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Play For Dream MR Headset Powers Next-Gen LBE Experiences at AWE USA 2025
Play For Dream MR Headset Powers Next-Gen LBE Experiences at AWE USA 2025

Yahoo

time13-06-2025

  • Entertainment
  • Yahoo

Play For Dream MR Headset Powers Next-Gen LBE Experiences at AWE USA 2025

Play For Dream MR headset demonstrates commercial-ready solutions for arcades and entertainment venues, backed by ecosystem partnerships and SteamVR breakthroughs. LONG BEACH, Calif., June 13, 2025 /PRNewswire/ -- Play For Dream, a global pioneer in spatial computing, showcased the world's first Android-based spatial computer at Augmented World Expo (AWE) USA 2025, featuring an 8K Micro-OLED display with world-leading 14ms VST latency plus hand and eye tracking. The device drew record crowds to Booth #631, where attendees queued for immersive demos while venue operators explored large-scale deployment opportunities, validating its mission to make "Spatial Computing Get Real" in commercial entertainment. Transforming Location-Based Entertainment Play For Dream MR delivers turnkey solutions for arcades and family entertainment centers (FECs), addressing core industry challenges of low throughput and passive interactions. Attendees experienced three revolutionary demos: In the Gesture-Controlled Jellyfish Aquarium, users manipulated virtual marine life with natural hand movements via precision tracking—no controllers required. The Dino Expedition transformed physical spaces into primeval forests where photorealistic dinosaurs reacted to real-world obstacles, demonstrating seamless environment blending. At the Floating Chess Arena, holographic pieces stabilized flawlessly on physical boards through advanced spatial anchoring, enabling competitive multiplayer matches. Wireless AAA Gaming Performance Beyond LBE applications, the headset achieved industry-leading SteamVR streaming for titles like Half-Life: Alyx. Leveraging Wi-Fi 7 and Virtual Desktop optimization, users experienced uncompromised visual fidelity with under ultra-low latency—proving standalone device can deliver desktop-grade VR wirelessly. This breakthrough eliminates tethering constraints while maintaining cinematic immersion. Strategic Ecosystem Accelerates Deployment Play For Dream's partnership ecosystem—featuring LBE content partners such as Story Studio and MixWorld—now delivers premium-quality content to broader venues. Story Studio's no-code MR engine, previously developed for Vision Pro, now enables FECs to customize experiences (e.g., dinosaur themes) in hours, not weeks. MixWorld's outdoor XR solutions, proven in high-end headset deployments, now extend spatial entertainment to theme parks and cultural sites at mass-market scale. This integrated "hardware-content-venue" model reduces deployment costs by over 30% while unlocking recurring revenue streams. Market Validation and Future Vision The spatial computing revolution is reshaping commercial entertainment, with Location-Based Entertainment (LBE) emerging as a $100+ billion global opportunity by 2030, according to MarketsandMarkets' latest industry analysis. Play For Dream's technology aligns with Disney and Universal's push into mixed-reality attractions. The company also revealed complementary applications in development: A medical rehabilitation program with Tobii leverages attention computing for cognitive therapy, while education-focused deployments are underway across Japan and Southeast Asian museums. "Think beyond screens—spatial computing sets your creativity free," said Ryan, CMO of Play For Dream Technology. "Whether you're building immersive attractions, developing content, or expanding entertainment venues, our open platform helps you turn bold ideas into reality. Let's collaborate to redefine what's possible." The company invites venue owners, content creators, and distributors to explore partnership opportunities at bd@ About Play For Dream Technology Founded in 2020, Play for Dream Technology is a company focusing on spatial computing devices. It is committed to bringing new digital entertainment experiences to users, reforming the way everyone acquires information, and advancing three-dimensional information technology. With a team of brilliant minds and a spirit of relentless innovation, Play for Dream continues to redefine what's possible with spatial computing and mixed | Twitter: @Play_for_dream View original content to download multimedia: SOURCE Play For Dream Technology

Play For Dream MR Headset Powers Next-Gen LBE Experiences at AWE USA 2025
Play For Dream MR Headset Powers Next-Gen LBE Experiences at AWE USA 2025

