logo
The Streaming Economy: How Digital Entertainment Is Redefining Business Models in 2025

The Streaming Economy: How Digital Entertainment Is Redefining Business Models in 2025

In just over a decade, streaming has evolved from a novelty to a dominant force in the global entertainment industry. What started with a handful of platforms offering on-demand content has now grown into a sprawling digital economy—transforming how we consume content, redefining traditional media, and opening doors to entirely new business models.
By 2025, streaming is no longer just a form of entertainment. It's a serious business—driven by user data, powered by AI, and fueled by the insatiable demand for content personalization, convenience, and global accessibility.
In this post, we'll explore how the streaming economy is reshaping industries, what's fueling its growth, and why platforms that help users navigate content overload—like BingeCringe—are becoming essential to the ecosystem.
The Streaming Surge: From Entertainment to Economy
The global streaming market is expected to surpass $500 billion by 2030, with current annual growth rates hovering around 20%. While entertainment was its origin, streaming has transcended into multiple industries: Entertainment & Media : Netflix, Disney+, and Amazon Prime Video continue to expand globally, with localized content becoming a key growth driver.
: Netflix, Disney+, and Amazon Prime Video continue to expand globally, with localized content becoming a key growth driver. Gaming : Platforms like Twitch and YouTube Live have transformed passive watching into active engagement, giving rise to influencer-driven economies.
: Platforms like Twitch and YouTube Live have transformed passive watching into active engagement, giving rise to influencer-driven economies. Education : The rise of streaming in online education—from Coursera to MasterClass—has democratized learning and challenged traditional institutions.
: The rise of streaming in online education—from Coursera to MasterClass—has democratized learning and challenged traditional institutions. Fitness & Wellness: Apps like Peloton and Apple Fitness+ stream live classes and personalized workout sessions to millions, integrating commerce with community.
This streaming-first world thrives on two things: accessibility and customization.
Why Subscription Fatigue is Creating New Opportunities
While consumers enjoy the convenience of on-demand content, the sheer volume of choices has led to subscription fatigue. With multiple services each offering exclusive content, users are often forced to subscribe to 4–5 platforms just to keep up.
This has opened up several new business opportunities: Aggregators : Platforms that unify streaming content in a single dashboard are gaining traction. Think of it as a 'super app' for streaming.
: Platforms that unify streaming content in a single dashboard are gaining traction. Think of it as a 'super app' for streaming. Curators : Content discovery tools that help users filter through the noise are on the rise. Personalization algorithms are not enough—human curation and niche recommendations are becoming increasingly valuable.
: Content discovery tools that help users filter through the noise are on the rise. Personalization algorithms are not enough—human curation and niche recommendations are becoming increasingly valuable. Freemium Models: Ad-supported tiers (FAST channels) are making a comeback as users seek more affordable options.
Businesses that solve these pain points—such as platforms like BingeCringe that help users discover top-rated content across services—are now essential players in the ecosystem.
The Data Behind the Screen
Streaming platforms are not just content providers—they're data powerhouses. Every pause, skip, or replay is logged, analyzed, and used to predict what you'll watch next.
This data-driven model offers powerful monetization potential: AI-Powered Personalization : Platforms that deliver hyper-targeted content increase watch time and reduce churn.
: Platforms that deliver hyper-targeted content increase watch time and reduce churn. Programmatic Advertising : Ad-supported platforms now use advanced targeting techniques that rival social media ads in precision.
: Ad-supported platforms now use advanced targeting techniques that rival social media ads in precision. Dynamic Pricing: Subscription costs are beginning to vary by user location, device, and even behavior, allowing companies to optimize revenue.
Moreover, user data is influencing not just recommendations but content creation itself . Netflix's success with data-informed hits like House of Cards and Squid Game is only the beginning.
Global Expansion: Streaming Without Borders
As high-speed internet access grows in developing countries, streaming platforms are rapidly expanding into untapped markets. Localized content is no longer an afterthought—it's a priority.
In Africa, platforms like Showmax and iROKOtv are creating original content tailored to regional audiences. In Asia and Latin America, dubbed and subtitled international hits are driving massive subscriber growth.
For businesses, this presents both a challenge and an opportunity: Localization Strategy : Investing in local creators, languages, and cultural nuance is crucial for growth.
: Investing in local creators, languages, and cultural nuance is crucial for growth. Partnerships : Telcos, device manufacturers, and local broadcasters are now key partners in distribution and reach.
: Telcos, device manufacturers, and local broadcasters are now key partners in distribution and reach. Mobile-First Design: In regions where smartphones are the primary internet device, mobile-optimized streaming apps dominate.
The Creator Economy Meets Streaming
Beyond big studios and production houses, the streaming boom has empowered a new generation of independent creators. YouTubers, TikTokers, Twitch streamers, and podcasters are building multimillion-dollar businesses from their bedrooms.
Key business shifts include: Direct-to-Consumer (DTC) Content : Platforms like Patreon and Substack allow creators to monetize directly from fans without relying on advertisers or third-party platforms.
: Platforms like Patreon and Substack allow creators to monetize directly from fans without relying on advertisers or third-party platforms. Niche Networks : From anime to fitness to finance, niche streaming services are building dedicated communities that rival mainstream platforms in engagement.
: From anime to fitness to finance, niche streaming services are building dedicated communities that rival mainstream platforms in engagement. Brand Collaborations: Influencer marketing and branded content have become standard in the streaming world, blurring the line between entertainment and commerce.
What's Next?
The future of the streaming economy lies in convergence. Expect to see more cross-platform integration, AI-assisted content creation, and immersive technologies like AR/VR entering the mainstream.
In this dynamic landscape, consumers crave simplicity—and businesses that help reduce friction in content discovery and access will thrive.
That's why platforms that help users make smarter streaming decisions, such as BingeCringe, are more relevant than ever. When content fatigue hits, users turn to reliable curators to guide them to quality entertainment—enhancing both user experience and retention for streaming platforms.
Conclusion: Streaming Isn't Just Disrupting—It's Building
From entertainment to education to ecommerce, the streaming model has become a blueprint for the future of digital business. It's not just about 'what's next to watch'—it's about what's next in how we work, learn, market, and connect.
Businesses that can adapt, personalize, and simplify the streaming journey—while respecting data privacy and global diversity—will lead the charge into a new era of digital transformation
TIME BUSINESS NEWS

