
Death Stranding 2 review: The very weird adventures of a delivery guy at the end of the world
But Death Stranding 2 differs in important aspects, something that Kojima has acknowledged was in response to entirely valid criticisms that the first game was just too hostile to players.
For everyone who swooned over the starry cast caught up in a grandiose back story – creatures returning to the afterlife threaten a post-apocalyptic civilisation – many more people bounced off its interminable cut-scenes and opaque storyline. If the narrative didn't dissuade you, you were equally likely to weary of the repetitive gameplay cycle in which you lugged tottering piles of luggage on your back for miles on end.
Kojima likes to say he doesn't make games for everybody – that if he isn't upsetting somebody, he's doing something wrong. That remains the case with Death Stranding 2, which may have lost some of its edge relative to the rest of the gaming scene but continues to be pleasantly weird and engagingly experimental, especially for a mega-budget title made by a 150-person studio.
Consider the sequel to be an amplified, even more extravagant extension of the original's basic premise in which Sam attempts to reconnect settlements to a primitive internet and deliver packages while infrequently eliminating spectral wraiths and nobbling bandits. Returning Hollywood luminaries Norman Reedus (of The Walking Dead fame) and Léa Seydoux (No Time to Die) rub shoulders with newcomers including Elle Fanning (A Complete Unknown) and film director George Miller (the Mad Max series) as the setting moves to the Australian outback.
In general, the troupe put in decent shifts, ably burnished by some amazingly subtle motion capture. Only the occasional line sounds phoned in – it's hard to take Sam seriously when he arrives home early on after a catastrophic event to mutter: 'Nobody here, maybe outside.' But then Sam as portrayed by Reedus is already a bit of a wordless cipher, the camera spending a lot of time admiring his muscular physique between missions.
Occasionally too, Kojima gives his characters some awful guff to say. There may have been a few secret eyerolls on set when Seydoux has to offer this choice bit of dialogue: 'Together, we'll show the world the hope in your rain'. But clearly Kojima liked his words so much he made an achievement with that title. Oh well.
A summary of the plot would neither do it justice nor make a lick of sense, involving as it does a baby in a plastic womb, tar currents beneath the Earth and rain that ages anything it touches. You'll either buy into the lore that drives Sam's journey or hover over the skip button during story dumps. Mercifully, Kojima has pared his indulgent tendencies somewhat and cut-scenes rarely stretch beyond a few minutes at worst.
That's the least of the improvements, however, and the new focus on expedited travel coupled with compelling combat really elevates Death Stranding 2 to something irresistible.
While the complex logistics of cargo management still feature strongly, the early introduction of vehicles such as tricycle and a small van spare the player many hours of trudging with a teetering load through rugged terrain. Fast travel unlocks after a few hours, enabling Sam to mop up side-quests with a few clicks and a sigh of relief.
Diehard fans may bemoan such shortcuts but there's nothing to stop them sticking to long, masochistic walks for traversal either.
Combat encounters gain a fresh urgency thanks to a diverse arsenal that empowers varying strategies ranging from stealth to sniping to point-blank shotgun blasts. The polish comes slightly undone sometimes when fighting the undead up close as the camera struggles to keep Sam in the frame.
Kojima hasn't lost his predilection for pretentiousness nor the preposterous but in Death Stranding 2 he's created a powerful piece of entertainment propelled by the sheer force of his personality. There's probably no one else in gaming who could have got this made – layering the human need for connection with grand sci-fi themes and a satisfying gameplay loop.
We should all be grateful for his unique talent.