Yahoo

time13-06-2025

  • Entertainment
  • Yahoo

Play For Dream MR Headset Powers Next-Gen LBE Experiences at AWE USA 2025

Play For Dream MR headset demonstrates commercial-ready solutions for arcades and entertainment venues, backed by ecosystem partnerships and SteamVR breakthroughs. LONG BEACH, Calif., June 13, 2025 /PRNewswire/ -- Play For Dream, a global pioneer in spatial computing, showcased the world's first Android-based spatial computer at Augmented World Expo (AWE) USA 2025, featuring an 8K Micro-OLED display with world-leading 14ms VST latency plus hand and eye tracking. The device drew record crowds to Booth #631, where attendees queued for immersive demos while venue operators explored large-scale deployment opportunities, validating its mission to make "Spatial Computing Get Real" in commercial entertainment. Transforming Location-Based Entertainment Play For Dream MR delivers turnkey solutions for arcades and family entertainment centers (FECs), addressing core industry challenges of low throughput and passive interactions. Attendees experienced three revolutionary demos: In the Gesture-Controlled Jellyfish Aquarium, users manipulated virtual marine life with natural hand movements via precision tracking—no controllers required. The Dino Expedition transformed physical spaces into primeval forests where photorealistic dinosaurs reacted to real-world obstacles, demonstrating seamless environment blending. At the Floating Chess Arena, holographic pieces stabilized flawlessly on physical boards through advanced spatial anchoring, enabling competitive multiplayer matches. Wireless AAA Gaming Performance Beyond LBE applications, the headset achieved industry-leading SteamVR streaming for titles like Half-Life: Alyx. Leveraging Wi-Fi 7 and Virtual Desktop optimization, users experienced uncompromised visual fidelity with under ultra-low latency—proving standalone device can deliver desktop-grade VR wirelessly. This breakthrough eliminates tethering constraints while maintaining cinematic immersion. Strategic Ecosystem Accelerates Deployment Play For Dream's partnership ecosystem—featuring LBE content partners such as Story Studio and MixWorld—now delivers premium-quality content to broader venues. Story Studio's no-code MR engine, previously developed for Vision Pro, now enables FECs to customize experiences (e.g., dinosaur themes) in hours, not weeks. MixWorld's outdoor XR solutions, proven in high-end headset deployments, now extend spatial entertainment to theme parks and cultural sites at mass-market scale. This integrated "hardware-content-venue" model reduces deployment costs by over 30% while unlocking recurring revenue streams. Market Validation and Future Vision The spatial computing revolution is reshaping commercial entertainment, with Location-Based Entertainment (LBE) emerging as a $100+ billion global opportunity by 2030, according to MarketsandMarkets' latest industry analysis. Play For Dream's technology aligns with Disney and Universal's push into mixed-reality attractions. The company also revealed complementary applications in development: A medical rehabilitation program with Tobii leverages attention computing for cognitive therapy, while education-focused deployments are underway across Japan and Southeast Asian museums. "Think beyond screens—spatial computing sets your creativity free," said Ryan, CMO of Play For Dream Technology. "Whether you're building immersive attractions, developing content, or expanding entertainment venues, our open platform helps you turn bold ideas into reality. Let's collaborate to redefine what's possible." The company invites venue owners, content creators, and distributors to explore partnership opportunities at bd@ About Play For Dream Technology Founded in 2020, Play for Dream Technology is a company focusing on spatial computing devices. It is committed to bringing new digital entertainment experiences to users, reforming the way everyone acquires information, and advancing three-dimensional information technology. With a team of brilliant minds and a spirit of relentless innovation, Play for Dream continues to redefine what's possible with spatial computing and mixed | Twitter: @Play_for_dream View original content to download multimedia: SOURCE Play For Dream Technology Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Best of AWE 2025: The top 7 XR gadgets that caught our eye
Best of AWE 2025: The top 7 XR gadgets that caught our eye