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

These are the 10 best shows of 2025 so far. Did your favorite make our list?
These are the 10 best shows of 2025 so far. Did your favorite make our list?

USA Today

time25 minutes ago

  • USA Today

These are the 10 best shows of 2025 so far. Did your favorite make our list?

These are the 10 best shows of 2025 so far. Did your favorite make our list? Show Caption Hide Caption Watch Noah Wyle in 'The Pitt': Doctor gives advice for dying patient In new TV series "The Pitt," Dr. Michael "Robby" Robinavitch (Noah Wyle) counsels the dying using words from a mentor. So far, 2025 has been one heck of a year, in real life and on TV. Current events are churning out endless eye-popping headlines, and networks and streaming services are going from Thailand to the Arctic to a galaxy far, far away to try to capture your attention and time with new and returning TV series. Already this year we've seen long-running series like "The Handmaid's Tale" come to an end, HBO devastate Pedro Pascal fans for a second time and Parker Posey's fake Southern accent take over TikTok. Plus there were some really good shows that we all watched, or maybe you missed. From ratings juggernauts like HBO's "The White Lotus" to tiny comedies like Netflix's "North of North" to a CBS procedural ("Matlock") with way more bite than you'd expect, these are the 10 best shows of 2025 so far. You've got the rest of the year to catch up on them. 10. 'The White Lotus' (HBO) Though not quite as transcendent as its first and second seasons, HBO's anthology wealth satire, set at a different luxury resort each year, remains one of the best shows on television, even when it isn't perfect. This year's trip to Thailand was an exercise in incivility and taboo-breaking, a cacophonous symphony of troubled souls colliding amid Mai Tais and monkeys. With a cast of great actors including Walton Goggins, Carrie Coon, Posey and bright new stars like Patrick Schwarzenegger (yes, the son of Arnold), writer Mike White kept "Lotus" on the edge of mayhem with every tense, stressful episode. If some fans were disappointed by its Shakespearean ending, we need only wait for the show to check into a new Lotus resort in Season 4 to get a new taste of White's pleasurably agonizing storytelling style. 9. 'Severance' (Apple TV+) The long-awaited second season of Apple's mind-boggling workplace drama brought just as much mystic strangeness and corporate jargon as fans were expecting. If frustratingly convoluted and esoteric in its science fiction plotting, "Severance" always gets its emotions right, in no small part thanks to its talented cast, including Adam Scott, Britt Lower and the magnetic and magnificent Tramell Tillman. Stunning to watch and dizzying to think about, "Severance" Season 2 got it right in all the moments that mattered. Now once more, we wait to see what Lumon Industries will offer us next. 8. 'North of North' (Netflix) This coming-of-age comedy set in a tiny Arctic village that's, well, north of what you think of as North probably flew below your radar this spring. But gleeful and bubbling with energy, "North" is well worth a watch. It stars the instantly magnetic Anna Lambe as Siaja, a young woman living a seemingly perfect life as a wife and mother, married her remote village's favorite son. But Siaja walked down the aisle and had a child when she was so young that she never had time to find her own identity and goals. In the opening episode of the comedy she finally takes control of her destiny, in the most awkward and humorous way possible. Full of cutesy (but not in a bad way) sitcom high jinks and set in a deeply unique but strangely familiar locale, "North" will charm its way into your heart, no matter how cold. 7. 'Apple Cider Vinegar' (Netflix) Kaitlyn Dever won more attention for her role as a violent killer Abby in HBO's "The Last of Us," but the actress showed off considerable skill as an equally unlikable character in this ripped-from-the-headlines scammer story. As Australian "wellness" influencer Belle Gibson, who faked cancer so she could claim she cured it with the special recipes she was hawking, Dever excelled at being odious and hateful while looking pretty and perfect. The series captures the lure of "alternative medicine" for young women and the sexism in health care that often drives them to look for fantastical (and completely unproven) miracle cures. 6. 'Overcompensating' (Amazon Prime) Underpinning every thigh-slapping comedy bit in Amazon's raucous and irreverent college comedy "Overcompensating" is a deeply real understanding of the messy and imperfect way that human beings transition from flailing young teens into flailing young adults. Set in our TikTok times, "Overcompensating" could represent anyone's college experience, even if they're not as a timid gay jock trapped in the closet like protagonist Benny (Benito Skinner, also the series' creator). Benny and pal Carmen's (Wally Baram) hilarious and relatable journey through their freshman year is a cringeworthy pleasure, funny and feeling and backed by great beats from Charli XCX (also a producer and guest star). Just look away during all the vomit and defecation gags. 5. 'Matlock' (CBS) Who knew that what seemed like a generic broadcast reboot (of the 1980s Andy Griffith legal drama) could be so darn inventive and creatively ambitious? Led by "Jane the Virgin" creator Jennie Snyder Urman, the new "Matlock" is everything you hope for from a CBS procedural, and so much more: Surprising, heartfelt, witty, thrilling and deeply thoughtful. Its compelling case-of-the-week legal stories and adorable cast of characters would be enough to make it good, but it's the chemistry between leads Kathy Bates (a shoo-in for an Emmy nomination) and Skye P. Marshall that makes the series soar. In the second half of the first season, "Matlock" only became smarter, more self-assured and more driven in its storytelling as Matty's (Bates) personal investigation collided with her new professional life and family. 4. 'Sirens' (Netflix) Netflix's limited series from "Maid" creator Molly Smith Metzler, based on her 2011 play "Elemeno Pea," is a delight for the senses, a chewy melodrama about the haves and the have-nots unwillingly clumped together. Featuring stunning performances from Meghann Fahy ("The White Lotus"), Milly Alcock ("House of the Dragon") and Julianne Moore, "Sirens" is deliciously campy with a bright beautiful setting and bold costume design that is worth a thousand words. The story and symbolism might occasionally get hazy, but the series has a song that will grab you instantly and keep you until its bitter end. 3. 'Adolescence' (Netflix) A quiet British crime drama about the dangers of online male toxicity to young boys ballooned through the sheer power of its storytelling to become Netflix's second-most-watched English language series of all time, outperforming "Stranger Things" and "Bridgerton." The moment you set your eyes on the four-part limited series (each episode is filmed in one tantalizingly long single shot), you can't look away from the everyday horror of the story of middle schooler Jamie Miller's (Owen Cooper) brutal murder of a female classmate. In addition to setting viewership records, the series sparked deep conversations about the online "manosphere" and the dangers of social media on kids' malleable young minds. 2. 'Andor' (Disney)+ As impeccable and devastating as its sublime first installment in 2022, Disney+'s mature 'Star Wars' series is the best thing the franchise has turned out since the original trilogy, and the heart-rending second and final season only affirms that. The first season of the "Rogue One" prequel dealt with how Diego Luna's Cassian Andor was used and abused by the evil Empire and radicalized to join the Rebel Alliance that will one day name Luke Skywalker and Han Solo among its members. Season 2 asks a bigger, thornier question than just "Will you take a stand against tyranny": How will you do it? And what is worth giving up for it? Luna's haunting performance as the title character grounds the grim series, and "Andor" becomes a sadly relevant, morally gray and deeply compelling portrait of resistance amid love, friendship, trauma and everything between. 1. 'The Pitt' (Max) In this tumultuous and uncertain year, no series has captured our national mood better than Max's 'The Pitt,' a medical drama built for the interesting times in which we live. The chaos of our real world is mirrored in the overcrowded mess of a Pittsburgh emergency room manned by exhausted health care workers who get punched in the face for all their heroic efforts. Producer John Wells and star Noah Wyle did not simply recreate their 1990s broadcast megahit 'ER'(no matter what a lawsuit by 'ER' creator Michael Crichton's estate claims). What they did was reinvent the medical drama for 2025 so that it feels both familiar and completely new. The 'real-time' structure, in which each of the 15 episodes represents one hour in a seemingly never-ending shift, adds a maximally frenetic pace to a series that's already in a genre that moves faster than the rest. And beyond the comfort of seeing Wyle back in scrubs, "The Pitt" actors are impeccably cast and infinitely likable, the makings of an ensemble that can charm an audience for years. Season 2 needs to premiere, stat.

