Latest news with #Cyberpunk


Geek Culture
07-07-2025
- Entertainment
- Geek Culture
'Cyberpunk: Edgerunners 2' Will Return To Night City As A Standalone Sequel
David's story may have come to an end, but the world of Night City lives on. After teasing a potential animated series last year, Netflix and CD Projekt Red have announced Cyberpunk: Edgerunners 2 , a standalone sequel to the 2022 darling. Announced at Anime Expo 2025, the forthcoming spin-off will feature 'an entirely new story, fresh characters, and a raw, realistic take on the most dangerous city of the dark future.' The video game developer is reuniting with Studio Trigger for the project, with Kai Ikarashi ( ) and Kanno Ichigo ( Promare ) serving as director and lead character designer, respectively. Hugo Award winner Bartosz Sztybor and Masahiko Otsuka, who worked on the original, are back onboard. 'Night City has a lot of stories to tell. I have a dream that it won't end with Cyberpunk: Edgerunners . There's more stories, more characters. I wasn't satisfied with the sadness I received from the audience, so I want you to be even more sad now,' Sztybor said, adding that the 10-episode season is set to be 'of course, sadder, but it will be also darker, more bloody, and more raw.' 'Cyberpunk: Edgerunners 2 presents a new standalone 10-episode story from the world of Cyberpunk 2077— a raw chronicle of redemption and revenge,' reads a summary of the follow-up instalment. 'In a city that thrives in the spotlight of violence, one question remains: when the world is blinded by spectacle, what extremes do you have to go to make your story matter?' No release date has been announced for Cyberpunk: Edgerunners 2 , but here's a first look at its official logo and poster art: Night City is due to return on the gaming front as well, though not anytime soon. Cyberpunk 2 , the sequel to 2020's Cyberpunk 2077 , has entered the pre-production phase of development, placing the game's release date somewhere between late 2030 and early 2031. Si Jia is a casual geek at heart – or as casual as someone with Sephiroth's theme on her Spotify playlist can get. A fan of movies, games, and Japanese culture, Si Jia's greatest weakness is the Steam Summer Sale. Or any Steam sale, really.


Time of India
06-07-2025
- Entertainment
- Time of India
Hotly anticipated Cyberpunk: Edgerunners 2 reveals its casting director for the English dub, Cowboy Bebop's Wendee Lee
Cyberpunk: Edgerunners 2 sent shockwaves throughout the anime and gaming fandom after it was announced at Anime Expo 2025. The original Cyberpunk: Edgerunners was a critically acclaimed anime series produced by Studio Trigger in collaboration with CD Projekt Red (CDPR) and R. Taslorian Games that released in 2022 on Netflix. The series was meant to have a self-contained storyline that didn't leave much room for a sequel, which is reflected in Cyberpunk: Edgerunner 2's marketing. The teaser trailer confirms that a major character death from the original series will stick, and statements characterizing the upcoming series as a 'standalone sequel' seem to imply it may feature a new cast of characters altogether. Another important detail about the production was revealed on July 6, with veteran voice actor Wendee Lee, known for her roles in Cowboy Bebop, Bleach and Lucky Star confirming that she'll be the casting and voice director for the upcoming series. Wendee Lee is the director of Cyberpunk: Edgerunners 2's English dub * Cyberpunk: Edgerunners II * I cannot wait to cast & voice direct this badass sequel! The new anime will be another 10-episode story from the world of Cyberpunk 2077, described as 'a raw chronicle of redemption and revenge'. 💔 The English voice acting of the original Cyberpunk: Edgerunners was praised as one of its strongest points, with the performances of Zach Aguilar, Emi Lo and Giancarlito Esposito receiving multiple plaudits. The English dub of Cyberpunk: Edgerunners 2 will have high standards to live up to, but Wendee Lee is a seasoned industry veteran with plenty of experience under her belt. Having started her career with 1985's Robotech, she's gone on to voice many iconic roles over the years. Wendee Lee's well known as the voice of Faye Valentine in the cult classic Cowboy Bebop, Conan Edogawa in the Bang Zoom dub of Case Closed, and Yoruichi in Bleach. Her voice directing experience is also extensive, with her having worked on the English dub of Digimon Adventure, Outlaw Star and Bleach. More recently, she was also the voice director for 2021's Cells at Work! Code Black. Cyberpunk: Edgerunners 2 is the latest entry in the Cyberpunk franchise The Cyberpunk franchise originated with the Cyberpunk tabletop game that was produced by Mike Pondsmith and R. Taslorian Games in 1988. The second edition of the game, Cyberpunk 2020, was released in 1990, and served as the foundation for the rest of the franchise. CD Projekt Red released their highly anticipated video game adaptation of the setting, known as Cyberpunk 2077, in December 2020. While the original launch was fairly controversial due to the game's unfinished and poorly optimized state, CDPR's continued support for the title, alongside the runaway success of the original Cyberpunk: Edgerunners, has cemented the video game as one of the company's flagship titles.