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The Irish Sun
a day ago
- The Irish Sun
Sam Faiers in secret turmoil with ‘struggling' partner Paul after she quietly killed Knightly brand to focus on herself
LOOKING at Sam Faiers Instagram account, her life appears a fairytale of exotic trips on private planes, glam brand deals Stateside and a beautiful family to boot. But we can reveal everything is not as peachy as it seems for the former Towie star. 12 Sam Faiers is now a hugely successful business woman Credit: Instagram / samanthafaiers 12 Sam has been with partner Paul since 2014, but the pair have never married Credit: Rex Features 12 Sam was a glamour model when she first appeared on Towie Credit: Alison Webster - The Sun Sources close to the Towie beauty have revealed her partner And insiders close to the couple say it won't be happening any time soon, as Paul has been "struggling with the dynamic' as Sam's business ventures reach new peaks. Friends say the former property developer is also 'disappointed' that his surname has been axed from one of her companies, causing him to "drag his feet". 'Main breadwinner' We can reveal that Knightley Adventures, a bath product company for children is no longer trading under that name. Instead, Sam's collection with Tesco now appears to have been renamed The Sam Faiers Edit. One friend said: 'It's no secret Sam has always been the main breadwinner, but over the last couple of years, she has become a business magnate to rival Kim Kardashian. Sam is now thought to be worth about £9 million thanks to Revive Collagen and her range with Tesco. 'Without meaning to, the dynamic in the house has changed and people suspect that Paul is starting to feel like he has been left behind. 'While Sam was once desperate for a proposal, things are different now and she's got her dream life and doesn't feel she needs the tag any more.' Paul was working as a property developer when he met Sam on a night out at famous Essex haunt Sheesh. He then went on to start up an online clothing company with Sam, known as All Bits London. Sam Faiers gives fans rare glimpse inside £2.25m family home amid amazing room transformation The company was later rebranded as Saint Avenue, but Sam resigned director soon after. While Paul is still listed as director and the company is still active - however there is no trace of the website anymore. Paul also appeared on the family TV show, before Sam stepped away from in 2021. The show wasn't the best PR for Paul, who fans branded 'lazy' and 'unsupportive' towards Sam. He was trolled by viewers when in one scene he 12 Paul used to appear on TV with Sam - pictured here kissing his mum Gaynor 12 The couple have appeared on telly together but it didn't always go well Credit: ITV 12 Paul initially shied away from the limelight but stepped up to help Sam Credit: Splash News Jet-set lifestyle Meanwhile, Sam's solo ventures are thriving. This week Sam jetted off to America once again with her £26m brand Revive Collagen - which she launched in 2020 with business partner John Bailey. Looking incredible, Sam slipped into a skintight cream dress as she posed at Joshua Tree on a brand trip advertising the product. She gushed about her latest success, telling fans: 'As our US trip comes to a close, I've been reflecting on this journey with a full heart. Launching with @ultabeauty is a moment we'll never forget a true milestone for our brand.' The move means her already hugely successful company, which raked in £26 million last year, is well on course for its predicted £100m revenue goal for the next few years. 12 Sam is now working alongside Kim Kardashian's hairdresser Chris Appleton Credit: Instagram/@samanthafaiers 12 Sam with her business partner John Credit: Linkedin 12 Sam with Revive's ambassador Amanda Holden Credit: Instagram / noholdenback Pals say Sam has grown close to her business partner John who has become a real confidant for her, not just over matters for their brand, as they travel the world together, building an empire. They previously spent time in Los Angeles, alongside Kim Kardashian's hairdresser Chris Appleton. In November 2023 , Sam revealed that Chris is her new Global Business Ambassador for her brand Revive Collagen in a huge deal. Amanda Holden is also an ambassador for the ready to drink collagen brand - and was seen looking incredible in her bikini as they shot their latest campaign in Spain alongside Sam, who has carefully managed every step for Revive. Another friend said: 'Paul is of course incredibly proud, no one could ever have predicted how successful she would be. 'His own career has taken somewhat of a back seat as he helps keep some sense of normality with their three kids at home.' His mum Gaynor has become even more of a support to him as he takes over household duties. The family are now living in a lavish, newly I know we will get married – but I'm so grateful that we have it all to look forward to. Sam Faiers In the past Sam has been very open about marriage and has been insistent that it will still happen. Speaking to sister Billie on their podcast The Sam & Billie show, which is currently on hold , Sam admitted: 'We've had a lot of pressure from people who watch our show and people ask 'why aren't you married yet, when is it going to happen? 'I know we will get married – but I'm so grateful that we have it all to look forward to and in our relationship, we've done the hardest bit (having kids). It is a big challenge and change for a couple. 