He's Blind. He Plays Video Games. Here's How That Works
He's Blind. He Plays Video Games. Here's How That Works

WIRED

time37 minutes ago

  • WIRED

He's Blind. He Plays Video Games. Here's How That Works

Jun 11, 2025 6:00 AM Ross Minor lost his eyesight at 8 years old. Today, he's a hardcore gamer who runs YouTube and Twitch channels and consults for big studios. This is not—necessarily—an inspirational story. Photograph: Darrell Jackson I've never been to Ross Minor's apartment, so when I first arrive, I'm not sure I've got the right place. I look again at the text he sent me a couple of minutes ago. The apartment number and address seem right, but when I peer through the window, all the lights are off, and— I immediately feel stupid. I knock. Within moments, I hear someone coming down the stairs. Minor greets me at the door with a firm handshake. I step inside, but I don't go past the entrance, because it's too dark to see anything. 'Everyone tells me the lighting in here sucks,' Minor says, apologetically. 'Hold on.' He disappears down the hallway and I hear a click. 'How's this?' I can see his face now. Square jaw. Meticulously trimmed mustache. Blond hair. Friendly blue eyes, though they aren't focused on me. Photograph: Darrell Jackson I'm here to talk to Minor about his unusual career trajectory (do you know any other world-class swimmers who left the sport to go make video games?), but he doesn't want to stay in his apartment. He wants to go get pizza, and there's a spot nearby he's never been to. 'The reviews look great,' he assures me. We walk out the door, and he leads the way: left at the grocery store, right at the corner, another right at the wine bar. A woman waiting at a crosswalk looks at Minor, then at his white cane, and stares for a moment, before shouting past me, over the noise of the traffic, in a tone she probably intends to sound encouraging: 'You sure are brave to cross this intersection like that.' 'What other choice do I have?' Minor replies, and smiles. The woman doesn't answer. She looks away. Minor is still smiling. Ross Minor wasn't born blind. One night in 2006, as he and his older brother slept in their bedroom, his father, angry after being threatened with a divorce, walked in and shot Minor and his brother in the head. Then he turned the gun on himself. Minor woke up in the hospital, where he was told that his brother and father were both dead. Minor couldn't see the person who told him this. The bullet had passed through Minor's right temple and out the other side of his head, lodging itself in the palm of his hand. On its way, it destroyed his left eye and cut the nerve of his right, leaving him completely blind. He had just celebrated his eighth birthday. Minor, who is now 27, probably tells some version of this story a couple times a week. (He often warns people beforehand that it's upsetting.) It's also on his website, which is linked in his many social accounts. He knows people are curious, and he doesn't mind answering their questions. How do you read online reviews? A screen reader. How do you get around? A cane, and sometimes a guide dog. Can you really play video games? Yes. Sometimes. Depends on the game. In fact, Minor has not only figured out how to play (certain) video games. He's trying to build a career with a singular goal: to make it so blind people can play any game they want. To the outsider, this sounds nonsensical. The 'video' part of 'video game' comes from the Latin for 'see.' Isn't it a bit unreasonable, expecting such a visual medium to be made blind-accessible? But Minor is making progress. He's even becoming something of a celebrity in his field, with some impressive credits to his name: He consulted on Rare's Sea of Thieves and the Xbox game As Dusk Falls , narrated the audio description track for Netflix's Avatar: The Last Airbender , and is now working on a number of titles from well-known studios whose names I can't print, due to nondisclosure agreements. Because of people like him, and a handful of sympathetic allies in the industry, there are now more options for blind gamers than ever. Minor devotes most of his time to this work, something that not every blind or disabled person would be able to do. As Minor puts it, he is in a 'privileged position': Back when he was shot by his father, people weren't quite as desensitized to gun violence, he says, and news about family-annihilation cases wasn't so routine. People cared more. Local fundraising efforts established a college fund for him, with a small amount for emergencies. Still, he struggles. Being disabled is expensive, and even with his various odd jobs in the video game industry, Minor still relies on survivor benefits, Social Security, and food stamps. In other words, he can barely afford to do this work at all. But he insists that he's lucky to be able to try. At the pizza place, Minor asks me to read the menu for him. If I wasn't here, he'd have used an app on his phone that scans text and reads it aloud. It'd probably be faster that way—I've heard Minor use the app at other times, and he cranks the speed up so high that my ears only hear a spiky torrent of consonants. He'd have 'seen' the whole menu by the time I finished dictating the appetizer section. It later occurs to me that sometimes when Minor asks a sighted person for help, it might actually be for our sake: to let us feel useful and included. One of the first things you'll notice about Minor is a massive blue Gyarados tattoo on his right arm. It holds a few layers of meaning. Visually, a powerful water beast with wings makes sense for a swimmer. Minor picked up swimming during middle school, and he ended up being so good at it he earned a spot on the US Paralympic team. (When I first met him, in 2020, he was training for the Tokyo Olympics—a trip that never happened because he dropped out after what he describes as a long period of depression.) Photograph: Darrell Jackson Photograph: Darrell Jackson But the tattoo's bigger meaning is more straightforward: Gyarados is a Pokémon, and the Pokémon video games changed Minor's life. It began in the hospital, as he recovered. 'I still don't remember the specific day,' he says, setting down a slice of pizza. 