Latest news with #Cyberpunk2077:UltimateEdition


Daily Mirror
6 days ago
- Entertainment
- Daily Mirror
How CD Projekt Red did the impossible and ported Cyberpunk 2077 to the Nintendo Switch 2
We sit down with CD Projekt Red's Senior VP of Technology, Charles Trembley, to talk about the miracle that is Cyberpunk 2077: Ultimate Edition on Nintendo Switch 2. To learn more about how Cyberpunk 2077 for Nintendo Switch 2 on day one was made possible, we go straight to the source with an interview with CD Projekt Red. It wasn't long ago that the idea of a game as graphically intense as Cyberpunk 2077 running on a handheld device seemed unfathomable. But then the Steam Deck came along roughly three years ago, leading players who prefer to take their games on the go to ask, 'will it run?' all over again while testing the limits of what's possible. However, a portable PC device is one thing and a dedicated console platform another, hence why Nintendo fans were left equally surprised and curious about how Cyberpunk 2077 would run on Nintendo Switch 2 when it was revealed in April of this year. Well, now it's here, and it's safe to say that most players are enjoying their time exploring Night City on Nintendo's hybrid successor. But how much work exactly did it take for CD Projekt Red to get Cyberpunk 2077 – including its critically acclaimed Phantom Liberty expansion – shrunken down to a single Nintendo Switch 2 cartridge? We recently visited the studio's head offices in Warsaw, Poland, speaking to Senior VP of Technology, Charles Trembley, to discuss why it was important for the game to be there at launch, how much Nintendo were excited about the prospect, as well as the game's legacy overall. Why was it important for you to release Cyberpunk 2077 on Nintendo Switch 2 on day one? We had a visit from Nintendo here in the HQ where basically they were talking about, 'okay, we have this new platform coming'. I think we all looked at each other in the room. No one actually said yes though. We all were looking at each other in the eyes and everybody was like, 'yeah, it'll be cool'. Everybody was excited [but] we didn't commit necessarily yet to make it for day one. Basically, what happened is since I was in the room I inherited the task to figure it out – if it was possible to make this game. I was in the secret room and trying to figure out, 'okay, does it make sense to make Cyberpunk? Will it actually run? Will be a good experience?'. And we quickly decided that it was definitely possible. And then, after we discussed that with Nintendo and marketing, everything started to align. We decided to try and be ambitious. 'We'll try to be there at launch'. A lot of studios weren't lucky to acquire dev kits so early. I trust this wasn't an issue for you? For us, it was fine. We didn't need necessarily an army of dev kits. We just needed one or two to just get us started. And then when we needed more, we communicated with them and we aligned when, and we just scaled up as the project went . What were the main difficulties with porting Cyberpunk 2077 to Nintendo Switch 2? What surprised me is that it didn't take us that much time to get it running. So, from the inception of me working, making just the infrastructure to make it work, I had a triangle on screen. So it didn't take us like that much time. Of course, it was difficult to know the difference between the beginning and the theory. Is it going to work on when you're connected to the TV, in handheld or in docked? I think it took us a few months to get everything running. And then after that, the last challenge was the cartridge. At first it was quite clear what the limitation of a cartridge was. [Nintendo was] quite upfront: this is going to be 64GB cartridge. With Phantom Liberty back then [the game] was at 90GB, and we wanted to have both together. As gamers, we all knew it's not very good to have the game as a code in the box, so we tried to figure out how it works. And one of my engineers, Adrian, is a physical collector, so it was what he really wanted. There's a lot of assets that were duplicated for various reasons, so we could limit the number of duplications there. There are few movies that are high resolution. And we had to decide, 'okay, it's too high resolution', so we did reduce the quality there a little bit. We did a lot of experimenting to limit as much as possible. Finally, the language was another big issue that we need to resolve because it's one of our unique selling points, right? We have a lot of languages, and we want to continue having other languages, but every language with all the voiceover is very expensive on disk. We needed to make a choice, and we decided to limit the number. On cartridge you have the default language, but then you need to download the language that you want [separately]. We thought it was a good compromise. Cartridge constraints is a big Switch 2 talking point. Do you foresee this continuing to be an issue? I think Nintendo is quite good at managing their hardware, so I'm expecting that for their product, they will still be fitting in cartridge. I don't think we'll have to be scared about that. I think the main issue is when you get to our universe a little bit, where we go forward, but really the new consoles will be coming in a few years, right? The PC. It's never stopping and unfortunately sometimes the quality of assets is very hard to keep into 64GB for Cyberpunk and going forward it's definitely a challenge. I can imagine that in our next title if we want to get more ambitious, more quality, it would be extremely difficult to be on 64GB. For sure, downloadable will always be an option. However, of course, having 256GB on drive, an SSD on the console makes it very difficult to have more than one game, right? We had the same issue also on the original Nintendo Switch. The Witcher 3 was 32GB, so it's difficult to download it. Hopefully the micro-SD express cards will be bigger and bigger so people will be able to have bigger games, but I can definitely imagine that in our universe, with third parties, if you want to have the game running it might be difficult to fit on 64GB card. And finally, on the legacy of Cyberpunk 2077, how are you as a studio feeling about the game overall? The main problem we had before was the mechanical hard drive, which was very, very hard for us to deliver all the content that needs to be streamed to the on the consoles. So when we moved to the next generation with the SSD, that really helped us a lot to now finally fix these issues. And I think that with lots of work when we got to the Edgerunners update, which was great because then we also had a lot people coming back to the game, you know giving us another chance in all fairness, I think the team really was appreciative to get back to the game. Then we had 2.0, which again, gave another breadth to the game. I think that at this stage, we can think that, as a company, we were finally where we always wanted this game to be. Then when we get Phantom Liberty on top of it, which is also like, 'now we know exactly how to make this game, how to make those quests, how make everything to make it the best experience of Cyberpunk'. The reception was great from the community. We're pretty grateful for that community. At the end side, if you think about it, if the success of the game would have been what we originally expected, would it be the same game that we're playing today? I don't think so. Which is weird when you think about it because of all the problems that we had, but then basically we ended up pushing so much energy in this game and I think now it's a much, much better game that it would not have probably been otherwise, so I'm pretty happy about the result. I think this game will pass the test of time. Cyberpunk 2077 is available on Nintendo Switch 2, complete with the new Update 2.3, right now.