'I know it's not the right or correct way round but it doesn't matter. But we have done the hardest bit and then hopefully the marriage will be a success and last forever!' Sam was a glamour model when she won a coveted spot on The Only Way Is Essex. She burst onto our screens as Lauren Goodger's love rival and started dating Mark Wright, before moving on to Joey Essex, who proposed to her on the show. She was an instant hit. After four years and countless headlines, Sam moved on with dreams of expanding her clothing store - Minnie's Boutique - which she opened with sister Billie at the height of their fame. A year after leaving the show, away from the cameras, Sam met Fans were surprised as for the first time ever, her private life wasn't so public with property developer Paul keen to keep out of the limelight. After just ten months of dating Sam fell pregnant with their first child - who they also named Paul - and their romance looked very much set in stone. 12 Sam and Billie are filming a new TV show together 12 The sisters are including their parents on the show 12 Sam and Paul with their three children Now, the sisters are gearing up to return to telly for a new TV show - Sam & Billie: Sister Act. While their previous show was very much centred around the family, the focus is now very much on the women. Sam told her fans it would follow them as they 'navigate careers, motherhood, and relationships'. An insider added: 'The fact that Sam has put her career first in that really says where her head is at the moment. She is incredibly driven and wants to bring people along for the ride. 'Big Paul is taking a secondary role, and will be keeping the cogs turning back at home. A wedding certainly doesn't seem to be on the agenda any time soon.' Sam's rep has been contacted for comment. Towie rich list Samantha Faiers - £9m Joey Essex - £8m Gemma Collins - £7m Amy Childs - £5m


Irish Independent
2 days ago
- Irish Independent
Death Stranding 2 review: The very weird adventures of a delivery guy at the end of the world
But Death Stranding 2 differs in important aspects, something that Kojima has acknowledged was in response to entirely valid criticisms that the first game was just too hostile to players. For everyone who swooned over the starry cast caught up in a grandiose back story – creatures returning to the afterlife threaten a post-apocalyptic civilisation – many more people bounced off its interminable cut-scenes and opaque storyline. If the narrative didn't dissuade you, you were equally likely to weary of the repetitive gameplay cycle in which you lugged tottering piles of luggage on your back for miles on end. Kojima likes to say he doesn't make games for everybody – that if he isn't upsetting somebody, he's doing something wrong. That remains the case with Death Stranding 2, which may have lost some of its edge relative to the rest of the gaming scene but continues to be pleasantly weird and engagingly experimental, especially for a mega-budget title made by a 150-person studio. Consider the sequel to be an amplified, even more extravagant extension of the original's basic premise in which Sam attempts to reconnect settlements to a primitive internet and deliver packages while infrequently eliminating spectral wraiths and nobbling bandits. Returning Hollywood luminaries Norman Reedus (of The Walking Dead fame) and Léa Seydoux (No Time to Die) rub shoulders with newcomers including Elle Fanning (A Complete Unknown) and film director George Miller (the Mad Max series) as the setting moves to the Australian outback. In general, the troupe put in decent shifts, ably burnished by some amazingly subtle motion capture. Only the occasional line sounds phoned in – it's hard to take Sam seriously when he arrives home early on after a catastrophic event to mutter: 'Nobody here, maybe outside.' But then Sam as portrayed by Reedus is already a bit of a wordless cipher, the camera spending a lot of time admiring his muscular physique between missions. Occasionally too, Kojima gives his characters some awful guff to say. There may have been a few secret eyerolls on set when Seydoux has to offer this choice bit of dialogue: 'Together, we'll show the world the hope in your rain'. But clearly Kojima liked his words so much he made an achievement with that title. Oh well. A summary of the plot would neither do it justice nor make a lick of sense, involving as it does a baby in a plastic womb, tar currents beneath the Earth and rain that ages anything it touches. You'll either buy into the lore that drives Sam's journey or hover over the skip button during story dumps. Mercifully, Kojima has pared his indulgent tendencies somewhat and cut-scenes rarely stretch beyond a few minutes at worst. That's the least of the improvements, however, and the new focus on expedited travel coupled with compelling combat really elevates Death Stranding 2 to something irresistible. While the complex logistics of cargo management still feature strongly, the early introduction of vehicles such as tricycle and a small van spare the player many hours of trudging with a teetering load through rugged terrain. Fast travel unlocks after a few hours, enabling Sam to mop up side-quests with a few clicks and a sigh of relief. Diehard fans may bemoan such shortcuts but there's nothing to stop them sticking to long, masochistic walks for traversal either. Combat encounters gain a fresh urgency thanks to a diverse arsenal that empowers varying strategies ranging from stealth to sniping to point-blank shotgun blasts. The polish comes slightly undone sometimes when fighting the undead up close as the camera struggles to keep Sam in the frame. Kojima hasn't lost his predilection for pretentiousness nor the preposterous but in Death Stranding 2 he's created a powerful piece of entertainment propelled by the sheer force of his personality. There's probably no one else in gaming who could have got this made – layering the human need for connection with grand sci-fi themes and a satisfying gameplay loop. We should all be grateful for his unique talent.