'It very much feels like a dream. But I remember one of my friends would visit me from school, and I just wanted to talk to him about Pokémon . So he would play his game for me next to the bed, and I would listen, and I realized that sometimes I could tell what was going on.' Pokémon was probably not designed to be blind-friendly. Instead, it's what might be called 'accidentally accessible.' Each Pokémon has a completely unique cry, a noise it makes when it's summoned for battle. Bird-type Pokémon might have light and airy chiptune glissandos, while heavier rock-type ones tend more toward bass-heavy beeps and booms. Minor had already sunk hours into his own copy of Pokémon Ruby , so he recognized some of the cries from memory. When Minor left the hospital, he and his mother moved into his grandparents' home. 'My mom brought over all my belongings and Ruby ,' he says. At first, he had a cousin play for him, and he would listen and explain what to do. Then he asked for the game. He wanted to try for himself. This is where the most important part of Pokémon 's accidental accessibility comes in: the bumps. When walking around in the overworld map, if your character runs into a wall, it makes a characteristic bump sound. Anyone who's ever played the game probably heard the noise just now in their head. It's simple, but it meant that Minor could walk around in the game, navigating by 'feel.' Push up three times: nothing, nothing, bump . Hm. Push right: bump . Push left: bump . OK, this is a dead end. Turn around. For a while after the shooting, Minor was afraid of adults. He would only talk to other children or his mother. Then, around the time Minor was relearning to play Pokémon , an elderly tutor came to visit him. 'He gave me my first cane, but I wouldn't even come out from under a blanket to say hi to him,' Minor says. 'So he put the cane under the blanket so I could feel it. He was the one who showed me how to use it.' Next came the lessons. Once a week, the tutor would pull Minor out of class and they'd do an activity. One of his favorites was the clock game. The tutor would hide a wind-up clock somewhere, and Minor would have to find it by listening to the soft ticking. Minor learned to navigate new spaces by exploring them, gently bumping into walls and making mental maps. The experience felt familiar. Almost like Pokémon . Then an odd thing happened: The real world got easier to navigate, but the worlds of video games did not. When in-game dialog boxes appeared, Minor would have to ask friends on the playground to read him the words. (Kids aren't jaded yet, Minor observes now. They don't mind.) Often, Minor found himself being talked about as an 'inspiration'—for overcoming a tragic event, for playing sports, for playing guitar. But all Minor really wanted to talk about, then as now, were video games. And most of the games his friends were raving about were, for him, completely unplayable. Even Pokémon got harder, as later iterations transitioned from grid-based 2D views to three dimensions. Every so often, though, there were exceptions. 'What really opened my eyes to what gaming could be was Left 4 Dead 2, ' Minor says. He still remembers the day: on a friend's couch in high school, playing the 'Dark Carnival' level. Usually, his friends spent the game protecting him, but this level proved to be too much for them. Zombies swarmed the arena. So Minor began listening for enemies and swinging his melee weapon. After an intense few minutes, he heard the sound of the level ending. 'My friends were like, 'Holy shit, Ross! You saved us!'' 'Dude, I loved that game,' he tells me. 'I don't want anyone's pity. But, like, because of how inaccessible the world is, I'm always asking for help. So to actually help others, instead of being the one needing them—like, that's a really, really cool feeling.' In his early teens, Minor stumbled across an online forum for blind gamers. Before this, Minor would buy a game like one buys a lottery ticket, with the odds he'd be able to play it only slightly better. But here was a community—comparing notes, sharing workarounds, or just venting. Minor told every friend he could, though he assumed sighted gamers wouldn't care. He'd tried writing emails to his favorite game studios, asking them to add features, volunteering to help them playtest. Occasionally he would get a courtesy email back: We'll think about it. 'Other times,' Minor says, 'I pour my heart out, and then I'd get an automated response.' Then, in his senior year of high school, Minor posted to the Ask Me Anything subreddit, offering to talk about how he navigated life as a blind person. He expected people to be interested in how he played sports. To his surprise, more people seemed fascinated by the fact that he'd learned to play, yes, video games. At the request of multiple commenters, he managed to post a recording of himself playing Mortal Kombat X . Someone then offered to raise money for Minor to buy an Xbox One so he could stream online. He accepted. Thus Minor's YouTube channel was born, with a dual purpose: on the one hand, to offer tips for other blind gamers on how to navigate games; on the other, to be a public advocate for blind-accessible games. His following started to grow. (His YouTube channel now has more than 33,000 subscribers.) Perhaps because of this, developers started asking Minor to advise them on making their games more accessible. Minor realized that his lived experience might not be enough. He needed to know more about the craft. He bought books on game design and devoured them. He got every certificate he could think of. He found mentors who had been in the accessibility world longer than he had and asked for advice. He taught himself to program. This was around the time Minor qualified for the Paralympics. I ask if he ever thought about using that as a platform. Go get a medal and then advocate for his gaming hobby? People listen to athletes. Minor shakes his head. 'It's still not equal for us,' he says. 