Forbes
05-07-2025
- Entertainment
- Forbes
Good News About The ‘Cyberpunk: Edgerunners' Season 2 Release Date
Cyberpunk Edgerunners CDPR has just announced that Cyberpunk: Edgerunners will return with season 2. This was more or less confirmed before this, but now actual promotion is rolling out for the show, with descriptions, posters and by the time you read this, probably a trailer. If you're thinking you're going to need to wait an extremely long time for this second season, the release date may be a lot closer than you think. CDPR has not given a date, nor a window. However, given the saga that was the release of season 1, we can dig into this. And from what I can tell, it's mostly good news. Here's the timeline: Cyberpunk: Edgerunners was announced on June 25, 2020 during a livestream. It was largely forgotten about until closer to release (December 2020 was launch, and its disastrous release was all anyone could talk about). Cyberpunk: Edgerunners premiered on Netflix on September 13, 2022, about two and a quarter years later. So, are we destined for a fall 2027 launch? Not necessarily. If it's true that Edgerunners season 2 is actually getting a trailer today (it already has promotional art), then we may be much closer to launch than envisioned. The first Edgerunners season 1 trailer wasn't released until June 8, 2022 at a Netflix 'Geeked Week' showcase. That was just four months until launch. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Almost immediately, Edgerunners was a huge hit. It remains one of the best-scoring shows in Netflix history with a 100% critic score and a 95% audience score on Rotten Tomatoes. Riot's Arcane used to be up there as well, but season 3 dropped its audience score to an 87%, so Edgerunners practically stands alone on the service. And so, what was once going to be a one-off led to more content. In September 2024, Netflix teased a new Cyberpunk animation project. Now, we know that's Edgerunners season 2. One concern was that animation studio TRIGGER was so busy they wouldn't be available for a while, but it seems they have made time, given that this was an obvious priority. Given all this information I do not believe at all we are in for another 2+ year wait for Edgerunners season 2. If we really do get a trailer, I would guess that maybe this isn't four months away like we saw with season 1, but under a year? I believe it. This is a new group, new story. It's been confirmed the star of season 1, David, is really dead. An open question is whether this will start teasing the events of Cyberpunk 2077's sequel, currently in the works at CDPR. We might know sooner than we think. Follow me on Twitter, YouTube, Bluesky and Instagram. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.