Deccan Herald
17-07-2025
- Deccan Herald
Cyberpunk 2077: Ultimate Edition debuts on Apple Mac devices
Cyberpunk 2077: Ultimate Edition is now available for Apple Mac devices. Credit: CD Projekt RED Cyberpunk 2077: Ultimate Edition now available for Apple Mac devices. Credit: CD Projekt RED


Time of India
16-07-2025
- Time of India
Cyberpunk 2077 Ultimate Edition is coming to Macs: Hardware requirement, special features and all you need to know
Cyberpunk 2077-maker CD PROJEKT RED has announced that Cyberpunk 2077: Ultimate Edition will launch for Macs featuring Apple silicon this on Thursday (July 17). The game will be available via the Mac App Store, Steam, and the Epic Games Store. What makes this launch special is that this marks the first time Cyberpunk 2077, including its spy-thriller expansion Phantom Liberty, will be playable on Macs with Apple silicon. Cyberpunk 2077: Ultimate Edition has been optimised for the Apple Ecosystem and is supported on Apple silicon Mac configurations with 16GB or more of unified memory, running macOS 15.5 or later for an optimal experience. Cyberpunk 2077 Ultimate Edition on Mac: Features and content update Cyberpunk 2077 Ultimate Edition on Mac features Spatial Audio support, and on Mac, it defaults to Head Tracked Spatial Audio with AirPods for an enhanced immersive experience. Key highlights of the Mac version include: "For this Mac" Graphics Presets: Individually optimised for every Apple Silicon Mac model. MetalFX upscaling and AMD FSR upscaling with frame generation optimized for Apple silicon. Spatial Audio with head tracking exclusive to AirPods. Calibrated HDR optimised for Apple XDR displays, with HDR output supported on external calibrated displays. Game controller support and Magic Mouse/Trackpad compatibility. Cross-Progression across all platforms. Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Luxury Awaits at Paras Floret | Paras Sector 59 Gurgaon Paras The Florett Book Now Undo by Taboola by Taboola Cyberpunk 2077: Ultimate Edition optimisation for Apple Silicon performance Apple says that the Cyberpunk 2077: Ultimate Edition is finely tuned for the Mac lineup, from M1 models up to the latest Macs with M4 and M3 family of chips, including the new iMac, MacBook Air, Mac mini, MacBook Pro, and Mac Studio with M3 Ultra. The game leverages Apple's Tile-Based Deferred Rendering (TBDR) architecture by adding native Metal API support, utilising Metal's C++ interface and the Metal Shader Converter to optimise its rendering pipeline for Apple GPUs. To maximise GPU efficiency, Cyberpunk 2077: Ultimate Edition reduces memory traffic and employs overlapping frames and command processing, the company said. An optimised rendering pipeline also minimises CPU overhead, while selectively utilised native Metal Shaders combined with converted shaders further enhance GPU utilisation. To boost performance while maintaining visual quality, the game integrates Apple's MetalFX upscaling. OnePlus Nord CE 5: You don't need to charge this phone daily AI Masterclass for Students. Upskill Young Ones Today!– Join Now


India Today
16-07-2025
- India Today
Cyberpunk 2077 coming to Mac on July 17 but only these users can play it, Apple confirms
Cyberpunk 2077: Ultimate Edition is set to make its debut on Apple silicon Macs on July 17, Apple has announced. The game will be available through the Mac App Store, as well as platforms like Steam, and Epic Games Store. This release brings the full base game along with the Phantom Liberty expansion to Mac users, leveraging the capabilities of Apple silicon and Metal technology for optimal performance. Apple confirmed that only Macs equipped with their silicon chips and running macOS 15.5 or later will support the game edition is specifically tailored for Apple silicon, supporting Macs with 16GB or more of unified memory. These specifications ensure smooth gameplay, sharp visuals, and enhanced battery life. The game also supports features like Spatial Audio, providing an immersive auditory experience, particularly with AirPods' Head Tracked Spatial Audio. These enhancements highlight the game's optimisation for the Apple hardware features have been integrated into the game to enhance the gaming experience on Macs. The "For this Mac" graphics presets are specifically optimised for different models of Apple silicon Macs. Additional features include MetalFX upscaling and AMD FSR upscaling, optimised for Apple silicon to provide superior graphics quality. Users can also benefit from dynamically calibrated HDR for Apple XDR displays and enjoy cross-progression across all supported platforms. The game's integration with Apple's Tile-Based Deferred Rendering (TBDR) architecture is noteworthy. By using native Metal API support, the game maximises GPU efficiency, reducing memory traffic and