'The Paralympics happens a month after the Olympics. And after the Olympics is over, nobody cares.' He adds: 'Reach is what I care about. Reach is what matters.' But more importantly, Minor wasn't passionate about swimming. He was passionate about video games. And to hear Minor tell it, getting people to care about blind-accessible video games is a harder and more complicated task than Olympic-level swimming. Photograph: Darrell Jackson Most modern video games are built atop existing 'engines'—a set of tools that provide basic gameplay mechanics. If you want to make a first-person shooter, you don't have to code your shooter's gait or the concept of 'gravity' from scratch. Everything from Fortnite to Pokémon Go runs on these engines, and they formed the base tech for around 90 percent of the games released on Steam in 2024. In theory, these engines could include built-in components for blind gamers: automatic screen-reader integrations, sonar-like environment-sensing toolkits. But there are no real industry standards for such features. As it stands, the handful of games that are truly blind-accessible—like The Last of Us 2 , considered at the time of its release the gold standard—are built fully in-house, with proprietary engines; and there is no financial incentive to share designs with other companies. So, how do you disrupt decades of industry inertia? A lot of patience, Minor says. He observes how other disability activists have done it for generations before him: You smile a lot and explain the same thing over and over and over again. Minor's first 'job' was on Madden NFL 18 —he gave his feedback on a controller rumble feature and led a workshop. His name isn't in the credits, and he received no money, only a tour of the offices and a signed copy of the game. (The devs did ask him to do more consulting work, but he passed the gig to a friend; Minor doesn't care for football.) Though things have improved a bit, this isn't unusual for the industry. Game studios often dangle 'consulting' gigs at disabled gamers, only to sit them down with a controller, ask them questions for an hour, and then send them on their way with a gift card. Minor says he was once asked by a AAA game studio to travel across town to their offices to playtest a game—but the payment offered was so low that it wouldn't even cover the Uber ride. It's a delicate dance. Minor, as well as other disability advocates I've spoken to—whether for blind or low-vision gamers, those with mobility or cognitive disabilities, or others—are sometimes hesitant to call out studios they've had bad experiences with. 'There's a sense that you shouldn't bite the hand that feeds you,' Minor says. The concern, in other words, is that if disabled people are seen as being 'ungrateful' for what they've been 'given,' companies will simply turn their backs on them. Beyond that, it's not enough to simply be good at a consulting job. To keep convincing game studios that accessibility is a worthwhile investment, one also has to be an 'advocate,' and this means being a public figure. Or, in more relevant terms, an influencer. This tricky landscape was something that one of Minor's mentors was an expert at navigating. Brandon Cole, better known online as Superblindman, was one of the industry's best-known blind accessibility consultants. He made a name for himself by being not only relentlessly friendly and optimistic but also phenomenal at his job. When Xbox announced that its flagship racing game Forza Motorsport would be fully playable by blind gamers, nobody was surprised that Cole had been involved. Cole also worked on The Last of Us 2 . He posted regularly on social media, spoke at events, and streamed on Twitch, all in the service of bringing awareness to the cause. Cole died of cancer in 2024. Minor, like most of the community, was gutted. He had lost someone he considered a friend and mentor. He also knew that he would be expected to step up and help continue the work that Cole left behind. Did I mention that Minor is funny? I know it's a bit of a cliché to say this about a disabled person, but please indulge me here: Ross Minor is absolutely hilarious. As we walk home from the pizza spot, talking excitedly, I duck under a tree branch. Minor … doesn't. He smacks right into it. I feel terrible: I should have warned him. He shakes his head. 'Only thing worse than being a blind guy,' he says, spitting out an actual leaf, 'is being a six-foot-two blind guy.' My favorite kind of joke: the sharp, uncomfortable kind that hinges on an experience your audience will never understand. The kind I occasionally tell in front of my white friends to watch them squirm, unsure if they're allowed to laugh with me. I look at Minor: He's giving me the same grin he gave the lady at the crosswalk. I finally break down and laugh. Ross, you motherfucker. Minor moved to Los Angeles three years ago, from Colorado, thinking it might help his career. And it has—up to a point. 'Things have started to pick up for me when it comes to consulting and different gigs,' he says. 'I feel like I'm really getting traction.' But because so much of his success is tied to his YouTube channel, other problems arise. 'Video editing is not accessible,' he says. 'Creating thumbnails—you know, they say that's the hook, right?—that stuff's not accessible.' Then there's the pressure to go viral. Recently, Minor uploaded a video of himself beating a boss in God of War: Ragnarok. It's pretty impressive: a professionally edited split screen with footage of his gameplay, combined with his voiceover explaining how the sound cues work. After a play-by-play of his finishing move, he speaks into the camera: 'Gameplay is for everyone, and now you see.' The video flopped. 'Not even a thousand views,' Minor says. 'Meanwhile, I post a video about how I go down an escalator with my guide dog: 10,000 views.' He laughs, but he's obviously frustrated. 'Like, yeah, it gives people the warm fuzzies, like, 'Oh, wow, he's so inspirational.' But that's not the point.' We're back at Minor's house now, where he's showing me his computer setup. Minor streams on Twitch regularly; he only took a break from streaming in January when the Los Angeles fires threatened his apartment. (He didn't realize how close the fires were until someone told him—the bullet that took his vision also took out olfactory nerves, so he couldn't smell the smoke.) He gestures toward his desk. He's got a nice DSLR camera perched on a tripod, a ring light, a microphone. 'A lot of this was given to me by the MrBeast foundation,' he says, referring to the nonprofit Beast Philanthropy, founded by its namesake, the famous YouTuber occasionally criticized for videos some people find exploitative. Minor admits he feels a little conflicted about getting such expensive items for free, but he's also realistic. 