Tom's Guide

time12-06-2025

  • Tom's Guide

Best of AWE 2025: The top 7 XR gadgets that caught our eye

Augmented World Expo (AWE) is a show focused on the world of virtual reality headsets and smart glasses, and how those devices are changing the future. The 2025 edition was a leap forward from previous years with a massive presence from well-known tech companies like Qualcomm, Sony, and Meta. Smart glasses are getting better and better, and headsets like the Meta Quest 3 are receiving more ways to play and work. And we haven't even mentioned the various wearables that can connect with your phone or these devices. Much of the show is focused on the future of headsets and glasses, but there were a number of products that are coming soon or are available now. We were able to go hands-and face-on with several products. Here's our picks for the best of AWE 2025 that you need to know about. Yes, these are the AR glasses that Viture has been teasing for a while now. While I can't tell you much about my hands-on time until they are announced, the fact that I've immediately given them the "best of show" trophy is hopefully enough of a green flag of what you'll get here. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. And what you do get is the best screen I've ever seen with a massive 60-degree field of view — all with that same great color production that Viture is known for. On top of that, with such a huge field of view, the glasses don't look or feel significantly larger to pull it off, and there's zero fringing around the outer edges of the display. Put simply, if you've been waiting for the best external display for your eyes on long journeys, I recommend you wait for these. Snapchat had a massive presence at AWE 2025 with multiple demos of its current Snap Spectacles, including AI-enabled object recognition and linked glasses for multi-person experiences. The biggest news was that its rebranded Specs will launch in 2026. Developers have had access to the prototype versions of the new smart glasses since late 2024, with a ton of expected "Lenses" or apps already in development. Snap CEO Evan Spiegel announced that the new glasses would be lighter and a "much smaller form factor" than the current Spectacles and the dev kits that we've seen. AWE 2025 was filled with VR accessories that ranged from haptic gloves to giant mech-suit-esque apparati. Unfortunately, many were either prototypes, meant for businesses, or too big for most people to feasibly use in their homes (looking at you, MEK). bHaptics showed off its TactSuit, a series of wearable VR accessories that add haptic feedback to your VR gaming. And we got to try some, including a vest, gloves, and sleeves. The accessories work with the Meta Quest 3 headset and were a lot of fun, even during simple tech demos. They're a bit spendy, but if you're invested in VR gaming, they are worth the cost. Controlling AR content on glasses has been a bit of a minefield. Either you've got to use a secondary device like a wand (like the Xreal Beam Pro), or it's a whole hand-tracking situation that doesn't really work without more raw computation. That's where the KiWear Smart Ring comes in — accurately capturing pinch and hand movements to a degree that it all feels like spatial computing without the need for an Apple Vision Pro on your face. Whether it's pinching to select, swirling your finger around to change the volume, or turning your hand palm-up for additional interactions, it's all here with this ring. It could possibly bring on a new wave of controlling AR content. We all know that AI goes hand-in-hand with smart glasses to deliver an immeasurably better experience — take a look at the Ray-Ban Metas for example. But it can all be a bit impersonal. How do you make that AI more personalized to you? A lot of sensors, and that's what Emteq is doing. Simply put, this company has delivered a fitness and wellness tracker better than any smart watch or smart ring ever could be. With nine optical sensors, it's able to measure your facial muscles to a near-microscopic level. This has uses in being able to create an avatar for talking in video calls, but the real immediate benefit I saw is in healthcare. Not only can you use the cameras to take a picture of your food and use ChatGPT to give you a caloric breakdown of what you're about to eat, but you can also get a reading on whether you're chewing too fast, which may cause digestion problems. And then the subconscious muscle twitches in your face can give it a read on your emotional well-being too. This is true personalized AI, and a look at what smart glasses could be as real assistants. The Wizpr ring caught us by surprise as we wandered the AWE 2025 show floor. It's an AI-enabled smart ring that features a microphone you can use to speak with AI. We tested it, and you can just about whisper, as the name implies, into the ring to give it commands or prompts. On the loud show floor, we were able to ask questions like, "What's the weather like?" or "How far away is the nearest Starbucks?" and the interface appeared to hear and understand the prompts. It can also be used to control some smart home devices like lights or media in your AirPods. Snapdragon AR1+ is a turbo-boosted version of what you see in the Ray-Ban Metas, but it's so much more than that. You see, one of the common obstacles with AI in smart glasses is the time taken to receive a response from the cloud, or latency. But this is able to run a 1-billion parameter model entirely locally, which is great for both privacy and speed. On top of that, there are improvements to camera quality, display quality, and energy efficiency. This chip puts Qualcomm on a path towards smart glasses that cut the cord to any phone or additional computing puck, and sets them towards a future where your smart glasses could replace what you may be reading this on right now.