Metro
17-06-2025
- Entertainment
- Metro
MindsEye review - the worst game of 2025 is a shockingly bad GTA clone
From the producer of GTA 5 comes one of the most badly made video games of all time, that's somehow even worse than its reputation suggests. Most games these days would love to be compared to Cyberpunk 2077, given it's now completed its redemption arc and is regarded as a modern classic. Unfortunately for MindsEye, the similarities between the two games – including Sony offering owners a full refund – are based purely on Cyberpunk's original release, when it was a broken, unplayable disaster. Unlike Cyberpunk 2077, it's very hard to imagine MindsEye ever being set right. More importantly, while the issues with Cyberpunk were almost solely technical, that's only a small part of the problem when it comes to MindsEye. MindsEye has a long and complicated history, that we don't want to get into too much here, not least because the juicier details are likely to come out over the next few months. But in short, it was originally intended to be part of the heavily delayed Everywhere game creation tool, that was being positioned as a sort of adult version of Roblox. Things started to go wrong though and so MindsEye was released first. Exactly what happened with Everywhere is still unclear, but considering it was first announced in 2017 the answer seems to be 'a lot.' There's been talk of sky high budgets, with investors attracted by the fact that the director is Leslie Benzies, the unsung hero behind Grand Theft Auto – who acted as producer on everything from GTA 3 onwards but left Rockstar Games in 2016, under acrimonious circumstances. One of the main problems for MindsEye is the fact that it's clearly been released long before it's finished. We imagine there was some sort of financial deadline that had to be met but after all this time its release date couldn't have been more poorly chosen, coming right in the middle of the Switch 2 launch and Summer Game Fest week. Needless to say, the reason this review is so late, is because copies were not sent out to press ahead of time. That left many wondering if the game's failures had been exaggerated but we're here to tell you that's not the case at all. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. MindsEye is what GTA would be if it still took place in an open world city, but the game itself was entirely linear. That means it's essentially a third person shooter, with a lot of driving missions and other asides. Despite what you might imagine, the story is pure sci-fi shlock, as you play an amnesiac former soldier who discovers a planet-threatening conspiracy that we suppose we shouldn't spoil – for those of you that are perverse enough to seek the game out, despite everyone telling you not to. Set in the near future, the game touches upon themes like unchecked military and police powers, as well as AI being relied upon for life and death decision making, but the story never engages with these ideas, which seems all the more disappointing given how timely it could have been. The characters are deeply disappointing, given Benzies' background, with no one, including the protagonist, making any kind of impression – positive or otherwise. Rather than GTA, the game we kept being reminded of is the original Driver from 1999. Not in terms of any of the positives of that game, or the absurd difficulty of some of its missions, but how linear and restrictive it was, despite the pretence of being open world. MindsEye doesn't let you explore its off-brand version of Las Vegas until you've beaten the game and so instead almost every mission involves just driving somewhere (in a car you don't get to pick) and if you dare to start exploring the mission fails. As an extra bonus, the driving is awful, with no sense of weight to the cars, as if their tyres are filled with helium. It's better than the cover-based combat though, which is ruined by clearly broken AI, which has no idea what's going on most of the time. The animation system for enemies is completely broken and often has them firing in a different direction to the way they're facing, with bullets that move so slowly you can literally walk between them. On PlayStation 5, the game is capped at 30fps but rarely even gets that high, so all the impressive looking screenshots you see here are turned into a stuttering sideshow in real life. There's also a weird blurriness to everything that may be some sort of upscaling effect but whatever it is, it's distracting and ugly. We assume none of this is supposed to be how the game works but there are other baffling issues that are part of the intended design, including the complete lack of melee combat or any kind of dodge or roll. The broken AI and awful frame rate are bad enough, but in terms of design the game feels decades out of date. The missions are uniformly bland, as you spend longer driving to gun battles than you do taking part in them. Sometimes you have to drive somewhere just to trigger a cinematic, as if you're a taxi service for cut scenes. There is some minor variation, with an early 2000s style stealth sequence and a few goes with a drone, but every new idea only seems to make things worse, including such banalities as a safe cracking minigame. More Trending There's also a breed of non-story mission that is the remaining vestige of the Everywhere concept. The original idea was that you were supposed to be able to design these yourself but while that option isn't available in the console version the examples included here, of bare bones shooting galleries and checkpoint races, are so utterly banal it beggars' belief. MindsEye is only around 10 hours long, but for obvious reasons we're not going to count that as a negative, even though the asking price is outrageous for a game with absolutely no replay value at all. The