'It's given me a lot of opportunities,' he says, 'especially with my audio description work.' Minor does everything he can to make his Twitch streams look good for his sighted viewers. He sets up multicolored lights in the background, and he pays a small monthly fee for a service that makes them interactive—people in the Twitch chat can change the colors with a text command. Then there's the 'Dixie Cam,' an auxiliary camera pointed at his guide dog, Dixie. She's a friendly black lab who seems to think of Minor's streams as an opportunity to catch up on sleep. Photograph: Darrell Jackson Minor occasionally even coordinates his outfits so that they stand out against the background. 'I'm just checking to see what color my shirt is today,' he says. 'I think it's white.' He points his phone camera at himself, and a rapid-fire voice shouts a description into his ear. 'Oh, it's black. Well, there you go,' he shrugs, and chuckles. Today, he's playing two games, The Last of Us 2 and God of War: Ragnorok . Midway through the first, as his character crawls through an abandoned storefront, Minor starts to answer messages from the chat. 'What are the best games for PS5 for blind people?' he reads. He's gotten this one before, but he answers it anyway. 'Obviously the Last of Us games—wait, is this a rifle?' A pause while he listens to the screen reader. 'Aw yeah.' He picks up the weapon, and as he does so, he hears the groan of a zombie in the distance. He stands up and headshots the enemy from across the room. He goes back to responding to the chat: ' … then Spider-Man 2 . Also As Dusk Falls . That's both an accessible game and I advised on that.' He also shouts out God of War: Ragnarok , but with a caveat: 'If you have a sighted person around occasionally, that would go a long way.' He's not kidding. Half an hour after switching over to God of War , he gets stuck. Minor had been absolutely plowing through the game, using sound cues to mow down enemies, jump over obstacles, dodge projectiles. But now his session has come to an abrupt halt. 'Hey guys,' he says, talking to the handful of people in the chat. 'Uh … did my computer freeze?' It did not. His character is simply dangling from a ledge, and there is no sound to indicate what is going on. Minor has come up against the only foe he can't beat: silence. Without a cue to let him know he can safely drop down, he's stuck. In that moment, I think about another game, Sea of Thieves, in which teams form pirate crews and rove around in the ocean. It seems like it would be unplayable for a blind person. And for the person steering the boat, it largely was, because the sea is full of randomly placed rocks. Then Minor sat down with the developers and suggested they add a setting to amplify the volume of the crashing waves, and put it in stereo. Now he could hear rocks, and what side they were approaching from. If you've played Sea of Thieves with strangers, there's a chance the player driving the boat was blind. Minor's work often involves stuff like this: cleaning up a well-intended dev's mess; proposing an elegant (read: inexpensive) way to add accessibility to a game that was not created with him in mind. Minor doesn't want to dumb down a game, even though that's what consultants are occasionally asked to do. Blind gamers don't want a guided tour; they want the same thing every other gamer wants—the fun of exploring, the challenge of figuring things out, the joy of finally beating a level. But he'll take the jobs he's given, and had God of War had him on call, blind people wouldn't be left hanging. Mercifully, today, sighted people are here to help. Someone in the chat chimes in, and text-to-speech voice reads into Minor's ear: ' You're on a ledge, just jump down. ' Minor taps a button, and the game continues. He goes on to face off against a section boss, who launches into a series of frost wind attacks. 'It sounds like ice,' he says, marveling at the sound design. 'I can hear it sparkling and crunching when it whooshes past me.' He beats her in a few tries. Photograph: Darrell Jackson Photograph: Darrell Jackson Near the end of our time together, I ask Minor what his mother thinks about all of this. She's gotta be proud. Who else can honestly say their son is a trailblazer in a multibillion-dollar industry? 'We butt heads sometimes,' he says. This tracks with what almost every game developer I've ever interviewed has told me. Parents never understand. But I suppose Minor's case is a little different. 'Like, everyone wants this inspirational story about how we stuck it through and how we're closer because of it,' he says. 'But it's like—dude, what happened was traumatic. Like, we're damaged from what happened.' For years, Minor's mom told him his work was a waste of time. 'I spent all my time making my YouTube videos, all my time playing video games. And she's like, 'You need to get an education. You need to find a job.' She wasn't wrong.' Minor's mom is more understanding of his goals now, he says, as he has found some success. I ask Minor if he'd like to become more famous. Perhaps he could be a content creator and, on the side, still do consulting work for some big game companies. He interrupts me before I can even finish the question. 'I want a regular job, dude.' Working at a studio, Minor would be able to directly influence how gameplay is developed. Not making a 'patch,' but building an experience with both sighted and blind people in mind, from the ground up. And if the game was successful, other companies would imitate it. New industry standards. The game would have reach . Of course, if Minor could get a job at a major studio, he'd likely be its first fully blind employee. Probably the first in the industry, actually. But, again, he's not really interested in that. He'd rather just be another guy in the credits. I think he's struggling with the fact that I'm writing this very story, that the spotlight is, for the moment, entirely on him. 'The attention,' he starts, then pauses, looking for the right words. 'I don't want to say it's nice , but it is validating. That people care. It no longer feels like I'm screaming into the void.' Let us know what you think about this article. Submit a letter to the editor at mail@