RTÉ News
2 days ago
- RTÉ News
Death Stranding 2 reviewed - a video game sequel that delivers on all fronts
Set 11 months after the events of the first game, Death Stranding 2: On the Beach is an engrossing and utterly bizarre game of epic proportions. It is proof that legendary game designer Hideo Kojima is a master of his craft, capable of transporting players back into his signature post-apocalyptic world full of grit, horror and surprises. Any conclusions and theories you've made from the previous game are quickly unfounded, as new stories and new villains are waiting for you. Porters – get ready, as this sequel delivers something truly exceptional. Seconds into Death Stranding 2, and I am already tumbling down the side of a mountain. I mistimed my very first step, and so the small task of walking back home feels Herculean in measure. In a game about travelling across rugged terrain, this does not bode well. As I guide the poor protagonist, Sam Porter Bridges, through endless crevices, soothing the baby Lou who is strapped to my suit, I realise that the cult classic game from 2019 is back with a vengeance, somehow adding to the photorealism that made the original game so entrancing. Despite my bad handling, Sam has a spring in his step. He and Lou have been busy trying to forge a life for themselves on the border of Mexico, just out of reach of detection from the Chiral network. And as we eventually reach home, what awaits brings a smile to my face. House plants dot rooms. Baby toys are scattered on the ground. Family photos decorate the walls. This quaint life suits Sam, and I'm in no rush to move on from these scenes because deep down, I know the father-daughter harmony will be short-lived. In true post-apocalyptic fashion, the world will never stop needing Sam and Lou. The polarising storytelling of Hideo Kojima is in full swing Having successfully reconnected a divided America back together in the first game and preventing a mass extinction in the process, Sam is tasked once more with reconnecting the fringes of society back together, all the while battling with new enemies and monsters. A surprise visit from an old friend, Fragile, beckons the world-renowned porter to join her new team, Drawbridge. The locations? First in neighbouring Mexico and then in distant Australia. As well as saving humanity, Sam is also on the hunt for answers never addressed in the previous game. And through this, the might, skill and wizardry of Hideo Kojima as a legendary storyteller is front and centre. The story has been deliberately designed to challenge players. In an interview with Rolling Stone, co-composer Woodkid explained how Kojima changed the storyline halfway through the development. The reason? Test audiences were enjoying it too much. Yes, really. "We have a problem", Kojima said. "I'm going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something. "If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it. And I don't want that. I want people to end up liking things they didn't like when they first encountered it, because that's where you really end up loving something." While I won't spoil the intricacies of the story that lies before you, suffice it to say the narrative is chock-full of twists, most impossible to anticipate. New characters appear with untold abilities and introduce unthinkable questions. For every 'Why?' I ask throughout the game's lengthy campaign, I could hear Kojima's answer, 'Why not?'. Signature delivery gameplay and level design return to torment us For the uninitiated deliverymen among us, Death Stranding 2 is a game all about travel. The world is a hostile place, with civilisation retreating to the fringes. As a porter, Sam has the arduous job of carrying cargo from A to B, often on foot, sometimes by flashy vehicle or monorail, slowly reconnecting isolated pockets of the world back to the Chiral network. Sounds simple? Well, it's anything but. As relaxing as you think a walk in the Australian outback might be, otherworldly beasts known as BTs (beached things) slink in the shadows, making passageways a death sentence. These souls have been stranded in the living world and are often only detectable at close range when you're inches away, and escape is impossible. They bring the supernatural to the game and will keep your heart rate elevated. To make matters worse, bandits also roam the lands, scavenging supplies from unsuspecting innocents. And the terrain itself you need to traverse has somehow become even more cruel and twisted than you thought possible. Flat land does not exist anywhere in Australia, it seems. At all times, your screen will be an endless landscape of rocks, cliffs, debris and natural hazards. One wrong move, one mistimed jump, or a corner taken too sharply is all it can take