Latest news with #DavidSirland
Yahoo
a day ago
- Entertainment
- Yahoo
After adding yet another tiny map, Battlefield 6 players are rightfully clowning on its definition of 'all-out warfare'
When you buy through links on our articles, Future and its syndication partners may earn a commission. As weekend two of the Battlefield 6 beta gets into swing, folks are increasingly skeptical of all these small to medium maps. The lack of a truly "big" Battlefield map was the loudest criticism coming out of last weekend's playtest, and the only new map added this week isn't squashing worries that Battlefield 6 is prioritizing the Call of Duty crowd: Empire State, an infantry-only map with zero vehicles, is the smallest one we've seen yet. The cries for clear skies and open ranges haven't inspired an official response from Battlefield Studios, but DICE lead producer David Sirland assured fans that "large maps exist" earlier this week. "Speed is a factor of map size. We picked these maps to make sure we hit the full-octane version of Battlefield on the head—and made everyone see we can handle that too," Sirland wrote on X. "Large maps exist, and the tempo scales accordingly; you'll be able to see soon enough!" Even still, the way Battlefield 6 labels its modes has some questioning if EA has a different definition of "large" than the rest of us. The new Attack & Defend playlist, consisting of Rush and Breakthrough, is listed as "large-scale battles," despite Rush's cramped, aggressively linear 12v12 map layouts. That disparity is already inspiring some decent memes: "Leaked" images of new Battlefield 6 maps that are literally just Call of Duty maps. Devs have confirmed they are adding another large scale map this weekend from r/Battlefield New Medium-Large Scale Map Leaked Before Release from r/Battlefield Sirland's comments about large maps prompted me to take a second look at BF Studios' official website to determine how much large-scale Battlefield-ing we should actually expect from its nine launch maps, judged by how many vehicles are present. Fewer generally means smaller. Here's what I've got: Siege of Cairo: Small, infantry-focused, tanks only Iberian Offensive: Small, tanks and jeeps Empire State: Small, infantry-only, no vehicles Liberation Peak: Medium, all vehicles Operation Firestorm: Medium or large (depending on how closely it sticks to the BF3 version), all vehicles Saints Quarter: Small, infantry-only, no vehicles New Sobek City: Described as "all-out war across construction sites and massive sand dunes" with jeeps, tanks, helicopters, but no jets Mirak Valley: Described as "the largest map at launch", all vehicles Manhattan Bridge: Described as "close-quarters" with helicopters, but no mention of jeeps or tanks By my count, that means Battlefield 6 will have just three maps that capture the full experience of transports, tanks, helicopters, and jets at launch. Personally I think that's a bummer, because it also suggests only three maps have a large enough footprint for jets to even make sense. Hopefully, New Sobek City will still feel large with only helicopters, because the more I play Cairo, Empire State, and Iberian Offensive, the more I see myself filtering those out of my regular rotation in the full game. Since most people probably aren't going to comb over official map descriptions before launch, I suspect we're barreling toward a nasty collision of expectations vs reality come October 10. Longtime fans want and expect Battlefield 6 to be huge the majority of the time, and I don't think that's what we're going to get.
Yahoo
3 days ago
- Entertainment
- Yahoo
Battlefield 6 lead producer says 'large maps exist,' confirming the full game will offer bigger battles than the beta's cramped, chaotic firefights
When you buy through links on our articles, Future and its syndication partners may earn a commission. Aside from a few moments of conspicuously instantaneous death, I had a great time with the first Battlefield 6 beta weekend. The guns largely felt lovely, I got a 16-killstreak as a tank gunner, and I watched someone drive a jeep covered in C4 into an enemy anti-air gun. That all hits. My main complaint about the beta, however, is that the smaller scale maps meant it was hitting too much, too fast. Luckily, Battlefield Studios has heard the concerns of players like me who prefer a more sprawling scale of Battlefield, and Dice's lead BF producer David Sirland says we can expect bigger maps where fights aren't only ever cranked to 11. Posting on X, Sirland said the selection of maps in the first BF6 beta weekend was chosen as a showcase for how Battlefield 6 is being designed to accommodate faster-paced combat—not just the pace already enjoyed by cool, strong, and incredibly brave individuals. "We picked these maps to make sure we hit the full-octane version of Battlefield on the head—and made everyone see we can handle that too," Sirland said. "Large maps exist, and the tempo scales accordingly, you'll be able to see soon enough!" That's music to my ears, because I've always come to Battlefield for the maps that give battles room to breathe. My ideal game of Conquest is one with an arc: I like the tense, quiet moments between pushes and the edge-of-map skirmishes as much as the all-out assaults. The beta's maps were plenty fun, but strung back to back, they left me yearning for the less exhausting version of Battlefield. That line of thinking sadly wasn't convincing for the dude who told me in a beta match on Iberian Offensive that "bigger maps don't make sense." I'm not sure what makes more sense about feeling like you're being repeatedly kicked in the head on Siege of Cairo, but I wish him well. I'll be anywhere else. Unfortunately, we probably won't be seeing Battlefield 6's biggest maps in the second open beta weekend: Battlefield Studios says it'll be adding the Empire State map and the Rush mode to the beta matchmaking pool, but Empire State's lack of vehicles and focus on verticality will probably make for more dense well. It's not that long of a wait for the full Battlefield 6 launch on October 10.