10 Must-Watch Action Movies on Amazon Prime Video Right Now (June 2025)
10 Must-Watch Action Movies on Amazon Prime Video Right Now (June 2025)

Yahoo

time40 minutes ago

  • Yahoo

10 Must-Watch Action Movies on Amazon Prime Video Right Now (June 2025)

Ready to start throwing punches? Maybe you're yearning for an explosion or a death-defying stunt? If you're a (theatrical) adrenaline junkie, then you need to choose a streaming service that has an extensive library of action movies. Watch With Us recommends you check out Amazon Prime Video. In June, we're highlighting some of the classic, groundbreaking movies that have been added to the platform, including one of Tom Cruise's most memorable roles and a 1988 flick starring Bruce Willis that completely changed the game. Buckle your seatbelt, because the action is about to begin. Need more recommendations? Then check out the Best New Movies on Netflix, (HBO) Max, Hulu, Amazon Prime and More, the Best Movies on Amazon Prime Video Right Now, the Best Rom-Com Movies on Netflix Right Now and the 4 Underrated Movies on Netflix in April "Maverick" Mitchell (Tom Cruise) is a cocky Navy pilot with a chip on his shoulder and something to prove. He and his radar intercept officer, Lieutenant Nick "Goose" Bradshaw (Anthony Edwards), get the chance to attend the elite Navy Fighter Weapons School, known as "Top Gun." Together, Maverick and Goose compete to be the best in a class of (equally cocky) pilots, including Lieutenant Tom "Iceman" Kazansky (Val Kilmer). Rivalry, romance, and action rule the day in this high-octane film. Filled with gripping aerial combat sequences, the story captures Maverick's journey of personal growth, camaraderie, and facing the ultimate challenges in the sky, making it a thrilling experience for viewers. In addition to incredible action sequences, Top Gun features a killer soundtrack, including Kenny Loggins' "Danger Zone" and the Oscar-winning "Take My Breath Away" by Berlin. It's a staple for action fans everywhere. Bruce Willis' 1988 action movie (which also doubles as a Christmas movie, for when that season comes around) is one of his most beloved, and with good reason. Directed by John McTiernan and based on a novel by Roderick Thorp, the film follows NYPD detective John McClane (Willis), who becomes embroiled in a terrorist takeover of Nakatomi Plaza in Los Angeles during a Christmas party. As the terrorists, led by the charismatic and ruthless Hans Gruber (Alan Rickman), take hostages and orchestrate their plan, McClane uses his wit, tenacity, and cunning to thwart their efforts single-handedly. It's one (relatively) ordinary man against a powerful terrorist organization in this groundbreaking thriller, and McClane takes plenty of hits as he attempts to save the civilians. But his resilience and determination to beat the odds are what make him such an exciting protagonist. Die Hard blends suspense, comedy ("Welcome to the party, pal") and explosive action. Willis performed many of his own stunts in this thrilling movie, so if you're a fan of the actor, don't miss him in the role he's still best remembered for. Among the James Bond movies, Spectre is an anomaly. It's not quite as beloved as Casino Royale or Skyfall, but it's not nearly as divisive as Quantum of Solace or No Time to Die. Instead, it's just very good — a Bond movie that's fun and a bit funny, with Craig channeling Roger Moore instead of Jason Bourne. After getting kicked out of MI6 for not following orders, Bond goes on a mission to infiltrate a secret terrorist organization known only as Spectre. But the secrets that Bond uncovers may be too big for even him, and he'll need the help of his old spy pals Q (Ben Whishaw), Monneypenny (Naomie Harris) and a new M (Ralph Fiennes, taking over from Judi Dench) to stop Spectre and its mysterious leader, Blofeld (Christoph Waltz), from taking over the world. The Mission: Impossible franchise is almost 30 years old, and each subsequent entry still can't match the original's irresistible combination of paranoid thriller and action spectacle. The Brian De Palma-directed movie remains the series' best due to a stacked international cast, still-impressive special effects and a fun story that doesn't make a lick of sense. After most of his team is killed during a botched mission and all the blame is pinned on him, Ethan Hunt (Tom Cruise) goes into hiding and recruits other disreputable spies to help him clear his tarnished name. That's easier said than done, as whoever engineered the plot to frame Ethan also wants him dead. Can Ethan's rogue IMF team find the culprit and restore his