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Engadget
3 days ago
- Entertainment
- Engadget
Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+
Playdate Season Two is here, bringing with it two new games for the quirky yellow handheld every week until July 3. And if the first two titles are any indication of what this season will be like, it's sure to be a great one. Season Two kicked off on May 29 with the arcade action game Fulcrum Defender — from the studio behind FTL: Faster Than Light and Into the Breach — and the delightfully chill Dig! Dig! Dino! . The two games couldn't be more different from each other, but they're both bangers in their own right. Panic also released Blippo+ , which can only be described as a fever dream of cable TV, with the first drop of Season Two, and it is amazingly bizarre. "Survive for 10min!" sounded almost like a threat when I first started reading through Fulcrum Defender 's How To Play guide. Between all the on-screen information you need to pay attention to, the many different types of enemies that'll be attacking and the various weapon upgrades you can earn over the course of a run, there's a lot to take in, and I braced myself for a tense and complicated playing experience. But, while that may be closer to the case on Hard Mode, I found that Fulcrum Defender wasn't all that punishing of a shooter on Normal Mode. It's a challenge, for sure, but one with a surprisingly achievable goal that I was able to enjoy without losing my mind. At least, not until crossing the 10-minute mark. After that, all hell breaks loose. In Fulcrum Defender , you're positioned at the center of a circular arena and have to fend off a continuous swarm of enemies. Your shield will take damage any time an enemy collides with it, and once enough have breached that zone, it's game over. To avoid that, you need to shoot them down one by one, using the crank to aim your weapon and the D-pad to shoot. Some enemies can be taken out in one shot, but others — distinguished by their filled-in appearance — require multiple shots. Over time, you'll earn weapon upgrades to build out a more powerful defense system, with options like large, guided projectiles and a flail that can knock out several enemies in one sweep. It's unexpectedly addicting. The music is beautiful and calming, giving the whole thing a pleasant atmosphere despite the fact that you're surrounded by enemies at any given moment and trying not to die. Once I realized it was absolutely possible to survive 10 minutes and even go beyond that, I got sucked into the loop of trying over and over to beat my high scores. I'd love to see a global leaderboard for this game at some point, because I just know I'd be floored by how long some players will be able to last. If you liked this one and want to know a little more about the making of it, be sure to check out our interview with Jay Ma , the co-founder of Fulcrum Defender developer Subset Games. I can't think of anything I'd rather be doing right now than pretending to be a paleontologist and casually digging for bones. No thoughts, just dig. That's exactly what Dig! Dig! Dino! has going on, and it's awesome. You're working as part of a crew (made up entirely of anthropomorphic animals) at the site of some really unusual dinosaur fossils, and it's your job to dig up new bones and artifacts. Once you've got the entire skeleton of a particular dinosaur, you can scan it in the lab to reveal what it was like when it was alive. That information, coupled with the peculiar artifacts scattered around the site, paints a picture of some pretty strange activities that went on there long ago. For example, some of these dinosaurs seem to have had crystals growing out of their bodies, and it looks like they were warned about the asteroid extinction event. Fishy! The gameplay is extremely low stakes — this is one for when you just want to zone out playing something that'll keep your hands busy. You're equipped with a shovel, a drill and a radar gadget for detecting items beneath the surface, and have no time-sensitive goals to hit. You only have so much energy, though, which will be consumed with each use of your tools. When you run out, the round is over. But you can visit each site as many times as you need to in order to find all of the dinosaur pieces hidden there, so it can be a really casual undertaking if you want it to be. It's a really nice time, with a fun story to tie it all together. You'll get a solid few hours of playtime out of this, too, and the simplicity of it all means you can put it down and come back to it later without having to rack your memory to figure out where you left off. I loved this one. What can one even say about Blippo+ ? This bizarre "1-bit television" experience came as a bonus with the first Season Two games, and it is something. Panic first teased it back in December 2024 as a Steam title, but here it is for the Playdate now, complete with a roster of channels playing hallucinatory programs and Femtofax, an interactive message board of sorts where you can find affirmations, neighborhood drama, chatter among amateur astronomers and more. Panic describes it as being "comparable to an old episode of The Twilight Zone ," but it's more like an old episode of The Twilight Zone if it were made by Tim & Eric and aired after midnight on Adult Swim. I think I am obsessed with it? I'm really interested to see where this goes. It'll keep getting new content alongside the rest of the Season Two releases, with new episodes every week for 12 weeks. I would totally park my Playdate in a dock (but not the Stereo Dock </3) on my desk and leave Blippo+ running in the background all day if it has enough fresh material to sustain it. The song playing alongside the endlessly scrolling Blippo+ TV guide screen is already stuck in my head, and I don't hate it. The program guide with this week's schedule is online, if you're curious about what's going on right now.