processing commands more effectively. This approach is designed to reduce CPU overhead and make full use of Apple's MetalFX technology, enhancing both performance and visual quality during upcoming Metal 4 features, announced during WWDC 2025, promise further enhancements. Future updates to Cyberpunk 2077 will include MetalFX Frame Interpolation and MetalFX Denoising, aimed at achieving higher frame rates and improved visual fidelity. The MetalFX Frame Interpolation will generate intermediate frames to stabilise frame rates, while MetalFX Denoising will enable real-time path tracing. These advancements are expected to offer smoother gameplay and richer the Mac release, players using a range of Apple devices from M1 to M4 chips, including the latest Mac models like the iMac and MacBook Pro, can expect a highly tuned gaming experience. Each device's capabilities are carefully considered to ensure the game performs optimally across different hardware inclusion of comprehensive updates and free content further enhances the value of Cyberpunk 2077: Ultimate Edition on Mac. By leveraging Apple's hardware and software innovations, CD Projekt Red aims to provide Mac users with a gaming experience that rivals other platforms, with seamless integration and performance improvements across the board.- Ends
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Business Standard
16-07-2025
- Entertainment
- Business Standard
Cyberpunk 2077 Ultimate Edition is coming to Apple Macs on July 17: Details
Polish video game development studio CD Projekt Red has announced the launch date for Cyberpunk 2077: Ultimate Edition for Macs with Apple Silicon. Scheduled to release on July 17, the game has been promised to deliver smooth performance, sharp visuals, and more on Macs powered by the M-series chips. Notably, this is the complete edition of the open-world role-playing game (RPG) first launched in 2020, and it includes all post-release content, such as the Phantom Liberty expansion. On Mac, Cyberpunk 2077: Ultimate Edition will support MetalFX upscaling for enhanced performance and will support spatial audio. The game will also support tracked spatial audio with Apple AirPods by default. Cyberpunk 2077 Ultimate Edition: Availability and eligibility The Cyberpunk 2077: Ultimate Edition will be released on July 17, and it will be available for purchase from the App Store for Mac, Steam, and the Epic Games Store. Consumers running any Mac, including iMac, MacBook Air, Mac mini, MacBook Pro, and Mac Studio, which is powered by Apple M1 chip or later, with at least 16GB of unified memory, and running on macOS 15.5 or later firmware, will be able to run this game on their system. Cyberpunk 2077 Ultimate Edition: How will it make the most of Macs? CD Projekt Red has confirmed that Cyberpunk 2077: Ultimate Edition will be fully supported on Macs powered by Apple Silicon. This version includes all the post-launch updates released since the game's debut in 2020, including the Phantom Liberty expansion. On Macs, the game uses Apple's Metal graphics framework to improve visual quality and performance. By integrating native support for Metal and using features like MetalFX upscaling, the game can maintain higher frame rates while reducing the load on the system. This helps deliver smoother gameplay, even at more demanding graphics settings. In an upcoming update, the game will also support new Metal 4 features such as MetalFX Frame Interpolation and MetalFX Denoising. Frame Interpolation works by generating extra frames between existing ones to create more fluid motion, while Denoising enhances image clarity during real-time ray tracing on higher graphics settings. Together, these additions will allow the game to reach up to 120 frames per second on supported Macs, offering a better visual experience for players without compromising performance. What is Cyberpunk 2077 Ultimate Edition Cyberpunk 2077: Ultimate Edition is a complete version of the open-world action RPG developed by CD Projekt Red. Set in the futuristic and dystopian Night City, the game follows the story of V — a mercenary navigating a world dominated by mega-corporations, advanced technology, and cybernetic enhancements. The Ultimate Edition includes the base game along with all post-launch updates and the Phantom Liberty expansion, which adds a new storyline and area to explore. The game is known for its branching narrative, first-person perspective, and extensive character customisation. Players can approach missions using different playstyles — whether through combat, stealth, or dialogue choices — while exploring a richly detailed city filled with side quests, factions, and lore. The Ultimate Edition serves as the definitive version for new players, bundling all content and technical improvements into a single package.