reputation? Any reputable action movie list has to have a Liam Neeson film, and fortunately, In the Land of Saints and Sinners is one of the actor's best. Neeson stars as Finbar Murphy, a veteran contract killer who is looking to quit. His retirement is on hold when he discovers that a young girl in his Irish village is being sexually abused by her uncle. He kills him, but that man belonged to the IRA and one of its leaders, Doireanne (Kerry Condon), doesn't like it when someone kills one of her boys. In the Land of Saints and Sinners could've been a cheesy Assassins knockoff, but because it's set during the Troubles, the film has a more serious tone than its action movie brethren. Finbar loathes what he's done for a living, and Neeson expertly conveys the man's disgust with himself and others like him. After seeing his village burned down and his mother killed by corrupt police chief Rana (Sikandar Kher), Kid (Jatin Malik as Young Kid, Dev Patel as the older version) vows revenge. Years later, Kid works as an underground fighter to get closer to Rana, but after his failed assassination attempt, he'll have to ally himself with the criminal underworld to avenge his mother and stop Rana for good. Although Monkey Man's plot is your stock revenge tale, the film's visual style and on-location shooting in Indonesia sets it apart from the others. The movie embraces vibrant color and loud, thumping beats, and Patel, who also cowrote and directed the film, is an unexpectedly effective action hero. Christian Wolff (Ben Affleck) is a forensic accountant for criminals who uncovers suspected theft by examining their financial records. When he's hired by Lamar and Rita Blackburn (John Lithgow and Jean Smart) to investigate potential fraud in their robotics company, he soon encounters various hitmen trying to prevent him from finding the culprit. Fortunately for Christian, and to the detriment of everyone else, this accountant also knows his way around a gun and will find the truth no matter what. Released in 2016, The Accountant was a big enough hit to warrant a long-delayed sequel in 2025. Affleck is good as the autistic Christian, who doesn't want to use violence unless it's absolutely necessary. Anna Kendrick shows up as a peppy fellow accountant unaware of Christian's extracurricular activities, and Lithgow is appropriately shady as the CEO who knows more than he's letting on. Kate Carter (Daisy Edgar-Jones) is a meteorologist who used to chase tornadoes before a traumatic incident forced her to quit. Five years later, she's persuaded by her friend Javi (Anthony Ramos) to do what she does best: cover dangerous storm systems and potentially save lives. But this time, she'll have to team up with charismatic YouTuber Tyler Owens (Glen Powell) to overcome her past trauma and somehow make it out alive. Twisters is a quasi-sequel to 1996's Twister (none of the original actors make an appearance), but it has the same qualities that made that movie so appealing: two charismatic lead actors, a straightforward narrative and realistic special effects. The movie is good old-fashioned summer blockbuster fun, and it doesn't pretend to be anything else. Colt Seavers (Ryan Gosling) is a veteran Hollywood stuntman desperate for work. When his ex-girlfriend, film director Gail Meyer (Emily Blunt), hires him for her new action movie, Colt thinks his fortunes have improved. But when the film's lead star, Tom Ryder (Aaron Taylor-Johnson), mysteriously disappears, it's up to Colt to find out what happened to him to save Gail's movie — and maybe rekindle their romance. Based on a 1980s TV series few people remember, The Fall Guy is a breezy, lightweight action-comedy that is like Romancing the Stone but with a little more violence. Gosling and Blunt have indelible chemistry together, and the stunts are legitimately impressive. It's the rare movie that will please both rom-com fans and action movie bros alike. Before there was Alan Ritchson in Reacher, there was Tom Cruise in the two Jack Reacher movies. Those films were modest hits, but because the 5 '7 Cruise wasn't as tall or big as the book version of the character, they were dismissed by some as not worthy. But Cruise excels at action, and he's really good in the Jack Reacher sequel, Never Go Back. When Major Susan Turner (Cobie Smulders) is charged with the murder of two Army soldiers, Reacher believes she's innocent and the victim of a cover-up. When Reacher is himself framed for the murder of Turner's lawyer, he teams up with her to escape prison and find whoever is behind the conspiracy.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store