Your phone won't be powering Xreal's upcoming Android XR glasses
Your phone won't be powering Xreal's upcoming Android XR glasses

Android Authority

time11-06-2025

  • Android Authority

Your phone won't be powering Xreal's upcoming Android XR glasses

TL;DR Xreal's Android XR glasses will come with a puck-like processing device. The puck will feature an unspecified Qualcomm Snapdragon chip. The glasses will have the largest screen the company has ever made. There's been plenty of talk about Google, Apple, and Meta all working on AR glasses, but they aren't the only players in the game. Xreal is currently working on its own pair of AR glasses, known as Project Aura. Other than the fact that they'll run on Android XR, not much is known about the device yet. However, Xreal shared a few new details this week. The Xreal team made an appearance at Augmented World Expo 2025 on Tuesday. As reported by Gizmodo, the company didn't release any new images or offer any demos, but it did reveal that your phone won't be able to handle the kind of processing Aura demands. Instead of using a phone as a computing device, Aura will use a separate, tethered, puck-like device for its computational needs. This puck-like device, small enough to fit in your pocket, will house an unspecified Qualcomm Snapdragon chip. It's unclear if Xreal plans to use the same SoC that's heading to Samsung's Project Moohan — the Snapdragon XR2 Plus Gen 2. It's also said that this puck will be detachable, in case you want to store the glasses and the puck separately. While a Snapdragon processor will power the puck, the glasses will have their own chip. This processor is said to be a modified version of the X1 chip found in the Xreal One glasses, called X1S. It was also confirmed that the glasses will have front-facing sensors, similar to the Meta Quest 3. Xreal also recently updated its website to add that Aura will have a 70-degree field of view (FOV). The website claims this will be the largest screen the company has made to date. To accomplish this, the team is using a 'flat prism lens' that features a triangular-shaped pane. Although this pane of glass is 40% smaller than the glass in its older devices, it enables a wider FOV on the horizontal axis. Considering the heavy processing demand, it wouldn't be a surprise if Aura ends up being a pretty power-hungry device. Unfortunately, Xreal didn't offer any details when asked about battery life. It appears the company also dodged questions about the price and release date. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.

Snap will launch its AR glasses called Specs next year, and these will be commercially available
Snap will launch its AR glasses called Specs next year, and these will be commercially available

GSM Arena

time11-06-2025

  • Business
  • GSM Arena

Snap will launch its AR glasses called Specs next year, and these will be commercially available

Snap Inc. unveiled its fifth-generation AR glasses, called Spectacles 5, last September, but they were only available to developers who signed up for the $99/month developer program. The good news is that this won't be the case with Snap's next AR glasses, which are set to launch in 2026. This revelation came from Snap during the ongoing Augmented World Expo (AWE) 2025 in Long Beach, California, in the US, where the company also announced that its next AR glasses, which will be available to the public, will be called "Specs." 'We believe the time is right for a revolution in computing that naturally integrates our digital experiences with the physical world, and we can't wait to publicly launch our new Specs next year,' said Evan Spiegel, co-founder and CEO of Snap Inc. Spectacles 5 Spiegel also claimed that Specs, which will be Snap's first commercially available AR glasses, "are the most advanced personal computer in the world." While Snap didn't delve into the details of the Specs, it said these AR glasses feature "see-through Lenses that enhance the physical world with digital experience." Furthermore, the company revealed that it has spent more than $3 billion on AR glasses over the past 11 years. In addition to revealing the launch timeframe of Specs, Snap announced updates to Snap OS, including deep integrations with OpenAI and Gemini on Google Cloud. Moreover, the company launched new tools for developers building location-based experiences. It includes the Fleet Management app, Guided Mode, and Guided Navigation. That's not it. Snap also announced that WebXR support in the browser is coming soon, and it is partnering with Niantic Spatial to bring its Visual Positioning System to Lens Studio and Specs to build an AI-powered map of the world.

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