Digital Trends
07-05-2025
- Entertainment
- Digital Trends
My latest Steam Deck obsession is a tactical spin on Space Invaders
There are few games that feel truly timeless to me, but Space Invaders ranks high on that list. Anytime I play it, I still find that I can sink my teeth into it more than most modern games 10,000 times its size. It's simple, but I find that there's hidden depth in its strategy. What's the most efficient way to clear waves? How do you manage columns of aliens once they start getting closer? Every game is a battle in which every shot counts. StarVaders understands that idea and takes it to a logical evolution. The new indie game is another in a long line of genre hybrids that smashes a roguelike, deck-builder, and shoot-em-up together. I rolled my eyes when I first heard the description, but after a week of toying around with it, I'm hooked. StarVaders takes the feeling I get when playing Space Invaders and successfully puts it into a turn-based tactics format that has me constantly starting one more run. The premise here is familiar: Aliens have come to Earth! Shocking, I know. It's up to a squad of mech pilots to fight them off. It's a simple setup, but there's some surprising depth to where it all goes. At the end of each run, I hear a bit of cryptic dialogue that peels back what exactly happened more and more. I haven't seen enough of it yet to know exactly what's going on, but it adds some narrative intrigue to an already sticky roguelike hook. Recommended Videos Gameplay is the focus here and I'm finding even more depth there with each run. StarVaders plays like a cross between Into the Breach and Space Invaders. In each level, I'm placed on a grid-based board. I'm at the bottom and different alien ships drop in from the top. They come closer to the bottom with each passing turn. If they get into the bottom three rows before I can squash them, they add a tick to my doom meter. When I accumulate five doom, my run ends. To take down the ships before that happens, I need to play cards. My deck is divided between attacks and movement, and each one costs a bit of heat. Each turn, I must move and shoot to manage the board, all while remembering the unique properties of every alien. I might need to shoot one twice to break its shield first or deal with bugs that move twice as many spaces on a turn. A successful round is a juggling act where I need to make sure I'm not wasting a single action. It's very much like Into the Breach in that sense, playing on that game's Chess-like approach combat. The more I play, the more depth I find in that hook. Following in the footsteps of games like Monster Train, I have a chance to buff my deck and gain passive relics between rounds. I can upgrade cards occasionally too, letting me turn basic cards into essential tools. For instance, I can make it so a basic movement ends with me shooting a bullet upwards, or making it so a quick shot will gain a repeat status effect if it kills an enemy. It takes me a bit to get the hang of every status effect and what they all mean, but my runs become much more efficient once I do. With the right cards, I can clear out a full board of enemies with only a few well-played cards. There's a lot of smart risk that goes into that strategy too. Each turn, I only have three heat to work with. Once I hit that limit, I'm in danger of overheating. That means that I can play one more card, but it will be burned and made unusable until the next round. Similarly, there's also some risk taking when it comes to evading enemy attacks. On each turn, I can see red spaces that my foes will hit once my turn ends. I can spend movement cards to get to safety, or I can intentionally take the hit. If I do, I'll add a junk card into my deck which I'll have to spend heat to purge if I don't want to keep it in my draw. There are a lot of cases where that risk is worth it so long as I have a good handle on my deck and what it can do. I'm still early in my playthrough, but I've found a wealth of deckbuilding strategies to toy around with as I weigh those risks. Some of my builds have been based around intentionally purging cards from my hand to get extra heat. I've built others around laying bombs all over the board and shooting to detonate them. There are several characters to unlock across three classes, each of which has their own specific skills, and I unlock new cards each time I level up in a meta progression system. With more difficulties still to unlock and story to see, StarVaders is a game I know I'll return to a lot this year. It feels like I can pick up a little more strategy with each run, and that's what really makes it feel like a game built in the spirit of Space Invaders even more than its aliens. StarVaders is available now on PC.