamaeru: A Frog Refuge is available for free next week via the Epic Games Store. At the time of writing, Kamaeru does not have a review score on the Epic Games Store. On rival storefront Steam, its overall rating is "Very Positive," with its most recent score being "Very Positive." Strange Horticulture If you've ever thought, 'I'd like to try my hand at being a mysterious little proprietor at a local plant store,' then you'll be happy to know that such a game exists. Enter Strange Horticulture from developer Bad Viking. With a name like Strange Horticulture, you shouldn't be surprised to know that your journey begins in the quaint, but quirky town of Undermere. As the new horticulturist, your job is to find and identify new plants. This seems simple enough, but before you know it, you're thrust into an occult mystery that goes back decades. A puzzle game at heart, how players interact with their surroundings directly influences how the story unravels. You'll also affect the colorful cast of characters you meet, so make sure you're satisfied with your choices before you do something you might regret. Will you discover Undermere's dark mysteries, or will they -- and the malignant forces of the town -- unravel you first? Usually $15, Strange Horticulture is available for free next week via the Epic Games Store. At the time of writing, Strange Horticulture has a review score of 4.6 out of 5. On rival storefront Steam, its overall rating is "Very Positive," with its most recent score being "Very Positive." Previous free games in the Epic Games Store Curious whether your favorite game has been selected as one of Epic's free games in the past, or wondering what you've missed? We have you covered. Epic Games Store free games in 2025 Strange Horticulture (Aug. 21 to Aug. 28) Kaemaru: A Frog Refuge (Aug. 21 to Aug. 28) Hidden Folks (Aug. 14 to Aug. 21) Totally Reliable Delivery Service (Aug. 14 to Aug. 21) 112 Operator (Aug. 7 to Aug. 14) Road Redemption (Aug 7. to Aug. 14) Keylocker (July 31 to Aug. 7) Pilgrims (July 31 to Aug. 7) Legion TD 2 (July 24 to July 31) Sid Meier's Civilization VI (July 17 to July 24) Figment 2: Creed Valley (July 10 to July 17) Sky Racket (July 10 to July 17) Backpack Hero (July 3 to July 10) Figment (July 3 to July 10) Sable (June 26 to July 3) The Operator (June 19 to 26) Two Point Hospital (June 12 to June 19) Ogu and the Secret Forest (June 5 to June 12) Deathloop (June 5 to June 12) Tiny Tina's Wonderland (May 29 to June 5) Limbo (May 29 to June 5) Deliver At All Costs (May 22 to May 29) Gigapocalypse (May 22 to May 29) Sifu (May 22 to May 29) Dead Island 2 (May 15 to May 22) Happy Game (May 15 to May 22) Touch Type Tale (May 8 to May 15) Deadtime Defenders (May 8 to May 15) Super Space Club (May 1 to May 8) Chuchel (April 24 to May 1) Albion Online (April 24 to May 1) Botanicula (April 17 to April 24) Firestone Online Idle RPG (April 17 to April 24) River City Girls (April 10 to April 17) Idle Champions of the Forgotten Realms (April 10 to April 17) Arcadgeddon (April 10 to April 17) Cat Quest II (April 3 to April 10) Cat Quest (March 27 to April 3) Neko Ghost, Jump (March 27 to April 3) Jurassic World Evolution 2 (March 20 to March 27) Mortal Shell (March 13 to March 20) World of Warships: Anniversary Party Favor DLC (March 13 to March 20) Them's Fighting Herds (March 6 to March 13) Mages of Mystralia (Feb. 27 to March 6) World War Z Aftermath (Feb. 20 to Feb. 27) Garden Story (Feb. 20 to Feb. 27) F1 Manager 2024 (Feb. 13 to Feb. 20) Humankind (Feb. 6 to Feb. 13) Beyond Blue (Feb. 6 to Feb. 13) Undying (Jan. 30 to Feb. 6) Behind the Frame: The Finest Scenery (Jan. 23 to Jan. 30) Escape Academy (Jan. 16 to Jan. 23) Turmoil (Jan. 9 to Jan. 16) Hell Let Loose (Jan. 2 to Jan. 9) Kingdom Come Deliverance (Jan. 1) Epic Games Store free games in 2024 Sifu (Dec. 31) [Redacted] (Dec. 30 to Dec. 31) Orcs Must Die 3 (Dec. 29 to Dec. 30) Kill Knight (Dec. 28 to Dec. 29) Hot Wheels Unleashed (Dec. 27 to Dec. 28) Ghostrunner 2 (Dec. 26 to Dec. 27) Control (Dec. 25 to Dec. 26) Dredge (Dec. 24 to Dec. 25) Darker and Darker: Legendary Status (Dec. 23 to Dec. 24) Wizard of Legend (Dec. 22 to Dec. 23) TerraTech (Dec. 21 to Dec. 22) Astrea: Six Sided Oracles (Dec. 20 to Dec. 21) Vampire Survivors (Dec. 19 to Dec. 20) The Lord of the Rings: Return to Moria (Dec. 12 to Dec. 19) Bus Simulator 21 Next Stop, Lego Star Wars: The Skywalker Saga (Dec. 5 to Dec. 12) Brotato (Nov. 28 to Dec. 5) Beholder (Nov. 21 to Nov. 28) Castlevania Anniversary Collection; Snakebird Complete (Nov. 14 to Nov. 21) Apex Legends Ash Unlock Bundle; Deceive Inc (Nov. 7 to Nov. 14) Witch It; Ghostwire: Tokyo (Oct. 31 to Nov. 7) Moving Out (Oct. 24 to Oct. 31) Kardboard Kings; Invincible Presents: Atom Eve (Oct. 17 to Oct. 24) Empyrion: Galactic Survival; Outliver: Tribulations (Oct. 10 to Oct. 17) Bear and Breakfast (Oct. 3 to Oct. 10) The Spirit and The Mouse (Sept. 26 to Oct. 3) TOEM; The Last Stand: Aftermath (Sept. 19 to Sept. 26) Rugrats: Adventures in Gameland; Super Crazy Rhythm Castle (Sept. 12 to Sept. 19) Football Manager 2024; Sniper Ghost Warrior Contracts (Sept. 5 to Sept. 12) Wild Card Football; Fallout: Classic Collection (Aug. 29 to Sept. 5) Gigantic: Rampage Edition; The Callisto Protocol (Aug. 22 to Aug. 29) Death's Gambit: Afterlife (Aug. 15 to Aug. 22) Cygni: All Guns Blazing; DNF Duel (Aug. 8 to Aug. 15) Lumbearjack (Aug. 1 to Aug. 8) F.I.S.T.: Forged in Shadow Torch; Olympics Go! Paris 2024 Exclusive Outfits Pack (July 25 to Aug. 1) Maid of Sker; Arcade Paradise (July 18 to July 25) Floppy Knights (July 11 to July 18) The Falconeer (July 4 to July 11) Sunless Skies: Sovereign Edition (June 27 to July 4) Rumble Club Free Game of the Week Bonus; Freshly Frosted (June 20 to June 27) Redout 2; Idle Champions of the Forgotten Realms (June 13 to June 20) Marvel's Midnight Suns (June 6 to June 13) Chivalry 2 (May 30 to June 6) Farming Simulator 22 (May 23 to May 30) Dragon Age: Inquisition – Game of the Year Edition (May 16 to May 23) Firestone Free Offer; Circus Electrique (May 9 to May 16) Orcs Must Die! 3, Cat Quest II (May 2 to May 9) Lisa: Definitive Edition, Industria (April 25 to May. 2) Town of Salem 2; The Big Con (April 18 to April 25) Ghostrunner (April 11 to April 18) Thief; The Outer Worlds: Spacer's Choice Edition (April 4 to April 11) Islets (March 28 to April 4) Invincible Presents: Atom Eve; Call of the Wild: The Angler (March 21 to March 28) The Bridge; Deus Ex: Mankind Divided (March 14 to March 21) Astro Duel 2 (March 7 to March 14) Aerial_Knight's Never Yield (Feb. 29 to March 7) Super Meat Boy Forever (Feb. 22 to Feb. 29) Dakar Desert Rally (Feb. 15 to Feb. 22) Lost Castle; Doki Doki Literature Club Plus (Feb. 8 to Feb. 15) Doors: Paradox (Feb. 1 to Feb. 8) Infinifactory (Jan. 25 to Feb. 1) Love (Jan. 18 to Jan. 25) Sail Forth (Jan. 11 to Jan. 18) Marvel's Guardians of the Galaxy (Jan. 4 to Jan. 11) A Plague Tale: Innocence (Jan. 3 to Jan. 4) 20 Minutes Till Dawn (Jan. 2 to Jan. 3) Escape Academy (Jan. 1 to Jan. 2) Epic Games Store free games of 2023 Ghostrunner (Dec. 31, 2023, to Jan. 1, 2024) Saints Row (Dec. 30 to Dec. 31) Snakebird Complete (Dec. 29 to Dec. 30) Cat Quest (Dec. 28 to Dec. 29) Cursed to Golf (Dec. 27 to Dec. 28) Human Resource Machine (Dec. 26 to Dec. 27) The Outer Worlds: Spacer's Choice Edition (Dec. 25 to Dec. 26) Ghostwire: Tokyo (Dec. 24 to Dec. 25) Fallout 3: Game of the Year Edition (Dec. 23 to Dec. 24) Art of Rally (Dec. 22 to Dec. 23) Melvor Idle (Dec. 21 to Dec. 22) DNF Duel (Dec. 20 to Dec. 21) Destiny 2: Legacy Collection (Dec. 13 to Dec. 20) Predecessor, Gigabash (Dec. 7 to Dec.13) Mighty Fight Federation; Jitsu Squad (Nov. 30 to Dec. 7) Deliver Us Mars (Nov. 23 to Nov. 30) Surviving the Aftermath, Earthlock (Nov. 16 to Nov. 23) Golden Light (Nov. 9 to Nov. 16) Turnip Boy Commits Tax Evasion (Nov. 2 to Nov. 9) The Evil Within 2; Tandem: A Tale of Shadows (Oct. 26 to Nov. 2) The Evil Within; Eternal Threads (Oct. 19 to Oct. 26) Q.U.B.E. 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