to see poor Sam topple down in a flash, cargo soon following suit. The desperate state of the world is conveyed to you through every step you take. Every hesitant jump feels like it could be your undoing. Every simple stroll takes on immense gravity. Although Sam can scout routes beforehand and thus get intel on the dangers you 'might' face, you still need to expect the unexpected, as flooding, earthquakes and lethal rain (known as timefall) bring all manner of unwelcome pain. Great. Thankfully, the series' signature asynchronous Porter system can help preserve your sanity. Throughout your playthrough, the actions of other players can inadvertently help you along your travels, as they leave behind core infrastructure and items around that you can use, help complete deliveries, as well as donate to community resources. Never underestimate the kindness of strangers, and remember that your contribution will help support a future Porter's adventures in the coming days and weeks ahead. You never know how helpful you might be. An ensemble cast of iconic characters, new and old At the heart of Death Stranding 2 is a cast of zany characters that bring the post-apocalyptic world to life, and help ground the absolutely bonkers plot that is being served up. While it's hard to accurately describe them without divulging the surprises in store, trust that each one brings the right amount of chaos, villainy or level-headedness needed to press on. You've no doubt seen the teaser trailers, so it should come as no surprise to know that Troy Baker's Higgs makes a devilish return, albeit with new powers and scores to settle. It seems he's a little vexed by Sam stopping his plans of world destruction in the first game. Léa Seydoux returns as the scene-stealing Fragile, who, I'll be honest, I could sit, watch and listen to all day. New characters like Neil (Luca Marinelli), Rainy (Shioli Kutsuna), Tomorrow (Elle Fanning), and Dollman (Jonathan Roumie) each bring about as many questions as they do answers about the world of Death Stranding, and are all well able to hold their own in the story's gripping cast. Appearances from old friends are also aplenty, linking up the two games. While only a few months have passed, trust that a lot has happened to them, and the chance to meet up and swap war stories should excite you. But there needs to be a moment for Norman Reedus, who plays the world's favourite postman, Sam Porter Bridges. Reedus' performance goes to exceptional lengths in showing just how far Sam is willing to go for answers. Particularly during cut scenes, it's as if the actor is just mere inches away from you, such is the level of photorealism as well as emotion on display. A nomination for his performance at the Game Awards is undoubtedly secured. A wide variety of missions and combat opens up the world (and fun) of Death Stranding 2 The world of Death Stranding is expansive, to say the least, and people are hungry to reconnect with one another. As such, there is a wide variety of quests that Sam can undertake throughout his adventures. And despite my whinging about falling, I cannot deny it's incredibly entertaining. Before each mission, Sam must pack his supplies, including the enormous cargo he is about to put his life on the line for. How you organise your items and their collective weight is the difference between succeeding with glowing marks or losing your sanity in the process. If you're like me and want to be prepared for any eventuality, you'll pack everything and the kitchen sink, mixing a wide selection of guns, grenades, and trusty ladders to face (or avoid) foes. But being overly cautious is a double-edged sword, as you'll have created a leaning tower of cargo strapped to your back, making every movement you make even more hazardous. An endless library of weapons, gadgets, and enhancements ensures that you're always creative with your aggression. Tackling optional cargo deliveries is also well-advised, as some of the best tools Sam can use are only provided by allies you've earned trust from. And trust me when I say you'll need all the help you can get facing the game's outrageous boss sequences. Death Stranding 2: On the Beach might be Hideo Kojima's masterpiece Hideo Kojima is a maestro of the bizarre. Just when you think you have a grip on the world of Death Stranding, this sequel arrives to confound you, destroying any conclusions you might have drawn from the original 2019 release. With Death Stranding 2, you're treated to an engrossing adventure that draws you in quickly from the get-go. Despite being a single-player game, the story feels like it will become a collective experience. And I cannot wait for social media to become awash with abstract theories, each trying to make sense of the artistry you've just experienced.