short length is because the game was originally intended as episodic content (another old-fashioned idea) but we're going to take a wild guess and imagine the story is not going to be continued. It certainly has been a busy few weeks for gaming, but we never expected we'd be reviewing another game so soon, that was even worse than Nintendo Switch 2 Welcome Tour. And yet here we are. MindsEye is a terrible game. But it's not so bad it's good, it's so bad it's insulting. In Short: One of the worst video games of the modern era, that clearly isn't finished – but just as clearly wouldn't be worth even a moment of your time if it was. Pros: The open world design is okay, even though there's nothing in it. The graphics would probably be quite good if they worked properly. Cons: Old-fashioned, linear, and highly repetitive mission design married to terrible third person combat and tedious driving. Terrible performance problem, banal story, and it feels overly long at 10 hours. Score: 2/10 Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £54.99Publisher: IO Interactive PartnersDeveloper: Build a Rocket BoyRelease Date: 10th June 2025 Age Rating: 18 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 owner loses 20 years' worth of save data in botched transfer MORE: All 30 Mario Kart World racetracks ranked from worst to best MORE: Borderlands 4 price revealed and the most expensive edition is £120


Forbes
10-06-2025
- Entertainment
- Forbes
Upgrade To Interface Magazine For Even More Cyberpunk RED DLC
CHICAGO, ILLINOIS - APRIL 11: A cosplayer dressed as David Martinez from "Cyberpunk: Edgerunners" ... More attends the C2E2 Chicago Comic & Entertainment Expo at McCormick Place on April 11, 2025 in Chicago, Illinois. (Photo by) Downloadable Content, or DLC, is a common feature with video games. It adds new player content, missions, cosmetics and other add-ons that extend the life of a game. In some cases, such as the DLC for Cyberpunk 2077, it improves the game and turns it into something players come back to again and again. Cyberpunk 2077's tabletop sibling, Cyberpunk RED, embraced this notion of DLC early on in its development. Every month it releases new, free content to fans to use in their home games. These drops include everything from new gear to rules for roller derby to graphics files that help Game Masters make authentic looking props for their games. For fans who want to support this initiative, they can pick up copies of Interface. This magazine collects many of these downloads into a single volume. Each issue also includes a special rules expansion exclusive to the volume. R. Talsorian Games recently released the fourth Interface DLC collection. Now seems like a good time to look at each one and discuss the highlights of the different articles, player options and plug in rules on display in each. A review copy of Interface Issue #4 was provided for this article. This issue kicks off the run with a collection of pre-generated characters, net architectures and other game elements that can drop into any storyline. It also contains the first article about Elflines Online, Night City's most popular online game. The Elflines articles are a great way to pull Cyberpunk RED characters into some classic fantasy stories, as well as a way to add in fantasy elements for fans who want a little bit of both. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The exclusive article focuses on drones and how they work in the Time of the RED. I found the article about converting weapons from the original Cyberpunk 2020 to be the most useful. Cyberpunk characters are often defined by their gear and there is a ton of useful stuff just waiting in that earlier edition's Chrome Books. This DLC collection includes new gear and locations for runners to crash. On the GM side, there are hardened bad guys and a weather generator for atmosphere. Elflines Online gets a guide to encounters and monsters. This volume includes rules on exotics, people who use cyberware to modify themselves into having more animalistic features than futuristic chrome. I found the conversion guide to the Jumpstart Kit most useful by updating the boxed set content to work with the finished game. Jumpstart Kits are the best way to get a sample of Night City no matter what time frame. The third issue of Interface gives the Game Master mini-bosses that fit in between the minions and bosses built in the core book. More guns and gear of course, plus new programs for netrunners and cyberware that's cheap and flashy. An article about the Elflines Online collectible card game offers a great send up of its real life counterparts. My favorite inclusion here is a lifepath style dating routine to use with players. It's a great way to add new allies and rivals while the players are off the clock from their edgerunning gigs. For the hardcore solos, the exclusive article discusses Full Body Conversions where characters lose all their meat in exchange for maximum metal. The most recent issue puts some cut material from Black Chrome out into the world. Rules for building a punknaught give players a chance to make the mobile headquarters of their dreams. Though this collection doesn't have Elflines Online, there are rules for achievement and loot boxes that bring a little video game reality to your cyberpunk fantasy. The exclusive content this time around are several Martial Arts styles that really expand the usefulness of that skill. They contain a mix of real world styles and ones that have evolved in the streets of Night City. These styles also contain a lot of inspiration for anyone who wants to design their own. Cyberpunk RED players can look forward to new content coming out on a regular basis. Each release contains new inspirations and ideas for the game. But they also make Night City feel like a living, breathing and growing place.